Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Killjoy2 on August 26, 2006, 02:15:54 PM

Title: A new way to Rank that means something
Post by: Killjoy2 on August 26, 2006, 02:15:54 PM
This is a simple ranking system.

Who has the longest kill streak without being killed?  If you are killed you start over.  


I suggest this would greatly improve game play.  

1) It rewards S/A, gunnery and teamwork.  

2) It supports historical play over arcade play.  

3) It promotes easily measurable competition for individuals and squads.
Title: A new way to Rank that means something
Post by: Lusche on August 26, 2006, 02:26:13 PM
It rewards alt monkeys, people running from every possible danger and flying  tempest/262/La7 only. Sounds like you want to adapt scoring to my style of playing :D
Title: A new way to Rank that means something
Post by: -pjk-- on August 26, 2006, 02:28:23 PM
No way!
It has been done in "other" games. AH has best scoresystem.


Hmmm....  looks  i lost my sarcasm... kill /time is something i  feel gamey...
Title: A new way to Rank that means something
Post by: Bruv119 on August 26, 2006, 05:57:35 PM
Last month I did 94 for 1    Which was a death by my own doing and not enemy fire.....

In a game called Fighter Ace I managed 50 aces one time in the MA there thats 250 in a row over 3 days play not one bail or ditch.  To my knowledge no-one has ever bettered that and they never will.  

The kill streak shows on a pilots tag for example  *****  <-- 5 aces 25 kill streak  after that numbers show.   The enemy can see this so staying alive gets harder  :)

To be honest I like the fact that Aces High is more discreet in the fact that you are more incognito(Not everyone tries to pile on to you because of who you are :).  

But Aces High fighter ranking does have K/D ratio, and hit %, Whether they play in a horde or not is another matter.
Title: A new way to Rank that means something
Post by: Schatzi on August 26, 2006, 10:23:06 PM
How about who survives a ## vs 1 longest? the higher ## the better rank... and if theres a tie, the longer surving time counts. Oh, and also take ENY of flown plane into account.

That would improve my rank at least a BIT :D.
Title: A new way to Rank that means something
Post by: hubsonfire on August 26, 2006, 11:13:20 PM
When you make surviving more rewarding than killing, gameplay suffers. You do wind up with a bunch of Lusches and GrmRprs, and HT has stated that he'd like to avoid that.
Title: A new way to Rank that means something
Post by: Innominate on August 26, 2006, 11:36:14 PM
I still like the idea of an additional stat called "Perk Ratio".  The ratio of perks given vs perks earned.  It'd do SOMETHING to encourage flying higher ENY planes.
Title: A new way to Rank that means something
Post by: Spatula on August 26, 2006, 11:45:00 PM
who cares about 'rank' anyway?
Title: A new way to Rank that means something
Post by: wetrat on August 27, 2006, 12:12:47 AM
this suggestion tells me one thing:

you aren't as good as you think you are, and you don't know what being "good" at this game really is.

actually, that's two things. my bad. don't worry about rank; just have fun.
Title: A new way to Rank that means something
Post by: Saintaw on August 27, 2006, 08:16:29 AM
Quote
Originally posted by Spatula
who cares about 'rank' anyway?


Not the tools!
Title: A new way to Rank that means something
Post by: lazs2 on August 27, 2006, 08:40:07 AM
yes... people aren't timid enough nor do they fly late war planes enough...

You have an excellent idea for fixing this.   Simply add more reward to such behavior.

lazs
Public Relations Officer for the BK's
Title: A new way to Rank that means something
Post by: viper215 on August 27, 2006, 09:40:20 AM
n............................ ....o
Title: A new way to Rank that means something
Post by: lazs2 on August 27, 2006, 09:56:55 AM
hubs... who made you the supreme leader of seaborne operations for the BK's?

lazs
Public Relations Officer for the BK's
Title: A new way to Rank that means something
Post by: stegor on August 27, 2006, 10:10:19 AM
uhh....another one trying to disturb the mighty "if you want any realism  move along; survive? u timid strategy dweeb, u'd better up a plane , turn and shot and shut up" clan??:D
Title: A new way to Rank that means something
Post by: Masherbrum on August 27, 2006, 10:10:31 AM
Quote
Originally posted by Bruv119
Last month I did 94 for 1    Which was a death by my own doing and not enemy fire.....

In a game called Fighter Ace I managed 50 aces one time in the MA there thats 250 in a row over 3 days play not one bail or ditch.  To my knowledge no-one has ever bettered that and they never will.  

The kill streak shows on a pilots tag for example  *****  <-- 5 aces 25 kill streak  after that numbers show.   The enemy can see this so staying alive gets harder  :)

To be honest I like the fact that Aces High is more discreet in the fact that you are more incognito(Not everyone tries to pile on to you because of who you are :).  

