Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Furball on August 23, 2006, 02:26:45 AM

Title: War Room
Post by: Furball on August 23, 2006, 02:26:45 AM
Why not make it so that you can move to the HQ, have a HQ text channel and map that you can plot on...

so all of the win the war bark order general types will have somewhere to go, hide, and avoid getting shot down - they can also issue their orders from a position of authority? maybe they can set a highlight on a base they want to be attacked next, or different colours to prioritise targets?

will also be an added incentive to kill hq's.

you could even make it so that only people with <100 rank or so can get in there - to keep the scorepotatos happy.
Title: War Room
Post by: Krusty on August 23, 2006, 07:23:02 AM
I think that most folks (most not all) with <100 rank *are* the scorepotatos! :D

But there would be too many problems with folks just going there to argue with each other. All the "generals" would flock there in droves. Then there's the problem of having folks actually care what was decided in said war room, if/once a decision had been made.

In general I like it, but with this crowd I don't see it working.
Title: War Room
Post by: Bruv119 on August 23, 2006, 08:13:08 AM
I like this idea kinda of like the commander on BF2,

Like nme CV spotted and it will highlight on map or Bombers alt sighted and then highlighted etc

Maybe for CT.



But I would say restrict access to the top 3 ranks on each side.

Bruv
~S~
Title: War Room
Post by: Bogie603rd on August 23, 2006, 09:14:42 AM
Or make it simple, rank 100 and over is allowed to enter into this room that furball described. But there's a limit down to allow only 3 people to enter. That way decisions are made, and there is less arguing. If it still doesen't sound good, then I will agree with Bruv119.
Title: War Room
Post by: Krusty on August 23, 2006, 09:59:37 AM
Then again I've known some folks that really had an eye for tactics and war planning, but were only semi-talented pilots (and thus had terrible ranks). I've also noticed that certain <10 ranked folks aren't necessarily the best tacticians, just the best game rule manipulators (that is, they know what to do to get higher rank, and do it, doesn't mean they know how to plan)
Title: War Room
Post by: BlueJ1 on August 23, 2006, 11:24:51 AM
Quote
Originally posted by Krusty
Then again I've known some folks that really had an eye for tactics and war planning, but were only semi-talented pilots (and thus had terrible ranks). I've also noticed that certain <10 ranked folks aren't necessarily the best tacticians, just the best game rule manipulators (that is, they know what to do to get higher rank, and do it, doesn't mean they know how to plan)


Agree 100%

How about this...

Anyone can get in. Allow a max of 10 players in a time. But if a person has a higher rank then a person in the room they can take their position. Just like a cv.
Title: War Room
Post by: scottydawg on August 23, 2006, 11:30:54 AM
Quote
Originally posted by Krusty
Then again I've known some folks that really had an eye for tactics and war planning, but were only semi-talented pilots (and thus had terrible ranks). I've also noticed that certain <10 ranked folks aren't necessarily the best tacticians, just the best game rule manipulators (that is, they know what to do to get higher rank, and do it, doesn't mean they know how to plan)


I think this is spot on.

Also someone else said it pretty well in another thread (and I paraphrase)...

There's a place for that, it's called IRC.
Title: War Room
Post by: Krusty on August 23, 2006, 11:39:03 AM
I think I might have said that :lol
Title: War Room
Post by: Bogie603rd on August 23, 2006, 03:06:58 PM
Quote
Originally posted by BlueJ1
Agree 100%

How about this...

Anyone can get in. Allow a max of 10 players in a time. But if a person has a higher rank then a person in the room they can take their position. Just like a cv.

Well BlueJ. I'm sure thats a good solution, but that would make it easier to kick the ranked "10" tacticians out of the room because a ranked "100" pilot just decided to drop in.
Title: War Room
Post by: scottydawg on August 23, 2006, 03:41:58 PM
Quote
Originally posted by Krusty
I think I might have said that :lol


Considering the number of posts you've made, the odds are pretty much in your favor.;)
Title: War Room
Post by: BlueJ1 on August 23, 2006, 06:17:18 PM
Quote
Originally posted by Bogie603rd
Well BlueJ. I'm sure thats a good solution, but that would make it easier to kick the ranked "10" tacticians out of the room because a ranked "100" pilot just decided to drop in.


