Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: RyanCS on August 25, 2006, 09:49:11 AM
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Im not sure what the deal is obviously I need help at leading and aiming targets...anyone know of any good links or resources ?
I know im a noob and im not going to get good in just 2 weeks, but it seems im doing something severely wrong with my aim. Im getting the hang of merging with targets, and getting behind my target and setting up for what would seem to be an easy kill.. But alas at times I'll unload my entire inventory of ammo at my target and not hit a thing (Thinking Im leading my target properly).
And eventually someone will lock on to me, I hear a quick burp of thier gun, and Im dead in .0023 seconds.. its really doing damage to my ego.
Can someone give me some tips on how to lead targets, is there a magical formula.? Even when Im dead center behind the target at 600M and hes not dodging me I still have a hard time hitting...do I aim a little high when Im directly behind a target thats not banking ?
Thanks for helping the UberNoob
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The best thing I did was go offline, set my arena ammo setting to 10x normal and practice on the drones.
Do NOT use the lead calculating sight it will make you dependant on it.
Well maybe use it when you can't see why your missing but only for a second then turn it off
I am not the greatest pilot but I have been able to apply lead on a spitty at around D600 and kill him with a single round from the YAK-9T's 37mm
Infact I have killed quite a few bad guys with that spud cannon.
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Welcome to Aces High! I've been playing for right at a year, and the best site help I've found is netaces.org. It has information on air-to-air, air-to-ground, etc.
As for leading, I would suggest you turn your tracers on, at least until you get the hang of it. It allows you to "walk" your rounds up to your target.
Also, I would go to the hangar, and set your convergence (on the aircraft selection page in the Hangar, click on set convergence on upper corner of clipboard). Since your new, I would set it for a little longer distance (400-550). Once you can park yourself on an enemy's six closer and for longer periods of time, then you can make convergence closer. You must do this for every new plane you fly, but once it's set for that plane, it's set.
Good luck, and I hope this new info doesn't get me killed!
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I am at work at the moment so I cant tell you how to make those arena setting off the top of my head but if you see me in the MA and want some help I would be happy to have some practice sessions in the TA with you
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OK, this is something i wrote a while ago on practicing gunnery:
The .target ### command brings up a floating target (that always stayy N of your plane) at a distance ### yards. To make it disappear, just use .taget 0 command.
While im not one that has good aim at all, this is what helped my gunnery.
* Stick to one gun type at a time for a while. This removes adapting to the "ballistics" part of the equation constantly and helps you get a better feel for the rest (judging speeds, angles, etc)
* dont fire different guns together, ie cannon and MG in Spit for example. Even if you fire at convergence distance - on a stationary target it would mean both cannon and MG would hit the same spot. But, a2a theres also the other planes speed (ie movement) to take into account. Now, MG has a lot faster muzzle speed then the Hispanos, meaning the MG rounds will get to target in less time - time in which the target moves a certain distance. Now, if you fire a Hispano round, due to the lower speed it will take more time to travel to target, read: The target will have more time to move, read: you will have to pull more lead in the same position/speed/angle then youd need with a MG. So, to make a long story short, unless youre VERY close, youll only hit with one of the guns - and - in my experience - thats usually the MG
* get up close and personal for shooting. Make getting on the six of the enemy for a tracking shot your main goal in a fight. Not pulling for a shot. Ive seen this numerous times in TA when people fought me. They kept giving up position and angles, just to pull for that one, low% snapshot theyd miss anyway. When i fought them "cold guns" and goal of the fight was to get 200 off my tail and stay there, theyd suddely have a 200% improvement in their "skill". By that i dont mean "dont take any snapshots" - i just mean that PATIENCE is a huge virtue and sometimes giving up one snapshot in favor of gaining angle/position and a higher% tracking shot gets you further then you may think
* set your convergences to your usual shooting distance. If you have the feeling that you hit a lot, but dont KILL, it might be you need to adjust your convergences. In a turnfighter, my usual conv is between 175 and 250 yards. For a more BnZ type of flying, you might want to have them a little further out. Play around on those and find out whats best for you.