But Aces High fighter ranking does have K/D ratio, and hit %, Whether they play in a horde or not is another matter.


"The next time on, When Egos Flare!"
Title: A new way to Rank that means something
Post by: Widewing on August 27, 2006, 11:29:03 AM
Quote
Originally posted by Bruv119
Last month I did 94 for 1    Which was a death by my own doing and not enemy fire.....


Don't count augers not related to combat. Don't count GV deaths, or deaths by flak, ack or manned guns. Count only losses in fighters to fighters. You may want to count deaths related to collisions or those resulting from attacking bombers.

For example, I was vulched as I spawned in my F6F by an Ostwind that had sneaked into a hanger (base was already flashing due to enemy fighters). I would not count that. Plus I had an intentional auger to reup quickly to defend another field. I would not count that either. Also, I often fly bombers as fighters. In that regard, on the first day of the current tour, I lost an SBD in a collision with a B-26, but had killed 3 fighters prior to that. Some may not count that one, but I will as it was my fault for being too aggressive. On the other hand, I'm having fun with the A-20G.

My experience is that by exercising good SA and judgement, most of the better pilots can run up a kill streak of more than 100 kills without padding it by vulching or bombing GVs (and I do both without reservation...:) ).

My regards,

Widewing
Title: A new way to Rank that means something
Post by: Killjoy2 on August 27, 2006, 04:54:06 PM
When you make surviving more rewarding than killing, gameplay suffers.

I disagree with this remark.  I think that fighting until you die is arcade play and loses it's appeal over time.  AH would have to depend on a higher turnover of players.  

Defeating your opponent and surviving supports a long term player.  However, AH needs both to be profitable and competitive.
Title: A new way to Rank that means something
Post by: Spatula on August 27, 2006, 08:42:35 PM
Quote
Originally posted by Saintaw
Not the tools!


You're the tool, saw! Im just a utensil ;)
Title: A new way to Rank that means something
Post by: Rino on August 27, 2006, 09:05:03 PM
Quote
Originally posted by Killjoy2
When you make surviving more rewarding than killing, gameplay suffers.

I disagree with this remark.  I think that fighting until you die is arcade play and loses it's appeal over time.  AH would have to depend on a higher turnover of players.  

Defeating your opponent and surviving supports a long term player.  However, AH needs both to be profitable and competitive.


     Fly like a wuss if you want to, just don't expect the game to change to
reward "smart" flying.
Title: A new way to Rank that means something
Post by: hubsonfire on August 27, 2006, 11:41:10 PM
Quote
Originally posted by hitech
If living is the primary goal, why fight?

HiTech


I think this about covers it.
Title: A new way to Rank that means something
Post by: B@tfinkV on August 28, 2006, 12:17:34 AM
Quote
Originally posted by Bruv119
Last month I did 94 for 1    Which was a death by my own doing and not enemy fire.....

In a game called Fighter Ace I managed 50 aces one time in the MA there thats 250 in a row over 3 days play not one bail or ditch.  To my knowledge no-one has ever bettered that and they never will.  

.



all this prooves is how much better the competition here is :D



---------------------------------------------------------------------------------------------------------------------------------------




i think getting a kill streak is not a fair way to score.



then again if you gave us points for ho passes and vulches i still wouldnt give a damn about my score.
Title: A new way to Rank that means something
Post by: SuperDud on August 28, 2006, 12:21:36 AM
I don't think killjoy's idea is all that bad. Those who play for rank will actually get a system that makes some sense. Those of us who don't care about it... still won't care. True it promotes "timid" flying but for the most part, those already going for score fly timidly. This new point system won't change that.
Title: A new way to Rank that means something
Post by: B@tfinkV on August 28, 2006, 12:25:59 AM
so what will it change?
Title: A new way to Rank that means something
Post by: SuperDud on August 28, 2006, 12:29:32 AM
I don't think it'll change anything really. But by golly, it'll make more sense.
Title: A new way to Rank that means something
Post by: NoBaddy on August 28, 2006, 07:24:33 AM
I would like to see kill streaks. But, on the STATS page and not on the score page. Add a column and put it in for each plane type. It would tell me how long I can go without getting stupid in a plane type. Yeah, I know...it would only be small numbers. :)
Title: A new way to Rank that means something
Post by: Knite on August 28, 2006, 08:13:56 AM
Someone else touched on an idea that I think has some merit.

How about basing ranking and score on number of perks earned, or number of perks earned per play hour?

It would reward survival and proper landing.
It would reward usage of older aircraft, but not make newer aircraft insignificant.
It would reward more kills over less.
Title: A new way to Rank that means something
Post by: Lusche on August 28, 2006, 08:33:06 AM
Quote
Originally posted by Knite
Someone else touched on an idea that I think has some merit.

How about basing ranking and score (...) (on) number of perks earned per play hour?