Put a time limit on how long you can be in the "war room". Like a term limit, you can only play all powerfull ruler for so long. Provide a chalkboard to wirte notes on (this would be abused). So players in the "war room" could pass on notes and plans to the replacements.
Title: War Room
Post by: Major Biggles on August 23, 2006, 06:23:27 PM
i love the idea, but leave out all the rank crap.

just have a command room in the HQ that can be accessed by all, with options like markers for raids, with numbers of planes involved, or posting an order for troops at field X. make markers show up on the game map for all team members, so that they know what's going on, where a CV is, etc.

i think it's a great idea!
Title: War Room
Post by: BlueJ1 on August 23, 2006, 06:27:16 PM
Quote
Originally posted by Major Biggles
i love the idea, but leave out all the rank crap.

just have a command room in the HQ that can be accessed by all, with options like markers for raids, with numbers of planes involved, or posting an order for troops at field X. make markers show up on the game map for all team members, so that they know what's going on, where a CV is, etc.

i think it's a great idea!


Just to play devil's advocate, most of what we want in this room can be found in a mission plan.
Title: War Room
Post by: Krusty on August 23, 2006, 07:03:13 PM
Quote
Originally posted by scottydawg
Considering the number of posts you've made, the odds are pretty much in your favor.;)


I mean recently. I think it was one of superdud's posts about not leaving the tower, I said "HTC already created that, only they packaged it separately and named it mIRC"
Title: Re: War Room
Post by: E25280 on August 23, 2006, 07:52:21 PM
Quote
Originally posted by Furball
Why not make it so that you can move to the HQ, have a HQ text channel and map that you can plot on...

so all of the win the war bark order general types will have somewhere to go, hide, and avoid getting shot down - they can also issue their orders from a position of authority? maybe they can set a highlight on a base they want to be attacked next, or different colours to prioritise targets?

will also be an added incentive to kill hq's.

you could even make it so that only people with <100 rank or so can get in there - to keep the scorepotatos happy.
Congrats, Furball, on the successful troll.  You actually have 4-5 guys debating this like it is a serious and somewhat good idea.:aok
Title: Re: Re: War Room
Post by: BlueJ1 on August 23, 2006, 07:57:32 PM
Quote
Originally posted by E25280
Congrats, Furball, on the successful troll.  You actually have 4-5 guys debating this like it is a serious and somewhat good idea.:aok


Who cares if it is or isnt? Sadly its one of the best ideas that has come across this forum in awhile. Even if it is a troll.
Title: War Room
Post by: Major Biggles on August 24, 2006, 05:38:13 AM
i love it cause im hoping it'll get the whiny generals to quit telling me what to do, they can post their crap on the map and stop giving me an earful because i like to kill planes instead of fighter hangars... :lol
Title: War Room
Post by: hacksaw1 on August 24, 2006, 06:05:33 AM
For the sake of argument...

If this feature were going to be added to AH, I'd think that rather than overall "rank" being the determining factor to enter the HQ War Room, it would rather be the number of successful Missions initiated and conducted by a player per Tour.

As examples, from my limited experience with the Bishies, Ghi and Thunderegg seem to plan and conduct successful missions. And there may very well be others that I do not know about because of the hours I'm on. They have low, 3 digit ranks, and they probably could work to get ranked below 100, and maybe they have been in the past. Nevertheless, if X number of successful missions per Tour were the basis of entering the HQ for stategy discussion, then "rank" high or low would not be a factor.

Just an idea.

Best Regards,

Cement
Title: War Room
Post by: FiLtH on August 24, 2006, 09:17:07 AM
Most of the high ranked people I know arent so into mission planning.

  We called it a breifing room in AW and you could put waypoints on the map. Ive asked for this since I came here.

   If you could highlight individual bldgs on a pic and color code them, and assign to pilots it would be really nice.

    The trouble is, the game is played at such a frantic pace, alot of players are afraid the time it takes to run a mission, they will lose bases. Good missions arent about captures for me.
Title: War Room
Post by: soupcan on August 24, 2006, 10:56:40 AM
Quote
Originally posted by hacksaw1
[.

As examples, from my limited experience with the Bishies, Ghi and Thunderegg seem to plan and conduct successful missions.
 [/B]


the reason these missions tend to be successful is because alot
of guys join up.

this is not meant to take anything away from ghi or egg both
are good sticks/leaders.

i'm just saying most planner's missions would be successful given proper numbers.
Title: War Room
Post by: Puck on August 24, 2006, 12:18:06 PM
Wow, furball.  Nice one.  8 out of 10, at least.
Title: War Room
Post by: Furball on August 24, 2006, 12:43:57 PM
Quote
Originally posted by Krusty
But there would be too many problems with folks just going there to argue with each other. All the "generals" would flock there in droves. Then there's the problem of having folks actually care what was decided in said war room, if/once a decision had been made.


