Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Verbal on July 31, 2006, 01:19:20 AM
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I'm not so sure i'm into these specialized fighting areas, such as fighter town, and tank town. next they'll have PT puddle. I do believe that for $15 a month you should be able to fight how you want, yes... but not at the expense of the feel of the game. Now correct me if i am wrong, but the deuling arena's have tank towns, and are made almost exclusivly for furballs, so why disrupt gameplay in the MA with smaller versions. For example, this map here.... everyone wants to get perks, so they go to FT to get them, meanwhile gameplay has stated to stagnate. Been like that since thursday. Does anyone else feel this is muddying up the game? Or is my take on the main arena skued?
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hell no FT is the best thing to happen to HTC i mean who gives a flying HOOT who wins the map. its perfect cuz if u like to bomb then no 1 is there to kill u. if u like to fight then FT is perfect for it. if u like the GVs... well that will be on the next map we get hehehe.
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If you think gameplay is negatively affected by people engaging in cartoon aerial combat, then I'd say that the problem isn't FT.
Oh, and there's already a PT puddle. The basin in FT has PT spawns from those 3 bases.
By the way, you are wrong. The DUELING arena is set up for.... you guessed it- dueling. You're not the first person to suggest that those of us who like to fight need to leave the MA. It's still one of the most poorly thought out ideas brought about on this board.
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FT /TT isnt a problem, if you dont like furballin ,well then just avoid it .
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A perfect example tonite was how the LTARs were doing there thing at 129. They were taking bases as they like to do. I sat in an Osti for a bit as they steamrolled it with very few of us around to do anything about it. That's what they like to do, more power to em. A few of us tried to up into the mob and got vulched etc, which isn't much fun. Went from another base but by that time they'd taken 129 and landed and probably went looking for another undefended base to go adfter.
Went to FT to have at it and had a ball in the old 38G target of mine cause I wanted to dogfight.
If you like base capture, go for it. If you like furballing, FT gives you the chance. And as most of us do, you have the opportunity for both on maps that have a FT. One doesn't have to interfere with the other. After a bit of mugging at FT I tend to want to find a fight away from it, but FT sharpens the SA and really makes you work at the ACM. Found myself in a rolling fight with Levi's Tempest on the deck and knew I was in trouble, but got to really work and actually hung with him for a few seconds. That just doesn't happen away from FT. Chances are the bad guy is going to rev to his mob and I'll get mugged
What I do hear you saying between the lines is you want guys to up at the bases you are taking so that the vulch can begin? Or are you looking for guys to go with you to cap/vulch the base while the bombers clobber the FH and VH so the map can get 'won"?
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Most of these guys are angry that the FT participants aren't helping the war effort at all. They see it as a waste of manpower toward the "true part of the game;" winning teh w4r.
I figure, fly what you want where you want whenever you want.
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I can't help but laugh at the people who start whining and crying when the whole land grab slows down. I play to have fun, not win some imaginary war, and if that means at any given time i feel like furballing i can go to FT and do it, and if i feel like being a toolshed hero I have the whole rest of the map to do that with too...
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fighter town is only fun when the numbers are even wich is hardly ever these days. you just fly there kill someone then get killed by the guy who was waiting for you to get busy, somedays you have to fight in fighter town when your a knight because we dont have the same numbers to compete with the rook and bish and are getting battered from base to base but i agree if you dont like it leave it. i like fighter town for the practice it helps your awareness a lot.
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Now correct me if i am wrong, but the deuling arena's have tank towns, and are made almost exclusivly for furballs, so why disrupt gameplay in the MA with smaller versions.
You are wrong and consider yourself corrected LOLH:lol
Do a search on the boards and you will get reems and reems of results why DA is no conducive to Ft and furballing. Why should the furball crowed have to leave the MA? Building battlers can bomb offline, and as much as many would like to see them stay there, no one would expect them to so why should we?
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I personally think this map gives something for everyone, fighter town, the v-bases around fighter town, the pt puddle, bases in the far ends of the map for noe guys, some nice higher alt bases for bomber guys. I would assume this map would be for everybody.
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I have alot of fun in fighter town...I enjoy taking bases as well, but I don't have people I fly with on a regular basis, and no squad, and while I can assist base captures, most of the time I just up a heavy fighter, fly to a base by myself for ten minutes..drop some bombs(miss) and then get killed by about five guys who uped and decided I shouldn't be bombing their base. I like missions, but they are few and far between, and nobody really joins it seems. So I go to FT and have a blast...I see no harm in that, besides a couple nights ago I was literally laughing out loud(lol) at some of the banter going on. I do enjoy the furballing alot, and it gives me much needed practice at gunnery skills... I see the point about it taking away from the overall conquest of the map, but For alot of people it's just really fun. I'm not good enough to care about scores, and this gives me a chance to learn combat maneuvers against much better players in a mad fight where I am just another target out of many.
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Originally posted by Verbal
Now correct me if i am wrong, but the deuling arena's have tank towns, and are made almost exclusivly for furballs
Then stand corrected. The Dueling Arena is for...ready? DUELING, that means a pre-meditated heads-up fight that is fought according to an agreed upon rule-set. The MA is a free-for-all where you can do practically anything you want.
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lol, here we go again. i guess it only muddy's the game if you think everyone should play the way you think it should be played. HTC has specifically stated that the DA is to be used for duels not furballs----hence the changes in that arena. MA is just an arena, there are no set rules, there is no right way to play in the MA (as much as others would try to make you believe). just have fun, stop worrying about how everyone else is playing.
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Quakers in the center, simmers on the fringes. Go where you feel like playing at that time. Simple.
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Quakers in the center, simmers on the fringes
Simmers LOLH If taking undefended bases is what you consider simming LOLH
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Originally posted by mars01
Simmers LOLH If taking undefended bases is what you consider simming LOLH
Those would be the strat guys.
I'm talking about people that actually like to fly over 10k and fly their planes to their abilities with enough alt to use ACM ie: energy fighters. Ever remeber those cool 2vs2 or 3vs3 engaments from 15k to the deck?
There is more that one way to play this game other than you're own. People need to stop bashing on others just because they differing in game style. The condescending Laz2 attacks aren't going to change people.
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i've said it before ,i'll say it again. learn more about air-air in one week of FT than i do in the ensueing weeks of no FT. a one week intensive SA course and usually the best furballers are there and getting waxed by them is a real thrill. the occasisional 1v2s are a pulse magnafier as well.
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Can we really have a PT puddle! :D
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Originally Condescending By:SunKing
Quakers in the center, simmers on the fringes. Go where you feel like playing at that time. Simple.
