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General Forums => Aces High General Discussion => Topic started by: Chilli on June 19, 2006, 04:49:46 PM

Title: Fighter Town vs. Win the War (Question)
Post by: Chilli on June 19, 2006, 04:49:46 PM
Quote
Originally posted by Schatzi
Are the bases at �Fighter Town� needed to be captured for a reset?

As in are they counted for base count when a country is reset -

yes, they are just normal Airfields enclosed in high mountains


:aok    Had a blast in FT this past week.  By the number of posts in another thread concerning FT do's and don'ts, I can tell that I was not the only one enjoying this map.

 There was a definite difference in opinions on what should be done there, and more than the usual arguements between country members.  

I was having so much fun, that I didn't even check the score to see that we were close to a reset.   In my single mindedness when I saw our bombers attacking an airbase, I politely asked why.   There was no response from that particular pilot.  Now, in retrospect, I realize that it was necessary or at the very least helpful in a successful reset.:aok

I believe that pilot may have had good intentions and I am glad that I didn't blast him or anything for ruining FT.

However, it is sometimes comical to hear those not familliar with this type of multi country furball, complaining of no 6 calls, even though hearing quite a few being given.   You learn pretty quick there is almost always someone on your 6.:noid   It is a great place in the MA to learn how to work together and gain some evasive maneuvering experience :huh

Question:  Do you think this is the best map in rotation?:)
Title: Fighter Town vs. Win the War (Question)
Post by: Stang on June 19, 2006, 04:50:46 PM
Yes, followed closely by Fester's.
Title: Fighter Town vs. Win the War (Question)
Post by: DYNAMITE on June 19, 2006, 04:54:04 PM
Doughnut is by far my favorite map in the rotation...  and I have to agree with Stang... Festers map is excellent too...

The rest...well...

I'm not really complaining... I know I don't have the skills to build an AH map. :aok
Title: Fighter Town vs. Win the War (Question)
Post by: PK1Mw on June 19, 2006, 05:03:03 PM
By far the best IMO, as long as you can actually up from a field in FT. But that's another thread.

I like all the maps except that funky one that has all the weird colors and bases a sector plus apart, with the towns 10 minutes away from the base. Don't remember the name of it, so this is how I have to describe it lol
Title: Fighter Town vs. Win the War (Question)
Post by: Chilli on June 19, 2006, 05:16:10 PM
Tried makin a map a couple of times.  It was interesting and time consuming.  I will stick to flying I think:lol

Flying for long period of times to find one or two cons and trying to bait others to up before you have to rtb, kinda puts me to sleep. :huh
Title: Fighter Town vs. Win the War (Question)
Post by: NoBaddy on June 19, 2006, 06:32:00 PM
I find donut to be either feast or famine. Either fight in the huge FT furballs or fly around with a horde avoiding other hordes. Visually, it bores me to tears. Overall, I think FesterMA is the best.
Title: Fighter Town vs. Win the War (Question)
Post by: hubsonfire on June 19, 2006, 08:38:04 PM
I like teh donut, and that map with all the islands with a TT in the center. There is almost always a fight somewhere on either.

The map I absolutely despise is the Frac3 or whatever it's called. What could be more logical than a base whose town is closer to the enemy field than it's own? What could be more fun than flying 75 miles to the nearest enemy base? How could you not love a map that has both features?
Title: Fighter Town vs. Win the War (Question)
Post by: lazs2 on June 20, 2006, 07:54:39 AM
donut first and then festers map...  I will admit tho that I don't even know what any of the donut map looks like except the fighter town part.

Most of the other maps are just awful....  fields are too far apart... the map makers were all on a big strat bing that backfired it seems.

Most of the other large maps could be fixed by putting most of the fields closer together

lazs
Public Relations Officer for the BK's
Title: Fighter Town vs. Win the War (Question)
Post by: FiLtH on June 20, 2006, 02:53:13 PM
Although I love donut for the FT I dont like it so much overall as I do other maps. It certainly brings out the worst of players at times on both sides of the argument. Guys who like FT will be there...not helping other players take other bases. Those others may attack FT. Its going to happen. It may be better to except it rather than argue about it, if we like seeing this map in play. I think we were told something along those lines the last few times it was up.
Title: Fighter Town vs. Win the War (Question)
Post by: Hoarach on June 20, 2006, 03:21:32 PM
I like all maps except the island maps, the island maps are far the worst in terms of trying to find a fight.
Title: Fighter Town vs. Win the War (Question)
Post by: Simaril on June 20, 2006, 03:32:25 PM
I think donut is the best planned map of the bunch, giving good opportunities for GV fights (in the ring around the donut), hordes of easy to find fighters in the donut itself, and capture efforts in the very large world everywhere else. Only thing its a bit short on is carrier action, but you gotta give somewhere....


