Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: NHawk on June 16, 2006, 12:56:25 PM

Title: Something not to try with the TE
Post by: NHawk on June 16, 2006, 12:56:25 PM
On the small map I'm currently working on, I decided that an inpenatrable wall of AA around the center island that houses TT/FT would be better than high alt mountains.

Worked well, frame rates dropped a huge amount. The sky was black with AA. Took pings left and right, nothing could survive it. Then somewhere along the line the game itself errors out.

I suspect it probably reached critical mass with objects. :)
Title: Something not to try with the TE
Post by: Easyscor on June 16, 2006, 02:27:39 PM
Hitech said the limit was 50,000 bombable objects and the Object Report counts your objects if you really want to see if you exceeded the max.  Just how many did you add anyway.:lol
Title: Something not to try with the TE
Post by: Dux on June 16, 2006, 02:57:55 PM
He means the objects that the ack guns added to the game when firing... the puffs, the tracers, etc. :)
Title: Something not to try with the TE
Post by: Easyscor on June 16, 2006, 03:27:34 PM
I gota try it :lol
Title: Something not to try with the TE
Post by: NHawk on June 17, 2006, 06:22:11 AM
Quote
Originally posted by Dux
He means the objects that the ack guns added to the game when firing... the puffs, the tracers, etc. :)
Exactly.
Title: Something not to try with the TE
Post by: NHawk on June 17, 2006, 06:27:37 AM
Quote
Originally posted by Easyscor
Hitech said the limit was 50,000 bombable objects and the Object Report counts your objects if you really want to see if you exceeded the max.  Just how many did you add anyway.:lol
If my Hex math is correct 1008 in 2 square miles. :rofl
Title: Something not to try with the TE
Post by: Easyscor on June 17, 2006, 08:56:05 AM
Quote
Originally posted by NHawk
If my Hex math is correct 1008 in 2 square miles. :rofl
Wow!:lol Maybe later this morning.