Originally Not Practicing what he preaches By:SunKing
There is more that one way to play this game other than you're own. People need to stop bashing on others just because they differing in game style. The condescending Laz2 attacks aren't going to change people.
Well Sun, maybe you should re - read your post I quoted above and then apply that to your original post and think about how condescending you are when you call the FT guys Quakers.:aok Practice what you preach.
I'm talking about people that actually like to fly over 10k and fly their planes to their abilities with enough alt to use ACM ie: energy fighters. Ever remeber those cool 2vs2 or 3vs3 engaments from 15k to the deck?
No because every time I go looking for a high alt fight it is nothing more than some lemming, that dives strait to the deck and runs after he blows the first pass. And you don't need 10k to E fight, you only need 10k to cherry pick.:aok
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Originally posted by Verbal
Now correct me if i am wrong, but the deuling arena's have tank towns, and are made almost exclusivly for furballs, so why disrupt gameplay in the MA with smaller versions. For example, this map here.... everyone wants to get perks, so they go to FT to get them, meanwhile gameplay has stated to stagnate. Been like that since thursday. Does anyone else feel this is muddying up the game? Or is my take on the main arena skued?
"Pile-its" like yourself are the ones that will post up "lack of 6 calls", etc. What folks haven't gotten from FT is the SA needed to land a few pelts in FT. I don't need perks. Karaya flies the way Karaya flies. I'll follow the squad with what they're doing. However, if I want to furball, FT it is.
Your logic is skewed, not skued.
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If all of you would learn to fly a Corsair....there wouldn't be any bickering over maps. ;)
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Originally posted by Patches1
If all of you would learn to fly the FM-2....there wouldn't be any bickering over maps. ;)
Fixed it .
Bronk
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Pork teh bas3 win teh w4r zomg drop teh bombz!!11!
:noid :noid
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I guess what i really find strange is that anyone keeps refering to maps being good and bad. I rarely get in the air and for me ft map is the best we have. You can do anything you want on this map. You can obviously find dog fights 24/7...gv battles milk run bases and the spawns are right outside the factories etc which means you dont have to Einstein to work out where a good gv camp can be. If you have a map the size of ft and still aint satisfied you never will be.
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Originally posted by mars01
Well Sun, maybe you should re - read your post I quoted above and then apply that to your original post and think about how condescending you are when you call the FT guys Quakers.:aok Practice what you preach.
N
Up, race to fuball (no alt for speed) , get as many kils in as you can, die rinse repeat, hence quakers. No care if you live or die, only a select few actually do. You can sit in the tower and see it.
Thats what FT is all about. Calling it quake fits. Same as toolshedders and simmers.
Same concept as Day of Deafet/quake/unreal FPS but in flightsim form.
Like I said fly how you want. I just really hate the circle mentallity thats blown up on the BBS in the last few months that furballers are better than everyelse. The games big enough for all styles.
As I've said in the past, Laz2 and his zealots needs to host their own H2H arena. Load two fields at 15k alt, half a sector apart ie dualing arena style enable FM2 and spit5..... Insta bliss.
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Originally posted by Verbal
...For example, this map here.... everyone wants to get perks, so they go to FT to get them, meanwhile gameplay has sta[r]ted to stagnate...
That should tell you a little something about what the customers want.
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Ultimately FT and TT is an indicator on the shortcomings of the game. It's NOT a good thing to happen.
Basically, it means the basic strategic system involved with dealing the "war" aspect of the game cannot cope with various imbalances concerning each of the aerial/land/sea combat, that the terrain makers have to put a separately designed 'sanctuary' upon the game map to contain the discontent.
If the strat system is functioning well, the air, land, sea battles would be better arranged with a certain series of logic that prevents too much imbalance in one area. For instance, if there was some kind of logical strat/economic system of attrition that inhibits the formations of the ridiculous 'horde' then people would have a lot more enjoyable experience in A2A combat. This would mean that the system would have to accomodate a certain 'structure' within the game so pilots are a limited resources that are maintained over all fronts at a balanced rate - instead of just flocking here and there at whim.
Everyone knows what the horde is. People give up defense at one battle front, and just flock like the locust to hit some under-guarded enemy structure. Hitting empty bases and tool sheds, just marching in a straight line into enemy lands while some other enemy marches the same way into one's own land. A strange combination of selfishness, the path of non-resistance, and unlimited supply of planes have created the steam roller.
Ofcourse, people get fed up by this. It's always either, "a) follow the horde and gangbang some empty base, or b) refuse the horde and get gangbanged by some other enemy horde"[/i][/b].
However, what if there was some logical methodology the game system follows that deploys a number of forces between fronts, and one cannot just become the Armageddon locust horde at whim? What if pilots and resources were limited, and each base and front had to work more carefully into accomplishing a series of victories that ultimately results in the expansion of territory?
Then people will be able to have it all at the same time; more A2A battles without the stupid 'horde' mentality ruining everything, more carefully planned jabo/bomb runs(since stupid, ineffective suicidal attacks will deplete valuable resources in vain), more interesting GV battles surrounding various strategically important points in the game map, and etc etc..
It is because the basic MA strat is old and unchanging, that we have people forming 100 plane hordes at one front while abandoning the other, spawn camping at the same place everytime to get dumb kills, kamikazeing every tool shed they see with infinite number of planes and bombs - you could play for hours in the MA and you would not find a single, good fight. Getting chased around by 10 enemy planes for an hour, then flocking over with 50 friendlies at an empty enemy field for anothr hour.
That's why people come up with the FT and TT - to ensure a fight... which means despite some 500 people in the MA, there aren't any fights to enjoy in most places of the map.
Because the strat system, or the entire 'War system' rather, sucks.
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Originally posted by Kweassa
Ultimately FT and TT is an indicator on the shortcomings of the game. It's NOT a good thing to happen.
Basically, it means the basic strategic system involved with dealing the "war" aspect of the game cannot cope with various imbalances concerning each of the aerial/land/sea combat, that the terrain makers have to put a separately designed 'sanctuary' upon the game map to contain the discontent.
If the strat system is functioning well, the air, land, sea battles would be better arranged with a certain series of logic that prevents too much imbalance in one area. For instance, if there was some kind of logical strat/economic system of attrition that inhibits the formations of the ridiculous 'horde' then people would have a lot more enjoyable experience in A2A combat. This would mean that the system would have to accomodate a certain 'structure' within the game so pilots are a limited resources that are maintained over all fronts at a balanced rate - instead of just flocking here and there at whim.
