Aces High Bulletin Board
General Forums => The O' Club => Topic started by: BlueJ1 on September 11, 2006, 09:03:23 PM
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Is it worth the money to buy it and the expansion packs?
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There is a demo available; find out for yourself. Initially, it was highly addictive to me.
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Get it. Don't buy the expansion pack yet unless you get it for a killer deal price. DON'T install the expansion pack yet.
DO install Rome Total Realism. It's a player-made modification that makes the game much, much better. The only issue you may run into is the new RTW cds might have upgraded to version 1.5 whereas RTR is designed for 1.2.
There's good news for you if you do find that it is 1.5. First of all, there is a "Rome Total Realism Platinum Edition" which is for it, but which was not primarily designed by the Rome Total Realism team (They did the "Gold" edition). I cannot say if this is or is not buggy as hell. I can tell you the "Gold" edition for 1.2 is generally not.
More good news though - the RTR team is working on RTR 7.0 which will be for the Barbarian Invasion Expansion pack. Expect bugs at first, but also expect them to be resolved promptly. This team really is dedicated.
When 7.0 will be out, I can't say. But, hopefully, within the year (and once you try Gold, you'll wait for it as if it were CT/TOD).
You can find the download for Gold at totalrealism.net
You can find other downloads, such as platinum, at various other RTW sites.
Word of warning - do not visit rometotalrealism.com. There was a schism within the group and this site is outdated, and possibly a danger to your PC.
I hope this helped.
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I loved the game. My Scythian horse archers could tear anyone a new anus, even fully developed Rome.
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Pretty much agree with Vudak. RTW is awesome and they have a bunch of mods to make it even better. The expansion was disappointing for me and I don't care for it much but RTW is about all I play anymore. I highly recommend it.
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I disagree that the Rome Total Realism mod is a decent mod. Imo, they took a game and tryed to make it a sim. What they ended up with was something that was niether a game or a sim.
After RTR 1.6ish I uninstalled the game and got rid of the mod. Cavalry and missile units were nerfed to the point of being useless. More buildings were added to the build qeues without adding cash flow making it take rediculous amounts of time to build up your cities.
With the 1.6ish mod I had cavalry units charge phalanx units from the rear repeatedly while the phalanx was engaged by an infantry unit essentially locking down the phalanx in melee combat. I could never get the phalanx to break and rout. This was with an experienced cavalry unit vs a *green* phalanx.
To their credit they did fix the suiciding generals and infantry outrunning cavalry.
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Medieval TotalWar 2 should be out this fall!
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I was addicted to that for a week or 2, but it quickly lost its appeal. Fun game, though.
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Originally posted by lasersailor184
I loved the game. My Scythian horse archers could tear anyone a new anus, even fully developed Rome.
Did you ever play Gaul? Those Forester Warbands rock. The Forester Warbands would give any unit a run for its money.
I won a battle once, when all my infantry and cavalry had broken and run off the map. All I had left was 6 Forester Warbands against some of the best Greek Phalanx units, Armored Hoplites and Spartan Hoplites. I had my Forester Warbands all target ONE phalanx at a time. Each phalanx took casualties so fast they never got close to my archers before breaking/routing. Granted, the phalanxs were no longer in a straight battle line, that line had been broken up when the phalanxes tryed to chase my routing units, so that definitely helped as well. :D
Pharoah's Bowmen are about the same quality as the Forester Warbands.
One thing I do miss about RTR is the new factions and units.
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XGM is an awesome mod IMO.
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Still playing it regularly, it's one of my favourites. Am currently playing it as the Brutii with the Mundus magnus mod (huge map with 300+ provinces).
Get it now!!!
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Originally posted by Saintaw
Still playing it regularly, it's one of my favourites. Am currently playing it as the Brutii with the Mundus magnus mod (huge map with 300+ provinces).
Get it now!!!
You have any CTD issues with Mundus Magnus? I do, but I'm not sure why.
I like this mod, mostly just an oversized map and the cash flow seems to be a bit better than the original version. Doesnt seem to be a big difference, could just be my imagination too. :D
XGM is an awesome mod IMO.
Have a link for that mod? And is it just for Rome: Total War or for the expansion as well? (I don't have the expansion)
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Originally posted by BlueJ1
Is it worth the money to buy it and the expansion packs?
X-Play (a reputable game reviewing show) gave all the expantion packs a 4 out of 5, though the Alexander the Great one had a bit of a brisk pace that can take some getting used to.