* fire short (1/2 second) bursts only. Never "walk" your guns on the target. Shoot and hit, or shoot and miss, adjust aim, shoot again. Try to visually remember the "view" in your gunsights when you hit. Develop your gunner eye
* try turning tracers off for a bit. this will force you to judge your aim BEFORE hitting the fire button, and not depend on shooting first, then see where your tracers go and adjust your aim afterwards. If you turn them back on later or not is personal preference. I left mine off, mainly because when i tried turning them on again, all i did was watch those beautiful light effects in the air and not my aquired target (read: my hit% dropped from a solid 10% to 1-2%)
* shoot drones offline. get unlimited fuel/ammo, set yourself certain "rules". Make a game of it. Heres some suggestions, just be creative, im sure youll find more that suit your personal "problem zones" best - put on some loud, badazz music for the occasion
- tracers off, no LCG
- make fast passes from high 4-8 oclock, no shooting inside d400
- turn icons off
- fly the circle clockwise (opposite drone flying direction) - practice snapshots
- aim for certain parts, take the drones apart piece by piece. wingtip, wing, rudder, stab, tail.... If it blows before youre done, youve lost.
* ask Schatzi for a "date" in the TA and blast her full of bullets for suggesting all that BS
Ryan: d600 is a pretty far out shot. Try getting closer. I usually shoot at d200 or *closer*, 400 being my max distance. Anything further out is mostly desperation.
Now i know its possible to kill someone up untill 1000 yards, but IMHO thats low%, lots of experience and lots of luck.
If you have trouble judging how much lead you need to pull, practice a bit on the drones with the Lead Computed Gunsight.
You can switch that on in OPTIONS > ARENA SETUP > ENVIROMENT > Arena Settings. Select "FlightModeFlags" click on CHANGE and check the box that says Enable Lead Computed Gunsight.
You can select and toggle between the targets (visible icons) with TAB key. If you want to target friendlies, use CTRL TAB to Enable Friendly Lock.
But mussie is right. Dont grow dependent on the LCG, just use it to get a general idea of how much lead you need. You need to develop a "gun eye" - the memory of how the gunsight looks when you HIT. Its something that comes with practice.
Edit: I forgot to answer your question. If you need to aim a little high when going for a dead six shot very much depends on your convergence settings.
Ill explain. Yes, the bullets have a ballistic trajectory and drop once they leave the muzzle due to gravity. How MUCH they drop depends on muzzle speed, size, form and a whole bunch of other things. To compensate at least some of that drop, the guns arent mounted level, but shoot at a slight angle. And thats where convergence comes in.
Having the guns convergence at d400 does not only mean that the different guns converge HORIZONTALLY at that distance (when viewed from above) but also VERTICALLY (viewed from the side). That means the angle of the guns is adjusted such that when your plane flies level and you fire the guns, the drop a d400 will be 0. Further out the bullets will go *below* target, closer in the bullets will be *above* target.
So, if you shoot at a target (both planes in level flight) at d600 and your convergence is set to closer, yes, you will have to aim a little higher.
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Hey Ryan as a relative noob myself let me recommend
A) what everybody above me said
B) be patient. I've been playing for two months and, while my gunnery has improved SOME, it's still not anything to puff my chest out about. I'm expecting to take years to be able to clip someone in half with a single burst.
Let me add.. work with a trainer... keep working with trainers... and even when you think you've got it figured out. Work with a trainer.
Takes Schatzi up on her offer. I've seen her fly and she's VERY good.
If you need a flying target in the TA send me a pm and I'll be happy to come in there and fly a little defensively and let you light me up. I'm not up to the point that I can teach you anything other than tell you when you got a killshot on me but if I can help I'll be happy to.
Definately read read read read and read everything on netaces. I got some three ring binders and print out almost everything including pms with advice for reference offline.
Good luck :)
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I feel your pain....look at my signature line below!
I've played for 2 1/2 years, and I feel like my gunnery is jsut starting to come around. On the other hand, my 13 year old kid (a veteran of first person shooters) picked up AH and had a 12-13% hit rate his second month.
Since neither you nor I have that gift, we have to work at it. Here's what I did....
1) Set your convergence right. Convergence affects where the bullets come together as a very small group. You'll do devastating damage if the enemy is right in that spot; but outside the spot you need to make mental adjustments to your targeting. Most important, realize that YOUR BULLETS WILL BE HIGHER THAN THE SIGHT SAYS INSIDE THAT RANGE, AND LOWER THAN THAT OUTSIDE THE RANGE.
YOu'll get lots of answers about convergence, but the one that makes most sense to me is to set convergence at the range you get most of your hits. Any other range, and you're reducing the damage your gunnery can do. Why spread out the bullets? Also, at ranges above 400 most guns lose damaging power, so even if you get hits you're robbing yourself of potential damage.