Everyone knows what the horde is. People give up defense at one battle front, and just flock like the locust to hit some under-guarded enemy structure. Hitting empty bases and tool sheds, just marching in a straight line into enemy lands while some other enemy marches the same way into one's own land. A strange combination of selfishness, the path of non-resistance, and unlimited supply of planes have created the steam roller.
Ofcourse, people get fed up by this. It's always either, "a) follow the horde and gangbang some empty base, or b) refuse the horde and get gangbanged by some other enemy horde"[/i].
However, what if there was some logical methodology the game system follows that deploys a number of forces between fronts, and one cannot just become the Armageddon locust horde at whim? What if pilots and resources were limited, and each base and front had to work more carefully into accomplishing a series of victories that ultimately results in the expansion of territory?
Then people will be able to have it all at the same time; more A2A battles without the stupid 'horde' mentality ruining everything, more carefully planned jabo/bomb runs(since stupid, ineffective suicidal attacks will deplete valuable resources in vain), more interesting GV battles surrounding various strategically important points in the game map, and etc etc..
It is because the basic MA strat is old and unchanging, that we have people forming 100 plane hordes at one front while abandoning the other, spawn camping at the same place everytime to get dumb kills, kamikazeing every tool shed they see with infinite number of planes and bombs - you could play for hours in the MA and you would not find a single, good fight. Getting chased around by 10 enemy planes for an hour, then flocking over with 50 friendlies at an empty enemy field for anothr hour.
That's why people come up with the FT and TT - to ensure a fight... which means despite some 500 people in the MA, there aren't any fights to enjoy in most places of the map.
Because the strat system, or the entire 'War system' rather, sucks. [/B]
:aok
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Up, race to fuball (no alt for speed) , get as many kils in as you can, die rinse repeat, hence quakers. No care if you live or die, only a select few actually do. You can sit in the tower and see it.
You obviously have no clue what FT is about and are not that good there, with such a narrow view, typical Cherry Picker's view. :aok
Thats what FT is all about. Calling it quake fits. Same as toolshedders and simmers.
Same concept as Day of Deafet/quake/unreal FPS but in flightsim form.
And the toolshed hero horde wars are any different, how???
Like I said fly how you want. I just really hate the circle mentallity thats blown up on the BBS in the last few months that furballers are better than everyelse. The games big enough for all styles.
As I've said in the past, Laz2 and his zealots needs to host their own H2H arena. Load two fields at 15k alt, half a sector apart ie dualing arena style enable FM2 and spit5..... Insta bliss.
LOL so in other words, it's ok for you to be condescending. It's ok for you to create and foster the "circle mentallity thats blown up on the BBS".
I love hypacrites.:rofl :rofl:lol
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Ultimately FT and TT is an indicator on the shortcomings of the game. It's NOT a good thing to happen.
To a degree Kweassa,
But even with your wet dream ideal strat game I would still want to also have the option of a FT where people are there to stretch their skills to the brink in a constant massive furball. At least with a better strat game the Cherry picker monkies wouldn't be in FT.
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Originally posted by SunKing
Thats what FT is all about. Calling it quake fits. Same as toolshedders and simmers.
Same concept as Day of Deafet/quake/unreal FPS but in flightsim form.
I would like to point out that this "Quake" type of gameplay is the spiritual foundation of the online flightsim community and was around 10+ years before Quake.
Like it or not "furballers" are the oldest form of player in AH, when this all started in AW thats pretty much all there was. Yeah there were Buffs and GV's, but 90% of folks furballed. Its the Sim'ers and the Toolshedarz that are the newcomers to this genre.
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I just wish they didn't CATER to the instant-action folks by putting the fields on 5k precipices that drop off at 45 degrees (or more). This leads to nothing but being overwhelmed by folks barreling in at 550+mph because they just pulled their gear up and nosed down.
I mean, for crying out loud! It's already and instant-action area!! Make all the bases the same groudn level!
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The "folks barreling in at 550+mph" are more dangerous to themselves as to their low speed furballing "targets". Turn a little and watch them auger into the lake.
On the other hand, the possibillity to pick up some speed right after takeoff can be vital when your base at FT is flooded with vulchers as it was in case yesterday for a few hours.
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Forgive him. He is new, young and foolish ;)
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Originally posted by Krusty
I just wish they didn't CATER to the instant-action folks by putting the fields on 5k precipices that drop off at 45 degrees (or more). This leads to nothing but being overwhelmed by folks barreling in at 550+mph because they just pulled their gear up and nosed down.
I mean, for crying out loud! It's already and instant-action area!! Make all the bases the same groudn level!
who is "They"?
Most of the maps these days are player created
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They = map makers.
We can have tank town without having 5K steep dropoffs and letting the GVs roll downhill. Why can't we have FT with level fields?
Mind you I don't mind FT once in a while, but I much rather prefer the maps like... what's-it-called? Mindnao (the island map) where you get a center area with several supporting A and V fields. It serves the same function but they're actually part of the map, rather than being set apart. Also if one field is shut down there are several in a small geographic area, so it's not a loss.
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Originally posted by Krusty
We can have tank town without having 5K steep dropoffs and letting the GVs roll downhill. Why can't we have FT with level fields?
You MUST be kidding...
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I loved Mindy.
The smaller maps are the better maps. The hordes have to collide.
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Originally posted by DREDIOCK
who is "They"?
Most of the maps these days are player created
Player made....but, HTC approved.
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change the 2nd MA to have airstarts at 20k
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Originally posted by Furious
The hordes have to collide.
That's what the timid types hate about it.
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Originally posted by Furious
I loved Mindy.
The smaller maps are the better maps. The hordes have to collide.
I gotta admit, baltic has had some damn good fights. Especially around 41/42 etc... Although it depends on the position you start in. You're more likely to get ganged if you're in the lower right bases.
I wonder why nobody uses SFMA anymore?
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Originally posted by Krusty
They = map makers.
We can have tank town without having 5K steep dropoffs and letting the GVs roll downhill. Why can't we have FT with level fields?
Mind you I don't mind FT once in a while, but I much rather prefer the maps like... what's-it-called? Mindnao (the island map) where you get a center area with several supporting A and V fields. It serves the same function but they're actually part of the map, rather than being set apart. Also if one field is shut down there are several in a small geographic area, so it's not a loss.
See now I HATE the minando map.
But thats just it. Some like some maps and dont like others. And vice verse.
There is never going to be a map that everyone loves and nobody hates
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Originally posted by NoBaddy
Player made....but, HTC approved.
true but I dont see them as catering to anybody.
People complain about maps yet only a few make their own.
If you dont like a particular type of map. Create one you do like and submit it to HTC and you too may get "catered" to.
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Originally posted by Stang
That's what the timid types hate about it.