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No CTD here Elfie, It's the only mod in this install over a vanilla 1.5. Those pesky egyptians and their chariots ar giving me a hard time, Gaul has a surprisingly strong army and so has Germania. It is much more 'active' than a vanilla map as all factions have more cities/income to start with.
Finaly gotten to the point of the Gaius marius event... I am now building Legionary/urban cohorts... then those damned egyptians will pay the price.
I have BI, but could never get into it... you start with territories set too far apart, and i can't be arsed to play anything else than the Romans.
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PS:
Medieval II videos (http://www.gametrailers.com/gamepage.php?fs=1&id=2767)
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I love rome total war.
I'm currently playing as the Iberians with the Total realism mod. I've conqured all of spain, half of france and creeping into Italy. The Romans have arrived and i've just destroyed 5 of their 6 armies. I entered with 2 and i've only a single army at about half strength left.
I'm eagerly waiting for MTW2.:)
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All are good games
And the other week i got rung up by a games recruitment agency acting for 'the creative assembly' (the company that makes the Total War series and it seams they are looking frantically for people and trying to headhunt 3D artists ..
..Especially with any modern military knowledge. mmm
So there may be a modern themed-Total war in the pipeline, ;-)
anyway i'm waiting to hear back as i jumped at the chance.
Fingers crossed.
Oh and play the demo BlueJ1
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Thanks guys!
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Originally posted by Elfie
I disagree that the Rome Total Realism mod is a decent mod. Imo, they took a game and tryed to make it a sim. What they ended up with was something that was niether a game or a sim.
After RTR 1.6ish I uninstalled the game and got rid of the mod. Cavalry and missile units were nerfed to the point of being useless. More buildings were added to the build qeues without adding cash flow making it take rediculous amounts of time to build up your cities.
With the 1.6ish mod I had cavalry units charge phalanx units from the rear repeatedly while the phalanx was engaged by an infantry unit essentially locking down the phalanx in melee combat. I could never get the phalanx to break and rout. This was with an experienced cavalry unit vs a *green* phalanx.
To their credit they did fix the suiciding generals and infantry outrunning cavalry.
Just a word of note - the difference between version 1.6 and 6.0+ (Gold) is pretty staggering. I never have a problem getting phalanx or anything else to rout once it gets weakened by my heavy infantry and then charged with some cavalry.
I can't really comment on how it was back in 1.6 though as I didn't discover the mod until 3.something or other.
Also, though they did try to make it into more of a "sim," I kind of like that. The original game has such a cartoonish feel to it. War Dogs? C'mon.
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RTW is an amazing game.. fantastic.
Personally i like the Italian Skirmishers in total realism. When you capture the northern towns in Italy, set a couple of italian skirmisher units with one or two mercenary hoplite units on each bridge. Then laugh your arse off as your army of around 240 defeats Gaul armies of 900+ Set the hoplites to block the bridge in a phalanx formation and set the skirmishers up on either side of the bridge, they pwn.
I once defeated an army with reinforcements of something like 1400 men with a greek army of 300 or so, i blocked the streets with armoured hoplites, all the enemy units got trapped in the streets and i was slowly losing. I sent my elephants round the back of the street and charged them from the back. They were not doing too well but then they went beserk - result = three single rampaging elephants killed 700 men between them. :eek:
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Originally posted by Saintaw
No CTD here Elfie, It's the only mod in this install over a vanilla 1.5. Those pesky egyptians and their chariots ar giving me a hard time, Gaul has a surprisingly strong army and so has Germania. It is much more 'active' than a vanilla map as all factions have more cities/income to start with.
Finaly gotten to the point of the Gaius marius event... I am now building Legionary/urban cohorts... then those damned egyptians will pay the price.
I have BI, but could never get into it... you start with territories set too far apart, and i can't be arsed to play anything else than the Romans.
The CTD issues I've had have only happened in Africa and while fighting the Egyptians while playing the Scipii. Kinda wierd. The CTD's only happen on the battlemap, not the campaign map. In one instance, I was trying to capture an Egyptian town that the Roman Senate asked me to take. Every time just as I was about to win, CTD. After the 5th or 6th CTD, I tryed to auto-resolve the battle, lost auto-resolve every time even though when I controlled my units I was beating the dogsnot out of the Egyptians heh.