It would reward survival and proper landing.
It would reward usage of older aircraft, but not make newer aircraft insignificant.
It would reward more kills over less.


Best idea so far IMHO.  If you are really flying for rank and want to be fighter #1 you really have to fly early war planes. Both a challenge and certainly a little bit more proof of ability than current system  (if you bother about rank at all)
Maybe you should put it into "wishlist"
Title: A new way to Rank that means something
Post by: Simaril on August 28, 2006, 08:51:20 AM
You know, for those who care about score the current system is pretty finely tuned. It balances gameplay styles (for example by giving equal weight to KPD and KPH), and it rewards the guy who's very good at eveything over the guy who only does one thing well.


Cant see how this (or anything else I can think of) would make it a better reflection of scoring ability in AH.
Title: A new way to Rank that means something
Post by: hubsonfire on August 28, 2006, 11:04:31 AM
Quote
Originally posted by Knite
Someone else touched on an idea that I think has some merit.

How about basing ranking and score on number of perks earned, or number of perks earned per play hour?

It would reward survival and proper landing.
It would reward usage of older aircraft, but not make newer aircraft insignificant.
It would reward more kills over less.


It would reward perkfarming by vulching in high ENY planes, and that is absolutely all it would do. I guarantee it.
Title: A new way to Rank that means something
Post by: EN4CER on August 29, 2006, 09:04:33 AM
You forgot to ask if anyone cared about Rank?

Who cares? Get a life you buffs! Put down the game and take a walk outside once in awhile. Go out with some friends, meet a nice girl, get married, sign your life away on a mortgage, have some kids, pay some bills, get a new car and pay for that, and watch your game play go south for the winter. Then you'll care about rank.  :D

Boys - just rustling some feathers.
Title: Re: A new way to Rank that means something
Post by: GooseAW on August 29, 2006, 09:57:16 AM
Quote
Originally posted by Killjoy2
This is a simple ranking system.

Who has the longest kill streak without being killed?  If you are killed you start over.  


I suggest this would greatly improve game play.  

1) It rewards S/A, gunnery and teamwork.  

2) It supports historical play over arcade play.  

3) It promotes easily measurable competition for individuals and squads.


Then all the score mongers would be up there with SHawk! What would he do then? :D
Title: A new way to Rank that means something
Post by: Killjoy2 on August 29, 2006, 01:55:19 PM
The most common comment is:

"Who cares about rank?"

All sports are based on rank.  There's a reason for this and its the basis for competition.  But the ranking system has to be simple and easily understandable.

Our current ranking system is really complicated and tries to reflect involvement in the whole game.   I salute those who are ranked at the top.  These are the guys who are playing the whole game and I would not like to lose this ranking system.  

But a ranking based on "kill streak" would energize the AH community.  There's still enough room for "Who cares about rank" and there always will be.  But if you want excitment and competition, try this out.

Hitech has been quoted as saying, "If living is the primary goal, why fight?"  

It's an offense/defense type of thing.  Why have defense in football if scoring is the goal?  Because if the other guy scores too often you lose is why.  This is what is missing in AH.  We are just scoring with no defense. Defense doesn't matter in AH.  When you die, just get another plane.  

How many people say, "I'm Bored"?  

How many complain about furballs and hordes?  

That's because there's no direct reward for surviving.
Title: A new way to Rank that means something
Post by: lazs2 on August 29, 2006, 02:14:18 PM
first of all... this is not a sport...

Second of all...  the reason the game is so boring is there are so many unwilling to fight... rewarding surviving... rewarding flying late war planes in a riskless horde environment or never fighting anyone who is anywhere near co e... allways running..

that is what you are suggtesting that we have rewards for.   It is allready bad enough that you get no penalty for flying the most risk free planes in the most risk free way...

You want to heap on more rewards for such behavior and make things even worse.  

Oh... no one but the very timid ever complain of furballs... the biggest complaint about furballs is the lack of em in todays more timid AH.

lazs
Public Relations Officer for the BK's
Title: A new way to Rank that means something
Post by: hitech on August 29, 2006, 02:18:37 PM
Kill joy defense maters a lot.

In the K/d it maters.

In the Point catagory it maters.

In the kill per sortie it maters.


And killjoy I have flown a game where at one time living was the primary goal of the score system, just as you sugest. What you are not seeing is that not just you would adjust your tactics, everyone does, and hence most of the people will not engage unless they have an advantage. This leads to everyone running, because if you do not have the adanatage you would run untill you did, then the other person runs untill he has the advantage.

As to energizing the comunity, what you sugest realy would be the death of the comunity.

Our score system is the way it is, because we have tried many different ones in the past.

HiTech
Title: A new way to Rank that means something
Post by: jaxxo on August 29, 2006, 02:41:35 PM
end post
Title: A new way to Rank that means something
Post by: Bronk on August 29, 2006, 03:12:52 PM
now!!!


