Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Flayed1 on September 08, 2006, 01:19:54 PM
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After a long break from it I'm workin on this map again. I spent all day yesterday and this morning working on it just to get the fields filled in on one country and I still have all the GV spawns to do and such but I thought I might stick up some pics and see what the general response is.
I have been attempting to come to a happy medium between Furballing, bases fairly close togeather and (Furball island), GVing (Tank town on furball island) and strat play by leaving gaps in dar and allyways for sneak type operations or just so when ya fly some high alt bombers you only have a darbar and not a red dot saying I'M HERE!!!! come shoot me!!!!
So any way heres the first pic. Note this is just the rough draft, even looking at it now I see stuff I want to change so go easy on it ok?? :)
(http://img167.imageshack.us/img167/8651/nuke1zs2.gif)
This is just a general pic of the entire map or most of it . :) I'm not done messing with furball island and will probably add some more fields. Also the outer ring of bases will be closer togeather more like the ones on the northern side of the island.
(http://img174.imageshack.us/img174/3263/nuke3kf3.gif)
I'm using the dar circles in this pic to show distance between fields and dar gaps for NOE missions and such. I thought it best to make groupings of bases instead of long lines of them thus allowing for a compromise between furballs and sneeky missions. I'm not done moving bases around yet but you get the idea. Also I have the strat factories close to the outside of the mailand in an attemt for them to have more of an effect on things. I figure make them a bit easier to hit and maybe we could see more effect from having them hit, don't know if it will work but we can try. :)
(http://img163.imageshack.us/img163/314/nuke2we1.gif)
Last showing the general altitude of bases. This is the thing that makes this map a bit different from others. At first I had trouble with this because the water has to be at 0 and I had most of the bases at around 8k so the sides of the continents looked like 7 to 8K cliffs making it extreamly difficult to take and hold the edges, espetially from a CV's point of view. :eek:
So I lowered everything down to the 4 to 6K level and smoothed out the beaches so it's much more of a gentle climb up them. They still may be a bit hard to hold but thats why the dars have gaps so the strat players may get behind the lines.
The alt of the bases may make the fights a bit more interesting. Looking at the speed charts many planes in the game have a high, low alt speed at around 8 to 10K so just climb 4 or 5K and boom your in the hot zone. But this in now way stops the good old T&B fights, you'll just be on the deck at 5K instead of 1 or 2. :)
Also something the clipboard dosn't show well is the terrain has many valley's, small canyons and mountains. Should be good for fighting and missions.
The 3 center bases on FB island are where I want them. It only took 3 minuits in an A6M-2 to fly to 10K and be over the center of Tank town so it should be quick to get to the fight.
And yes the tankers will probably have to put up with guys dropping bombs from the air bases sorry but thats just how it is.
As far as Tank town go's it's the standard 2 city tank town. All bases currenty on the island spawn around tank town so thats 3 spawns per country and even if the outer bases get taken it should be hard to take the center 7.9K furball bases so unless someone bombs the VH there, all should be well.
The spawn's spawn on Rocky terrain angleing down tward the center. The rock terrain make the GV's bounce around a bit when moving but I love the big outcroppings that it provides for GV fights. I also noticed that the lack of trees on the rock terrain was much easier on the fram rates and I could zoom all the way in with the turret with out that gigantic FR drop I get when zoomed in on trees.
Anyway thats it for now. Comments? Ideas? Suggestions? Puting sunglasses on for any flames :cool:
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I just hope you've got it backed up somewhere in case it takes another year for HTC to get it and your HD takes a crap.
Nice map!
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From a guy who is wanting a new map, I like it alot bro. :aok I have been trying to work with the Map Editor a bit but don't have much time between work, family and getting ready to move stateside in a few weeks... the time is just not there for me.
My plan for my map I was drawing up was for it to have a tank-town/fighter-town in the middle, with similar spawns. The center I wanted to place about 4-5 large town/cities in the middle so that the tanks can use those as cover and have a cat-mause game goin gon in the middle. :t As far as fighter town, that wold be right above it but the spawn point for the GV's would be at around sea-level coming from a 10k base. (Spawn down hill) But, back to the fighters: From each base it would be canyons on each side, basically a 9k high canyon you will fly through to get to a large opening that you will be fighting in. In the valley I was thinking of placing high points and such, just incase you get chased back in. It might also help in a sense that you would have to drop 10k to drop eggs on the gv's below and do it fast or you will get cherry picked.
