Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 1epic1 on September 03, 2006, 05:16:43 PM

Title: No explosions
Post by: 1epic1 on September 03, 2006, 05:16:43 PM
how about instead of the plane just exploding in a low graphical scene how about the plane just continues to fall as if the pilot bailed out...would look cool for movies...
Title: No explosions
Post by: B@tfinkV on September 03, 2006, 06:24:41 PM
ive asked before.
Title: No explosions
Post by: SAS_KID on September 05, 2006, 02:07:18 AM
Well then don't shoot the pilot.:cool:
Title: No explosions
Post by: SlapShot on September 05, 2006, 10:34:16 AM
Quote
Originally posted by SAS_KID
Well then don't shoot the pilot.:cool:


Exactly ... planes only explode when you turn the pilot into jello.
Title: No explosions
Post by: Krusty on September 05, 2006, 10:36:40 AM
Currently, when a pilot bails the plane falls to the ground.
Title: No explosions
Post by: Flayed1 on September 05, 2006, 10:40:47 AM
Then ya have to ask....... What are AH pilots made of??? Old TNT?:confused:


  Why would your plane blow up if you were killed?? Wouldn't it be more likely for the plane to explode if the fuel tanks, fuel line in the engine compartment or some such were hit?

 Just a thought.... :)
Title: No explosions
Post by: Krusty on September 05, 2006, 11:41:14 AM
Because the code is done on the client side. If the pilot suddenly finds himself back in the tower, his client side is no longer flying a plane. The plane (to other people) must disappear, this isn't an option. It used to just "pop". Now it has a nice fireball (to simulate blowing the fuel tanks or what have you).

That is why they blow up. Because the pilot is no longer there, his computer is no longer computing current location and so forth. It HAS to be removed from the server, and the best way to hide that is an explosion.
Title: No explosions
Post by: hubsonfire on September 05, 2006, 12:15:08 PM
Wouldn't the animation used for bailing out, or one similar to it, work just as well for dead pilots?
Title: No explosions
Post by: Nightshift82 on September 05, 2006, 12:21:40 PM
i like it when they blow up
Title: No explosions
Post by: Krusty on September 05, 2006, 12:23:25 PM
Nope, you see when the pilot bails out he's still in the area. His front end is computing the spiraling dive into the ground. I'm pretty sure if you tower out in chute your plane goes "pop".

The second anybody is in the tower, they cease to be anywhere else. It's just too much to process and compute, especially if the tower is 2 or more sectors away from where the death occurred.

So the animation is still processed on the front end, and the positional updates are given to the main server, and then relayed to everybody else.

When the pilot is no longer in the chute it doesn't make sense to bog him down computing all the other code
Title: No explosions
Post by: hubsonfire on September 05, 2006, 12:46:38 PM
I think you're mistaken Krusty. The bail animation seems to be exactly the same for every plane type, and I don't think that's an automated series of control inputs like the autopilot is.

Once you're out, your aircraft loses the icon (which now says you're a "chute" instead of an La7, because the game is still plotting your position and airspeed, and your terminal dive vector, but not that of your plane.


Maybe someone from HTC can chime in and correct whichever of us is mistaken.
Title: No explosions
Post by: B@tfinkV on September 05, 2006, 12:51:21 PM
hub is correct.  when you bail out your plane falls away. you can then '.ef' from your chute and remove yourself from the 'client side' thing. even when youre back in the tower, your plane is still out there falling.
Title: No explosions
Post by: Krusty on September 05, 2006, 12:55:29 PM
Imagine all of the planes that bail out during any given moment in a 750-slot server.

"I know for a fact" (edit: this is a poor wording, I don't know for a fact. It's just an expression) that the server isn't processing this stuff. It might be pre-scripted, but the client front end is running it, whatever "it" is. The server has enough to process I can't imagine they'd burden it more so.

From memory HTC has said something along the lines of what I've posted. They said that once the pilot is in the tower it would put more of a strain on him/her to keep processing the death animation, not to mention if they reup instantly they have even more to process.

I'm not 100% but I'm fairly sure that's the gist of it.