Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Samalpar on August 31, 2006, 03:49:34 PM
-
How do you perform a high yoyo a low yoyo or a regular yoyo.
Thanks in advance.
-
First of all there's no such thing as just a yo-yo - its either high or low. Secondly a yoyo is a RELATIVE move; it describes a move which is relative manuevering to /around a bandit - eg it doesnt exist outside that context.
Both yoyos are moves to try turn with a bogey who can turn more effectively than you in a single plane (eg a flat turn, for example).
A high yoyo is a move you'd employ when your too fast to turn 'in plane' with the bogey. Say you dive on a zeke and attack from the rear, and he break turns. Now because your much faster than he is you wont make the turn, so you do a climbing turn to slow down then roll and pull down on the bogey's 6 again. Thats pretty much a high yoyo. It looks similar to a chandelle. Your converting your excess speed back into alt (conserving E), and now you have lost excess speed you can turn a lot tighter, then you roll and dive and regain your original speed (or 90% of it). It doesnt work to well for bogeys who do extended turns, but you could try repeated yoyos in that case?
http://www.flightsimbooks.com/jfs/page100.php
A low yoyo is a move you'd employ if your too slow to turn with or keep up with a bogey if you were to turn 'in plane'. This is the opposite of the above. Say you near stalling and cant control your a/c enough to continue to turn with the bogey. In this case, you nose low and do a dive-then-climb scooping turn in pure or lead-pursuit. The dive gains you the speed you need to turn and then you can hopefully 'cut the corner' and effectively turn with and sometimes catch the bogey and blast em.
http://www.flightsimbooks.com/jfs/page98.php
In the provided links ignore the missiles bit...
-
Thank for the reply.
Ive been implementing this manuver with good success.
FW190dora.
-
Samalpar, look for the book Every Man A Tiger: Mock-Combat Flying Techniques for Light Aircraft by Frank J. O'Brien. It's a far easier read than Shaw's book. I also recommend Shaw's book too but the writing is far more technical which can make it a hard read to understand.
ack-ack
-
for the yo-yo think of a figure 8
the high yo yo is the top of a figure 8
low yo yo is the bottom of the figure 8
keep the target in the center of the figure 8
-
Originally posted by Sweet2th
for the yo-yo think of a figure 8
the high yo yo is the top of a figure 8
low yo yo is the bottom of the figure 8
keep the target in the center of the figure 8
not quite...
spatula has explained it well. the yo-yos are energy transforming maneuvers that can help you turn around an opponent, or gain a better shot, by changing your plain of motion. if you're too slow to turn with him you do a low yo yo, where you dive a bit in your turn, then come back up, or if you have too much energy, or just need to turn better, you do a high yo yo :)
-
(http://www.netaces.org/genacm/hiyoyo.gif)
High Yo-Yo
(http://www.netaces.org/genacm/lowyoyo.gif)
Low Yo-Yo
(http://atl.img.digitalriver.com/v2.0-img/operations/flambeau/image/3/0/0/300629-H.jpg)
Just a Yo-Yo
-
hammer LOL
great pics btw. I opt for a yoyo almost always. It just gives you the best of both worlds.
-
Originally posted by hammer
(http://www.netaces.org/genacm/hiyoyo.gif)
High Yo-Yo
(http://www.netaces.org/genacm/lowyoyo.gif)
Low Yo-Yo
We have a winna! :)
-
I always use the "just a yoyo" move... it works great against three higher and faster opponents :D