I dont hate the smaller maps cause the hordes have to collide. I dont like many of the smaller maps cause all it is is one big gangbang/cherrypicking festival.
Actually personally I think we have a pretty good mix of maps now.
I like to do a little bit of everything From Gvs to furballs to baseporking,
Base defence to base taking
The mix of maps provides all this in just enough quantity that I dont get too sick of any one thing
Right about the time I get tired of the large maps. the smaller ones come through rotation. and right about the time I'm tired of the smaller maps. the larger ones come into play.
Seems pretty fair to eveyone unless all you do is live for the furball or live fore the hording.
then about half the time your going to be unhappy.
Such is life
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Originally posted by mars01
LOL so in other words, it's ok for you to be condescending. It's ok for you to create and foster the "circle mentallity thats blown up on the BBS".
I love hypacrites.:rofl :rofl:lol
Pot, meet kettle. :lol
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Originally posted by E25280
Pot, meet kettle. :lol
Lev's gonna smack you for saying that.
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Originally posted by Guppy35
A perfect example tonite was how the LTARs were doing there thing at 129. They were taking bases as they like to do. I sat in an Osti for a bit as they steamrolled it with very few of us around to do anything about it. That's what they like to do, more power to em. A few of us tried to up into the mob and got vulched etc, which isn't much fun. Went from another base but by that time they'd taken 129 and landed and probably went looking for another undefended base to go after.
Or a base to defend . . . Think it was Saturday all of 7 of us were holding a completely surrounded base (V212 IIRC) for what seemed like hours against steady attack. That's what makes the game fun and interesting for us -- having a goal beyond simply shooting down or getting shot down. For others, the fight is an end to itself, and that's great too.
As has been said by others, there is room for all.:aok
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Ya know, Furious's comment about Mindanao reminded me of a time long since passed, when A44 on that map was not unlike FT on the donut map. Even then, people were perfectly content in letting everyone else play as they pleased, so long as we were all doing whatever it was they wanted us to. I don't know if they had the audacity to admit it, as Verbal has, but it reminds me that no matter how much the game changes, for the most part, the people don't.
Lighten up and have some fun; if you can't, don't log in. It really is that simple, isn't it?
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Originally posted by hubsonfire
Ya know, Furious's comment about Mindanao reminded me of a time long since passed, when A44 on that map was not unlike FT on the donut map. Even then, people were perfectly content in letting everyone else play as they pleased, so long as we were all doing whatever it was they wanted us to. I don't know if they had the audacity to admit it, as Verbal has, but it reminds me that no matter how much the game changes, for the most part, the people don't.
Lighten up and have some fun; if you can't, don't log in. It really is that simple, isn't it?
AMEN :aok
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Enumbers what ever,
I know I am condescending, it's part of sarcasim. But you wont catch me crying about someone being condescending that's the difference. :aok
Fair try tho. LOL
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Originally posted by mars01
Enumbers what ever,
I know I am condescending, it's part of sarcasim. But you wont catch me crying about someone being condescending that's the difference. :aok
Fair try tho. LOL
Um . . . so you admit to being the pot or the kettle? :lol
I guess I just didn't take "quakers" to be a condescending term. At least not how he said/meant it. Unlike how the term "toolshedders" is thrown about . . .
Hell, I used to think "furballer" was a condescending term until I realized it was embraced by those dedicated to the art.
But anyway, wasn't trying to start anything, it just struck me as funny. I know it all rolls off your back. :aok
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Originally posted by hubsonfire
If you think gameplay is negatively affected by people engaging in cartoon aerial combat, then I'd say that the problem isn't FT.
Oh, and there's already a PT puddle. The basin in FT has PT spawns from those 3 bases.
By the way, you are wrong. The DUELING arena is set up for.... you guessed it- dueling. You're not the first person to suggest that those of us who like to fight need to leave the MA. It's still one of the most poorly thought out ideas brought about on this board.
i am not suggesting that fighters leave the MA by any means. and i did ask if my opinion of the MA was different from others. What i was saying is that My view of the main arena is like a campaign, you fight strategically to win the map. I was looking o see if this was far off from the intention of the MA or not. All facets of attack are needed in here, fighters, bombers, GV's, and navy resources as well. I felt that FT was taking away from that. Yes FT is fun, yes you can get perks there, but i feel it is taking away from what i thought the purpose of the MA was
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Originally posted by Masherbrum
"Pile-its" like yourself are the ones that will post up "lack of 6 calls", etc. What folks haven't gotten from FT is the SA needed to land a few pelts in FT. I don't need perks. Karaya flies the way Karaya flies. I'll follow the squad with what they're doing. However, if I want to furball, FT it is.
Your logic is skewed, not skued.
First off, thank you for correcting my spelling, because yes that adds so much more to the post. And everyone is getting the wrong idea about the post i started this with. If i was complaining i would have made some condecending remarks, about other styles, and whined an complained. Well i didn't. I Asked a few of the questions that were on my mind, stated an opinion, and tried to briefly explain it. key word briefly. Now since this is an open forum i figured i would get some responses from others explaining there views. All i wanted was to start a discussion. And yes i know my spelling sucks.
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O.K., now this has seemed to get a little out of context here, so let me clarify my stance. First of all thank all of you who corrected my spelling...:) Second, i am not, i repeat NOT complaing, or insisting that furballers leave the MA. I am not taking bombers side, fighters side, GV'ers side. I was posting an opinion, briefly. And asking for your opinions in return. I am not a regular BBS person, so i didn't know this was a heavily contested topic. Thanks to every one who gave an opinion. I also asked if my views were off, even misspelled skewed in the process. if i was trying to force my view on others, i would not have asked if i was wrong would i? and leave myself open like that. I wanted to start a good discussion that would have all sides represented. I have a blast playing this game, if you've ever flown with me you know this, if you've ever shot me down, you know this cause i joke with you about it on 200. Thats all i wanted, didn't mean to piss everyone off.
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Originally posted by Verbal
i am not suggesting that fighters leave the MA by any means.
Originally posted by Verbal
Now correct me if i am wrong, but the deuling arena's have tank towns, and are made almost exclusivly for furballs, so why disrupt gameplay in the MA with smaller versions.[/B]
:huh
I could be wrong, but it reads like that's exactly what you're suggesting.