As for your lay-out I like it, proportioned and even. A basic clone all around works well with alot of maps. That way there is no 'true' advantage for any country. I am not a pro yet so don't take my word like I know how to make this work... they are just visions of what I would like to have!:D
Looks nice bro... hopefully it works out for you and maybe when I am stateside in two-months it will be up and running for you!
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looks like alot of work flayed!
furball island looks GOOD, thanks for your efforts, hope to play on it soon!
S!
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Yes lots of work..... 103 bases so far and that don't include the factories such. :)
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Are the vehicle spawns within range of each other, or do they require that you leave the high ground (and cover) to get within range?
That was my one beef with the TT on whatever map we have now... OZKansas? center island, 1 airfield each country, Vbases spawning around a giant city. You'd spawn out in the open and the fulltime campers would be shooting fish in a barrel.
Beyond that, looks pretty good thus far.
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For the most part the spawns should be far enough apart that it will require driving to get in a position to fire unless guys try a frontal assult on the spawn lol that would be interesting. Also with the large rock outcropings at the spawn I think the campers would have problems covering the spawn as some people spawning will be on the other side of said outcroppins :t Mwaaaa HA HA HA!!!!
At least thats the plan. :)
Oh and the 3 spawns for each country are in a row so unless they have enough guys to camp all 3 points well enough to negate the rocks You can just spawn on the next one over and dive to the camper POW.
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the only thing I care about is base distance and maybe a FT.
I could be wrong but it looks like 90% of the bases are more than 3/4 of a sector apart. This is not "balance" in my opinion.
I would like to see a lot more of the bases at the 3/4 minimum distance to enhance gameplay. Is there some reason for them no to be?
lazs
Public Relations Officer for the BK's
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May I ask Lazs sir exactly how many minuits is your idea of a (short) flight to reach a mid point between bases assuming that is where the furball is and it's not a vulch.
If you up an FM-2 a base thats at 6K and head tward another base also at 6K and with dar circles touching it takes 3 minuits to be at 10K and at the center point between bases... about a minuit faster if you take what seems to be the standard LA-7, Spit-16 or some such. That's a fairly average hight for the fields on the map so far. I have many bases that are closer than that..
Would you like to have the end of the runways end to end so we could just fire at each other without taking off? :)
Not to mention unless something drastic happens Furball island should always have a good fight going on on it somewhere in my estimation espetially concidering I'm not done with it yet.
And like I said I'm not done moving bases around. Though I doubt you would ever be totally satisfied with any map I would make, I'm just to much of a strat player for your taste. :p
So in the end if you don't think the way I choose to make my map is a good medium why don't you make your own and show us your version??
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I've flown this map and I can tell you it is abolutely beautiful, terrain wise.
I also think Flayd has done a super job of balancing everything out so far. I'll even go out on a limb and say that I believe the BKs will even like it. All you old pizza map lovers will enjoys the large canyons scattered across the map. Git er done Flayd!
:aok
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Originally posted by Flayed1
Yes lots of work..... 103 bases so far and that don't include the factories such. :)
103 and only 1 country is done?
isn't it 255 bases total for all 3 countries maximum?
thats 85 bases per side max.
I see 9 "red" bases, which with the max 85 for one side, shoudl put you at 94 total fields... hope you aren't too far along, as IIRC deleting a base is a PITA and you can't re-number a base already placed. (though I could be wrong on all that)
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Originally posted by Flayed1
So in the end if you don't think the way I choose to make my map is a good medium why don't you make your own and show us your version??
flayed, i will say that i like the map, thats my opinion. good work, god knows i'd never have the time, patience, or probably the ability to make a good map.
but you asked for opinions, and laz stated his. so what's the problem? why try to turn it into a fight, if you don't want people to offer their opinions, then don't ask for it.
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Lazs takes the "customer is always right" phrase to its extreme. He wants a transporter beam to get him to the fight, LOL.:D
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Originally posted by pluck
but you asked for opinions, and laz stated his. so what's the problem? why try to turn it into a fight, if you don't want people to offer their opinions, then don't ask for it.
