Aces High Bulletin Board

General Forums => Custom Skins => Topic started by: Krusty on July 27, 2006, 07:27:46 PM

Title: Spit1 problem - solution
Post by: Krusty on July 27, 2006, 07:27:46 PM
Techinically we have the Spit1A, right? Why not just rename it to 1a, then we get "spit1a1" through "spit1a15" -- and we don't run into spit14, spit16 problems.
Title: Spit1 problem - solution
Post by: Kurt on July 27, 2006, 08:30:21 PM
Or, more logically.

Make the 14 and 16 into SpitXIV and SpitXVI as that is the hanger designator anyhow.
Title: Spit1 problem - solution
Post by: Krusty on July 27, 2006, 10:30:10 PM
It is easier to rename just 1 plane, that only has a few skins, than it is to rename 2 planes, both with many skins each.
Title: Spit1 problem - solution
Post by: Kurt on July 27, 2006, 11:47:10 PM
Sure... But there are potentially 9 designators (mk 10 to 19) that could conflict.. Using roman numerals would eliminate all possible conflicts... Sure, right now you need to change 2.. But in the long run its better.
Title: Re: Spit1 problem - solution
Post by: Kev367th on July 28, 2006, 03:22:30 AM
Quote
Originally posted by Krusty
Techinically we have the Spit1A, right? Why not just rename it to 1a, then we get "spit1a1" through "spit1a15" -- and we don't run into spit14, spit16 problems.


Was speaking to Skuzzy, and funnily enough thats exactly what I suggested.

Kurt - There are potentially a lot more than 10 designators -

Ia,Ib
IIa, IIb
Va, Vb, Vc
VI
VII
VIII
IXc, IXe
XII
XIV
XVI
F.21

They don't include PR Versions.

In total there were 24 individual Mks of Spits, not including the sub-variants.
Title: Spit1 problem - solution
Post by: Skuzzy on July 28, 2006, 05:05:28 PM
Regardless of the solution, we have to issue a patch to fix it.  Just FYI.
Title: Spit1 problem - solution
Post by: Krusty on July 28, 2006, 05:16:36 PM
Skuzzy, thanks

I figured as much, but it's good to hear the official word.