Aces High Bulletin Board
General Forums => Wishlist => Topic started by: ghi on August 28, 2006, 11:51:50 PM
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(http://www.spacetoday.org/images/History/V2PeenemuendeLaunch.gif)(http://www.aviation-central.com/space/images/usm1d-st.jpg)
(http://www.rb-29.net/HTML/04.PAAvtnArt/PAShowScans/LateAdditions5/Natters.gif)
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sorry i have to do this but.
V2 and V1 are too inacurate to hit an airfield and the natter was used like 2 or 3 times.
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this would be just none stop launches and long distance porking, maybe for the ToD, it might work there.
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Like SMIDSY said, accurracy of V1 & V2 is too small to be of any use (even had problems to hit the City of London). And the Ba349 was not used in combat, only one manned test flight near the end of war.
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Originally posted by SMIDSY
sorry i have to do this but.
V2 and V1 are too inacurate to hit an airfield and the natter was used like 2 or 3 times.
True, but would be fun to chasse V1s in Tempest, :)
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V1 wouldn't be that hard to implement.
Set course (0 - 360)
Set projected distance (Limit to less than 100 miles?
When you fire jump the view from tower to external view of the V1 taking off, and ride it to target. Can't steer it, or change its course, but you can watch where it goes, how close it comes to your target.
Perk it at 10 perks a shot. You'd have a ton of them the first week but after that it would settle down.
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would be cool to have the natter but as was typed only 1 manned flight was attempted(due to allies)and the pilot(Gefreiter Lothar Seiber)was killed.
(http://www.onpoi.net/ah/pics/users/902_1156861511_natter2.jpg)
(http://www.onpoi.net/ah/pics/users/902_1156861484_natter1.jpg)
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Ya you could aim the v1 like a CA gun. Zoom in on the map and click on a base or town and fire. They would atleast be "interceptable"
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actaly the v1 would have hit london quite well but there was a double agent sending back wrong information to the germans as to where the v1 were landing.
the germans then corrected there course which was still wrong and took them to open aeras.
well if the so called true story of a double agent is to believed
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Originally posted by FiLtH
Ya you could aim the v1 like a CA gun. Zoom in on the map and click on a base or town and fire. They would atleast be "interceptable"
some of Tempest pilots kills were mostly V1s, look at link below,
i heard about IL2 game has them and they flip them over with the wing tip cuz is too dangerous to blow them up at close range
tempest pilots (http://hem.passagen.se/chla/pilot.htm)
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Originally posted by Ghosth
V1 wouldn't be that hard to implement.
Set course (0 - 360)
Set projected distance (Limit to less than 100 miles?
When you fire jump the view from tower to external view of the V1 taking off, and ride it to target. Can't steer it, or change its course, but you can watch where it goes, how close it comes to your target.
Perk it at 10 perks a shot. You'd have a ton of them the first week but after that it would settle down.
Bomber perks. Set them at 100 perks apeice. :aok
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Originally posted by Ghosth
V1 wouldn't be that hard to implement.
Set course (0 - 360)
Set projected distance (Limit to less than 100 miles?
When you fire jump the view from tower to external view of the V1 taking off, and ride it to target. Can't steer it, or change its course, but you can watch where it goes, how close it comes to your target.
Perk it at 10 perks a shot. You'd have a ton of them the first week but after that it would settle down.
I like the set the course and distance idea with this, but how about making the thing so you CAN stear it but only after the engine quits. Make the control inputs very small so it has a very limited turn and pitch capability so getting the course and distance real close will be important, but if your good you can guide it into a hanger or something. Use bomber perks to get the things. If you actually destroy a target you keep your perks. If you land it in the woods you loose them. Make them so they can only be launched from a large base or the zone base.
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Yeah, aiming V-1s as per current fleet guns would be good. Accurate enough to hit a town, not accurate enough to hit specific hangars or ord.
I suppose they could be implemented at all fields - people would soon tire of losing perks if they set a course which went through a mountain. Would end up with folks just using them over water / flat land, as per real life.
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um, if everything is to scale, the V1 could not even reliably hit a city in AH.
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Originally posted by SMIDSY
um, if everything is to scale, the V1 could not even reliably hit a city in AH.
I dunno, I manage to bombard towns OK with the cruiser guns, and I suck.
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Great as long as you have to sit in the tower until it hits target.
Bronk
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Originally posted by Hornet33
I like the set the course and distance idea with this, but how about making the thing so you CAN stear it but only after the engine quits. Make the control inputs very small so it has a very limited turn and pitch capability so getting the course and distance real close will be important, but if your good you can guide it into a hanger or something. Use bomber perks to get the things. If you actually destroy a target you keep your perks. If you land it in the woods you loose them. Make them so they can only be launched from a large base or the zone base.
Nope sorry it was fire and forget.
Once it was launched there was no way to correct direction.
Also of it was to be intercepted you lose 3x the perk.
Bronk
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Okay, make them affordable: 10 perks a shot. Make them drawn from... GV perks. You can folow it to the target, but you cannot up ANYTHING until it hits. Aimed like CA guns. Not steerable. How about that?
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V-1's would be utterly cool, and add a new dimension into AH.
Aim like the CV gun and launch, - there would be a reload time, and one would have to set the cruising alt.