Would be good to take the strategy arguments off the open channel, would also save people like me who do not give a damn about strategy from getting screamed at.

Maybe relax the rank thing, that just struck me as a way of deciding strategy, dont know another way of doing it though - voting system?

Quote
Originally posted by E25280
Congrats, Furball, on the successful troll.  You actually have 4-5 guys debating this like it is a serious and somewhat good idea.:aok
 

Not a troll, genuine idea, also a good use for the currently worthless HQ.

Quote
Originally posted by Puck
Wow, furball.  Nice one.  8 out of 10, at least.


See above.

Just because i am a BK it means my ideas are worthless and just trolling? :(
Title: War Room
Post by: Puck on August 24, 2006, 01:05:06 PM
Actually, no, I don't think your ideas are worthless.


It's a good idea that falls apart when you try to implement it with real people; the war room would be full of doom kiddies, wanna-be leaders, and newbies.  The old hands would be out flying goons on the deck after some base somewhere.  You don't have to be a hot stick to plan missions and lead the strike force, but you do need the respect of the people you're leading.  That doesn't show up in the stats.

Ok, we could hold elections and VOTE people access to the war room...  :cool:


If elected to the War Room, I promise to hunt down GrmRpr and vulch him until he sends entertaining personal messages!  

I further promise to hunt Scott down and remind him he is supposed to teach me that nasty-assed reveral he showed me at the con!
Title: War Room
Post by: Furball on August 24, 2006, 01:23:17 PM
Quote
Originally posted by Puck
It's a good idea that falls apart when you try to implement it with real people; the war room would be full of doom kiddies, wanna-be leaders, and newbies.  


Quote
Originally posted by Furball
have a HQ text channel


Quote
Originally posted by Furball
Would be good to take the strategy arguments off the open channel, would also save people like me who do not give a damn about strategy from getting screamed at.


;)
Title: War Room
Post by: BlueJ1 on August 24, 2006, 01:27:52 PM
What about only letting CO's into the room?
Title: War Room
Post by: Puck on August 24, 2006, 01:49:55 PM
Quote
Originally posted by Furball
;)


Oh, man.

So, would you characterize this as a rope-a-dope or an induced auger?  Either way I died ugly.
Title: War Room
Post by: E25280 on August 24, 2006, 09:37:21 PM
Quote
Originally posted by Furball
Just because i am a BK it means my ideas are worthless and just trolling? :(
Not at all.  The fact that it seemed to me at first glance to be both useless and totally unworkable (and still does, for that matter), combined with the fact that it encompasses four things you are known to personally dislike ("win the war" gameplay, caring about "rank", "fluffing" to take down HQ, and someone telling other people what/how they should play the game) says to me this is a TROLL vs. genuine wish for something to enhance your enjoyment of the game.

I figured from the beginning someone on your country channel was griping something to the effect of "quit furballing and help us get AXX base" or some such nonsense, and it got on your nerves, and thus you put this here as a "subtle" suggestion that they should only banter amongst like-minded people (or simply STFU) and leave you alone.

Quote
Originally posted by Furball
Would be good to take the strategy arguments off the open channel, would also save people like me who do not give a damn about strategy from getting screamed at.

Judging from this, I think I was not far off the mark.

Thusly and therefore (and whatnot), I contend my logic is sound, and stand by my original conclusion. :aok

(the fact you are a BK only makes the logic redundant :lol )




j/k. :aok
Title: War Room
Post by: Meatwad on August 24, 2006, 09:40:05 PM
WW2OL has something similiar to this, it was an idea that turned away a lot of players, myself included
Title: War Room
Post by: Scherf on August 25, 2006, 12:54:50 AM
Just as long as we can fight in the war room.
Title: War Room
Post by: Reynolds on August 25, 2006, 01:41:43 AM
You guys are forgetting two HUGE things:

1) If you allow someone to take anothers place you get anarchy. The only time someone would take another's place is if they want something else done, and so the objectives would constantly change. I say no taking someone else's place. But there would be time restrictions, or if all 10 people in the room could unanimously decide on someone else to take command.

2) Once the orders are given, do you actually thinking the people on your country will FOLLOW THEM?!? HELL NO!!! People never follow instructions on this game. Until you can hold their wrists and force them into your bidding on fear of death in real life, you will never get anything done.
Title: War Room
Post by: Furball on August 25, 2006, 01:59:10 AM
Quote
Originally posted by E25280


LOL great post.