For me, I started at 325, and now I'm about 275. Yes, as I got to be a better shot I moved the convergence IN since thats the range I get my hits now... and now I dont ping them up as much as rip them apart (when I'm "on" at least).
2) Start with the drones, and make sure you're ok with hitting them from pretty mcuh the 6 position. Leave tracers on BRIEFLY, to get a feel for where you're going wrong. Then turn them off again.
Tracers can hypnotize you into watching the flashes, and completely ignoring the gunsight. What you WANT is the ability to judge angle and lead distance BEFORE you pull the trigger, since that ability lets you set up the shot by flying to the right position before shooting.
3) Once you can hit the drones pretty well from behind, start adding variety...cut across the circle and shot at the side angles, Dive in from above, snake back and forth across the path, and even practice flying the circle in the opposite direction.
Each time you try something new, turn on tracers and/or the lead computing gunsight for jsut a little while, long enough to see why you're missing. Then turn them back off so you're forced to "read" the gunsight.
4) All along, keep trying what you've learned in other settings. The TA is great for this, because real people fly better than drones! Ask if its ok to shoot (most vets wont care, but newbs can get freaked out), then practice hitting them. If you need the help, you can target them for the green LCS cross by hitting tab till they're highlighted.
Here are a couple resources to check out:
Here an really good shot gives some advice (http://www.hitechcreations.com/forums/showthread.php?s=&postid=949229&highlight=lead+computing+gunsight#post949229)
here's a thread with instructions for turning on the lead computing sight offline (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=153020&highlight=lead+computing+gunsight)
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Wow ... In just these few posts I've learned a great deal. You all are a great help. Thanks again!
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To fly Spitfires and shoot down Bf109s and Fw190s.
Because I like the challenge of air-to-air combat using WWII fighters. I have long been a fan of WWII aviation and the games have come so very, very far. I remember looking at WWII flight "sims" as early as the early-mid '80s and what we have now would have simply blown us away back then. I don't think I'd have believed this stuff was possible in 1983, even though I was only 11 years old.
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This may or may not help:
I found in my early days that while using the "default" site that when im on a con six and i mean ded on his 6 befor i fire i put the lil center dot just above whichever part of his plane im going to shoot.
start by just getting the dot slightly above his aircraft.
as stated before your virtual bullets will "drop" the moment the leave the muzzel.
practice this on the drones ofline a bit. when you get the range your most comfy with and just how much to have the dot above the plane to score the hit THEN take what you ahve learned to the MA.
Also stick with 1 plane till you have mastered it. wether its the spits or american or lufftwables.
Mastering a plane is alot more than being able to just fly it and get on a cons 6 its also the gunnery. Each type is different in more ways than its flight model.
There are also different gunsites you can find on the net. If you use one of these use it for ALL the planes you fly.
Persoanlly i use 1 site for clean fighter configs and 1 site for jabbo.
i recommend getting your gunnery skills up first using the default site first tho.
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Ryan, Dichotomy is 110% correct when he says be patient....
It took me for ever to get my first kill but it was a great feeling when I finally did it
One thing I would also suggest is dont rely on the UBER planes
LA-7
Nik-2
Spitfires
P51-D
Once you get good in planes like the
FM-2
Hurri-1
F4U-1
The Uber planes are easy mode.
Also avoid using cannons, Cannons are FAR easier to get kills with, but again once you Start getting kills with 50 cals and 30 cals, getting kills with cannons is Easy
In saying that I am flying the LA-7 a lot since the last tour simply because it means I can catch people who try to run, which seams to be happening a lot lately....
Also know that different planes are better at different types of flying
FM-2 - Good Turner - Good at slow speeds - Tough - Ok Guns
Hurri-1 - Excellent Turner - Great at slow speeds - Sorta tough- Weak guns
F4U-1 - Great at high speed - Good Guns - Tough - SLOW to acclerate
Later
EDIT: One last thing Keep your SA (situational awareness) up Always watch your six (a check six is a privilage NOT a right)
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My opinions on gunnery-
I agree with many things people have said- especially the practice gunnery on the drones.
600 yrds is far to out to expect a reasonable chance of shooting down a con. I generally close to d200 and open fire. With my convergence set at 250yrds i expect the con to go down with a short burst with all guns (unless secondary is .303 or 7.7mm). This tour i've been flying the 109g14 and i've found that the single 20mm and 2 .50cals will down a fighter with a short burst at close range. My hit % is above average, but not because i'm a crackshot by any means. I simply get very close and open fire with with all of my guns converged at a single point. This dispenses of any nonsense with compensating for bullet drop, fancy sights and complicated convergences. Basically i try to keep it simple as possible.