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i think i see where the confusion is now. when i posted that the DA was available, i wasn't suggesting that fighters leave the MA. And by the way let me thank whoever that was for distinguishing between furballs nad duels. never struck me that way, maybe they could copy the 3 base set up on a section of the DA for furballs. but back to my point. I wasn't saying leave, i was saying that in my interpretation of what i thought the idea of the MA was that a constant furball in FT was taking away from the flow of the game and interrupting the "feel" of the arena. Do furballs have a place, yes, are they neccasary for taking bases, sinking CV's, and smashing groups of GV's with air support.....yes, yes, yes. But a furball for the sake of just having one i felt was a hinderence to the MA, and was asking for opinions on the matter, not evicting people or passing judgement.
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Originally posted by Guppy35
A perfect example tonite was how the LTARs were doing there thing at 129. They were taking bases as they like to do. I sat in an Osti for a bit as they steamrolled it with very few of us around to do anything about it. That's what they like to do, more power to em. A few of us tried to up into the mob and got vulched etc, which isn't much fun. Went from another base but by that time they'd taken 129 and landed and probably went looking for another undefended base to go adfter.
Went to FT to have at it and had a ball in the old 38G target of mine cause I wanted to dogfight.
If you like base capture, go for it. If you like furballing, FT gives you the chance. And as most of us do, you have the opportunity for both on maps that have a FT. One doesn't have to interfere with the other. After a bit of mugging at FT I tend to want to find a fight away from it, but FT sharpens the SA and really makes you work at the ACM. Found myself in a rolling fight with Levi's Tempest on the deck and knew I was in trouble, but got to really work and actually hung with him for a few seconds. That just doesn't happen away from FT. Chances are the bad guy is going to rev to his mob and I'll get mugged
What I do hear you saying between the lines is you want guys to up at the bases you are taking so that the vulch can begin? Or are you looking for guys to go with you to cap/vulch the base while the bombers clobber the FH and VH so the map can get 'won"?
This is one thing that has always made me laugh, "Went from another base but by that time they'd taken 129 and landed and probably went looking for another undefended base to go adfter.
Like I would want to attack and attempt to take a heavily defended base? That doesn't make much sense now does it:huh
"Went to FT to have at it and had a ball in the old 38G target of mine cause I wanted to dogfight"
How come you didn't take a SBD or B5N to the dogfight???
I think FT is great, if your a furballer and want to furball all day or night, have at it. I don't think anyone should have to play some other persons way because they don't like this or that.
As far as I know, the "objective" of the "game" is to win the war by capturing fields.
We'll, that's just what we like to do, take real estate and defend what's ours.
I believe there's something in the game for everyone, do what ya like
:aok
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Verbal, I see your BBS account is fairly new, but I don't know if you are a long-term player or not, my BBS account shows 2004 but I flew AH in beta1 so I know those dates mean nothing. So let my remarks stand as assuming you are new and for any others new to the game/genre...
- The MA has a strategy aspect to it, make no doubt.
- There are rewards, quite small really, that DO encourage folks to try and win the war that cannot be "won".
- Nearly every player to ever log into one of the MMOL-WWII-aircombat games has gotten caught up in the need to take bases and win that "war" at some stage of their "career".
Now, while that is all true, you have to understand also that for every player in this game who has been here over 2 years there are probably 5-10 players who have cancelled their accounts due to a variety of things, the two largest reasons being (my guess only); boredom with stagnation of the game, or the very steep learning curve of flying a fighter against vets who would wax Chuck Yeager's arse (in this arena).
So what you see is a lot of folks get bored with the war-winning and strategy aspect of the game. Not that there's anything wrong with that, if you enjoy playing that game then have fun and take that base! But please also recognize that there's a core group of players who got bored with that type of gameplay about twelve years ago (I watermelon you not) and just look to find not just a quick A2A fight, but a nice complicated furball. While I'll accept that there are some who get bored of the fighting (probaly because they suck at it) and prefer blowing up things that don't fight back, that group is a much smaller one.
It's nothing personal, it is just evolution.
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kweesy get's it... sunking never has...
Calling the furballers "quake" is ok but... we were there before quake...
Combat flight sims all started before quake was even thought of...if anything... you play quake with a mouse... just like the "strat" girls.
Flight sims were an excuse to fight WWI and WWII cartoon airplanes against each other... us guys who loved the prop planes were satisfied that we were able to do that and the guys who liked to fight in anything were also happy... we paid big bucks to do it and... if you couldn't hold your own in a fight... you damn sure learned to get better.
The "strat" was never anything but an excuse to get the fight going... No matter how realistic the planes and the gunnery and the flight models got... the so called "strat" never did anything that was remotely like any war ever waged... it was never meant to. It still doesn't.
The furballers were..... everyone who played.
As the price for the flight sims dropped... more and more guys who really couldn't fight and wouldn't try to learn and.... most important... did not want to admit it... came online... some of them were fine.. others were "historians" of a different type... they wanted to recreate war in what was..... a venue that was built for furballing.
The strat hasn't... and probly never will, gotten any more realistic... it is just a bit more complex.. but... the strat girls and untalented want to be respected for their ability to game it...
What happens is... they ruin the game for the most part and... because what they think they want is so frigging boring and wrong...
They never last anyway...they are new guys screetching untill... one day a year or so later... they are simply gone. Course... the noble furballers had to put up with their childish gameplay and screetching the whole time they were here... and...
At 15 bucks a month... some mom is allways waiting to open another account for someone to take their place. Maybe they own a j stick... maybe not... what does it matter? you don't need tools or skill to play the horde warrior. When you get bored you can allways move on...
The "historians" hang out longer but are allways angry... they may get some high alt "historic" fight once in a great while but can't stand that the whole arena is pretty much ahistorical and nothing they suggest will ever change that... they can't make people fly in formation at alt or allied vs axis or long boring missions with "rank" and the trapings.
Their idea is that... war was not fun.... flight sims should not be either..
So.... year after year... all that is the core.... all that is left and all that is good about combat flight sims is...
The nobel furballer... The rest of you are simply playing with yourselves.
lazs
Public Relations Officer for the BK's
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i love fighter town it gives me chance to practice dogfighting. they way i see it you aint outnumberd its a target rich enviroment. i kill 1 plane and another will fly by so i attack thet one. one thig i will say more chack6 calls would be nice :)
if you want to play a game where the main object is to win the war or map then buy battlefield. the new one is out in oct. i'll be getting it but only cus i have a bf clan and we compeat in comps ect
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Originally posted by lazs2
kweesy get's it... sunking never has...
Calling the furballers "quake" is ok but... we were there before quake...
Combat flight sims all started before quake was even thought of...if anything... you play quake with a mouse... just like the "strat" girls.
Flight sims were an excuse to fight WWI and WWII cartoon airplanes against each other... us guys who loved the prop planes were satisfied that we were able to do that and the guys who liked to fight in anything were also happy... we paid big bucks to do it and... if you couldn't hold your own in a fight... you damn sure learned to get better.
