Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: NHawk on June 16, 2006, 12:56:25 PM
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On the small map I'm currently working on, I decided that an inpenatrable wall of AA around the center island that houses TT/FT would be better than high alt mountains.
Worked well, frame rates dropped a huge amount. The sky was black with AA. Took pings left and right, nothing could survive it. Then somewhere along the line the game itself errors out.
I suspect it probably reached critical mass with objects. :)
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Hitech said the limit was 50,000 bombable objects and the Object Report counts your objects if you really want to see if you exceeded the max. Just how many did you add anyway.:lol
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He means the objects that the ack guns added to the game when firing... the puffs, the tracers, etc. :)
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I gota try it :lol
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Originally posted by Dux
He means the objects that the ack guns added to the game when firing... the puffs, the tracers, etc. :)
Exactly.
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Originally posted by Easyscor
Hitech said the limit was 50,000 bombable objects and the Object Report counts your objects if you really want to see if you exceeded the max. Just how many did you add anyway.:lol
If my Hex math is correct 1008 in 2 square miles. :rofl
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Originally posted by NHawk
If my Hex math is correct 1008 in 2 square miles. :rofl
Wow!:lol Maybe later this morning.