One tip i can recommend is to lead your target twice as much as you think you should. When i've not flown for a while i'll often force myself to pull twice as much lead as i think i need, for me it works.
My own preference with tracers is to have them on. There are several adv/disadv with having tracers, but i like to be able to correct my aim quickly if i miss.
Just keep flying and shooting, the more practice the better.
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Again thanks for all the great replies...
The reason why originally posted this is I was totally humiliated 1 or 2 nights ago. I was made mince meat out of this particular player ( I think his call sign was B52G or something, whoever he was he was good) about 5 x in a row... when I finally got on his 6 and D400...I was manuevering with him for 5 minutes, taking shots, I even landed a couple and he was smoking... I started drooling thinking, wow im going to take this good player down! I could taste it...I mean I was basking in my own greatness!
Then he went vertical hammerheaded over and killed me litterally with one shot , poof , I didnt even spin out of control...I literally exploded in mid air...Next thing I knew I was sitting in the tower, about ready to cry... B52 whoever you are, your evil - jk...
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Originally posted by RyanCS
Again thanks for all the great replies...
Then he went vertical hammerheaded over and killed me litterally with one shot , poof , I didnt even spin out of control...I literally exploded in mid air...Next thing I knew I was sitting in the tower, about ready to cry... B52 whoever you are your evil - jk...
don't feel too bad he got me twice last night. I swear B52 I did NOT kick your dog or steal your wallet :D
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I've always found that .. the better I shoot .. the less I have to manuever.
So I work on gunnery as much as I can. I try to shoot where they are goin to be when the bullets get there.
I've always used a fixed site, simple bead in the center an a coupla angle guides off of center.
It doesn't work well for 600 out or highly manuevering targets .. it does work well for 200-300 out tracking shots ..the ideal firing range for Air-to-Air WW2 style.
I have always begun by using tracers, and drawing a line right thru a target ..basically hosing them from tail to nose. After a bit of this kind of shooting you will develope an eye for where your nose has to be to hit the center of mass (cockpit-wingroot ...both your best probable kill zone)
It takes awhile to develop ..and it's different for each aircraft type-weapon loadout. It takes constant practice ..even a coupla days off will drop your proficiency.
..but .. when you get it .. happiness is a one pass kill :)
-GE
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Everyone has their own preference, but I think the Browning .50 cal is about the best weapon to learn the basics of gunnery, as it's as close to point-and-click shooting as the game gets. Excellent ballistics, range, accuracy and good hitting power. Once you can land hits with the Ma Deuce it's a little easier to work on the tougher to aim cannon. It's also a weapon that can really help you learn the importance of convergence.
The Browning is on most of the American fighters (excluding the F4U-1C which carries for Hispano 20mm). P-38 is probably a little easier to aim since they're all clustered in the nose, although I like the spread and coverage of the wing guns (which convergence is VERY important).
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My convergence setting is 225 for 50 calibers while flying an F4U at any altitude, or speed.
Gunnery dictates who won, or lost, the fight....SA sets up gunnery.
If you fly to your opponents' six...he cannot get a gun solution upon you...unless you allow him to do so. Hug your opponents' six...get close...very close...and when he fills your screen...fire!
Don't get overexcited and let loose a hail of ineffectual rounds...be patient...if you are upon your opponents' six...he can't kill you because you are dictating the fight.
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Another good tip for setting up gunnery... always pull up into your target. If you're firing while pushing down on the stick, kicking rudder, or rolling the shot is very difficult.
As you close on the target from a dead-six (or 5-7 oclock) position, keep him just above the gunsight glass. Roll your plane so that the vertical lines of your gunsight are pointed right at him. Then gently ease the stick back and "walk" your gunsight through him. When you see your gunsight about to line up with his plane, fire and keep that light back pressure on the stick. You'll give him a good burst and down he'll go. As you get better, your killing burst will get shorter and shorter, until eventually you can use this method and fire only a few cannon rounds without a single bullet missing the target - and still get the kill.
NEVER jerk the stick around when trying to shoot. smooth = accurate. Actually, you should never jerk the stick at all while flying, but that's another lesson. :)
Basically, you have to position the plane before you can take a shot. A lot of people are thinking "shoot shoot shoot" and not doing the necessary preparation that makes for a good shot.