The "strat" was never anything but an excuse to get the fight going... No matter how realistic the planes and the gunnery and the flight models got... the so called "strat" never did anything that was remotely like any war ever waged... it was never meant to. It still doesn't.
The furballers were..... everyone who played.
As the price for the flight sims dropped... more and more guys who really couldn't fight and wouldn't try to learn and.... most important... did not want to admit it... came online... some of them were fine.. others were "historians" of a different type... they wanted to recreate war in what was..... a venue that was built for furballing.
The strat hasn't... and probly never will, gotten any more realistic... it is just a bit more complex.. but... the strat girls and untalented want to be respected for their ability to game it...
What happens is... they ruin the game for the most part and... because what they think they want is so frigging boring and wrong...
They never last anyway...they are new guys screetching untill... one day a year or so later... they are simply gone. Course... the noble furballers had to put up with their childish gameplay and screetching the whole time they were here... and...
At 15 bucks a month... some mom is allways waiting to open another account for someone to take their place. Maybe they own a j stick... maybe not... what does it matter? you don't need tools or skill to play the horde warrior. When you get bored you can allways move on...
The "historians" hang out longer but are allways angry... they may get some high alt "historic" fight once in a great while but can't stand that the whole arena is pretty much ahistorical and nothing they suggest will ever change that... they can't make people fly in formation at alt or allied vs axis or long boring missions with "rank" and the trapings.
Their idea is that... war was not fun.... flight sims should not be either..
So.... year after year... all that is the core.... all that is left and all that is good about combat flight sims is...
The nobel furballer... The rest of you are simply playing with yourselves.
lazs
Public Relations Officer for the BK's
So in less words you are saying that your way is the best way to play?
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ding ding ding ding ding ding...............
we have a winner...no more calls folks
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I have never takin a poll but if I were to guess, I think the average time in flightsims in our squad is probably six or seven years. Lotsa greybeards that go back to the pay by the hour times. My bill averaged $120 a month. Anything over 30 hours was $1.99 and hour.
SD is a youngster, but when we sent him up the mountain to read the sacred stone tablets he came back and his hair had turned white..
..and his face cleared up.
I think if you were to take the average lifespan of a flight simmer we are on the high end of life expectancy. Dale no doubt has the numbers. Bet on it.
From a business point of view Dale has created a MA that is a perfect sandbox. Not the first time he's done it. This sandbox gives the new person a place in it to actively take part with little time in the cockpit. It's a better design then his first because with small changes in strat it has become easier for the new guy to take part.
The casual gamer with little or no experience can help win the war. The war that never ends is a constant source of new blood. Excellant business decision.
Where when I started in sims you made every effort to learn how to fight because that is what we did. Now you learn how to win the war.
Some take it upon themselves to learn the fight, but it's no longer a necessary part of the game. Some never do.
Being that us greybeards are a low percentile of the game population that won't change.
I would add that we are printing lazs's PR statement on a fine parchment suitable for framing. The original is over the door at our clubhouse. Please contact the squad for pricing.
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Originally posted by lazs2
At 15 bucks a month... some mom is allways waiting to open another account for someone to take their place. Maybe they own a j stick... maybe not... what does it matter? you don't need tools or skill to play the horde warrior. When you get bored you can allways move on...
lol i play world of warcraft aswell and it does take skill. and yes i have a horde warrior. low lvl though as he's an alt. lol
end of the day let ppl play how they want to. its all fun. i take it seriously cus i like war games. im into strat cus i play battlefield. i love this game bcus of the ppl and the team play in teh sky, ground and on water.
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A perfect example tonite was how the LTARs were doing there thing at 129. They were taking bases as they like to do. I sat in an Osti for a bit as they steamrolled it with very few of us around to do anything about it. That's what they like to do, more power to em. A few of us tried to up into the mob and got vulched etc, which isn't much fun. Went from another base but by that time they'd taken 129 and landed and probably went looking for another undefended base to go adfter.
Went to FT to have at it and had a ball in the old 38G target of mine cause I wanted to dogfight.
If you like base capture, go for it. If you like furballing, FT gives you the chance. And as most of us do, you have the opportunity for both on maps that have a FT. One doesn't have to interfere with the other. After a bit of mugging at FT I tend to want to find a fight away from it, but FT sharpens the SA and really makes you work at the ACM. Found myself in a rolling fight with Levi's Tempest on the deck and knew I was in trouble, but got to really work and actually hung with him for a few seconds. That just doesn't happen away from FT. Chances are the bad guy is going to rev to his mob and I'll get mugged
What I do hear you saying between the lines is you want guys to up at the bases you are taking so that the vulch can begin? Or are you looking for guys to go with you to cap/vulch the base while the bombers clobber the FH and VH so the map can get 'won"?
- Guppy35
You see, the above statement by Guppy is a prime example.
For one thing, a 'vulch' should be something very hard to obtain in the first place. Achieving a vulch is either a result of spectacular planning that catches a certain side totally off-guard, or a result of a turbulent power struggle to obtain total air superiority.
The reality is very much different in the MA. Rarely does a vulch come from such hard work. The MA is stock full of the "vulch or be vulched" mentality. When a certain side starts to gain an advantage in local air superiority, people just tend to give up the fight and go elsewhere, and join another part of the map where the friendlies are winning. It's the same thing for all three countries, and the result we get is the three separate hordes for each country, each hitting empty enemy fields. You want a vulch? Just follow the horde. You want to be vulched? Defy the horde and actually try to defend a losing front.
Obtaining a base should be the result of hard effort in the air - not something determined so easily by the size of the locust herd gathered in one spot.
However, the MA is basically a happy-go-lucky place where everyone ups anywhere he chooses and does whatever he wants. It's not hard to imagine why - IIRC AH started out like that. A handful of experienced developers going independant to create their own combat flight sim. They first model the planes, and then create a room for people to fly and fight with them. It was all fine and dandy when there were only 100 people in the MA, all of them 'vets' friends to each other, even friends with the developers Pyro and HT. They liked flying and fighting itself, so the 'strat' aspect of the game was always nothing more than a small sideshow feature to add some spice to the A2A fight.
It wouldn't be too far off to say that HTC basically made a room for a bunch of kids, and threw some toys in the room and let them play whatever they wanted to play. That's basically the MA - raw and unchanged, unstructured, and empty play room.
The problem is, that's the past, and this is the present. Like it or not AH has grown into THE combat flight sim game of the world, bustling with some 500 people every day. Not all of these people share the same sentiment as the old vets, and the numbers of people wanting to experience some kind of 'WW2-ish war and combat' grows everyday. These people don't just come to find a fight - they want to fight it like how WW2 was fighted, in the land, sea, and air.
