Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: rogerdee on June 28, 2006, 02:49:31 PM
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Greebo on your avenger skin theres a bit on the wings you made to look 3 dimensional i neeed to do someting similar but i am buggered if i can figuer out how you got it to look like it was a few inches higher.
i was hoping you could let me in on the secret or any of the other better skinners here might do. this is what i need to look higher
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I think (goodness knows I do not pretend to be an artist) that this is best accomplished by using various shades of the base color. Use a darker color at the "base" and work up to a lighter color at the "top".
Check out some of the basic spitfire skins like where the cannon bulge is for an idea on how the pros do it.
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(http://www.gfg06.dial.pipex.com/tbmdemo.jpg)
Basically its part of the panel line stage. On most of the panel lines you draw them all in black, then make a copy in white and offset it one pixel vertically and horizontally to give the illusion of a gap in the metal.
Looking at the example above the light is coming from the top right. So for the raised panels I drew them using white lines on the top and right edges and black on the bottom and left. This was done on a seperate layer to the other panel lines so I could easily erase the parts of the panel lines that were below the raised panels.
To aid the illusion I made sure the paint chips did not cross the raised panel edges. The rivets help in this regard too.
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If you made a layer for your rivets and lines, duplicate it and lighten it up a bit. Then move that layer to make it look 3D'ish. Play with the opacity till it looks right.
Also make a few layers of the skin color..and mix up the textures on each layer. Then play around with the opacity on each layer.
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Nice Greebo, thank you for sharing with us.
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thanks greebo i been playing for hours and hopefully after fedw more i might get somethin taht looks right.
thanks for sharing
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Light and shadow, basically. Want something to stand out give it a highlight along the "light edge" and a shadow along the "dark edge".