Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Saxman on July 19, 2006, 10:36:33 AM
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Ok, we've all seen it done. You drop in behind someone, and all the sudden the plane starts wobbling and jerking all over the place as your hapless target starts randomly flinging the stick around in a circle as hard as he can, hoping you miss or overshoot. Sometimes it works, sometimes it doesn't, but it's ALWAYS annoying.
So why not do something about it? If someone tries that nonsense have the plane lose control, controls lock, SOMETHING, ' cause I don't see HOW that sort of rapid, constant control input can be good for ANY plane.
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Well usually the pilot well get a message "dont move your controls so rapidly", and then a control lock up for "stick-stirring"
Also, If you stall a bird - I'd imagine that might look crazy on someones FE
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So you think they should just fly straight and level so you can shoot them down easier?
One thing you need to understand, if you "stir" your stick as hard as you can, the game is going to lock you up. Also, movement of other aircraft during control input is not as smooth in your view as it is on theirs. That's why the 190's always look like they are flopping around so bad, their roll rate is very high and they can roll one way, then back another before your FE updates his actual position.
To say that all they are doing is jerking the stick around as hard as they can is very presumtpive on your part.
The only enemy that didnt' appear to "stir" to me have been those that I've snuck up on, every one else has done the best they can to get out from in front of my guns....as they should.
In other words, I'm not sure I understand what it is you are ranting about here?
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Some aircraft also produce the 'floppy fish' effect when they snaprole. Particularly if it wasn't a graceful one.
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it looks kinda weird but i think when people do that they're still rotating on the same vertices, so jus shoot in theyre general direction youll probably hit em.
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I remember reading Va for the F6F was 260kts, so above this IAS wouldn't it suffer structural damage if it's stick was stirred?
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i dont know personally i stick stir i mean hell if it can keep me from dieing so be it. all you half to do on a stick stirer is slow down get 200 away and pul the trigger. personally i think stick stiring is a good defensive manouver. i mean hell if it was real life wouldnt you do anything to get the extra 20 seconds of flight?
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I 've had plp do this with me too many times to count, and it has rarely if not nvr worked. I really don't see the point, the foo always seems to slow waaaay down and pops his plane around and up until it's top is facing me,
(please excuse the crudeness of the drawing)
(http://img152.imageshack.us/img152/8967/untitledpv3.png) (http://imageshack.us)
it is at this time that i close and then proceed to blow the bejesus out the foo.:) although this maneuver may make for a potentially easy kill, it is nonetheless annoying at times. (a good deflection shot for the kill is far more satisfying than a point-blank beat down)
This is the result, more often then not:
(http://img81.imageshack.us/img81/4822/untitled2go0.png) (http://imageshack.us)
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for all teh_evil bill gates & paul allen brought to the work, "Paint" makes up for it...thats great stuff, Afi, lololol
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I think he's talking abort the "torque roll type maneuver" we have in aces high...Full Power, Wep on, put the nose at an extreme angle of attack, full left and back deflection of the stick, and full left rudder...
thats what I think he is talking about
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lol:D that torque roll is quite fun.
I mean the whole p47/Spit16 bouncin around in all directions changing heading instantaneusly yet managing to go in the same general direction.
but hey, either way just blast em! (although that torque roll is much harder to hit)
:noid
ALL HAIL PAINT!:O :noid
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No, that's not what I'm talking about. Incidentally, cav, I hear that described most often as a snap-roll.
What I'm talking about are the people who rock the stick forward and back to make their plane pitch up and down, (if my interpretation, Yoshimbo has captured that perfectly in his artwork. Then again, I'm no art critic) or LITERALLY rotate the stick through its full range of motion (like when you're calibrating).
Most of the time, no, it DOESN'T work, at least not for very long, but it gets REAL annoying.
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there is a few good things u can do when u got some1 on your 6, but getting on your hands and knees & wiggling your bellybutton around is pretty low on my list of 'em lololoolololololololoololollo lolololo:rofl :rofl
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It's "Churning Butter".
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I'd be willing to bet that part of it stems from flying with "Twisty" sticks that put the Rudder (Yaw) axis on the same stick as the Ailerons (Roll), and Elevators (Pitch) axes. This make it much easier to accidently add un-intended control inputs, especially under pressure.
Combined with the afore mentioned visual lag due to position packets trying to update both your and his locations in 3D space.
When he suddenly finds himself in a spot, and frantically tries everything in his bag of tricks to escape, the results are probably what you are seeing.
Its just a part of the Sim you have to get used to, and try to make the best of.
CptA
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Lag is the only reason stick stirring works, the server can't keep up with the epileptic stick movements and it results in the plane going everywhere. If anyone tried that in real life they woulda died real quick. Code smoothing has made it better, but as long as there's lag it will be with us.
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A snap-roll does not use ailerons. It is all elevator and rudder. Pull (or push) the stick to full elevator travel while simultaneously kicking full rudder in the direction you want to roll. Reverse controls to stop the roll. Snap rolls are best done at the medium to lower speed range, lest you break parts on your plane. Some planes are really good at it, others not so good. This will bleed a huge amount of speed quickly.
Torque rolls are a vertical maneuver that requires a power-to-weight ratio of greater than 1 to 1. The plane is hovered vertically and the engine torque makes the plane start turning (rolling).
Aileron rolls, no explanation needed.
Barrel rolls use elevator and aileron (primarily). You roll the plane but do so such that not only does the plane roll but it changes altitude up and down. Entry into the barrel roll is the same as entering a yoyo. The resulting movement looks as if your plane is inside a barrel (facing outward) and the barrel is rolling with the plane stuck to the outside edge. Effective at forcing an enemy that is closing fast to overshoot while maintaining your E to get on his six.
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The only thing this does is give you a dead shot on the most vulnerable areas on a fighter aircraft.
the nose of a f4u or p47, the radiator or oil pan.
heck the pilot.
give's you a awesome angle to pop the wingtips off the enemy.
it is harder to get a hit on someone dead six 800 yars out than a flopy fish from 300, lmao.
i look at it like gang languadge, "look guys he is saying..*i dont wanna die but im outa ideas*.." :p
The side to side one's i dont mind,the guys who yank back and forth..are just begging for death.
It's like every round hits them then,and they ither exsplode..or everything just rips off and down they go.
Groovy, keep it up fish.