However, the MA remains stagnant, unchanging. It's still the empty play room it was. The limitations are clear for individual players to create some kind of voluntary structure inside the game. You can't change the MA with voluntary work alone - the system itself must better accomodate a more advanced concept of strat. But as it is, there's no such thing in the MA up to date. Therefore, the kind of fight people crave for are now near extinction. The only thing exists is the horde, and thus people ask a sanctuary from the horde, like a national park would protect some endangered species.
...
The point is, you shouldn't have to create a "Fighter Town" and go there to find a fight. The fight should be always everywhere - all the pilots at each of the fronts and airfields, should be trying to obtain local air superiority to gain freedom of operations to ultimately advance in territory. It is because the MA strat system is non-existant at best, that it cannot ensure such a fight happens, that people need the Fighter Town.
I'm not saying a FT or a TT is fun.
I'm saying the game has problems which should be fixed, so there needn't be a FT or a TT in the first place.
The grand irony of this is the furball-lovin' "old vets" who complain about the MA horde game play, and praise the Fighter Town and Tank Town and individual combat, are also the same guys who oppose any kind of proposed changes to the game that might fundamentally solve such problems and actually give them what they want. Despite it is the stagnance of the game that brings out such problems, for some reason the 'old vets' fail to see it. They just want to play AH as it has always been played - no matter how much reality has been changed around them.
In the end, I'm kinda guessing that one day those 'old-vet' attitude will ultimately be the death of AH, sorta like the guys who stay on a sinking ship. Instead of actually ttying to figure out where the ship is leaking, they just sit there and argue that if everyone does what they've been doing, everything will be alright.
A wet dream?
At least I dream about spmething that should come, instead of endlessly dreaming about "the goold ol' days."
Hello, Earth to vets.
The good ol' days are over. It ain't coming back.
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Originally posted by MOIL
This is one thing that has always made me laugh, "Went from another base but by that time they'd taken 129 and landed and probably went looking for another undefended base to go adfter.
Like I would want to attack and attempt to take a heavily defended base? That doesn't make much sense now does it:huh
It makes little sense if you want quick base capture against no opposition. Clearly your goal in the game is conquest of the land. So be it if that's what you enjoy. Not all of us do.
It does make sense if you are looking for conquest in the air. Those of us looking for air to air, look at the map and hope to find a dar bar that is a decent size and even with the friendly planes so the potential is there for a decent fight, not a vulchathon.
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kwease... I understand what you say... I realize that there are 500 on instead of 40 or so and that they are all getting the game on the cheap and have other games of other types to play... they may or may not want to get good at killing in air combat...
I realize that there are no more personalities that the new guys can focus on and immulate or even... hate... it is all one big horde. the only way to get any success is to get good in a game with a monstrous learning curve or...
horde warrior... hide in the horde... tell yourself that being a part of the ant colony is what it is really all about and that you don't really care if you are any good or not... that it doesn't matter or.... worse yet... that horde is skill.
you are correct that we shouldn't have to have a FT....fights should happen everywhere. I am having trouble understanding what changes... given the situation and people that are now attracted to the game.... what changes could be made to make it as you say.. a place to find a fight allmost anywhere..
The only fights happen at the closer fields and at the glass bulb fragile CV's... And then... only until the horde warriors and mouse weilders show up... people having fun fighting enrage them or.... embarass them or... bring out the griefer in em... whatever...
We can't get a map maker to make a decent map so....
We need the FT area.
for those who say... that their gameplay is just as legitimate as any other.... sure it is.... cept you will realize a year from now that it really isn't and you just.... won't be around. because you never bothered to learn how to fight.
lazs
Public Relations Officer for the BK's
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do we get anything for winning a map? if not there should be something as an insentive to win. then ppl may try to take bases instread of staying in FT ect. if there is a bonus of some kind for takeing the mose bases and winning then i think more ppl would be inclined to fight the war and get map superiority
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you get 25 perk points for being on the "winning" side for at least 6h (?) at time of reset
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Originally posted by Guyver
do we get anything for winning a map?
Whoooooooooommmp! Cue the Hawaiian vacation speech. :rofl
I`m all out of popcorn, beer and ice.
My lawn chair has a hole in it. :)
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Originally posted by Guyver
do we get anything for winning a map?
Yep, you get to start over on another map and do it all over again.
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in that case maybe if there was something worth fighting for ppl would try and take bases and win maps. i dont care. i like FT. lol gives me chance to practice dogfighting. plus there are loads of ppl there to watch each others back and help. i think its fun.
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Hmmmm...what is there worth fighting for...nothing I guess. The bases are not real, nobody dies, there's no beer in the officer's club, the sheep are...nevermind. Your question might be better phrased to ask "what is there worth defending?".
See, defending a base against a determined attacker is nearly impossible. In our current MA all you have to do is resist for a while and most attacks will disperse and find an undefended base to attack (that is the way of most hordlings). But again, what is the reward in defending? There is no bounty of 25 perkies for those who get horded into a corner, so why try, why get your arse vulched for no payoff?
To answer your question though...IMO of course...
The thing worth fighting for is the fight itself, nothing more to it than that.
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Originally posted by Edbert1
To answer your question though...IMO of course...
The thing worth fighting for is the fight itself, nothing more to it than that.
:aok
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To answer your question though...IMO of course...
The thing worth fighting for is the fight itself, nothing more to it than that.
Ahmen, Alleluia Brother!!!!!!! :aok :aok :aok :aok
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So in less words you are saying that your way is the best way to play?
Yes it is, but no one is forcing you to play it. We all just wish you guys would take the blue pill, wake up and realize it.:aok
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yep... in the end...only the fight matters. If you try to make anything else matter you are only fooling yourself and will probly leave when you see what an emty goal you have set for yourself and all the time you have wasted in the horde.
I am not good at reading irish but if I read it correctly... the irish guys want to make even more rewards for flying timidly in the horde. I don't see this solving the problem for anyone.
lazs
Public Relations Officer for the BK's
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Originally posted by lazs2
If you try to make anything else matter you are only fooling yourself and will probly leave when you see what an emty goal you have set for yourself and all the time you have wasted in the horde.
Sounds like someone who's been playing MMORPGs lately. Gotta get my mage into level60 or my elementalist/ranger needs a new spell.
I'm glad perk rides (our version of the weapon/spell/armor power-ups) are so much easier to get, a couple of hops in a 202 equals a Tempest.