Bronk
Title: A new way to Rank that means something
Post by: Killjoy2 on August 29, 2006, 03:49:14 PM
Each new vehicle or plane that's added to AH changes the game.

I want to be clear that I am not in favor of scraping the whole ranking system.  

Could we consider another ranked measurment like we'd consider another plane?  Simply an enhancement?  The coding is not terrifically complicated and if it adds more flavor to the soup, it's not bad.  

If nothing else, it's different.  AH could use different.
Title: A new way to Rank that means something
Post by: hitech on August 29, 2006, 04:05:36 PM
Quote
ould we consider another ranked measurment



No
Title: A new way to Rank that means something
Post by: Killjoy2 on August 29, 2006, 04:18:17 PM
I can accept that.  At least it was spelled correctly.
Title: A new way to Rank that means something
Post by: EN4CER on August 29, 2006, 04:29:28 PM
Quote
Originally posted by jaxxo
end post


I second the nomination. :aok
Title: A new way to Rank that means something
Post by: Howitzer on August 29, 2006, 05:43:33 PM
Quote
Originally posted by Bruv119
Last month I did 94 for 1    Which was a death by my own doing and not enemy fire.....

In a game called Fighter Ace I managed 50 aces one time in the MA there thats 250 in a row over 3 days play not one bail or ditch.  To my knowledge no-one has ever bettered that and they never will.  

The kill streak shows on a pilots tag for example  *****  <-- 5 aces 25 kill streak  after that numbers show.   The enemy can see this so staying alive gets harder  :)

To be honest I like the fact that Aces High is more discreet in the fact that you are more incognito(Not everyone tries to pile on to you because of who you are :).  

But Aces High fighter ranking does have K/D ratio, and hit %, Whether they play in a horde or not is another matter.


WOW!  This is really something.  HT, I nominate this guy to be the king of the AH winter carnival.   :)
Title: A new way to Rank that means something
Post by: Killjoy2 on August 29, 2006, 06:03:40 PM
Howitzer,

This kind of comment bothers me.  

Bruv119 actually accomplished something. There's no reason to ridicule him.  This type of comment goes to the AH community problem with juvenile behavior in the main.  Linked to it is a ridicule of anything honorable.

"We laugh at honour and are shocked to find traitors in our midst."  C.S. Lewis
Title: A new way to Rank that means something
Post by: Spatula on August 29, 2006, 07:00:33 PM
Quote
Originally posted by Killjoy2
That's because there's no direct reward for surviving.


Thats not true, theres perk points multiplier reward if you land your kills.

Theres nothing stopping you right now going out there and setting the longest killstreak in history. Its your 14.95, you do what you want with it as we all do. But why do you think killstreaking should be rewarded in itself? Are you really trying to find a simpler and more understandable ranking solution to our current one? I dont care about rank, most people dont either. The concept of 'rank' only has value to those who agree with the ranking formula.

Why not just abolish ranking all together? Rank means nothing to me, it doesnt tell me the number 1 ranked fighter pilot is any better than anyone else, it just means he/she plays in a way that the ranking system rewards. A ranking system attempts to encourage or 'engineer' gameplay (whatever that gameplay philosophy is) for those that care about rankings. The question is do we want to encourage kill-streaking amongst those who care about rankings?

As i dont care about 'rank' or the ranking system's goals, it makes no difference to me one way or the other.
Title: A new way to Rank that means something
Post by: Killjoy2 on August 29, 2006, 08:08:13 PM
Spatula

The present ranking system does indeed reward living.

My observation is that the ranking system is too convoluted.  What if it took 10 minutes to figure out who was ahead in a basketball game?  

An instant result that anyone can quickly measure is a game.

But last time I looked it didn't matter.
Title: A new way to Rank that means something
Post by: hubsonfire on August 29, 2006, 08:46:25 PM
Quote
Originally posted by Killjoy2
Howitzer,

This kind of comment bothers me.  

Bruv119 actually accomplished something. There's no reason to ridicule him.  This type of comment goes to the AH community problem with juvenile behavior in the main.  Linked to it is a ridicule of anything honorable.

"We laugh at honour and are shocked to find traitors in our midst."  C.S. Lewis


Playing games on a computer is not accomplishing anything. Period. The fact that people no longer perceive a difference between the real world, and a computer game, is probably the one thing about this game and it's community that anybody should be bothered by.
Title: A new way to Rank that means something
Post by: NoBaddy on August 29, 2006, 10:24:27 PM
Quote
Originally posted by hubsonfire
Playing games on a computer is not accomplishing anything. Period. The fact that people no longer perceive a difference between the real world, and a computer game, is probably the one thing about this game and it's community that anybody should be bothered by.


