Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: croduh on July 19, 2006, 07:40:35 AM
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I am very interested in how did you make this Zmeg:
It seem that the beach object is on every water to land transition.How did you make it that it appears on every transition?
(http://img85.imageshack.us/img85/4249/ahss18cj2.th.jpg) (http://img85.imageshack.us/my.php?image=ahss18cj2.jpg)
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He apparently found the tile for the ground to water transitions. If you want to see all the tiles, click on one of them in the TE, and press: Save Textures
That will make bitmaps of all the tiles. If that didnt do it. He may have made himself a custom object consisting of that. Otherwise, I don't know!
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Yes i know how he got the tranistions and stuff, but how did he apply the beach object to the every transition tile on map??
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Duh, I don't know what map that is but it looks like he created the object in the OE and made it a terrain cell. I say this because there are trees all along the shore which would meet the criteria of needing at least 1 object in the cell. Then of course he would have to manually place each shore object.
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That's what I was thinking. Make a tile in the OE, then place it in the TE and line it up along the shore.
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What map is this? I'd like to take a closer look at the shoreline.
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Zmegslot - i was wondering why noone ever knew about it- it has costum trees,runways, radar, textures, tiles....
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I've never seen it and I can't find it posted anywhere.
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I accidentaly found him hosting that room.
The map is just crazy looking good.
Zmeg is the first one who told me about ac3d too.Thx Zmeg:aok
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Wow, its intresting that the maps with custom objects never seem to be found... Seriouslly, if we get a beach tile, that would be awesome!