Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: cav58d on July 10, 2006, 09:49:41 PM

Title: Eny
Post by: cav58d on July 10, 2006, 09:49:41 PM
Okay...Maybe this has been previously discussed, but there is an obvious major flaw with ENY....It starts at .01!....The lowest eny airplane we have in the game is 5.0!  Right now the Bish have 64 more players then the rooks, with a 3.4 eny limiter...Yea thats fine and dandy, the eny is kicked in, but its not doing the job it was intended by HTC what so ever!  HTC...Please make ENY start at 5.0 for the next patch...Right now the bish should be at 8.4, limiting LA7's, ponys, spit 16's (i think) ect....

Please fix this
Title: Eny
Post by: Kev367th on July 10, 2006, 10:45:34 PM
I'm a Bish and I totally agree.

All it needs is a

if eny >0 and eny <5 then eny=5

Or whatever the equivalent is the language you use.
0.1 to 4.9 are pointless.
Title: Eny
Post by: cav58d on July 10, 2006, 10:54:09 PM
Additionally why doesnt ENY use whole numbers?  There are no 10.25 - 20.70 - 30.92 ENY's, so shouldnt the system always increase in increments of 1????

I really think this is a valid arguement, and i'd really like to hear a reply from HTC or Skuzzy when he reads this....  This is a major flaw to the system, and is limiting eny from its intended purpose....
Title: Eny
Post by: Kev367th on July 10, 2006, 10:59:46 PM
Thats easy, the calculation produces decimal places, they are just not rounded up or down.
Title: Eny
Post by: cav58d on July 10, 2006, 11:04:41 PM
It serves no purpose though...Anytime we get to .50 or < then it should be rounded up to the whole #
Title: Eny
Post by: jhookt on July 10, 2006, 11:15:51 PM
isn't it decided by number of players? i think that is why the decimals come in.  for instance country a has 20 more players than country b  if 20 where to equal 1 eny  if A only had 15 players more than B then eny would be .75  right? if it were to equal whole numbers A would have no eny if ony had 19 players more.  i understand the complaint and agree whole heartedly but you also hit the catch 22 where if it takes 50 more players to equal 5 eny and you only have 49 or less you are still outnumbered but eny doesn't kick in
Title: Eny
Post by: Kev367th on July 10, 2006, 11:20:39 PM
Actually apart from the 0.1 to 4.99 foible, ENY works quite well.

jhookt - from what I recall it's a lot more complicated than that.
Title: Eny
Post by: cav58d on July 10, 2006, 11:24:41 PM
Okay well atleast we agree that ENY should kick in at 5.0 lol...  But I still think that It should increase in increments of 1, and once past .50 round up
Title: Eny
Post by: SkyRock on July 10, 2006, 11:26:54 PM
Quote
Originally posted by cav58d
Additionally why doesnt ENY use whole numbers?  There are no 10.25 - 20.70 - 30.92 ENY's, so shouldnt the system always increase in increments of 1????

I really think this is a valid arguement, and i'd really like to hear a reply from HTC or Skuzzy when he reads this....  This is a major flaw to the system, and is limiting eny from its intended purpose....
Fractions of points add up when number of kills per sortie are landed so I would imagine HT doesn't want to scru anyone out of their points.
Title: Eny
Post by: cav58d on July 11, 2006, 12:29:34 AM
you mean with the perk point bonus/multi?
Title: Eny
Post by: SkyRock on July 11, 2006, 12:44:34 AM
Quote
Originally posted by cav58d
you mean with the perk point bonus/multi?

I'm definitely not the one to be asking as I barely understand it myself, but I'm thinking, if eny is at a fraction lets say of .25  then that would be multiplied by the eny of the plane you shoot down taking into account the eny of the plane ur flying.  Simply put the fractions add up to whole points.  Better yet, wait for skuzzy's answer.  :D
Title: Eny
Post by: BGgetmo on July 11, 2006, 01:07:16 AM
Quote
Originally posted by cav58d
Okay well atleast we agree that ENY should kick in at 5.0 lol...  But I still think that It should increase in increments of 1, and once past .50 round up


Not everyone,  I think it should start out at 4.5 and use current setup with that change. It would give a small "buffer" to the team who had more people, so it wouldn't kick in as soon as a team was outnumbered. I'm a knight so I know a little somethin about bein outnumbered.
Title: Eny
Post by: TinmanX on July 11, 2006, 02:14:19 AM
Quote
Originally posted by Kev367th
I'm a Bish and I totally agree.

All it needs is a

if eny >0 and eny <5 then eny=5

Or whatever the equivalent is the language you use.
0.1 to 4.9 are pointless.


I didn't know you spoke .asp Kev! kudos
Title: Eny
Post by: Reynolds on July 11, 2006, 02:23:40 AM
okay... im lost but... well... im not entirely sure of the ramifications of changing the Eny, but, to be a total selfish brute, id like whatever makes getting perk points on the Knight's side with a 109 easiest!
Title: Eny
Post by: Casper1 on July 11, 2006, 07:01:57 AM
they could just floor or ceiling the number to get rid of the fractions of points that dont mean anything.  but im sure this isnt a profound solution :P
Title: Eny
Post by: hitech on July 11, 2006, 09:21:29 AM
It is done the way it is intentionaly.
If I understand what you are asking for. You want it to be that if a team had 1 more player, it would disable some perk  planes on the other side.

