Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Jackal1 on July 09, 2006, 11:32:33 AM
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Seems to me that from the very beginning of the process to make bases harder to capture it has had the exact reverse outcome of what was intended.
As each thing introduced to make base capturing harder has came to be, it has produced even worse side effects.
From what I have witnessed it has taken the occasional horde and made it into the norm. It has reduced battles to the point of non-existence, instead of improved them.
It has bogged gameplay and map resets to the point of tedium and boredom in most instances.
Two or three days on any map now and a majority are bored beyond tears.
Being ten out from a base and getting vaporized by ack while getting a drink, etc. is pretty annoying.
I would think , if anything, we would be heading in the other direction. A direction that would make gameplay fast paced and and exciting once again. Instead, seems to me, that it is going the direction of bringing ecitement to a slow, boring snail`s pace.
Just some thoughts.
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Are you implying that if the game had remained focused on fighting, instead of CTF, everything would be peachy?
Yeah, that's kinda what I think too.
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Originally posted by Jackal1
Two or three days on any map now and a majority are bored beyond tears.
Hmm,
Give me a plane and an enemy aircraft to fight and I will never get bored. But I'm primarily here for the air combat, everything else is just the icing on the cake.
I remember flying on the same simple terrain everyday for years, the excitement came from individual combat, the game play was whatever the players wanted it to be, and it was always fun. For me, almost nothing has changed.
Badboy
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Totally agree Jackal.
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whant some
(http://img.photobucket.com/albums/v653/Mrusa/cheese.jpg)
with that whine
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you mean 60 cons hovering in vulch formation isnt fun? i especially enjoy being chastised for "upping" on a capped field.."what a dummy! he actually wants to fight!" followed by 25 wtgs on channel 200 for 15 vulches :rolleyes:
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Originally posted by Badboy
Hmm,
Give me a plane and an enemy aircraft to fight and I will never get bored. But I'm primarily here for the air combat, everything else is just the icing on the cake.
I remember flying on the same simple terrain everyday for years, the excitement came from individual combat, the game play was whatever the players wanted it to be, and it was always fun. For me, almost nothing has changed.
Badboy
Agree. Even though the tendency for hordes on some maps can be frustrating.... but theres always ways out. Either get killed in a decent 5 vs 1, find a lone base to pick a fight on your own or simply lure someone to DA or TA..... no reason for boredom. The game is what we individually make it out to be for us.
For me its (mostly) fun.
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vulching is everywhere, in every sim. Taking bases means vulching. Usually on line, in a sim, to complete whatever mission you have, it means vulching. Last night in lockon even, there was vulching. As gay as it gets imo. Vulching with missiles from 40+ miles isn't what I would call fun, or even a challenge.
Vulching, hording, mass suicide is apart of life if you're going to fly on line. Not saying its a good thing, I'm just saying its a thing... And its something you'll never ever get rid of.
the ack is stupid. it will blow the **** out of you 10 miles away, but get over a base, and you can fly around all day with maybe getting hit a few times.
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funney, IDF was able to win in 68 by what we call vulching, Take out the planes on the ground. Been SOP sence WWII, to take a area take out the air fields first and keep them on the ground. take out base capture and there would be no vulching.
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on the same token, take out this pathetic bullchit thing known as rank and the only thing people will fight for, is the fight itself.
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Vulching is going to happen no matter what, but thats not what the original post was getting at. I agree, now I fear flying near an enemy cv more than the 10 f4us that up from that carrier.
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I don't really have a problem with the hordes, I can always go to another base or join in a "counter horde". It seems that there are two general points of view on this in the MA; your own country doesn't coordinate and work together, then everyone complains when the other side does.
What I do miss and think was a less than optimum decision by HT was to turn kill shooter on in the DA. When I got burned out in the MA and want pure fighting...with as many fights as possible in the shortest period of time, I'd drop into the DA and join in or, many times our whole squad would go there and do 1v1 training or KOTH. IMHO the DA has been ruined.
Mace
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Originally posted by Mace2004
What I do miss and think was a less than optimum decision by HT was to turn kill shooter on in the DA. When I got burned out in the MA and want pure fighting...with as many fights as possible in the shortest period of time, I'd drop into the DA and join in or, many times our whole squad would go there and do 1v1 training or KOTH. IMHO the DA has been ruined.