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Ya, don't feel too bad. I have nights I can't hit a thing and then other nights I can't miss. I just jump into a bomber or gv for a while and then go back.
Be sure to set your convergence on every plane you are flying. It will make the times you do score a hit more lethal. I've also changed the gunsite as I find the default isn't the best for me.
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i think you are one of the many that killed me last night in game:furious
of course everytime someone looked at me last night I lost a wing!:cry
if your using a logitech joystick recalibrate the rudder every time you start the game (i have to, its a pain.. Im never buying a logitech stick again)
like the experienced guys are saying get in close(it will be easier as you get more 'sperience) and adjust your convergence accordingly
nothing is more satisfying than closing to within 200 d and sawing off an adversaries wing!:aok
good luck and take it easy on me ..Im old and I drink too much!
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Oh don't feel bad RyanCS, I've been playin' this game for 5 yrs and still can't hit the side of a barn:eek:
It's still a lot of fun tho:aok
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There is no "trick" to hitting other planes.
Try and fly planes which have .50 mg's, they have a high ROF so it's easier to figure out the correct lead to land hits. The simplest answer is to learn to get CLOSE. Under 200 yards it's much easier to hit. Don't expect to hit someone past 400 yards unless you have a very easy steady low-deflection shot, or they're flying perfectly straight and level.
Practice. Practice some more, and then keep doing it.
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Originally posted by Innominate
snip.......
. The simplest answer is to learn to get CLOSE. Under 200 yards it's much easier to hit. Don't expect to hit someone past 400 yards unless you have a very easy steady low-deflection shot, or they're flying perfectly straight and level.
Practice. Practice some more, and then keep doing it.
One thing about getting really close...be aware that small jumps and warps are common in close, especially if either your connect or your target's isnt great. (The game has "smoothing code" that tries to fill in when connections miss a beat; in close the software's mistakes look a lot bigger.)
If you run into this, make your firing range a little farther out.
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I certainly do not agree with all said above... only flying for a little over 2 years now and i still have trouble hitting the enemy... but its getting better.
Make sure your graphics settings, resolution, texture and AA matches your computers performance. If you get choppy graphics it will make hitting hard, better to have it fluent at low quality than beautiful and choppy. I have a not to bad computer, still if i put AA on or move one of the details slider out of the right halve i get a lot of trouble. Try having the object & ground details sliders one third from the right (definetly on the performance side low distance/small).
I recommend setting the convergence of all guns of one type to one point, and that point being something between 300 and 150. When you have 6 or 8 guns of the same type you can try to spread them in a distance of 50 yards. If you are really into zooming,bomber attacks or ground attack try 350 but youll have a hard time getting kills in close in combat.
Force yourself to fire only if the target is at 200 distance when its maneuvering or max. 400 if its a big plane and steady. With some planes you need to get in closer but the planes with good guns and firepower you can get kills from 200. Do NOT fire if the plane is further out.
I would definetly fly a good plane with some engine power and good guns. Stick to one plane or at least one gun type. A powerful plane can get you some speed and altitude back fast after a fight, also its easy to get some altitude after takeing off.
Good planes for beginners in my book have either 6 cal .50 mgs or 2 or 4 canons, preferrable hispanos. 4 Canons of any type work too. You should fire to kill, while some mg hits that damage or weaken the target are a nice success they are not good enogh AND they show the enemy that he is in a bad place and needs to be more careful. If you get to ping him, you might not get another ping but if you shoot him down you dont need another one.
If you start off in a bad plane you struggle with getting in positions where you have much less energy than you opponent, come in slower and lower and if you get a chance to shoot and hit it aint enough to kill the other guy. In my eyes much better to start with Spit8, Spit9, HurricaneIIc, N1K, P51D, 190A5, Typhoon, Ki84,C205.
You can learn how to get kills in these AND in any of them you have an definite advantage in certain areas agains most other planes. You still need to see which plane you are fighting and choose to fight a way where you have the advantage, but you can learn how to use the advantage. Once you get there using your advantage you will see some success.
When you fly a hard to fly early way plane you have either no advantage or always the turn radius as your advantage and simply must fly better than the opponent in every way. It sure teaches you your mistakes but it will seldom show you what move could proove successful since it is still a far way till it works. Of course, if you are sensitive you can sense a diffrence between getting shot down right away, getting shot down after the merge and getting shot down after nearly having a guns solution.