I finally got control of the city, but only because I backed off and waited for the majority of the garrison to leave, then laid siege (with another army close by to deter attacks by other Egyptian units), then auto-resolving the battle.
The other instance was vs another Egyptian army this time out in the country side. I havent resolved that battle yet, auto-resolve I just lose even though that particular army is very experienced and all the Egyptian units have none. All units have 2 or 3 silver chevrons of experience. I just hit the reforms in that game, so I might wait to resolve that battle until I have a 20 unit army of Praetorian cavalry, Urban cohorts (those dudes rock!) and Auxilia Archers.
*edit* Mundus Magnus is the only mod I have installed atm. I also have the 1.5 patch for the game.
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Originally posted by thrila
I love rome total war.
I'm currently playing as the Iberians with the Total realism mod. I've conqured all of spain, half of france and creeping into Italy. The Romans have arrived and i've just destroyed 5 of their 6 armies. I entered with 2 and i've only a single army at about half strength left.
I'm eagerly waiting for MTW2.:)
When *creeping into Italy* I've found that it's best to leave Rome itself alone until the rest of the Italian cities are under your control. If you take Rome on your way down the Italian peninsula, the Brutii and Scipii factions become very agressive and both attack with large armies repeatedly. This can be devastating if you arent prepared for it by having large garrisons and AT LEAST 2 20 unit armies(Preferably 3 or 4). Bypassing Rome avoids that agression.
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I once defeated an army with reinforcements of something like 1400 men with a greek army of 300 or so, i blocked the streets with armoured hoplites, all the enemy units got trapped in the streets and i was slowly losing. I sent my elephants round the back of the street and charged them from the back. They were not doing too well but then they went beserk - result = three single rampaging elephants killed 700 men between them.
I once won a battle (I was sure I was going to lose) where all I had was town watch units (4 or 5) vs an army of around 15 units. I was down to less than 50 men in the town square and had increased the game speed to just get it over with, when all of a sudden, for no apparent reason, the ENTIRE enemy army broke and routed. :lol
I won another battle one time while playing the Selucids. (sp?) I had 3 Militia Hoplites as a garrison vs a Sarmation army. The Sarmations knocked my gate down, then kept charging those Militia Hoplites. Fortunately my Hoplites stood their ground and I ended up with over 1500 kills. :D
When I use Hoplites as garrison units, I dont build stone walls. Hoplites kinda suck while on wall defense, but excel at defending gaps in walls. So I just build the wooden walls and let the battering rams knock holes in the walls, then defend the gaps. ;)
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Another game... I think its called Silent Hunter or something like that. It is a WWII sub sim. Alot of you guys play it. I remember reading the thread word for word even tho I didnt have the game.
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RTW is much better.
Get it, navy tard.
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Originally posted by Furball
RTW is much better.
Get it, navy tard.
Maybe I will.
And maybe I am.
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you will and you are.
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Yes ma'am.
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btw i think your sig is wrong.
now longer a freeloader?
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Originally posted by Furball
btw i think your sig is wrong.
now longer a freeloader?
Im to lazy to fix it. I noticed it a few days ago.
EDIT: You happy now?
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no, it needs a:-
"Member of the official we love Furball fanclub" in there somewhere.
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I played the demo. I really like it. I thought there was more city management to it tho. No just battles.
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Originally posted by Elfie
Have a link for that mod? And is it just for Rome: Total War or for the expansion as well? (I don't have the expansion)
http://www.twcenter.net/forums/showthread.php?t=46790
You just need v1.5 installed. You don't need BI.
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Originally posted by SuperDud
http://www.twcenter.net/forums/showthread.php?t=46790
You just need v1.5 installed. You don't need BI.
Thanks, I am downloading it now. Is it possible to have more than one mod installed at the same time? I suspect that answer is no.
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I really don't know. I know with this mod you can still play rome: total war 1.5 if you choose too. It doesn't force you to just play XGM, kinda nice.
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Originally posted by BlueJ1
I played the demo. I really like it. I thought there was more city management to it tho. No just battles.
Basically city management consists of deciding which buildings to put in the build qeue based on what you need in that city....ie, public order improvements, population growth improvements, economic improvements or military buildings.
I normally have a few core cities where I build ALL units. Those cities main priority is obviously military buildings. The rest of my cities I concentrate on economic improvements FIRST, and toss in other buildings as needed.