Gotta agree. Killjoy2, hang around long enough and you just might begin to understand. The "war", the perks, the K/D, etc., really has no meaning outside the moment. If that is the stuff that is fun for you, by all means...knock yourself out. For me, if I'm having fun...I win (and THAT is the point :)).
Title: A new way to Rank that means something
Post by: meddog on August 30, 2006, 12:21:00 AM
How about turning the scoring system off?  I've always said that any scoring system, no matter how carefully it's conceived always increases the lack of teamwork or team play and nothing personal but SHawk is a prime example.  He is an expert at gaming the game and not knowing 1st hand exactly how he accomplishes his ranking, I have a pretty good idea but if i had to venture a guess, it probably consists of cherry picking, vulching, spawn camping, flying in hordes with only the fastest airplanes and other very low risk operations.  I mean really,  do you really think you would catch Shawk flying a Hurricane in a furball were you can't just put the pedal to the metal and run every time you get into a little trouble, were you actually have to fight to survive? I think not.  You will probably not catch him deacking and if he does not unless it's scored as an attack plane.  He probably only bombs depots with 4000 kg bombs and uses his pt boat rockets on beach front cities or the ships in the port when the risk of being killed is very, very low or non existant.  We call that "milk running" or "score padding".  Now he can can play his way ever bit as much as I can play mine so I'm not really complaining about how he plays the game but I use it an illustration to prove my point about the senselessness of the ranking /scoring system.  But unless they can come up with a system that can accurately measure a person's ability with out being able to pad ones score than I would prefere that they just get rid of that part of the programing and if people want to keep some kind of personal score, they can pull out a piece of paper and a pencil and have at it.
Title: A new way to Rank that means something
Post by: Masherbrum on August 30, 2006, 01:13:51 AM
Quote
Originally posted by meddog
How about turning the scoring system off?  I've always said that any scoring system, no matter how carefully it's conceived always increases the lack of teamwork or team play and nothing personal but SHawk is a prime example.  He is an expert at gaming the game and not knowing 1st hand exactly how he accomplishes his ranking, I have a pretty good idea but if i had to venture a guess, it probably consists of cherry picking, vulching, spawn camping, flying in hordes with only the fastest airplanes and other very low risk operations.  I mean really,  do you really think you would catch Shawk flying a Hurricane in a furball were you can't just put the pedal to the metal and run every time you get into a little trouble, were you actually have to fight to survive? I think not.  You will probably not catch him deacking and if he does not unless it's scored as an attack plane.  He probably only bombs depots with 4000 kg bombs and uses his pt boat rockets on beach front cities or the ships in the port when the risk of being killed is very, very low or non existant.  We call that "milk running" or "score padding".  Now he can can play his way ever bit as much as I can play mine so I'm not really complaining about how he plays the game but I use it an illustration to prove my point about the senselessness of the ranking /scoring system.  But unless they can come up with a system that can accurately measure a person's ability with out being able to pad ones score than I would prefere that they just get rid of that part of the programing and if people want to keep some kind of personal score, they can pull out a piece of paper and a pencil and have at it.


SHawk is NOT afraid to fight.   Again, back when SHawk had the Tour in which while in a fighter he never got shot down, I had a con on me.   He put his 5-6 kills in disregard and pitched in as a second con was coming in.   I returned the favor the very next hop.   SHawk doesn't game the game.   He's just damn good.    SHawk doesn't bomb cities and he rarely spawncamps.    As a Rook I can safely say that I have NEVER seen him in a PT.   "Assuming" seems to be the problem here which leaves the argument in a shambles to begin with, even MORE solidifying my post.
Title: A new way to Rank that means something
Post by: hubsonfire on August 30, 2006, 01:55:10 AM
Actually, Shawk does do those things, but he's also a pretty good cartoon pilot. The situation Karaya describes also matches my own experiences as a member of Shawk's squad, but he's still a scorewhoring weenie. ;)

With regards to the scoring; as long as there's a static formula for calculating it, someone will figure that out and manipulate it. While HT's present setup may not be perfect, I'm guessing any other setup would eventually yield the same results. As far as I'm concerned, the stats page is useful for illustrating trends concerning my own actions in game, and that's about it. YMMV.
Title: A new way to Rank that means something
Post by: lazs2 on August 30, 2006, 08:08:07 AM
Wow.. gotta agree with no bad here....

"hang around long enough and you just might begin to understand. The "war", the perks, the K/D, etc., really has no meaning outside the moment. If that is the stuff that is fun for you, by all means...knock yourself out. For me, if I'm having fun...I win (and THAT is the point )."

You know whenever you are in a fight if you win or not.   even if you get shot down.. the rest of the community knows it too...  I have never seen anyone that was highly ranked here that I would fear running into like some of the low ranked guys who are better sticks.    People that been around a while know who is good and...

If you can't figure out how you do then look at the stats page.