It is correct that when you grab an (no specific ueber plane mentioned) and try to shoot down all enemys head on / "stright zoom cherry pickin" / vulching you get some kills while not learning anything, but when you choose a real bad plane where all you can do is high level in close dog fighting the frustration factor is pretty big.
Try to be at least equal altitude and speed than your enemy, or slightly more. Also level out before the battle and get some speed. The worst thing to do is to climb into a fight, then you are slow. When you meet the enemy you must have some speed to be able to maneuver left/right/up. If you are slow you can barely go left or right and only down, not up. That makes you an easier target and you are on the defence straight away.
A good advice which i have, if anyone manages to read that HBWOT untill down here is try to get into combat and fly home without getting shot down. Do not try to get any kills, try to engage, disengage and fly home without getting anyone latched onto your six. Be happy to land 0 kills but LAND after being in 10 minutes of dogfight and 20 mins overall flying.
cu schutt
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lol, funny. If you get closer than D200 on my six, you will die. However, I consistandly die from 600 or 800 out. Splain that to me please, lol.
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Originally posted by BugsBunny
lol, funny. If you get closer than D200 on my six, you will die. However, I consistandly die from 600 or 800 out. Splain that to me please, lol.
the way some ppl setup their convergence if i had to hazard a guess.
i remember in the past upping with a few squaddies and we had set all our guns to around d600 convergence. IIRC it was for jabbo runs and there were a couple of us that would pick off cons at d600-d800 and 1 guy...meshotu i think it was could pick a con apart at d800 on a regular basis.
i even saw him get a kill at d1.0 ! it was a lucky shot but he did it. it also helped that the con thought he was in the clear and was flying straight and level too :confused:
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D200 is what i look for anything further is starting to be a crap shoot. 50's are great at D400 but a straight on 6 shot i think is much harder than a snapshot at 400. I think my gunnery is really really good but i have been with this game for two years.
Also dont let this ezmode plane get to your head. Fly what you have fun in but change it up a little each week. I fly the spit 16 3/4 of my time in the air. To keep my skills at tip top shape i do runs in everything and da with many different plane sets.
I take lots of chances and cannons are better for my tactics. Sometimes i only have one shot and i like to make it count. Also if lets say that i have a f4u high and he dives on me. His first pass is going to be really fast i will let him have the shot to sucker him in. If that was a nikki our another cannon ride i would not let him have a shot at all.
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Y'know, most of my Spit kills come from high-speed diving passes. ;)
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Ryan Sir, Its not "B52G or something" Its Sir B52G while we "play" at this game B52 is a true war hero....The MAN logged some 700 plus flights in B52s durring the Vietnam War was a gunnery instructor and live to tell about it!.
It should also be noted he is one very very fine Gentlemen who I am proud to know. Next Time salute him for shooting you down...and then salute him again for his service to this great country.
999000
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Originally posted by RyanCS
Again thanks for all the great replies...
The reason why originally posted this is I was totally humiliated 1 or 2 nights ago. I was made mince meat out of this particular player ( I think his call sign was B52G or something, whoever he was he was good) about 5 x in a row... when I finally got on his 6 and D400...I was manuevering with him for 5 minutes, taking shots, I even landed a couple and he was smoking... I started drooling thinking, wow im going to take this good player down! I could taste it...I mean I was basking in my own greatness!
Then he went vertical hammerheaded over and killed me litterally with one shot , poof , I didnt even spin out of control...I literally exploded in mid air...Next thing I knew I was sitting in the tower, about ready to cry... B52 whoever you are, your evil - jk...
B52 is a score ***** j/k :D . Also, learn ACM's and get to know what they look like. I meen if you knew he was guna hammerhead ya why did you follow him up? Also, getting excit:D ed to get a kill can cause you to shake and push random buttons:lol you will be spraying to try to get the kill and get target locked and then you get picked by a cherry farmer. Also, wait till the plane fills your windscreen then you possibly can't.:cool:
Note: I have the worse aim of anyone here.
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Originally posted by BugsBunny
lol, funny. If you get closer than D200 on my six, you will die. However, I consistandly die from 600 or 800 out. Splain that to me please, lol.
Lag?
Probable he sees you d200 in front of you, but you see *him* still 600 off. The higher the closing rate the higher the lag/difference in distance on the two FEs.
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Get closer, and fire when you have the enemy in your sights.