Example: City A is being built up for economic results but during the process public order begins to get low, I'll toss a couple buildings that give public order adjustments into the qeue, then go right back to economic buildings.
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Originally posted by SuperDud
I really don't know. I know with this mod you can still play rome: total war 1.5 if you choose too. It doesn't force you to just play XGM, kinda nice.
I think with mods like Rome: Total Realism and Mundus Magnus the issue stopping you from playing the vanilla version is the map changes. If XGM doesnt change the map, that would explain how you can play the vanilla version with the mod installed.
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Originally posted by Elfie
Basically city management consists of deciding which buildings to put in the build qeue based on what you need in that city....ie, public order improvements, population growth improvements, economic improvements or military buildings.
I normally have a few core cities where I build ALL units. Those cities main priority is obviously military buildings. The rest of my cities I concentrate on economic improvements FIRST, and toss in other buildings as needed.
Example: City A is being built up for economic results but during the process public order begins to get low, I'll toss a couple buildings that give public order adjustments into the qeue, then go right back to economic buildings.
So there IS other parts to the game outside battles.
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Originally posted by Elfie
I think with mods like Rome: Total Realism and Mundus Magnus the issue stopping you from playing the vanilla version is the map changes. If XGM doesnt change the map, that would explain how you can play the vanilla version with the mod installed.
Naw Elfie, they just designed it so you can play both. I know XGM uses the big map but it installs itself into the RTW folder in a way that you can also play vanilla 1.5. I don't know why others didn't do this as well?
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Originally posted by BlueJ1
So there IS other parts to the game outside battles.
Yes BlueJ, there is the battle map and lso the world map. The battle map is for battles while the world map is where you build up your cities/armies and move your armies, amoung other things.
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Originally posted by BlueJ1
So there IS other parts to the game outside battles.
Yes there is. I never played the demo so I'm not sure what all is involved.
I spend more time on the campaign map than I do on the battle map. Every few turns I look at each cities stats and make adjustments to taxation levels and also make sure every city that still has buildings to be built, has at least one in the build qeue.
If you buy the game, dont over look spys and assassins.
I use spys to see what units and how much exp (if any) enemy armies and garrisons have. Every one of your cities should have a friendly spy in them, helps reduce civil unrest and root out enemy spies.
I use assassins to take down enemy generals, spys, assassins, diplomats and governors. Assassinating enemy Generals can make battles far easier because enemy units tend to rout easier if they dont have a General on the field with them.
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The demo just has a battle tutuorial and one playable battle in it. Thats it,
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Originally posted by BlueJ1
The demo just has a battle tutuorial and one playable battle in it. Thats it,
Ewww....guess thats why it's the demo eh? :D
One more thing with spies. Send them into enemy cities before you lay siege, they just might open the city gates for you when you assault. ;)
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Thats why I asked. I was like...thats what all the hoopla is over? Yes it looks purty and has nice battle dimensions...but again, thats it?
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It is definately a fun, addictive game Blue. I highly recommend it. Play the vanilla version first, get a feel for things before trying one of the many mods.
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Im going to go out and get it thursday. I actually plan on NOT cheating in this game. Well, atleast until Im done with the mods.
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Originally posted by BlueJ1
Im going to go out and get it thursday. I actually plan on NOT cheating in this game. Well, atleast until Im done with the mods.
Then you wont ever be using cheat codes. Way to many mods out there, plus you can play most of the factions as well, not just the 3 playable Roman factions.
Funniest cheat code I ever saw was for Age of Empires (original version). One of the codes gave you a baby on a tricycle with a photon gun, hilarious. :D
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Originally posted by SuperDud
Naw Elfie, they just designed it so you can play both. I know XGM uses the big map but it installs itself into the RTW folder in a way that you can also play vanilla 1.5. I don't know why others didn't do this as well?
Ooops, I actually missed this post earlier.
Thats pretty cool. I will have to hurry up and finish my Gaul campaign so I can reinstall the game and that mod. Only need 17 more regions and I own Rome already. Brutii, Julii and Iberian factions are toasted by the Gauls. Macedonia is gone already too, but I didnt have anything to do with that. Scipii have 3 regions left, Greeks have 4 left I think and I currently have 2 of them under siege.
