Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: v1st on September 04, 2006, 02:05:10 PM

Title: friendly collision
Post by: v1st on September 04, 2006, 02:05:10 PM
I might get ganged for this ..  I am tired of people flying through you to get a better shot at the guy you are couple hundred behind .  How about collision of some kind for friendlies. I know it would be hard for landing and take off but 1 mile from field it should turn on.
Title: friendly collision
Post by: Lusche on September 04, 2006, 02:14:49 PM
I bet if HTC would switch friendly collisions on, you would beg them on your knees to undo it after a few hours flying in MA... :D
Title: friendly collision
Post by: Flit on September 04, 2006, 03:27:12 PM
just pull up in front of them when they are shooting- problem solved:D
Title: friendly collision
Post by: B@tfinkV on September 04, 2006, 03:34:51 PM
Why should the guy with two enemy on his six be shot down if the two attackers fly through each other, then go on to kill him?

even if its just a game, it should be fair.
Title: friendly collision
Post by: Innominate on September 04, 2006, 03:55:40 PM
Friendly collisions would be epic.
Title: friendly collision
Post by: Grits on September 04, 2006, 04:00:35 PM
Friendly collisions on=death on the runway
Title: friendly collision
Post by: Lusche on September 04, 2006, 04:06:14 PM
You all know the occasional whining and *****ing about the collision model. Just imagine the constant screaming on (unsquelchable) countrychannel if friendly collisions were on. It would be unbearable: "You rammed me - no you - you %&/% son of (/&(/&n " and so on.
Itīs fine for certain special events, with lower numbers, more discipline and (perhaps) less noobs but NOT for the MA
Title: friendly collision
Post by: vorticon on September 04, 2006, 04:24:55 PM
well, it would certainly abort the hordes...
Title: friendly collision
Post by: hubsonfire on September 04, 2006, 04:39:17 PM
:lol
Title: friendly collision
Post by: Oldman731 on September 04, 2006, 05:16:50 PM
Quote
Originally posted by Grits
Friendly collisions on=death on the runway

Yes.  We've tried friendly collisions in AvA, and on some maps it works.  But if you have opposing bases close together, or carrier ops, it creates a nightmare.

- oldman (OTOH, it DOES cut down some on the conga line behind the hapless target - as does killshooter=off)
Title: friendly collision
Post by: viper215 on September 04, 2006, 05:41:09 PM
Up a 30 plane mission some n00b comes along trying to land WOOOOOOOOOSH RIP clank everyones plane is screwed.
Title: friendly collision
Post by: v1st on September 04, 2006, 05:45:46 PM
he should be turn on when your plane leaves a 1 mile radius from the fied you are taking off from   or landing.  it might stop the ks
Title: friendly collision
Post by: viper215 on September 04, 2006, 05:49:29 PM
Quote
Originally posted by v1st
he should be turn on when your plane leaves a 1 mile radius from the fied you are taking off from   or landing.  it might stop the ks



That can work......ps where in NY are you.
Title: friendly collision
Post by: Grits on September 04, 2006, 05:49:58 PM
Quote
Originally posted by viper215
Up a 30 plane mission some n00b comes along trying to land WOOOOOOOOOSH RIP clank everyones plane is screwed.


You cant even up a mishun with friendly collision on, you collide when you spawn on the runway. Everyone has to use a different runway and wait for the guy to clear so you can spawn. Current game generated mishuns where everyone spawns at the same time would result in horrible carnage...come to think of it...I kinda like that idea.
Title: friendly collision
Post by: v1st on September 04, 2006, 05:51:48 PM
viper live in putnam county right above westchester  about 30 min from bronx
Title: friendly collision
Post by: fuzeman on September 04, 2006, 05:53:29 PM
Come to a FriKOTH event. We occasionally use Friendly Collisions and being the pudding head I am I occasionially forget to turn them off.

Needless to say the participants get a bigger laugh out of it than I do :)
Title: friendly collision
Post by: B@tfinkV on September 04, 2006, 06:13:04 PM
you non believers are either blind, or you cant read, or you dont bother to read.





how did any of you not see the part that solves the runway collisions problem?




sometimes i wonder.
Title: friendly collision
Post by: Schatzi on September 04, 2006, 06:28:06 PM
Quote
Originally posted by viper215
Up a 30 plane mission some n00b comes along trying to land WOOOOOOOOOSH RIP clank everyones plane is screwed.




Hehe... :t  ya can vulch your own field..... the possibilities, the possibilities :D
Title: friendly collision
Post by: Schatzi on September 04, 2006, 06:28:59 PM
Quote
Originally posted by B@tfinkV

how did any of you not see the part that solves the runway collisions problem?
sometimes i wonder.