It is proven that some have ideas, but are unwilling or incapable of accepting alternatives and these people are never wrong about anything. I predict some will turn it around and say the same about me, but oh well, whataya gonna do about it?
I agree. If the maps that the community presents are soooooo distasteful, submit your own, idea Lazs. Draw it out. Other people have.
P.S. Flayd and Mars in fact have communicated to each other about this map, and that is the basis in Flayd's motivation to find a happy medium. I thought you should know.
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A good start.
Notice the islands at 12 o’clock and 7 o’clock and the distance between airfields along the initial country fronts. It looks like the initial activity will be funneled into the bases nearest the center and once a toe hold is established, it won’t be easy to outflank the attacker without a surviving fleet or two. To me, the initial front line air bases along the water are too far apart and the VH bases on the island push the distance between airfields to around 50 miles apart; both on the islands and between the island and the mainland, at least at the 7 o’clock island.
I like the high base count and that the fronts could be very wide once they start moving across the mainland in the 8 o’clock position. I don’t think the base distances look so good in the 11 o’clock, 18-8 area. Wish I could remember what the maximum base count number was but I don’t have it right now.
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First Thanx for the support ranger although the canyons arn't quite as big as they were from having to shrink the terrain from 8K bases to 6K but it still looks nice.... :)
Thanx for the heads up mustaine I sent an email to HTC about a year ago asking about limitations like that (what was acceptable and not) But never got a responce at all even posted a time or to but nothing so I was flying blind :) Looking at festers map I think your right. No biggi I'm not that far over the limit for 1 country I'll just shuffle some around and all should be well Thanx again.
and Puck thanx also :) On the Lazs situation, he tends to bring out the worst in me. Sorry what I posted there was actually a restrained version of what was going through my head. ;) It's just I already new befor he posted almost exactally what he would say. My question about what he would concider a short flight to a fight woud be was serious and I was thinking about shortening some hops. The rest just kinda spilled over from our heated discutions from other threads that I have stoped posting on because I'm tired of banging heads. :)
As long as we can keep it civil no problem and I apologize if I was a bit harsh. Though do know Lazs that this map will probably not live up to your expectations of what a (good) map would or should be :)
Easyscor I was having trouble folowing exactally what you were getting at. I think I have some idea but just so we can be real clear I'm gonna stick up this Huge pic with grid lines and the works :) If you could explane again please. :)
(http://i114.photobucket.com/albums/n259/Flaydone/Flaynuke.gif)
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Flayed, this looks very nice. I also like the difficult spawns, and cliffs to the FI bases. Good work. My only concern would be the total number of bases, but you seem to be working on that end so I haven't a quarrel. Again, good work.
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Yes I'll be working on the # of bases per country now that I have some idea of how many are allowed for each.... Oh Mustaine it's not that hard to fix but it just means that some of the bases on another country would have some low #ed bases..... Actually now that I think of it I could just move some current bases and swap field #'s with some of the later ones. :)
(EDIT) Looks like I'm only at 89 bases total for the first country so not a big problem. I just need to figure out what to shuffle where.
It's nice to have people give some feed back on this. I started it last year and kinda lost the drive to work on it after I got such a poor response the last time I posted what I had done.
Oh and Lazs, ThndrEgg and I were sitting around the BBQ pit tonight having a drink and we had a thought.
If I can get this finished and accepted I would be willing to help you create a map to your specifications.. If you could draw up a plan I would be willing to help attempt to put it into the editor for you.
We were thinking maybe a map for the small rotation, that way we could squeez the bases togeather real tight with a dead zone in the center for the tankers. Kinda like a giant furball island..
Or what ever you have in mind. This is a serious offer. I am a MR. mom so I have lots of home time that will need filling after this project.
I figure if I can get my idea into rotation we could try for yours.
Yes, No???
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Befor I go to bed I was looking at tank town and need some thoughts on it.
Here is what it looks like now.
(http://i114.photobucket.com/albums/n259/Flaydone/tt1.gif)
As you see it's a down hill slope all around with rock outcropings untill you hit the actual (tank towns).. Those tiles have a big flat kill zone all around the actuall towns. So I was wondering what would happen if instead of the usual tank towns what if I just put 2 grids of farm land with the barns and such.