Oh yeah, Carthage was my trusted Ally but they made an unwise descion and attacked me. :cry
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Anyone know how to sort your units by type? I haven't been able to figure that out. What I do atm is just remove units from the army, then put them back in the order I want them in. This has annoyed me from day one. heh
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Originally posted by Elfie
Anyone know how to sort your units by type? I haven't been able to figure that out. What I do atm is just remove units from the army, then put them back in the order I want them in. This has annoyed me from day one. heh
I don't think there's a way, and that annoys me to no end as well.
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Originally posted by Vudak
I don't think there's a way, and that annoys me to no end as well.
Vudak, you have no idea how much I was hoping to NOT see that answer. :lol
How hard would it have been to code that in? Maybe it was just overlooked?
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I am the all seeing master general of RTW and RTR. none shall surpass me. no chit.
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MundusMagnus also does not overwrite the origiinal campaign map.
I'm going to try the SPQR mod next (Armies that can have up to 4000 troops)... but have to finish this campaign 1st. Or at least smite those darn egyptians.
No way to auto adjust troops. There are however a few shortcuts for when in the battlemap:
Ctrl i: Select all foot-infantry
Ctrl m: All missile troops
Ctrlc: All cavalry troops.
Shift 1-9 will set the formation types.
Press F1 during a battle to see more...
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Originally posted by Elfie
Funniest cheat code I ever saw was for Age of Empires (original version). One of the codes gave you a baby on a tricycle with a photon gun, hilarious. :D
code was "pow". did 50 damage every shot and had similar speed to horse cavalry.
my favorite for AOE I was "icbm" which allowed balistas to fire across the map at buildings.
PS
dont ask me how i remember this.
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my favorite for AOE I was "icbm" which allowed balistas to fire across the map at buildings.
I forgot all about that one. I liked the Corvette with the rocket launchers and the code that made cannon galleons fly too. :D
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Originally posted by Saintaw
MundusMagnus also does not overwrite the origiinal campaign map.
I'm going to try the SPQR mod next (Armies that can have up to 4000 troops)... but have to finish this campaign 1st. Or at least smite those darn egyptians.
No way to auto adjust troops. There are however a few shortcuts for when in the battlemap:
Ctrl i: Select all foot-infantry
Ctrl m: All missile troops
Ctrlc: All cavalry troops.
Shift 1-9 will set the formation types.
Press F1 during a battle to see more...
With Mundus Magnus I haven't been able to play the vanilla version. Maybe I was trying to play a saved game though. Saved game files dont usually work anymore after you install a mod.
I knew about those shortcuts. I usually group my units with Cntrl + 1-9. Took me forever to realize I had to group my units first, then give formation commands. :rofl
If you want large armies you can go into the game options and select large unit scale I think. I did that once, it kinda sucks because of how much of your population gets used for creating and retraining units.
Now....if that SPQR mod makes it so you can have more than 20 units in one army.....that would be REALLY sweet!
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Oh DUH!!! I thought that option was there to set the actual size of the troops on the battlemap. thanks a lot, I'll try that out next game!
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Originally posted by Elfie
I forgot all about that one. I liked the Corvette with the rocket launchers and the code that made cannon galleons fly too. :D
cannon galleons were in AOE: Age of Kings.
there are two corvette codes: whosyourdaddy which has the one with the rocket launcher and then there is whosyourmama which has a white corvette with a chick driving and it has an mg instead of a launcher.
PS
if you are talking about the code in AOE I that allows Juggernaughts to travel overland, it is flyingdutchman
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Originally posted by Elfie
When *creeping into Italy* I've found that it's best to leave Rome itself alone until the rest of the Italian cities are under your control. If you take Rome on your way down the Italian peninsula, the Brutii and Scipii factions become very agressive and both attack with large armies repeatedly. This can be devastating if you arent prepared for it by having large garrisons and AT LEAST 2 20 unit armies(Preferably 3 or 4). Bypassing Rome avoids that agression.
In RTR 6.0 Rome is a single faction, so i have the whole might of the Roman Army throwing itself at me. I've managed to relieve my single army with 2 full armies and transfered my leader to one of them, he's awesome at the moment, with 80+ horses with 3 silver chevrons. I just destroyed what i thought was the last of the Roman armies and 2 more have popped up! Is there no end! I've not actually attacked Rome itself but it's in sight, it's fully fortified so i may leave it and quickly gobble up some smaller cities.