I would say that you can be pretty sure that you are doing ok tho if you fly timid in late war planes and end with at least a 10/1 kd or if you fly furball and into crowds in early war planes and finish with a 3/1... How you fly and what you fly makes a big difference.  the 10/1 guy might not be near as skilled as someone with a 2/1 kd who allways fights outnumbered.

lazs
Public Relations Officer for the BK's
Title: A new way to Rank that means something
Post by: Guppy35 on August 30, 2006, 09:28:58 AM
Quote
Originally posted by Killjoy2
Spatula

The present ranking system does indeed reward living.

My observation is that the ranking system is too convoluted.  What if it took 10 minutes to figure out who was ahead in a basketball game?  

An instant result that anyone can quickly measure is a game.

But last time I looked it didn't matter.


Gone from the  computer for 10 days but the conversations are the same :)

From my perspective, that you need an external 'reward' system is problem number 1.  You end up trying to gauge your ability somehow against 1000 other players, all playing a bit differently, flying different planes, for different amounts of hours, at different times, against different players etc etc.  

There is no way to use that as a measuring system.  It has to be the reward you get from playing the game, not something determined by someone else.

The key for me everytime I fly AH, is when I shut down for the night, did I have fun.  That is the only reward I need from AH.  The second that stops happening, I'm done.  

So far my "Fun ranking" continues to be right at the top, so I keep coming back :)
Title: A new way to Rank that means something
Post by: meddog on August 30, 2006, 10:13:56 AM
Karaya my good friend long time no see.  I'm sure there are times Shawk will help others out but his score strongly indicates the type of game play that I listed above.  

Lets take his bombing scores; He has a bombing % of 1560%.  You can only get that by upping a single plane with a bomb large enough to destroy 12+ targets in a single drop and the only places you can get a hit like that is at the factories.  You can't get that kind of score bombing FH;s, BH's, Vh's, CV's or cities and I know cuz i'm a precision bomber, not a carpet bomber.  The most popular MO is upping a stuka with a 4000 kg bomb although unless he gets killed in one or kills some one in it there is no way to prove this.  He also doesn't have 1 air kill in a bomber which also indicates that he is probably only flying bombers in a safe zone.  He has a bombing % of 212.5 % in PT boats and you can only achieve that by using your rockets on some ground target. Again the most popular MO is to hit a beach front city or the stationary ships at an enemy port at a time when the acks and VH is down and no GV's around to kill you.  

As for fighters, why does he fly the D90 for the most part? Because he can run like the wind at the slightist trouble, it has centered mounted guns for easier shooting and too many people have watched how he operates at a enemy base.  He sits on his perch and dives in to cheery pick or vulch and and as soon as the opposition gets heavy he is off some were else where the risk factor is low.  Have you ever seen Shawk deack a field? Have you ever seen him bomb a CV?  Have you ever seen him in a hurricane or Zero, a plane that you just cant extend out of trouble?  And your probably right that he doesnt spawn camp at least not for the long term because a high kill/time ratio doesnt allow for long term spawn camping.  

does Shawk have some skill? Yes i'm sure he does.  Is he a gamer? his scores indicate most diffinately. MHO

And as for me I dont think i'm as good as my stats say because I do some of the same stuff he does just not at the same intensity as he does.  I tend to be more of a team player because i'll bomb cities, hangers and Cv's.  I'll deack a field even though i'm scoring my plane as a fighter and every round I dispense that isn't at a fighter is only hurting my score.
Title: A new way to Rank that means something
Post by: lazs2 on August 30, 2006, 02:03:40 PM
meddog.. I think you prove the fact that you can fool the rank or score system but you can't fool the community.   I think some here would like to make it easier to fool the score and rank system.

lazs
Public Relations Officer for the BK's
Title: A new way to Rank that means something
Post by: Killjoy2 on August 30, 2006, 03:09:25 PM
Two comments.

Shawk and scoring.  I always try to fly with Shawk when I can.  Just to start with I was interested in how does it.  Here's his secret.  He plays the whole game.  He bombs, he runs M3's and supplys. He flys several planes.  FW's and CHogs that I remember in particular.  He's in tanks and never afraid to jump into a fight. There isn't an aspect of the AH I haven't observed him doing.

2nd comment:
Its been mentioned that if I stay around long enough, I'll understand how the community works.  How long to I have to play to figure it out?  I've been online continuously from Warbirds 1.something.  

While I don't have Hitech's vantage of financial and coading, I do have one piece of info he may not have.  I have been playing the game continuously for more years than I care to remember and I've experienced the changes in game play and community.  (I don't know how much Hitech plays.)  

When you are inventing and running a business like AH, one of the problems you have is being too close to the game.  You can get de-sensitized.  

Those of us who have been here a real long time also have valid input from a different point of view.  