People coud hunt each other in that setting or I could make the down hill slope into TT into an up hill slope and make those 2 tiles into more rock terrain. Or do the uphill from rock into farm or forest???
Thoughts??
If you know any hard core tankers get them involved. :)
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Now that is what I am talking about Flayed! But use the big city ones, that would cool as well!:rofl
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I don't like it. It's the right size but has too much sky.
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It looks good to me, but hey I'm happy as long as I have a base to up from :)
I think Flayed is doing a good job, and is going "above and beyond" in asking for opinions.
I appreciate ANY new map that has a shot at going into the MA rotation. I think all the map makers that try, or are thinking of building a map shouldn't worry about, nor listen to all the "crybabies" that WILL come out of the wood work to complain about "whats wrong with the map" :rolleyes: You can't please everyone, but for every 1 bozo that complains, theres 10-20 people who KNOW they are in your debt for putting in the time to build new maps!
A big to all those who have the time and patiance to do the work!
oh and btw Flayed, now that you have offered, I hope to see a new map every month out of you :O j/k
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Originally posted by Flayed1
Befor I go to bed I was looking at tank town and need some thoughts on it.
Here is what it looks like now.
(http://i114.photobucket.com/albums/n259/Flaydone/tt1.gif)
As you see it's a down hill slope all around with rock outcropings untill you hit the actual (tank towns).. Those tiles have a big flat kill zone all around the actuall towns. So I was wondering what would happen if instead of the usual tank towns what if I just put 2 grids of farm land with the barns and such.
People coud hunt each other in that setting or I could make the down hill slope into TT into an up hill slope and make those 2 tiles into more rock terrain. Or do the uphill from rock into farm or forest???
Thoughts??
If you know any hard core tankers get them involved. :)
I would say to leave the towns as they are and the downhill approach, but provide more cover for egress to the towns (maybe the farm land tiles) to help thwart campers.
As far as Lazs comments ... you asked ... you got it ... you already knew what it was going to be.
I can see where Lazs sees the gaps, but I don't think that he read why the gaps exist ... correct me if I am wrong ... but the gaps exist for avenues of attack that won't light up the radar. Great idea for the strat guys ... don't get rid of it.
From what I can see, there are plently of bases that are very close to each other ... along with the FT/TT ... I think that the furballers will be very pleased with this map.
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I've been messing with TT some more and came up with some good ideas for it an a problem...
Instead of all rock terrain around the towns I stagered rock and farm tiles so the spawn points alternate between farm-rock-farm-rock and it looks good not so barren. I started looking at other options for the tank towns that we have currently.. These are the standard tank towns just like in trinity i belive. They always bugged me becaus of the huge blank kill zone around the towns and ya cant fill it in :( I could but I don't think HT would allow it for a MA terrain (Extra objects).
What I did find that would be kick *** for tank battles and gets rid of the blank kill zone for the most part is the strat citys, Ya know the big C's on the map.
I stuck them in place of the smaller tank towns and it was awsome. Hills and the trench withthe covered bridge over it.
heres a pic from the editor comparing the 2 citys.
(http://i114.photobucket.com/albums/n259/Flaydone/TTcompare.jpg)
Big strat city on left normal tank town on right... The problem is that I can't seem to get the big city to just be a normal bunch of buildings that don't belong to any country. Every time I load up the thing they have the ack guns in them that shoot you if you happen to be an NME and the furballers would hate the Puffy stuff that kept trying to kill me as I flew over.
Anyone know if you can somehow turn the guns off in these citys?
Only other problem is I don't know if HT would allow the use of these as tank towns but I don't see why not if we could resolve the gun issue.
I also had to lower the angle of the bowl you would spawn on as I found after re reading Hubs post that you could find great spots to sit in the rocks and lob shells into the city from the spawn.. Any how work continues.
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The LTARs will love you!:D
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Right, I do that a lot.
Out of town at the moment but I’ll try to answer with things to consider.