Carthage have just attacked my only city in North Africa so i'm now fighting 3 factions at the moment, though the Gauls are no longer any real threat. I'm a bit miffed that Carthage attacked as they were my largest trading partner, i'm starting to make a loss each turn. It shouldn't be a problem as i have about 300k in the bank. Like you i build ecomic buildings first with exception of my first couple of cities for training troops.
My iberian campaign has been great fun so far, it was really tricky at the start being squashed between the gauls and carthage.
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if you are talking about the code in AOE I that allows Juggernaughts to travel overland, it is flyingdutchman
That's the one!! :D
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Originally posted by thrila
In RTR 6.0 Rome is a single faction, so i have the whole might of the Roman Army throwing itself at me. I've managed to relieve my single army with 2 full armies and transfered my leader to one of them, he's awesome at the moment, with 80+ horses with 3 silver chevrons. I just destroyed what i thought was the last of the Roman armies and 2 more have popped up! Is there no end! I've not actually attacked Rome itself but it's in sight, it's fully fortified so i may leave it and quickly gobble up some smaller cities.
Carthage have just attacked my only city in North Africa so i'm now fighting 3 factions at the moment, though the Gauls are no longer any real threat. I'm a bit miffed that Carthage attacked as they were my largest trading partner, i'm starting to make a loss each turn. It shouldn't be a problem as i have about 300k in the bank. Like you i build ecomic buildings first with exception of my first couple of cities for training troops.
My iberian campaign has been great fun so far, it was really tricky at the start being squashed between the gauls and carthage.
Here's a tactic I use against alot of factions.
I move one army up and lay siege to a city. I move a 2nd army up right next to the first one. Now, when a Roman army comes to the aid of the beleagured city, when it attacks, the city garrison can't come out as reinforcements. Most times the enemy army wont even attack. Romans are more prone to attacking in that situation, at least thats my impression.
As the Iberians, I would take no less than 4 armies down the Italian peninsula. The Romans tend to be very aggressive when it comes to defending Italy. Kick them out of Italy and they become much more docile.
Remember MacArthur? Inchon ring a bell? That works very well in RTW. :D
When I went on the offensive against the Greeks, I landed an army at Thermon, laid siege.....then when 3 or 4 Greek armies came a running, I moved my army back onto the fleet. I then sailed the fleet to Sparta and landed the army there. Again, I laid siege, but I only built ladders. The next turn I assaulted before the Greek hordes could get me. :D
After taking Sparta, I built a small garrison, then moved the main army to attack a Greek army that had a General. I couldnt force combat that turn, but the next Greek turn I got attacked by another Greek army with a 7 star general and the first Greek army was reinforcements. Greeks had close to 3000 men, I had a little over 1400 so I let my Legendary Commander fight that one on autoresolve. ;)
PS I might have to try the Iberians, initially it should be alot like playing Carthage since you get the same basic troops. Iberian Infantry, Round Shield Cavalry and Libyan Spearmen. Battles against Roman armies can be very challenging until you get some heavy infantry units.
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Originally posted by Saintaw
Oh DUH!!! I thought that option was there to set the actual size of the troops on the battlemap. thanks a lot, I'll try that out next game!
I thought that too, until I tryed it. I set the unit size to small thinking I might get better frame rates if the troops werent as tall. :D
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Hmmm... I changed the units size to 'Huge' and all it did was to show bigger units in the battle map as i thought it would... am I missing an option?
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You have to select unit scale before starting a game. If you change it for one of your saved games, it has no effect.
I just started a new game, selected huge for unit scale and I have Hastati units with 160 soldiers instead of the 80 I normally have.
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Well, thanks for causing my to not leave my house when Im home from work. Im extremely addicted. Playing as the family that owns Northern part of Italy. Currently trying to kill all the gauls while Rome is on my back to blockade sparta. The last thing I need is a war with them . Im sorta disapointed in the naval war part and the city management part. But it makes up for it. I just paid for a subscription for AH and I havnt played more then 2 hours cause Ive been playing this.
I bought Barbarian invasion and alexander while I was at it. Came in a set. I was inpressed with the pricetag increase for the additions of two campains that Im not impressed with.
I still cant figure out how to increase unit size.
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Like Elfie said (It works thanks!) Go to the advanced video options -> Unit sise is there.
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Originally posted by BlueJ1
I still cant figure out how to increase unit size. [/B]
Like others said, before you start a new game go into options or what not, go to "unit size," and select Huge.
Word of warning though - I have a system that plays AH2 without a hitch but it stutters fiercely when going to 3x speed on Huge (useful for when you're marching to the enemy).