Last cycle was prettty peaceful with the UNOFFICIAL fighter town left alone. This time was pretty clean too until some unpleasantness from folks who EXPLICITLY and PUBLICLY stated that they were out to p*** off an entire group  of players.

For the record, those who were trying to destroy the FT balance are exactly those who would most like the donut to go away. So, I hope that the HTC powers that be DO NOT look at the resulting BBS conflict as a problem with the map, or a reason to make the map less frequent.

Just as when dealing with any other behavior by immature individuals, rewarding bad behavior by delivering outcomes they desire only reinforces the bad behavior and ensures its repetition.    :aok
Title: New Question / Do we need the horde?
Post by: Chilli on June 21, 2006, 04:46:36 AM
Hmm,  I missed the part about pissin off.:confused:   Filth, I believe you struck at the source of miscontent.  The large groups attracted to the bright light of FT or doughnut, are generally too absorbed :O  with the fight at hand to read or respond to much of the country chat.  The call to duty in missions or base defense drops down in priority, often resulting in failure for the mission planners or defenders.:furious   <---  been there, done that

On that note, the evolution of the MA, as we know it now, has made it much more difficult to do base captures without the support of a large group :mad: (with certain exceptions:aok).  It was just mention the other day how our squad morale has taken a slip since the good ole days of squad capture missions.  The only squad missions that we mount now are to repell fighters or occassionally sneak attack a base.:t  

New Question:  Does it seem like the downtime of the base strats has become unrealistic or more realistic? :rolleyes:
Title: Fighter Town vs. Win the War (Question)
Post by: lazs2 on June 21, 2006, 07:58:22 AM
filth... I think you missed the point... those who fight in FT don't really "help take bases" no matter what map is up.

lazs
Public Relations Officer for the BK's
Title: Fighter Town vs. Win the War (Question)
Post by: croduh on June 21, 2006, 08:02:16 AM
Quote
Originally posted by lazs2
those who fight in FT don't really "help take bases" no matter what map is up.


-Not true. I see many people play in FT and  on other maps they are real "base takers".And they say it - "on FT map i am in FT"
Title: Re: New Question / Do we need the horde?
Post by: Edbert1 on June 21, 2006, 08:26:09 AM
Quote
Originally posted by Chilli
The call to duty in missions or base defense drops down in priority, often resulting in failure for the mission planners or defenders.:furious  


"Call to duty"?

For the love of God, Apple-Pie and chess-peices...defend our homeland, lest we all be desecrated by a vanquishing enemy!

...oh wait, this is just a game played for fun right?
Title: Fighter Town vs. Win the War (Question)
Post by: Oobi on June 21, 2006, 09:56:54 AM
I love Donut for FT, I have no desire to take bases in this game, it is not fun for me. I also have no desire taking up buffs, again not my thing. I like to fight, and if every map had a FT, I would be there. Dying over and over again, as I usually do. :)
Title: Fighter Town vs. Win the War (Question)
Post by: FiLtH on June 21, 2006, 10:43:23 AM
Well Laz, they may not knowingly try to help, but just being at the area that others are trying to capture, helps them do so. I think thats where the "wasting resources " thing comes into play for them. Still Im sure there are some that find ruining the FT fun is payback for the FT guys ruining their fun. I dont know.

I just know we as players cant stop either side from doing what they want. And this map only comes around once in a blue moon, and I like it to furball in, and wouldnt want endless fighting on these boards jeopardize it.
Title: Fighter Town vs. Win the War (Question)
Post by: Clifra Jones on June 21, 2006, 11:28:52 AM
Quote
Originally posted by FiLtH
Well Laz, they may not knowingly try to help, but just being at the area that others are trying to capture, helps them do so. I think thats where the "wasting resources " thing comes into play for them. Still Im sure there are some that find ruining the FT fun is payback for the FT guys ruining their fun. I dont know.

I just know we as players cant stop either side from doing what they want. And this map only comes around once in a blue moon, and I like it to furball in, and wouldnt want endless fighting on these boards jeopardize it.


