Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 1epic1 on June 16, 2006, 03:03:37 AM

Title: Map rotation
Post by: 1epic1 on June 16, 2006, 03:03:37 AM
Hey why does skuzzy reset the map every wednsday? If he does this, no one will be able to win a war in a week...why cant you let us finish the map and call that map one campaign?
Title: Map rotation
Post by: sharp8th on June 16, 2006, 03:42:44 AM
after a few days people get sick of playing  the map and want a new one
Title: Map rotation
Post by: OOZ662 on June 16, 2006, 03:55:36 AM
With so many people doing so many things in the server, it needs to be reset to clear out any corrupted data or tables that are stacking up. The effects of this can sometimes be seen in the TA when all the convoys get stuck, the ack stops firing, the number-in-arena counter gets stuck, and other random anomalies occur. One time in AHI, the TA was left stuck like that for a couple weeks, and boy was it weird. :D
Title: Map rotation
Post by: Schatzi on June 16, 2006, 04:58:30 AM
Yeah, every now and then the TA gets into the Twilight zone. Time to call for the Ghostbusters then... Skuzzy to the rescue usually. :)

Now in the MA, with all those people online, I guess the "weird stuff" happens a lot faster. Hence the at least weekly reset.
Besides, some of the very big maps are hard to reset and after a week on the same map... before everyone logs due to boredom, the map gets reset manually.

And another thing. The maps are clustered. each week we get a different cluster with different maps that get rotated automatically. Skuzzy posted the lists in General.... you can do a search for them.
Title: Map rotation
Post by: hitech on June 16, 2006, 09:59:35 AM
The TA type arena sticking is not table corruption. It is simply a clock roll over, that is the sizeof(long) by Mill Secs. I.E. aprox 28 days.


The map reset on wednesdays, is simply the best method we have found over the past 7 years. We used to do it other ways.

HiTech
Title: Map rotation
Post by: Masherbrum on June 16, 2006, 10:27:05 AM
Quote
Originally posted by hitech
The TA type arena sticking is not table corruption. It is simply a clock roll over, that is the sizeof(long) by Mill Secs. I.E. aprox 28 days.


The map reset on wednesdays, is simply the best method we have found over the past 7 years. We used to do it other ways.

HiTech


Don't change HT, don't change.  <>
Title: Map rotation
Post by: Bronk on June 16, 2006, 10:44:23 AM
Quote
Originally posted by hitech
The TA type arena sticking is not table corruption. It is simply a clock roll over, that is the sizeof(long) by Mill Secs. I.E. aprox 28 days.




HiTech



Hmm what else happens approx every 28 day and can make life miserable for all.

:D



Bronk
Title: Map rotation
Post by: Schatzi on June 16, 2006, 10:52:49 AM
Quote
Originally posted by Bronk
Hmm what else happens approx every 28 day and can make life miserable for all.

:D



Bronk



Shut up, noob! :furious




:D
:lol

:t
Title: Map rotation
Post by: Bronk on June 16, 2006, 11:16:32 AM
Quote
Originally posted by Schatzi
Shut up, noob! :furious <-




:D <-
:lol <-

:t <-



The  <-  mark the mood swings. Shutt I'd be very ,very good this weekend.:D



Bronk
  Because BBS does not show intent well . This was meant all in good fun.
Title: Map rotation
Post by: Mustaine on June 16, 2006, 11:49:17 AM
Quote
Originally posted by Bronk
Hmm what else happens approx every 28 day and can make life miserable for all.

:D



Bronk
:aok :rofl :lol






before the manual reset every wednesday maps were up for 3 weeks plus sometimes. other times a map has been reset in 45 minutes (i believe that is the record for a new map popping up)
Title: Map rotation
Post by: 1epic1 on June 16, 2006, 05:31:43 PM
Quote
Originally posted by hitech
The TA type arena sticking is not table corruption. It is simply a clock roll over, that is the sizeof(long) by Mill Secs. I.E. aprox 28 days.


The map reset on wednesdays, is simply the best method we have found over the past 7 years. We used to do it other ways.

HiTech



oh thats why....ok thanks
Title: Map rotation
Post by: SkyRock on June 16, 2006, 07:00:52 PM
This is the first in a new post series called "DweebSpeaks".  Next week's guest will be Pacerr speaking on the topic of being a fighter ace!:aok
Title: Map rotation
Post by: Schatzi on June 16, 2006, 07:23:35 PM
Quote
Originally posted by Bronk

Shutt I'd be very ,very good this weekend.:D



He always is. Hes the best partner one could want. Im a very lucky woman to have him :).


Quote

The  <-  mark the mood swings.




MOOD SWINGS??? Im not moody :D :mad:  :rofl  :furious  :eek:  ;)



:t




PS: in case theres any doubt... yes, its all in good fun. :)
Title: Map rotation
Post by: MrDick on June 16, 2006, 07:33:55 PM
Quote
Originally posted by hitech
The TA type arena sticking is not table corruption. It is simply a clock roll over, that is the sizeof(long) by Mill Secs. I.E. aprox 28 days.


HiTech


cornfused.... sizeof(long) = 4 bytes on 32bit hardware.... :)

But assuming you meant signed MAX LONG

2^31 * 1/1000 * 1/3600 * 1/24 ~= 25 days

try using unsigned MAX LONG

2^32 * blah blah ~= 49 days

OR try using long long

2^64 * blah blah > 500000 millennium :O

If rooks can't win a war in that timeframe..... :lol

-MrD
Title: Map rotation
Post by: TinmanX on June 16, 2006, 08:13:30 PM
Dunno about anyone else, but I'm rivited.
Title: Map rotation
Post by: Hoarach on June 16, 2006, 09:13:35 PM
Dont think I could spend more than a week on the island maps like okanzas.
Title: Map rotation
Post by: Max on June 16, 2006, 09:42:36 PM
Quote
Originally posted by Schatzi
He always is. Hes the best partner one could want. Im a very lucky woman to have him :).


Schutt, that's womanspeak for, "I'd like a bouquet of flowers."