This is intentialy not ment to happen.
Title: Eny
Post by: Kev367th on July 11, 2006, 09:44:58 AM
Quote
Originally posted by hitech
It is done the way it is intentionaly.
If I understand what you are asking for. You want it to be that if a team had 1 more player, it would disable some perk  planes on the other side.

This is intentialy not ment to happen.


Ah, yup makes sense.

I think what is getting to some people is that with average MA numbers it is taking a difference of 40-60 players to make the ENY actually do anything, i.e. 5 or above.

Maybe make it
if ENY > 0 and ENY < 5 then ENY = ENY + 2.5  ?

Like I said overall it seems to work really well.
Title: Eny
Post by: SkyRock on July 11, 2006, 10:18:21 AM
there are so many planes to choose from the eny never affects me at all!  Even when it gets to 15 or more you still have many great planes to choose from.:aok
Title: Eny
Post by: Simaril on July 11, 2006, 11:07:07 AM
Quote
Originally posted by hitech
It is done the way it is intentionaly.......




HT, I know that the side balance swings back and forth, and that things often even out over time.

However, it does seem to me that;

--- Knights have been low for a long time now. The swing seems slower this time, and if ....umm....non-ENY intersquad strife a few months ago hadnt caused an exodus from the Rooks, the balance problem wouldl be even worse.


--- There seems to be a meaningful side balance difference for the US vs non-US players, and when total numbers are lower its far easier to get ganged. I tend to cross to the low country in the AM, adn sometimes its not pretty. (There are fewer fights to gravitate toward, so most active players end up near each other -- and that means more enemies nearby to attack and fewer friendlies to rescue in your immediate area.)



Would you consider toughening the ENY for a bit, since natural forces are a bit sluggish? Maybe lower the number needed to trigger, or make a second formula for the lower times?
Title: Eny
Post by: cav58d on July 11, 2006, 11:13:46 AM
Hitech....So the .01-4.99 ENY is a built in buffer?  I dont get it though...If ENY is supposed to represent a side in-balancing as soon as it kicks in, why would their be a 5 point buffer when an in balance is present?

Im not trying to complain or argue...just curious to the system



cav
Title: Eny
Post by: hitech on July 11, 2006, 11:22:39 AM
Because the outcome is exatly the same , you can adjust the input params to accout for the the 5, or you could add the code you speek ofeither way the output is exatly the same. I.E. same ratio before the perks are disabled.
If you wish to see the code and why it is the same do a search for it, I posted the code a while back.
Title: Eny
Post by: AKDogg on July 11, 2006, 11:34:04 AM
Quote
Originally posted by SkyRock
there are so many planes to choose from the eny never affects me at all!  Even when it gets to 15 or more you still have many great planes to choose from.:aok


1 of the reasons I fly the f4u-1 which has a eny of 40,lol.
Title: Eny
Post by: Kev367th on July 11, 2006, 11:40:36 AM
Quote
Originally posted by cav58d
Hitech....So the .01-4.99 ENY is a built in buffer?  I dont get it though...If ENY is supposed to represent a side in-balancing as soon as it kicks in, why would their be a 5 point buffer when an in balance is present?

Im not trying to complain or argue...just curious to the system



cav


What HT is saying I think -

Without the 5 point buffer as soon as one side outnumbered the other by 1 player, ENY would start and perk planes would be unavailable to them.

The 5 point buffer allows the difference to be larger than 1 player before ENY starts and perk planes are unavailable.

Which honestly I had never thought of, but makes total sense.

Hope I got it right.
Title: Eny
Post by: cav58d on July 11, 2006, 08:21:00 PM
Maybe my head is up my butt but I just dont get it...If ENY is supposed to work as side balancing, why wouldnt it start out limiting an ENY that would actually take away aircraft from the team with uber amount of players immediately?  Is 0.1-4.99 just supposed to be there to scare people?
Title: Eny
Post by: SkyRock on July 11, 2006, 08:53:25 PM
Quote
Originally posted by cav58d
Maybe my head is up my butt but I just dont get it...If ENY is supposed to work as side balancing, why wouldnt it start out limiting an ENY that would actually take away aircraft from the team with uber amount of players immediately?  Is 0.1-4.99 just supposed to be there to scare people?
Cav the eny also affects how you earn your points, although it doesn't affect which plane you can fly until 5.0.  Lets say you are at 3.0, you would earn less points for same amount/type kills than if it were at 2.0.  Now both of those are under the 5.0 margin so it wouldn't affect what plane you could use but there's a difference in the amount of points earned for your kills that sortie.  I kill two la7's when im in a spitV with eny of 3.0 and i earn lets say 200 points, if I kill two la7's when im in a spitV and eny is 2.0 I would earn more points.  I'm pretty sure thats how that works.  :aok
Title: Eny
Post by: cav58d on July 11, 2006, 09:20:40 PM
Okay I get it, but is that a legitimate side balancing tool?  Do you think anyone is gonna switch sides because the perk bonus is .88 instead of 1.0?

i dunno