On the island, replace the vehicle fields with pairs of airfields to be placed near the coast in such a way that the average distance between all the airfields is 25 miles along the coast. At the adjoining mainland coast, replace the vehicle bases with airfields. This will provide an immediate 150 mile air battle front between the countries when the terrain loads. And narrow the channels next to the islands at the points furtherest from the center of the terrain near the port so the airfields on either side of the channels will be no more then 35 miles apart. Currently, the vehicle field placement along the spine of the islands and right on the coasts of the mainland mean there is approximately 50 miles between any two airfields along the initial front lines when the map is first loaded. Only the 4 air bases near the center of the map form stepping stones of attack between the mainlands. For clarity, the air bases in 6-9-6, 6-8-5, 6-7-5 and presumably 7-6-5 currently provide airbases approximately 25 to 35 miles apart when the terrain first loads so this is where the initial conflicts would always start.
Maybe switch the airfields for vehicle bases along the coast of the center island, but not the mainland coast opposite. That builds a 60 mile buffer for furball island with lots of GV action but still allows interaction between all aspects of the planeset including CVs. Toss in some PT spawns and it should please everybody.
Lastly, swap the troop and ammo factories to protected areas and place the radar and fuel factories where they can be hit by the strat guys. This will help rebuild the porked troops and ammo needed for both offense and defense instead of completely crippling a country when their troop factory is right on the front lines when the terrain loads.
I checked the total base counts and to date, there hasn’t been a terrain with over 255 bases. I thought that max was posted before but I couldn’t find it.
GL and have fun
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Thanks for the work, Flayed.
Looks good!
Regards
Sun
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Ok... first you ask for opinions and then... you get all huffy about it when you get anthing but a butt smooch.
Now, I know you aren't so stupid as to think that the bases can be touching each other so that was just a feeble attempt at humor right? The bases can have a minimum distance of 3/4 of a sector apart.
It is not the time to flight so much that makes this an ideal distance but more.... how it affects gameplay. The bases that close make it easier for a good fight... the bar dar becomes more of a real indicator of what you will see when you get to the fight.
To deny this is to lie to yourself and.... pretend that you have never been on festers map or seen a good fight with CV's
You can make the most beautiful map in the world but it the bases are all at the maximum distance there is no fights and no gameplay... People will complain about it like they do about the other player made maps with your distances on em.
Pizza was brought up and is a perfect example.... it had some of the best "features" of any map so far but....
It was so boring that the players all screamed mightily to get rid of it.... long flights to nowhere to do nothing is not good gameplay.
If you make the distance 1 sector or more apart you make a map that has no gameplay save potatod and hide... the only air combat will be runnway divers getting someone landing or taking off and the only planes you will see are late war... the faster the more popular.
It is a recipe for boredom and griefing.
move at least half the fields to the distance that HT has set as minimum and you have good gameplay for everyone.
Or.... you can listen to such vets as dunder and have that nice warm smootch where it feels best.
Or... just be honest and say that you really didn't want any opinions that are critical and I will not respond to the thread anymore.
lazs
Public Relations Officer for the BK's
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Again, put up an idea for "LazsMap". Flayd has offered to help you. Yes? No?
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dunder.. I am not aware that flayed offered to "help" me make a map... I got "make your own". I am offering to help him with his is all.
Flayed... we have different styles and personalities... both of those things make us laughable to each other. I would think tho that .... that being the case that any "balance" of styles would pretty much force you to listen to what I had to say.
You are doing the work of course so you can do as you please. I also will say that the map is not as bad as most. I would put it in second place with festers at this point but... it is as big a distance from festers as your fields are from each other and... any map with a FT pretty much gets a "tied for second" nod.
I would take the old pizza map and simply move most of the fields closer together if it was me. I have no idea how hard this would be to do.... My computer skills stop right after opening my email or making a music CD.
I don't like you or the way you play or how you like to play... you don't like me or how I like to play. You can also ignore me and still say that you seek balance... your choice.
It just seems that we have seen what happend with far apart fields..... I has allready been done to death. it is a gameplay killer for all but a few.
Why not at least try to go the other way? see how it goes over. It can allways be changed back to the same old tired formula.
lazs
Public Relations Officer for the BK's
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Originally posted by Flayed1
Oh and Lazs, ThndrEgg and I were sitting around the BBQ pit tonight having a drink and we had a thought.