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Originally posted by lazs2
yep... in the end...only the fight matters. If you try to make anything else matter you are only fooling yourself and will probly leave when you see what an emty goal you have set for yourself and all the time you have wasted in the horde.
I am not good at reading irish but if I read it correctly... the irish guys want to make even more rewards for flying timidly in the horde. I don't see this solving the problem for anyone.
lazs
Public Relations Officer for the BK's
if you are on about me 1 i aint irish im english i just live in ireland. and 2 yes. this is a war simulator therefore i dont care if we get rewords for winning a map. one other thing. if you are on the same side surely you should watch each others back? yes. if so can we make more 6 calls and more chat please over range rad. its getting very quiet of late
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Originally posted by Guyver
if you are on about me 1 i aint irish im english i just live in ireland. and 2 yes. this is a war simulator therefore i dont care if we get rewords for winning a map. one other thing. if you are on the same side surely you should watch each others back? yes. if so can we make more 6 calls and more chat please over range rad. its getting very quiet of late
Ahhhh haaaaa.
See laz the Irish are known for 2 things.... drinking and fighting. (not neccicarily in that order) They also dont care who they fight. Best fights are usually amongst themselves.
So I'd like a correction of your last post. :D
Bronk
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Originally posted by Verbal
First off, thank you for correcting my spelling, because yes that adds so much more to the post. And everyone is getting the wrong idea about the post i started this with. If i was complaining i would have made some condecending remarks, about other styles, and whined an complained. Well i didn't. I Asked a few of the questions that were on my mind, stated an opinion, and tried to briefly explain it. key word briefly. Now since this is an open forum i figured i would get some responses from others explaining there views. All i wanted was to start a discussion. And yes i know my spelling sucks.
You started it, but you rattled the cage too hard. Now back to Perks. Personally, I can careless about perks because I rarely fly em. I'll fly the 152 every now and then, or the 262 and 163 even less than the 152. So, why do I have a "decent amount" of perks? I choose to fly "High Eny" planes. I'm sorry that I land kills in a Spit 1 or Hurri 1. I'm sorry that I fly the 190F4, 38G, Ki61, Spit5, and D11. I enjoy the challenge of taking a "POS P40B" and landing kills. A couple of years back I flew the La7 exclusively and became very bored with it, it was "too easy" to land kills in the 8+ range. I lost the fire for a few months.
Fun to me isn't taking a Niki, witnessing a good one on one, barrel in ruining a fight and claiming to be the cat's arse for acting like a d*ck. Fun to me isn't taking a perfectly good turner like the La7 (it IS one of the best turners in the game) and when someone realizes they're in deeper than they should be, rev and HO. Fun to me is shooting down Rank potatos strafing a city in the middle of nowhere for "lowering the bomber or attack ranking". Fun to me is eliminating a spawn camper (ask FireHwk about that). Fun to me is clearing a countrymates 6 when other's "blow by them", because I know for some Rooks that this is recipricated back to me. Fun to me is grabbing a goon or M3 for a base capture, supplying a field or vehicles.
Edbert is right, and there are a few of us left. "The thing worth fighting for is the fight itself." If you lose sight of this, it's time to stop paying and leave.
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Originally posted by Bronk
Ahhhh haaaaa.
See laz the Irish are known for 2 things.... drinking and fighting. (not neccicarily in that order) They also dont care who they fight. Best fights are usually amongst themselves.
So I'd like a correction of your last post. :D
Bronk
i wouldnt know as i said i aint irish. born preston, lancashire on mainland = english. lived in ireland 2 years.
unless you explain you're reply which lost me. no correction needed
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Originally posted by Guyver
i wouldnt know as i said i aint irish. born preston, lancashire on mainland = english. lived in ireland 2 years.
unless you explain you're reply which lost me. no correction needed
I was having a little fun with laz. His comment about the Irish .
the irish guys want to make even more rewards for flying timidly in the horde.
I quoted your post because you said you weren't Irish.
Hence my posting about what the Irish are known for.
Just a little sarcastic humor, nothing to get upset about.
Bronk
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bronk... my grandfather came here from Scotland... He learned to speak and write American tho. I don't think there is much dispute about the Iris or the Scotts so far as driniking and fighting but.... there are a few timid ones in every country... I didn't know that we were talking about brits... whole nuther beast there and makes the post more understandable..
furball is the exception to the timidity of the brits but... He is most likely one of my illigitimate sons and... a BK sooo....
As for perks... real men don't have any use for em. I have 23,000 I'd sell em if I could. You want perks? fly the slow planes.
lazs
Public Relations Officer for the BK's
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The reward should be the fight. The problem is the rewards for folks are perk points, attaboys and map resets.
I don't take perk rides, and could care less about attaboys and resets. But every so often I get one of those white knuckle fights where I'm working my tail off to try and stay alive. I win some, I lose more, but it's that feeling in that fight that keeps me going.
I remember the last best fight I had. I got jumped by a guy in a 16 and I was in a 38G. Fight spiraled down from 10K to the deck and we scissored back and forth trying to get the edge. I was light enough in fuel that I could hang with him but it literally went on for 5 minutes before I finally got a snap shot that took his wing off as he tried to reverse the turn hard in front of me.
When the dust settled my hands were shaking from working that hard but it felt great.
It's probably been a month and a half since that fight, but I keep looking for another one. That's my reward from this game :)
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Originally posted by Guppy35
When the dust settled my hands were shaking from working that hard but it felt great.
It's probably been a month and a half since that fight, but I keep looking for another one. That's my reward from this game :)
Dude. Come visit.
- oldman
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oldman is refering to the CT and he is correct... people there like to fight. they don't care about the bases or the gv's or bombers or any of that stuff.
If there are 30 people in the ct AND (a big and) the planes are early/mid war... it is a better fight than at 90% of the MA maps when 500 are on... You won't be fighting a 16 against a 38 tho.... that is the only thing wrong with the ct in my opinion... no variety of planes in the fight.
In the MA... the map makers main goal seems to be to figure out a way that 500 people can all hide from the enemy at the same time. They allso seem to design so that horde is the only option (ft and festers maps are the exception)
If you see a large green and a large red bar it means nothing... by the time you make the 5 minute flight to the enemy... either you are alone facing 25 kill starved red planes or.... circling an empty enemy field with 25 green planes and hoping that if some idiot ups you can get him before the other 25 guys all shooting over your shoulder.
Festers map has some close fields... the fights happen there and at the CV's.
You can't have good fights on maps with fields that are far apart except for the rare time that is akin to winning the lottery.
lazs
Public Relations Officer for the BK's
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i shall make my presence known in this CT you speak so highly of. is this a nightly thing and what times are best?