Now, having said this much let me also mention the deep respect I have for the AH crew and Hitech.  He's accomplished what few have been able to do, even when they had a budget of millions.  That is something.  

Any suggestions I have are only suggestions.  I only fly borrowed cartoon airplanes.  Hitech owns them.

OK so thats more than two comments.
Title: A new way to Rank that means something
Post by: NoBaddy on August 30, 2006, 03:50:39 PM
Quote
Originally posted by Killjoy2
2nd comment:
Its been mentioned that if I stay around long enough, I'll understand how the community works.  How long to I have to play to figure it out?  I've been online continuously from Warbirds 1.something.  

While I don't have Hitech's vantage of financial and coading, I do have one piece of info he may not have.  I have been playing the game continuously for more years than I care to remember and I've experienced the changes in game play and community.  (I don't know how much Hitech plays.)  



Ehem...

That was my comment and the point of it was not about the "community". Instead, it was about goals. Some want to be the "best" virtual fighter pilot, others want to "win the war". Others simply set personal goals. Those that have been around long enough, usually figure out that in the real or the virtual world, none of the above mean anything. In the end, the only thing that does mean something is "fun". If you ain't havin' it....you lose. :)

BTW, when it comes to comparing online "chops", I am into my 16th year (yes, I really don't have much of a life :)). Hence, I just might have a couple of clues you don't. :D BTW, been there and done the score monkey thing....bored me to tears.
Title: A new way to Rank that means something
Post by: Waffle on August 30, 2006, 03:57:35 PM
Quote
Originally posted by NoBaddy


 BTW, been there and done the score monkey thing....bored me to tears.


He meant trying to have a high rank. Not having the single lowest score. :D And I ain't talking about golf where a low score is better...lol
Title: A new way to Rank that means something
Post by: Innominate on August 30, 2006, 04:59:25 PM
Quote
Originally posted by Killjoy2
He plays the whole game.  He bombs, he runs M3's and supplys. He flys several planes.  FW's and CHogs that I remember in particular.  He's in tanks and never afraid to jump into a fight. There isn't an aspect of the AH I haven't observed him doing.


This is the secret to ranking.  You don't even have to be all that good, you just have to do everything.
Title: A new way to Rank that means something
Post by: NoBaddy on August 30, 2006, 06:02:47 PM
Quote
Originally posted by Waffle BAS
He meant trying to have a high rank. Not having the single lowest score. :D And I ain't talking about golf where a low score is better...lol


Wiffle...

You still hangin' round that gal with the big balls from the con? Meybe it has 'bent' your mind...still tryin to figure out what the heck you are talking about. :D
Title: A new way to Rank that means something
Post by: Howitzer on August 30, 2006, 08:09:59 PM
Quote
Originally posted by Killjoy2
Howitzer,

This kind of comment bothers me.  

Bruv119 actually accomplished something. There's no reason to ridicule him.  This type of comment goes to the AH community problem with juvenile behavior in the main.  Linked to it is a ridicule of anything honorable.

"We laugh at honour and are shocked to find traitors in our midst."  C.S. Lewis


Worrying about "traitors" in a game that allows you to change teams is about as silly as this post.  Lighten up Francis, no one is stopping you from picking your way to a high rank.  Think about this C.S Lewis:  you are paying 15 bucks in an attempt to experience an online environment of honor and maturity residing in a video game.  That is something to be shocked and laugh about.   :aok

Besides, I could've said queen of the winter carnival, but I was making an attempt at maturity and honor.  In any case, I do think HT should have a winter carnival.   Could be great fun.  :p
Title: A new way to Rank that means something
Post by: Grayeagle on August 30, 2006, 11:37:20 PM
If it's fun for you to try an think up new scoring systems .. jam on :)

NB hit the nail on the head .. fun is what it all boils down to.

Personally, I could give a rats behind about the whole concept of 'rank.'

I enjoy the fight.
That's why I fly AH.
I still get that good feelin when I manage to sling some lead into a fat juicy bandit up close an personal like.

Landing? .. ya .. ok .. if I have nothin else to shoot at or can get to.
After all .. you can 'land' offline.. where's the fun?

I still need to improve my shooting ..my SA is ok most of the time, I am gettin a feel for the spit and its variants finally, nearing the end of this camp. The scorin system in place validates how I think I am doin.

I do wish I could fly more.

I *am* having fun :)

-GE
Title: A new way to Rank that means something
Post by: Hades55 on August 31, 2006, 11:01:23 AM
This is from another topic, but it fits here....

What make you believe that Tod will be better ?
Differend ? maybe, but better ? i dont think so.....

With only one life to spent ? Forget dogfights.
Cherrypicking vulching alt monkeys will be the king of the hill.

Hit once and run for home as fast as you can. Is that what you want ?

Ill put it straight. Today and more Tods rank system is *complete* Wrong.

You want giant furballs, dogfights until only one remains alive ?