If I can get this finished and accepted I would be willing to help you create a map to your specifications.. If you could draw up a plan I would be willing to help attempt to put it into the editor for you.
We were thinking maybe a map for the small rotation, that way we could squeez the bases togeather real tight with a dead zone in the center for the tankers. Kinda like a giant furball island..
Or what ever you have in mind. This is a serious offer. I am a MR. mom so I have lots of home time that will need filling after this project.
I figure if I can get my idea into rotation we could try for yours.
Yes, No???
To assist you in your awareness...
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Looks good flayd...lazs dont fly it if you dont like it. simple
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Laz can be his own worst enemy. Filter out the inflammatory language and use those points that fit with your vision of the terrain Flayed. Same thing applies to my comments above as far as that goes.
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Lazs you must have only read my first post directed tward you and missed the other ones where I appologized for being a bit, well not so nice in my reply to you or the one where I offered to assist you in making a map of your own design.
I would suggest we try a small map. We souldn't have a problem with the base # limitation that I am having on my large one. On a small one we could put a bunch of bases in as close as we can and still not leave vast blank spots of land.
If you like I could go into the editor and make a blank grid of each size of map and email them to you so you could draw out your idea's and we could collaberate on the biulding of your idea of a perfect furball map.
The actuall construction of it whould not begin of course untill after the compleation of this current one.
If you don't wish to do this I'll bet there are many others in the AH comunity that either don't have the patience for this editor or just lack the time requiered to biuld a map, that would be happy to take me up on this offer.
Also would you please stop with the name calling and it really dosn't help your position with me when you constanty berate my brother. I don't recall calling you or seeing Thndr call you anything but Lazs.. I could be wrong.
Anyway I think this could be a very constructive thread and am trying to refrain from getting into arguements.
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Easyscor I see yor points on the V bases and I'll be attempting to make that a bit more fight freindly. Also I just removed 9 bases from the mainland, I belive that takis that country down to 83 if I've counted right. Makes making it furball friendly a bit more difficult but I think I can still make something out of it. Hmm if it is a max of 85 bases per side I could get rid of 2 more and that would give me room to put another port and CV on each side of the mainland......Orrr 1 midway up the side of each of the smaller islands somewhere????? Just trying to think of ways to make for a better fight and easier base capture from the isalnds to the mainland. I was also thinking that some of the bases on the smaller islands could spawn GV's to the mainland shorline bases to aid in capture.
Anyway back at it Thanx again for the suggestions.
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I was shuffling bases around tonight and was trying to figure out what to do with the grunt training and other factories when I had a thought.:eek:
I had put them close to the front lines thinking that having them there instead of tucked way in the back might make people want to hit them more and that would make the counrty of ownership want to defend them more. Then easyscor made a request to have them put in more protected areas... I was just sitting there stumped as to what exatly to do when I started thinking. I would say the strat factories are for the most part bomber targets but they are so small that when you put togeather a real big bomber mission there just isn't enough strat to hit without flying all over the map trying to get to enough factories so everyone can drop on something.....
What if I moved all the strat inland to the center and grouped it togeather in say groups of 3 factories? With each country devided into 2 zones thats 4 groups I belive. And no I'm not talking about having 1 strat tile right next to another so 1 lanc formation can just drop in a line and hit 3 factories. But have them far enough apart so you would have to have different people go for different targets but it would look like a big fat bomber target deep in NME territory that could be defended as long as you see the fat dar coming your way :)
I love the ocational big buff raid but the targets kinda suck I think this might be a way to make a reason for some long range buff runs.
Heres an updated pic, I havent moved the factories yet in hopes of getting some replys to this idea.
(http://i114.photobucket.com/albums/n259/Flaydone/factoryidea.jpg)
Also I thought that I could then move some of the central bases tward the outside a bit to help close in some of the larger gaps between the fields, I dont think airfields would be needed very close to the factories because they would probably be hit by high bombers for the most part and you would have to climb up to them anyhow. :)
Also you may see that I put 3 Vbases in around Tank Town. This might be crossing the 3/4 of a sector rule but the reason I put them there was that I was driving around checking things out and realized that we really wouldn't have a safe place to land kills without gambling on the spawn point meathod.