Accuracy would be little, - say that one in 5 could hit a town, but it's a big one, so .....(2200 lbs warhead I belive)
The factors in it's favour are:
1. It's a desperate weapon for a losing side (Because they're interceptable, can damage towns, will show on radar, they will as in real life, draw the enemie's strength to them)
2. Finally there's something to do with the Bomber perks.
3. They present a change in strategy. (Can also be used for diversion, so they are also useable for offensive purposes)
4. They will present a new target, - the launching sites.
5. Same goes with them as flying, - a target for Tempests ;) They're faster than most of the planeset.
V-1, yeah
:aok
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please not in m/a, i really wouldnt want to be intercepting hordes of these things. BUt for the upcoming ToD or some other sceniro they can work great. I figured something like incedairy weapons would come first though.
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Originally posted by bkbandit
please not in m/a, i really wouldnt want to be intercepting hordes of these things. BUt for the upcoming ToD or some other sceniro they can work great. I figured something like incedairy weapons would come first though.
Could be easilly controlled if the launching sites are few and there's a reload time of some significance.
Imagine a few sites with some 4 launchrails, each with a reload of 5 minutes, each worth 10 perks.
I'd like the chase :D
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Yeah, 4 rails makes sense, but lets not make them like the 163! Lets have them on the front lines! This way, whichever side's perk-players get there first, they can get a pretty good first strike going!
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they would be bombed around the clock, u would get a chance to lanuch anything.
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Originally posted by Reynolds
Yeah, 4 rails makes sense, but lets not make them like the 163! Lets have them on the front lines! This way, whichever side's perk-players get there first, they can get a pretty good first strike going!
The front lines in AH are moveable.
They'd have to be specific sites, perhaps related to airfields, or even just some airfields.
So, capturable as well.
They wouldn't have to be on every airfield, and bear in mind that they are no cruise missiles, - a mountain in the way and BAM.
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Originally posted by Reynolds
Okay, make them affordable: 10 perks a shot. Make them drawn from... GV perks. You can folow it to the target, but you cannot up ANYTHING until it hits. Aimed like CA guns. Not steerable. How about that?
Bomber perks. GV perks have the tiger. It would decrease the amount of players asking for something to spend their bomber perks on. Also, it would create more bomber pilots that wished to live, thus lessening the number suicide bombers.
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Originally posted by Angus
They wouldn't have to be on every airfield, and bear in mind that they are no cruise missiles, - a mountain in the way and BAM.
yes they ARE cruise missiles.
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thus lessening the number suicide bombers.
i have to disagree, i think it would double the number of suicide bombers just so they could get the perks to do a V-2 strike.some of us aces high players have a addiction with the Me-262 and as soon as we get enough points we take one out we do and lose the points lmao only to repeat the cycle again because it's fun like that, keep in mind i said "some of us"
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I think we shouldnt have perked as a bomber because it is a ground vehicle. Also, I dont want my skies crowded with bomber wanabes! ;)
j/k
But as to the front lines, what I mean by that, is lets have them close to the initial fighting, as opposed to having them so far back, by the time you get to lose them, people have already switched sides for points, and the war is almost over!
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Originally posted by SMIDSY
yes they ARE cruise missiles.
Well, brainless cruise missiles.
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Originally posted by Reynolds
Okay, make them affordable: 10 perks a shot. Make them drawn from... GV perks. You can folow it to the target, but you cannot up ANYTHING until it hits. Aimed like CA guns. Not steerable. How about that?
I was assuming one would have to ride the V-1 along until it was shot down or impacted. Either way, one would get the "You have been killed" message.
I'm also assuming the damage to town buildings etc would be done simultaneously with becoming dead.
Other advantage is, we wouldn't need cockpit art for a V-1. Just a blank view of the outside world. Would it have to have a gunsight, given current "coading"?
I don't even think it would be worth making speed and altitude variable, though these did vary IRL. Might be some difficulty in launching from a field at say, 1,500 feet above sea level to hit a town at 10 feet above sea level.
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Actually, I would really like an F3 view, because it would really cool!
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Originally posted by Scherf
I was assuming one would have to ride the V-1 along until it was shot down or impacted. Either way, one would get the "You have been killed" message.
I'm also assuming the damage to town buildings etc would be done simultaneously with becoming dead.
Other advantage is, we wouldn't need cockpit art for a V-1. Just a blank view of the outside world. Would it have to have a gunsight, given current "coading"?
I don't even think it would be worth making speed and altitude variable, though these did vary IRL. Might be some difficulty in launching from a field at say, 1,500 feet above sea level to hit a town at 10 feet above sea level.
I rather think of it as a projectile, but being able to view it as the launcher (F3 or F4 mode) would be cool.
The cruise is simple, just enter the preferred alt.
On the dropping site, the tail actually puts it into a vertical dive.
(some kind of mechanism)
"Divers" they called them in the UK.
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Originally posted by Angus
Well, brainless cruise missiles.
Not realy bainless, they ussed advanced gyroscopes for that time
" It was guided by an advanced gyroscopic system that sent signals to aerodynamic steering tabs on the fins. It was generally inaccurate due to errors in aligning the rocket with it's target, premature shut-off of the motor and inconsistencies in electric current in the guidance system"
"two-frame gyroscopes were paired with three-frame instruments to correct roll and pitch motions and to provide automatic steering, respectively. The Germans used this combination on the V-1 flying bomb, the V-2 rocket, and a pilotless airplane. The V-2 is considered an early ballistic missile"
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Brainless in the regard that they would not avoid a mountain.
In AH that would force one to launch higher if the terrain is different.