Put out the landing from rank system.

Count only number of kills in every flight. Show them in the text buffer.

Give points for the kills without landing them.

You will see MA turning in a giant furball. If you continue to want landing

count in something, then give the double points if you land the kills or just X 0,5 .

Make kills without landing counts, show the heroes in text buffer, and see
AH explode in a huge Dogfight without anyone care for his prettythang and become a runing chicken.
Title: A new way to Rank that means something
Post by: SHawk on September 01, 2006, 12:59:50 AM
OK, I know you've all been waiting for this.:D

#1 - There is NOTHING wrong with the scoring system.

Here's why. Any Person in the Game can achieve any level of play they choose and their score reflects it. If they fly around like a Timid weenie ALL THE TIME, their Kills to Time takes a beating. But this Helps the Kills to Death. If they fly in a constant furball ALL THE TIME their Kills to Death takes a beating. But this Helps their Kills to Time. Ect. Ect. Ect.
To achieve a good score requires balance. I achieve this with Efficiency. Meaning if I up a plane, gv, bomber whatever... I try to use it to it's maximum cababilities.

Lets say I up a Dora in Fighter mode. The Main Goal is to Kill as many fighters and bombers as possible in as little time as possible and land them quickly. Flying 2 sectors to get to 25K is moronic, because most of the kills are 15K or below. Besides after you get the kills you've still gotta fly back 2 sectors to land em. Try finding a fight nearby that you can fly to and back from in a shorter amount of time. Secondary goal is to use up my planes resources at the same time. If you finally get to the fight and don't have fuel to use the rest of your ammo, you didn't bring enough fuel. At the same time if you load your plane down with fuel and land with 1/2 your gas and no ammo, you took way to much. Moderation and efficiency is the key.

            Know when it's time to leave. Greed Kills. If you run out of fuel because you weren't paying attention, then you deserve to die or be captured.

           If you get 2-4 kills and fly home with fuel and ammo because you didn't want to lose the kills, your not efficient. Remember this, If you Die with 5-6 in the bag. It's actually helping your kills/time ratio because you didn't waste all that time flying home. Their are many levels of Timid.
They range from complete wuss to lets not fight 5 la7's at once. Try to fall somewhere in the middle.

              There are many levels of Stupid too. But at the same time if your constantly defending bases you probably couldn't give a rats arse about your score. If you like getting vulched repeatedly, hey thats your bag. Not mine. Sure I get Vulched all the time, But it's a calculated risk, sometimes I get up and actually kill 2 or 3 or more and live to tell about it. but if the base is capped with 20 bad guys and your upping alone, your a balsy moron :D

I hear all the time that score doesn't matter. Well this is a game. All games have scores. How many times do you hear that the Steelers out played the Patriots at every level but still lost? Hmmmmmmm....
Baseball, Golf, Bowling, Football, Basketball and Aces High 2 all have scores but for those chosen few that want to make believe that the score counts in all of them except Aces High 2. Personally I play to win. If I don't win...well then someone else was better, and I best work on my game.:aok

Well, I'm sure this will stir up an already boiling pot. I'm on Vacation until the 5th so I'll see ya then. (Camping in an RV and Riding Jetskii off into the sunset):p
Title: A new way to Rank that means something
Post by: hubsonfire on September 01, 2006, 01:35:11 AM
Quote
Originally posted by SHawk
Their are many levels of Timid.
They range from complete wuss to lets not fight 5 la7's at once. Try to fall somewhere in the middle.
 


:rofl  That's good stuff right there.

Have fun at lake mullet.  :D
Title: A new way to Rank that means something
Post by: lazs2 on September 01, 2006, 09:44:48 AM
so if the score and rank system fits how you like to play then it is a very good system?

Seems that if you can only make top rank by using only a few of the very best tools in the game then the system relies pretty heavily on choice of ac say.     I haven't seen anyone make number one in a spit one of F4f say.

If you fly early war planes the score system is irrelevant.

That is fine with me since I don't care about it in any case.    I am unlikely to see any of the high ranked guys down where I fight in any case.

We used to say that any rank system that didn't end up with Drex as number one was not a very good system for judging skill...

lazs
Public Relations Officer for the BK's
Title: A new way to Rank that means something
Post by: Bruv119 on September 01, 2006, 10:23:33 AM
My post wasnt intended to puff my ego BK's/masher.

I know why I play this game and I don't care what others think of me.

The reason I like to have a scoring structure is just to gauge what one is capable of in terms of the game.  For example if you start the game with a really bad K/D and you improve it through experience and getting better at flying its a yardstick for improvement and hopefully some kind of motivator for new/average pilots to see how they are doing.

What the guy was suggesting in his original post wasnt something totally mad just something not that important in the big schemes of things.

~S~ the guys who discussed the suggestion shame about the others....

Bruv
~S~