So I have these 3 bases 1K above TT with a gentle hill up to them (5th gear in a panzer). They have no spawns to anywhere so have very low stratigic value. I also thought that they would provide another way to break spawn camps with a short drive over to and down the hill. If I have to take them out then I have to but I don't see much of a reason they couldn't be there.
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I was just thinking, you might want to move TT SW to 10.9 sector. Reason being, is fights in FT get pretty low at times and I can picture some guy just sitting there in the bushes in an osty waiting to pop them as they get lower. After all the main objective these days is to piss the other guy off :)
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True, we already see this with PT boats on the current map. Nothing more annoying than to have a well fought fight end by being picked off by some noob in a damn boat.
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Good morning.
I see your point but I am actually more concerned about those Lanc dweebs flying over and carpet bombing the GVers. I was thiking that having it where it is would allow for some protection from the furballers as they seem to hate the bomber guys flying around areas like this. Also if I get to keep those Vbases around TT if some dweebs take one then people can just jump off a furball base to get them back... Not to mention if I got shot by a Lucky guy in an osti I would have no quams about bringing a bomb back for his sorry *** If you could make it through the furball that is :)
I don't see many complaints on oh whats that small island map with furball island in the center? From fighter guys getting shot with Ostys that much. Usually it's a GV'r bit**ing about the bombs. And besides this one starts the fighter guys at alt and thats already an advantage the other map didn't give them.
I really think that unless we import the TA into the MA where everyone is devided into their own little world there will always be the guys that make some others upset some how, thats just life :)
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flyaed... you are right, I didn't see the part where you offered to help make a map. I believe the you may think I was exagerating about my lack of computer skills tho.
In my opinion the old pizza map is as good as any for a start. I don't know how hard it is to move fileds around but that is all that is needed. All that needs to be done is to move about half of the fields to the minimum distance of 3/4 sector. Maybe move them all out from the center first tho to make room for a tank town that was a 2 or three sector flight so that the lame fluff sissies would have to spend a long time to get to em and lose interest.
There could be empty space at the edge of the circle. The fields could get farther apart as they got close to the outside and the HQ
Probly there are hundreds of furballers here that would be better so far as puter skills at making a map.
I am just saying.. the proof of the thing is right before your eyes... look at festers map and what on it is popular... it has the least amount of rancor between the groups and.... the areas of close fields are the most popular on the map also.
It seems that most mapmakers are living in another world... you are surrounding yourself with guys who all think alike... none of which think like anyone I have been involved with in the flight sim community. What guys like dunder and viper want is alien to me and those who think like me.
It seems most of the mapmakers are trying to make 3d chess out of something that is better suited to a board game (ages 3 and up) so far as strat goes... all you guys end up with is a bunch of frustrated sim pilots who thought they were gonna log on to kill other sim pilots and gv'ers.
instead.. they find the game is rigged... it is set up so that 500 people can all hide from each other because of the maps.
lazs
Public Relations Officer for the BK's
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Hey Flayd.
Do you think you could add a whiner town in the corner of the map?
This would be a good place for the whiners to go and develop some uber circle strafing skills with their 45's and sit around and talk about the good ole days afterwards.
This way they could be doing something when FT is bombed or people are not playing they way they would like them to.
:aok
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donzo... seems that the ones who complain about people not playing the way they want are the guys that whine about FT "wasting resources"
seems the guys who type in all caps in that desperate pleading or threatening way are all.... asking for help to "win the war" or "join the misssun" or "defend now"
never see the furballers do that crap.
lazs
Public Relations Officer for the BK's
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Originally posted by lazs2
donzo... seems that the ones who complain about people not playing the way they want are the guys that whine about FT "wasting resources"
seems the guys who type in all caps in that desperate pleading or threatening way are all.... asking for help to "win the war" or "join the misssun" or "defend now"
never see the furballers do that crap.
lazs
Public Relations Officer for the BK's
For the record, I am neither of the above.
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Ok went fishing, caught a 6, 9, 11.5 and a 14" small mouth bass but could only keep the big one. :)
Work will now continue on the map.
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Map looks good Flayd. Reminds me of the radiation logo.
(http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Radiation_warning_symbol.svg/180px-Radiation_warning_symbol.svg.png)
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Originally posted by rpm
Map looks good Flayd. Reminds me of the radiation logo.
(http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Radiation_warning_symbol.svg/180px-Radiation_warning_symbol.svg.png)
For good reason.
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I'm looking at your FT/TT island and I'm thinking "why couldn't the buffs just take off from the inner ring of bases?".
My personal opinion (and it's just my opinion) is that the inner ring of fighter bases could be removed, with the new placement of vehicle bases left where they are. Vehicle spawns out from the outer rings to just in front of the vb's (or one to the left and right of the vb) in the inner ring. One tank town in the center with hilly terrain covered with farmland (and barns!! :D ) surrounding it. This would force the buffs to fly a long way just to get to altitude and would probably discourage "revenge" bombing of tank town. Plus the fighters will still be able to furball, once they get up the hill, but it will probably force them to start fights out around the outer ring. If you put two fighter bases close enough together for "quick combat", you'll probably force one side or the other to take bases, so a single base far from other bases would play into the FT scenario better.
This is just my personal preference. I tend to like the "cat-and-mouse" style of vehicle battle game play. I'm sure there are some who would prefer the wide open spaces and like to use their gv's like artillery pieces (the town itself). Do what you will, I play all aspects of the game. If you place bases too far away, I'll up bombers, close together and I'll fly fighters. Add a tank town and I'll be in a gv. I adapt.
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Hence the name when it's all finished ...... NUKEMA...... nice and simple like. :)
if it gets accepted...
TexInVa while I really do value all opinnions that are given and having people actually discuss ideas for the map really spurs me on to get the thing done. I have a feeling if I got rid of the center air bases I would have my head served up on a large tray by the furballers :eek: lol.
I was kinda hoping that having the furball over the GV war would cancel out some of the bomber dweebs trying to carpet bomb the gvs, if you go to FT on donut the bombers coming off the base usually don't last very long.
I'm not saying that won't happen but it should not be such a problem....I hope...:)
Also if Skuzzy or who ever is in charge of these things says I can keep the gv bases around TT, Even if 1 is taken it won't end any tank battles as all 3 of each countrys air bases spawn in to TT. Like I said the V bases are there more for a safe place to land GV kills than anything. The worst thing I could see happening (short of a total take over of all bases on furball island) woud be that someone takes 1 of the Vbases and trys to set up a spawn camp as the bases are behind the spawns. Also as long as the other bases have troops it shouldn't be hard to get it back. I would like to avoid the intervention that HTC has had to do in FT.
My ultamate hope how ever futile would be that people would have some respect for others and let those bases be and let people play how they want to play but we all know this will never happen. Heck even I have not bombed fighter town for quite some time (even though I get the urge from time to time:D ) and I love that type of thing, I have been trying to respect those that wish to furball.
Any way I'll go work on it some more I think or maybe I'll go fly... I noticed last night that my flying was better after working for 4 days on the map with out playing AH at all :)
(EDIT) I just got to looking and I think I should take out the TT spawns from the outer bases, I think they would get caught up in the war to much then 1 team would end up with the other spawning on either side of the remaining spawn point-s. I could replace the 2 spawns of the outer bases with 2 coming from the Vbases in TT thus further isolating TT from outside conflict. Or have 2 spawns from the central air bases and 1 from the Vbases. I would just have them all come from the Airbases in the center because it should be harder to take one of them but with only 1 VH on an airbase it would be to easy for someone to ruin the GVrs fun fo 15 min.
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flayed.. in the tank town we do have it is sometimes a good place for fighters even tho the fighter fields are so far apart... would be better if they were closer... seems that the fighters do keep down the low level fluffers to some extent so you may be right on that one...
lazs
Public Relations Officer for the BK's
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Crazy idea -- to prevent capture of FT fields, make the "tank towns" actually be the towns w/maprooms for the bases. We have the one map where the towns are far from the airfields, so the distance itself should not be a problem. It would require re-arranging your two-town set up, but I'm sure you could do that.
It would be hilarious to see an M-3 try to drive through the crossfire trying to make it to the maproom . . .
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Yes it would be funny but I can already hear the gripes when someone actually manage to get the town down and an M3 in..... it would be the Fighter Town thread all over again i bet. :)