Most new players think D600 is close, its not.
Fire short bursts, dont spray away all your ammo. Have some patience.
Practice.
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For me being on their straight six, it's always the smallest target. When you think about it, dead aft or dead head on are the smallest profiles for the planes.
I could never hit that shot, no matter how much I practiced. However, I did get good into making the target turn one way or another.
If the target gives me a good profile of his wings, he's humped.
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Just back in the game after several months in WWIIonline (helped me remember why I love AH). My greatest asset is my aim and lemme tell you I'm struggling a little bit as I readjust to this game after time off.
A little addition to all the great advice above would be to adjust convergeance based on the plane, mission, environment, and expected, intended targets. If I'm in an FM2 (slow turn fighter) I will set my .50s at say 250. If I'm in a P51-D, I'll set my .50s at maybe as much as 400 depending on my mission. I hope I'm communicating my point. This allows for my likely high closure rate on my target in the pony, or my in close knife fight in the FM2.
This approach has worked well for me now in my 10th year as a cyber killa!
Good luck!
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Originally posted by Schatzi
Lag?
Probable he sees you d200 in front of you, but you see *him* still 600 off. The higher the closing rate the higher the lag/difference in distance on the two FEs.
Nop, not lag. Lag seems to be the majical explanation to everything in here, lol. I have a ping of 30ms. Unless everyone that kills me has a laggy connection.
I'll say it differently, if you are d600 behind me and I know you are there, you have a good chance of killing me. If you get to 200, you will die.
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Originally posted by BugsBunny
Nop, not lag. Lag seems to be the majical explanation to everything in here, lol. I have a ping of 30ms. Unless everyone that kills me has a laggy connection.
I'll say it differently, if you are d600 behind me and I know you are there, you have a good chance of killing me. If you get to 200, you will die.
As far as I understand the internet - which is admittedly little - a short ping time itself isnt really that important and still doesnt insure theres no lag.
As for dieing when 200 off your tail.... yes, with some pilots i feel safer 600 in FRONT of them then 200 off their tail :).
You still haunting the DA every now and then? Id like to grill me some rabbit meat :t.
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Its something I have to practice alot. If I go 2 days without playing, when I come back its as if I havent played in months. Just one of dem tings.
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Originally posted by Schatzi
As far as I understand the internet - which is admittedly little - a short ping time itself isnt really that important and still doesnt insure theres no lag.
As for dieing when 200 off your tail.... yes, with some pilots i feel safer 600 in FRONT of them then 200 off their tail :).
You still haunting the DA every now and then? Id like to grill me some rabbit meat :t.
DA suturday morning here, I ll look for ya.
As far as lag, I would say it is impossible that everyone that kills me from d600 or more has a laggy connection.
Ping time is very important in getting an idea of the speed that your messages reach the Host. However, there are some things you cant see. For example, if Nagling (TCP_NODELAY) is on and TCP Delayed acks timer is set to some big value (lets say 100ms) at the Host, you could see round trip times of up to 150ms or more with a ping of 30ms.
I'd say Nagling is probably on to allow for the slow modem connections to be more efficient but given the constant output of the Host, I dont think TCP delaied acks are plaing a role here (could be wrong though).
I guess what I am saing is that even though you are right and the ping times are not always representative of the comunications speed, in this case I think they are very close. I would think that HT has designed this in the most efficient way so people can play over modems or long distances.
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Originally posted by 999000
Ryan Sir, Its not "B52G or something" Its Sir B52G while we "play" at this game B52 is a true war hero....The MAN logged some 700 plus flights in B52s durring the Vietnam War was a gunnery instructor and live to tell about it!.
It should also be noted he is one very very fine Gentlemen who I am proud to know. Next Time salute him for shooting you down...and then salute him again for his service to this great country.
999000
O man if 999 had the B52 guns we would be dead instead of the usual 1.2 seconds down to .37 secs. I knew B52 [G] had to stand for a gunner.
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Originally posted by thrila
600 yrds is far to out to expect a reasonable chance of shooting down a con.
Wow! That is bad advice and completely untrue. I score about 1/4 of my kills from 600-800 out. Even with cannons 600 is killing distance for sure. :aok
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one way i try, note the word TRY , to get a kill, is to let off small blasts of 1 or 2 rounds. This lets you see where the bullets are hitting (If they do at all) And what adjustments to make. This works for me in the TA. Never had the chance to try it in the MA. Just an idea.