Spoilsport ;).
Title: friendly collision
Post by: Angry Samoan on September 04, 2006, 06:46:20 PM
I think v1st has insperation!

It would definitly add to the simulation aspect.

It would also be funny to watch the moans on country channel.
Title: friendly collision
Post by: viper215 on September 04, 2006, 07:21:38 PM
Quote
Originally posted by Schatzi
Hehe... :t  ya can vulch your own field..... the possibilities, the possibilities :D


lmao now were getting somewhere.:lol

Quote
Originally posted by v1st viper live in putnam county right above westchester about 30 min from bronx



Were not that far away im on long island on queens.(On vacation right now upstate)
Title: friendly collision
Post by: hubsonfire on September 04, 2006, 07:43:10 PM
Quote
Originally posted by B@tfinkV
you non believers are either blind, or you cant read, or you dont bother to read.





how did any of you not see the part that solves the runway collisions problem?




sometimes i wonder.


I don't pretend to know how the game works, but I was under the impression that collisions are an arena setting (meaning they're either on, or off), with no independent settings for individual players and their location, alt, and direction from a given field.

But, you say we're either stupid or blind, so you must be right.
Title: Re: friendly collision
Post by: B@tfinkV on September 04, 2006, 07:58:20 PM
Quote
Originally posted by hubsonfire


But, you say we're either stupid or blind, so you must be right.


Quote
Originally posted by B@tfinkV
you non believers are either blind, or you cant read, or you dont bother to read.





 


dont forget option 3, dont bother to read properly. kinda ironic that you forgot to notice a comment about not reading things right.





first sentances of this thread.....

Quote
Originally posted by v1st
.....I know it would be hard for landing and take off but 1 mile from field it should turn on.



i know reading the first post of a sensible thread properly and slightly grasping what is being said is against BBs rules, and anything that isnt a troll or the makings of one should be ignored and wildly stabbed at, but please try to keep up is all im saying.



another simple option that i suggested once before would be to turn friendly collisions on only above 100ft above ground level.


would be possibly exploited in low furballs, but as it is no collisions is exploited at all altitudes and often without a clue that two friendlies just 'killed' each other.


now that we've run half a mile to get back to the start.....



howsabout someone answers my question.

Quote
Originally posted by B@tfinkV
Why should the guy with two enemy on his six be shot down if the two attackers fly through each other, then go on to kill him?

 
Title: friendly collision
Post by: hubsonfire on September 04, 2006, 09:52:12 PM
Settle down bat, I'm not a BK anymore, remember?

I'll agree that 2 guys flying through each other is a bit lame, but at least they can't fire through each other. It's certainly not perfect, but it cuts down on griefing and unintentional collisions through lag and poor judgement. However, until such time as I see it happen, I'll refrain from saying whether it's fair or not.

But anyway, is what you have declared the solution even possible within the current collision model? If so, great, why hasn't HT ever bothered to set it up? Why not the CMs?
Title: friendly collision
Post by: B@tfinkV on September 04, 2006, 10:32:22 PM
so now ur just a tard rather than a BK tard, big wow :D
Title: friendly collision
Post by: Grits on September 04, 2006, 10:45:18 PM
Becoming a BK is kinda like losing your virginity, once it happens there is no going back.
Title: friendly collision
Post by: stickpig on September 05, 2006, 12:20:35 AM
Whats a " mishun"?   JK:)
Title: friendly collision
Post by: hubsonfire on September 05, 2006, 01:43:19 AM
That's very clever, bat. However, to address your original post, the solution you pointed out (the same one you said we were either unable or unwilling to acknowledge and support) isn't possible unless HT rewrites that coad too, is it?

Do you think maybe that's why we ignored it, you stupid git?
Title: Re: Re: friendly collision
Post by: Oldman731 on September 05, 2006, 07:16:18 AM
Quote
Originally posted by B@tfinkV
another simple option that i suggested once before would be to turn friendly collisions on only above 100ft above ground level.

Either the 100 feet AGL or the 1 mile from runway would be nice, but neither is possible as the options are currently structured.  You have only one choice, and that is whether to turn friendly collisions on or off.  If turned on, friendly collisions will occur at all altitudes and distances.

- oldman
Title: friendly collision
Post by: 68Ripper on September 05, 2006, 10:15:05 AM
you are returning to base in your 262, very low on fuel and incoming enemy planes coming in judging by the size of the dar that just appeared in your sector. You need to get your plane landed and quick so you can up a fresh/fueled plane. You have just burned off your E and are approaching the runway when you see the guy who landed just in front of you stop in the middle of the runway. your hoping he gets out of the way in time cause you don't have enough fuel to make another pass. you now set it down on the runway and that IDIOT is still sitting there!! Boom you just collided with him and lost your perks cause friendly collision was turned on!

I don't think turning Friendly collision on would be a good idea.
Title: friendly collision
Post by: B@tfinkV on September 05, 2006, 12:48:31 PM
Quote
Originally posted by hubsonfire
That's very clever, bat. However, to address your original post, the solution you pointed out (the same one you said we were either unable or unwilling to acknowledge and support) isn't possible unless HT rewrites that coad too, is it?

Do you think maybe that's why we ignored it, you stupid git?




LOL



and who says that HT cant change something  with the release of a small patch?? I fully appreciate that it isnt possible in the game now, i have played with offline arena settings.




i might be a stupid git but you're being so closed minded and thoughtless right here. not only that but your really getting nasty with your replies.
:huh





i find it hard to believe that you truly couldnt understand the first poster's intent, that SOMETHING COULD BE CHANGED to make collisions work.


that is all i have for this thread.
Title: friendly collision
Post by: Slash27 on September 05, 2006, 02:09:30 PM
Quote
Originally posted by Grits
Becoming a BK is kinda like losing your virginity, once it happens there is no going back.


That or a sex change.
Title: friendly collision
Post by: hubsonfire on September 05, 2006, 02:19:43 PM
Quote
Originally posted by B@tfinkV
I fully appreciate that it isnt possible in the game now


So, it's not a solution. The defense rests.
Title: friendly collision
Post by: Sketch on September 05, 2006, 03:46:38 PM
I still like the guys that will shoot past you and then check-6 you so you break and then you realize it was them doing the shooting!  Had a clown doing that the other night on multiple accounts to myself and a few other AK's... I fixed it when I flew in front of his bomber guns.... to bad I didn't get three kills for it! :rofl
Title: friendly collision
Post by: B@tfinkV on September 05, 2006, 04:07:30 PM
Quote
Originally posted by hubsonfire
So, it's not a solution. The defense rests.



(that is all i have for this thread....plus this)

you do need a rest :p




can't you see that this is a request to hitech to change  it.........duh
Title: friendly collision
Post by: v1st on September 05, 2006, 05:50:45 PM
I put this out there just to get opinion on this but I think i read nothing that really shows why it is a bad idea beside people landing will have a problem.    everybody talks how accurate the game is but not colliding with another team mate is ok.  what is the difference with enemy plane and team mates.  how is ok someone flys through to kill something.   this isn't even a complain about them stealing my kill.  which they do  do. it's just being done more and more.   some more of my 2 cents
Title: friendly collision
Post by: Husky01 on September 05, 2006, 06:25:49 PM
Ok for all you that want collision on here is my proposal.......The next time a map changes or skuzzy gets on he turns on freindly collisions for ONE day. The next day no one will want freindly collisions on thuse problem solved :)

Here is a thought woulnt it be really funny to watch a bunch of newbs upping off a cv as ur turning it with collisions on???? cant u hear the screems!!!!!!:t  muhahahaha
Title: friendly collision
Post by: icemaw on September 05, 2006, 07:13:17 PM
I have flown in several events that had freindly collisions turned on. Some of the most intense hours ever spent flying this game. Making sure you dont hit your wingmen making sure they dont hit you. Then when the dogfghting started I thought I was going to have a heart attack.  Freindly collision is perhaps the most effective imersion setting this game has.

 However it would be total havock in the MA you would cry and whine and nash you teeth untill they turned it off in the MA. The uproar would be epic.


   It would be fun to watch for a while though!
Title: friendly collision
Post by: bagrat on September 06, 2006, 12:23:51 PM
even though it more than likely will never happen, if we do my idea to resolve runway collisions is have people spawn up on a keypad position on a runway. this way nine people can sit on a runway at any given time. or maybe even more, most people dont need but a 10th of the runway to get of the ground

also a special runway for perk planes, where people may be more carefull on there takeoffs (maybe a wider runway)
Title: friendly collision
Post by: hubsonfire on September 06, 2006, 10:29:35 PM
I dunno if that would work either, bag. Imagine a couple guys just taxing around, swerving back and forth all the over the runway, ramming other planes, stopping in front of guys taking off so they saw collisions too. The carnage and subsequent complaints to HTC would be off the charts.
Title: friendly collision
Post by: SlapShot on September 07, 2006, 08:46:29 AM
It will NEVER happen in the MA ... this would be something to implement in the new "Combat Tour".