Was actually a genuine idea, and no it was not after i had been online and someone had been moaning at me for furballing - i have barely even played the game this month.

I can see your logic though.
Title: War Room
Post by: Furball on August 25, 2006, 01:59:54 AM
Quote
Originally posted by Scherf
Just as long as we can fight in the war room.


That quote is what gave me the original idea ;)

"YOU CANT FIGHT IN HERE! THIS IS THE WAR ROOM!"

If they did implement this, it would make a great sign over the entrance!
Title: War Room
Post by: Scherf on August 25, 2006, 04:55:43 AM
:D
Title: War Room
Post by: Traveler on August 26, 2006, 10:55:41 AM
Quote
Originally posted by Reynolds
You guys are forgetting two HUGE things:

1) If you allow someone to take anothers place you get anarchy. The only time someone would take another's place is if they want something else done, and so the objectives would constantly change. I say no taking someone else's place. But there would be time restrictions, or if all 10 people in the room could unanimously decide on someone else to take command.

2) Once the orders are given, do you actually thinking the people on your country will FOLLOW THEM?!? HELL NO!!! People never follow instructions on this game. Until you can hold their wrists and force them into your bidding on fear of death in real life, you will never get anything done.


Is this guy kidding.  Reynolds, if you actually think this way, you got a problem.
Title: War Room
Post by: Furball on August 26, 2006, 12:25:43 PM
please excuse reynolds, he is still traumatised from his frothy mouthed call for me to duel him... only to die to my TBM

they are the ravings of a mad man.
Title: War Room
Post by: BlueJ1 on August 26, 2006, 12:32:07 PM
Quote
Originally posted by Furball
please excuse reynolds, he is still traumatised from his frothy mouthed call for me to duel him... only to die to my TBM

they are the ravings of a mad man.


He was killed by a TBM...my condolences. :(
Title: War Room
Post by: MWL on August 26, 2006, 06:40:35 PM
Just a thought - extra perks for participating in a mission.  Would encourage participation in missions with no penalty for not participating.

Yep, I can hear the cries now of 'I don't care about perks'.  True, many (much better than I have 10000s of perkies, many new players don't.  This would encourage them to participate in cooperative actions and provide them a way to 'meet' people.

So, we can reduce the need to beg people to participe and involve the new blood.  They will be working with a group, therefore more likely to shoot someting, avoid getting shot, learn something and get involved in the community.

Regards,
Title: War Room
Post by: Reynolds on August 26, 2006, 10:49:05 PM
Quote
Originally posted by Furball
please excuse reynolds, he is still traumatised from his frothy mouthed call for me to duel him... only to die to my TBM

they are the ravings of a mad man.


Shut up. YOU wanted to duel. And no, I have seen people have a plan laid out with a CV, put it in motion, and just before it comes to fruition, some jerkoff just takes control of the CV and changes everything. And often times there are other pilots relying on that CV to be somewhere, and because some idiot with a nice rank wants to do things his way, our plans are blown to hell. And I cannot count the number of times I have called on other knights for help, OTHER well respected knights have called for help as well, and NO ONE COMES!!! They are too obsessed with their own score to get anything done.
Title: War Room
Post by: Furball on August 27, 2006, 02:50:31 AM
Quote
Originally posted by Reynolds
Shut up. YOU wanted to duel.


yes, i did, but you called it.

you went into a frothy mouthed rant after i posted this picture: -

(http://www.onpoi.net/ah/pics/users/71_1154719849_reynolds.jpg)

and among other things told me you would 'make me taste german 20mm'.

i do admire the fact that you went through with the duel after calling it though, many people challenge like that then back out when the time comes.
Title: War Room
Post by: Reynolds on August 27, 2006, 03:04:35 AM
Um, no. I was frothy at the mouth BEFORE that picture. I actually laughed at that picture, and thought to myself, "WHERE THE HELL DID HE GET THAT?!?". Note my Avatar! ;)








Like it? :D
Title: War Room
Post by: Furball on August 27, 2006, 07:13:08 AM
no...

i like this one though!

(http://www.onpoi.net/ah/pics/users/71_1156680773_untitled-1copy.gif)
Title: War Room
Post by: Reynolds on August 27, 2006, 06:09:40 PM
How did you get quality that small? I tried, ands i had to manually re-write the text in.