I'd love to have it back to how it was.
HiTech, this game has such an incredibly difficult learning curve as is. The DA, with killshooter off, helped an awful lot of people get better much more quickly then usual. I think it's good for the game in general to keep it off, and worth the occasional griefer. I understand how annoying those threads got, but can we have it back for parole for awhile? See how it goes? Please?
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lol some words of advice never leave then game when your on the way to a base because then unexpectid will happen.
i think what would make the game a lot more fun would be to make the maps smaller and put the fields closer together. then it would be a lot more fun of a map and would also be fun.
i do agree though some of these maps are getting really boring (srry guys) and it would be nice to have some maps that have better terrain and some of the newer things that ppl can do with the terrain editor. ( like for instance i saw in a 1 H2H map there were planes up and down the runways like in real life to the right of the runway). just certain things like that.
one other thing it would be nice to have it so your plane sinks in the water. just a thought.
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LOL Jack,
Yeah I noticed the same thing about 6 months after AHII released. For a while the fights were great, but then everyone started taking the easy way out by dropping the FHrs. And fights went instantly to teh suck.
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Originally posted by jaxxo
you mean 60 cons hovering in vulch formation isnt fun? i especially enjoy being chastised for "upping" on a capped field.."what a dummy! he actually wants to fight!" followed by 25 wtgs on channel 200 for 15 vulches :rolleyes:
:rofl :rofl :rofl
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I have similar views which is why I never understand anybody moaning about he donut map. Here is a map with fighter combat at its centre which always seems to attract alot of people. Lots of accessable factories etc for those that like ground attack or are just practicing their flying skills. A huge amount of possabilities for gv battles and the map is so huge that anyone who likes buff runs has a chance of getting through and back. I love this game but if I have one gripe its that the smaller maps have such a concentrated and predictable front that with 500 plyers on line all you get is furballs. Bombing runs are intercepted sectors from their targets unless its done in a horde. I just dont understand why the larger maps arent used more often or why in fact we use those small maps at all with so many on line. Why dont we ever use the maps used for scenarios for example . For me new and larger maps would be better but always with a tt and ft incorporated. I know you will still get the dummy who wants to drop the hangers at tt or ft but hey its the dummies $14.99, right ???
jdjnr ;)
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Originally posted by ujustdied
lol some words of advice never leave then game when your on the way to a base because then unexpectid will happen.
i think what would make the game a lot more fun would be to make the maps smaller and put the fields closer together. then it would be a lot more fun of a map and would also be fun.
DING! DING! DING! You are the winner. This is, IMO, the biggest fun killer. When it's over a sector flight to the nearest base it makes it so boring to try and defend a capped field. Not to mention that by the time you get there there is a good change that the fight has died out, or if you do make the trip very few of your country mates do and you find yourself way outnumbered after that long flight.
It's too bad that map making is such a difficult and time consuming process.
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I believe that Mister Fork hit on a good idea in another thread that has gone on for way too long, but nobody responded to
Quote:
Second - Airfield Resources:
Addresses porking issues by having a set amount of ordinance, fuel, and ammo at every field. Up an aircraft, it depleted area/field resources
Seems to me that if each time a plane or Vehicle upped an airfield, the supplies would be reduced, this would give this game a new dimension. of coarse, the supply convoy would resupply the base, but then again, someone would probably complain that someone is camped outside a base porking the supply convoy.......and the saga continues.
sounded like a pretty good idea to me, but hey, that 's just me.
:aok :aok :aok
<>28
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I really had alot of fun with AH 1 ...... FM's, Fuel Burn, and the fights were fast ferious.....and
white knuckle intense....
Bob/CHECKERS
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Originally posted by sharp8th
whant some
(http://img.photobucket.com/albums/v653/Mrusa/cheese.jpg)
with that whine
When you find a whine, get back to us with those original thoughts.
Nice scorpion. Sponsored by VOSS?
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Sometimes when you are too close to things the obvious has a way of sliding by you.
Just looking for some alternative ideas to throw around.