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Just takes practice. A little throttle, a proper roll, and just the right amunt of rudder a\has brought me into contact with plenty of barns, some hangars, gv's, and once a downed pilot running around the field. Practice, I guess. :D
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Schatzi, u mentioned that you should get unlimited fuel/ammo. Can you tell me how that is done and also will it work for bombs in say a Lanc?
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Originally posted by macleod01
Schatzi, u mentioned that you should get unlimited fuel/ammo. Can you tell me how that is done and also will it work for bombs in say a Lanc?
OFFLINE, go to OPTIONS > ARENA SETUP > ENVIROMENT > Arena Settings. Now my memory gets a bit hazy... look for items on the list that say "PlaneAmmoMult" in some way. I think there are two of those. Hunt them down and change them to 10000000 (ignore the whine about how max value is yadda yadda... it works anyway). If you hit SAVE, those settings will still be there the next time you log on (or log off?? since its offline). Plane guns as well as bomber gun positions will be multiplied - ordenance is not affected. For the planes forward guns, the number of rounds will be OOR (out of range) and never count down.
Id also change the FuelBurnRate to 0. That way you need not to worry about that either.
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how about ordanance, can you change that to unlimited as well? If so, how? Im loking forward to blitzing a city with 50 4000lb bombs!
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No, AFAIK theres no setting that affects ordenance count. Sorry.
But dont let that opinion stop you from searching in the Settings and messing around with them. Maybe you find a way? You can always go back to default by hitting said button.
PS: Have you ever seen a bright green sun in a pink sky, shaded by some lovely turquoise fog in the far distance?? :D
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smeg darnit! Why not HTC? That takes the fun out of it
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Originally posted by Schatzi
PS: Have you ever seen a bright green sun in a pink sky, shaded by some lovely turquoise fog in the far distance?? :D
Ahuh, new drugs in Europe? What's the name? :O
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Originally posted by BugsBunny
DA suturday morning here, I ll look for ya.
As far as lag, I would say it is impossible that everyone that kills me from d600 or more has a laggy connection.
Ping time is very important in getting an idea of the speed that your messages reach the Host. However, there are some things you cant see. For example, if Nagling (TCP_NODELAY) is on and TCP Delayed acks timer is set to some big value (lets say 100ms) at the Host, you could see round trip times of up to 150ms or more with a ping of 30ms.
I'd say Nagling is probably on to allow for the slow modem connections to be more efficient but given the constant output of the Host, I dont think TCP delaied acks are plaing a role here (could be wrong though).
I guess what I am saing is that even though you are right and the ping times are not always representative of the comunications speed, in this case I think they are very close. I would think that HT has designed this in the most efficient way so people can play over modems or long distances.
Except AH use UDP.
Btw if I remember well nagling purpose is to reduce bandwith overhead by concatenating small message and so use les TCP packet.
Help me Skuzzy ! I'm not sure of what I wrote :)
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Originally posted by straffo
Except AH use UDP.
Btw if I remember well nagling purpose is to reduce bandwith overhead by concatenating small message and so use les TCP packet.
Help me Skuzzy ! I'm not sure of what I wrote :)
True on both statements. The problem with nagling is that you have to wait in order to concatenate. The time of the wait is determined by when the ack on a packet comes back to you.
I think HT is using UDP from the host to your FE. However, they may be using TCP from the FE to the Host (that could explain a few things).
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OK, yas lost me there. Both. And its NOT due to new drugs Bunny...... im a Vet, not an Internet specialist!!! :)
I always chalked that difference in position up to "lag". From my POV its the same effect as CVs being in different positions for different FEs?
(I probably just prooved my complete ignorance)
See yas Saturday Bunny :t.
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Originally posted by Schatzi
I always chalked that difference in position up to "lag".
I dont think I said anything different. I was just trying to explain what may be causing it and why lag could be larger than your ping times.
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Originally posted by BugsBunny
I dont think I said anything different. I was just trying to explain what may be causing it and why lag could be larger than your ping times.
:lol
As said above...... i got no idea *what* you said at all :).
Im blonde... rememeber? :t
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Originally posted by Schatzi
:lol
As said above...... i got no idea *what* you said at all :).
Im blonde... rememeber? :t
Hmmm, I thought it was red. I'll check again when the lighting is better, hehehe
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Originally posted by BugsBunny
Hmmm, I thought it was red. I'll check again when the lighting is better, hehehe
Dont confuse me with RedTop :eek: