Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: wrag on September 08, 2006, 10:45:24 PM
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http://www.newegg.com/Product/Product.asp?Item=33-342-001&CMP=EMC-neemail090806&ATT=N82E16833342001
With AH?
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The ONLY thing that will help with is relieving your bank account of an excess $280. It's pure snake oil.
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It would help immensely. If it were connected directly to the servers at HTC. A better NIC isn't going to help AH2 unless the current one is in an ISA slot and your network connection is a T3.
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NIC won't improve your play quality in the slightest. In AH, latency is more important than speed. Even if it wasn't, network speed is only as fast as it's slowest component.
The slowest network cards mostly in use are 10MBPS.
The fastest broadband connections are typically in the 5-10MbPS range.
If you upgrade to a 1000MBPS card yes you'll have a faster speed between your computer and your internet connection, BUT you'll still be limited to your internet speed which won't even come CLOSE to the 1000. Waste of money if you ask me, unless you have a local network transferring a lot of information.
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Wrag you would need a full time position as a patient in "Nip-Tuck" for any real improvement !!
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damn - I was wondering why there were no customer comments...I was gonna post something :)
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Virtually all latency comes from the connection between your ISP and the internet. NOT between your computer and your ISP. The latency that DOES still exist is because of the framerates of the server and the client. The client's role is where this card claims to make an advantage. The same effect can be seen in CS where the servers have increased the server-side framerate. These numbers are limited by constants. By settings made in the server software. The cases where you'd stand something to gain are when you have systems which are too slow to be running the games in the first place.
In AH latency doesnt make nearly as big of a difference as variance. If you have a stable 200ms ping, everything will work close to the same as if you had a stable 50ms ping. Problems only happen when your ping time is all over the place, again, soemthing this could never hope to fix.