Seriously FiLtH, I am so tired of this "wasted resources" BS. When I flew with the Unforgiven we could take bases with as little as 7 pilots. It ain't brain surgery. If someone is going after a heavily defended field then just ask for help. I'd go there and help knowing that there will be enemy to engage. The problem is most of these guys want us to help them capture undefended fields sectors away from the real action.

On the other hand it is extremely frustrating to help some people capture bases because they are just so darned incompetent at it.

The thing that annoys the fighter jocks are these people that demand we stop having fun and help them. When there are too many of us having fun they go out of their way to grief us. Then they have the unmitigated Gaul to come on these boards and whine that their country mates gave away their griefer mission.

It is unfortunate that there is one side of this debate that can stop the other from doing what they want. Maybe its just for the 15 minutes that the hangers are down but they can do it. The other side has very little options open to them to retaliate.

I too hope that this debate does not cause donut to be taken out of rotation. That would only embolden the griefers to continue their griefing practices.
Title: Fighter Town vs. Win the War (Question)
Post by: Bronk on June 21, 2006, 11:36:08 AM
Quote
Originally posted by FiLtH
I think thats where the "wasting resources " thing comes into play for them.  


The term "wasting resources " is code for ...  If you don't come help us we will kill FT an make you.



Bronk
Title: Fighter Town vs. Win the War (Question)
Post by: lazs2 on June 21, 2006, 02:20:39 PM
No....  "wasted resources" is code for "The horde is too small so I might have to fight with less than 5 k alt advantage and a 8/1 plane advantage".

or... "I don't feel safe unless there are at least a dozen green planes around me for every red one".

lazs
Public Relations Officer for the BK's
Title: Fighter Town vs. Win the War (Question)
Post by: Kweassa on June 21, 2006, 02:38:15 PM
Those two aspects of the game are not necessarily mutually incompatible.

 The task at hand for HTC (if they will ever admit the MA needs any kind of change), IMO, is how to rearrange the basic system of the MA so the tactical/strategical aspect is naturally arranged to give out BOTH "fighter combat" fun AND "territorial conquest" fun at the same time.

 The trick is to establish a system where limited resources are used in all corners of the map, so a distinct aerial victory and consequential air superiority becomes the key to advancing in territory - instead of the current system where people can instantly establish air superiority by simply "hording" more people than the enemy.

 Indeed quantity has a quality of its own, but once this unlimited, spontaneous 'quantifying' process of pilots and planes becomes limited by a logical strategical-economical model, then people MUST find ways to defeat the enemt at a tactical level in order to achieve advancement at the frontlines. In other words, people must fight with limited resources, and that means not a single plane may be thrown away meaninglessly.

 The problem solving process can only begin after someone admits they have a problem. IMO MA has a problem. The question is, does HTC think the same?
Title: Fighter Town vs. Win the War (Question)
Post by: Elfie on June 21, 2006, 02:45:01 PM
I am NOT anyone else's resource......unless they pay my subscription fee. :)

I told that to a Rook the other day and he not so kindly asked me to the DA.....where he proceeded to attempt to turn fight his LGhey-7 vs my Hurricane. :rofl
Title: Re: Re: New Question / Do we need the horde?
Post by: Chilli on June 21, 2006, 04:08:41 PM
Quote
Originally posted by Edbert1
"Call to duty"?

For the love of God, Apple-Pie and chess-peices...defend our homeland, lest we all be desecrated by a vanquishing enemy!

...oh wait, this is just a game played for fun right?



:aok   Agree!   Is most definitely a game played for fun.  I am neither condemning or defending anyone's choice in how they use their $15 entitlement.

Okay, lets say one man's fun is another man's anguish.  Whatever your preference is, you cannot deny that the moments nearing the final stages of your country's reset is not a position that offers a lot of fun for any kind of player.  :furious   <--  been there, done that.  (By the way Doughnut  is my favorite map --- and I spend the majority of my time in FT).   The last thing I want to do is to log on and find the only fields available, deliver me to instant death (everytime I try to spawn I am either vulched or bombed

:noid )

Then I suppose that I could change countries but in this game I have too much respect for my countrymen :cool: and usually just log off (zero fun :cry )

Never meant for this thread to do anything other than see how many others enjoyed FT as much as I do.  Majority of the responses have been positive, and no one is calling for it to be dropped from rotation:aok

Clifra in regards to my second question (maybe it should be another thread), I believe the days of 7 pilot surgical base captures are gone  :(   unless there are only about 100 total players online.  (would like to be included in one if it does)