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Originally posted by BlueJ1
Well, thanks for causing my to not leave my house when Im home from work. Im extremely addicted. Playing as the family that owns Northern part of Italy. Currently trying to kill all the gauls while Rome is on my back to blockade sparta. The last thing I need is a war with them . Im sorta disapointed in the naval war part and the city management part. But it makes up for it. I just paid for a subscription for AH and I havnt played more then 2 hours cause Ive been playing this.
I bought Barbarian invasion and alexander while I was at it. Came in a set. I was inpressed with the pricetag increase for the additions of two campains that Im not impressed with.
I still cant figure out how to increase unit size.
go to war with greece, capture the island E of Greece with the Colossus. Will give you a 40% increase in revenue from naval trade (being in your location on the Med will mean mucho $$$)
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Thanks guys.
Any tips on when to take the place of Csear?
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when rome feels threatened by you and starts asking you to make your faction leader commit suicide.
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Thanks.
Im now at war with Gual, Briton, and the Greeks. I can handle them all. Just would rather take one at a time.
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I now own all of Western Europe including Spain and England. I just fnished off the Britons and moving on to kill the Germanic cities. Another family beat me to Athens, It will be my first target down the road when I have to turn on my allies.
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I wouldnt make the unit size huge until you have played a game or two first.
Biggest reason is the enormous amount of your population that you eat up while first building the army, then retraining it to replace casualties. That can cause severe setbacks in your attempts to build cities up so you can train the more advanced units.
Fighting 3 factions at once? Not to shabby. :D Try the Seluecids sometime. I always end up at war with 4 - 5 factions within the first 20 or so turns.
When you get comfortable, go grab yourself a mod. Plenty out there to download. :)
I'm using the same mod Saintaw is using and I'm liking this one so far.
I started a Greek campaign and first thing I did was attack the Greek Independent Cities faction, that was followed by an attack from Macedonia. Macedonia is already down to 2 cities heh. I think the other Greek faction has 4 cities atm and I have one of those under siege.
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I actually prefer the large size armies as opposed to the huge because it eats up the population so bad.
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I tried the huge size armies in a new campain just to see what it looked like. Considering how long it takes for a large scale battle Im happy with my the origanal setting.
I wish I had more family memebers to run my cities. I adopt and marry em all but could still use more. In a few turns Im gona have 3 come of age.
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Originally posted by BlueJ1
I tried the huge size armies in a new campain just to see what it looked like. Considering how long it takes for a large scale battle Im happy with my the origanal setting.
I wish I had more family memebers to run my cities. I adopt and marry em all but could still use more. In a few turns Im gona have 3 come of age.
There is never enough family members, get used to it. :D
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Originally posted by BlueJ1
I tried the huge size armies in a new campain just to see what it looked like. Considering how long it takes for a large scale battle Im happy with my the origanal setting.
I wish I had more family memebers to run my cities. I adopt and marry em all but could still use more. In a few turns Im gona have 3 come of age.
dont forget you can bribe rival/rebel family members to join your faction.
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Another thing I try to do in every game I play is to capture Greece (including the island of Rhodes). I do that for one simple reason.....$. Those regions put out some serious cash.
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the egyptian cities are great for money making.
they always over expand because of the fertile land so that the populace gets unhappy, just keep withdrawing all your troops, attacking and exterminating them.
mucho $$$.
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Originally posted by Furball
the egyptian cities are great for money making.
they always over expand because of the fertile land so that the populace gets unhappy, just keep withdrawing all your troops, attacking and exterminating them.
mucho $$$.
I used to do that. Now I just keep a 10 unit garrison in cities like that and let the people riot. Thousands die in the riots, several hundred more are used up retraining units. Usually after a couple turns of riots the population has been reduced enough that they will be happy for a short time. Rinse and repeat. ;)
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Originally posted by Furball
dont forget you can bribe rival/rebel family members to join your faction.
Very true. Even though it is now alot more expensive to do than it was before the first patch came out, it is still a viable way to increase your family members.
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Two questions:
1. Best way to bribe a family member?
2. Where do you guys get your mods from?
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1. I just use money:D
2. http://www.twcenter.net
go to the forums section and they'll have a section for modding. The one that contains all the RTW mods is: Rome:Total War Hosted Mods
Here's a direct link to it: http://www.twcenter.net/forums/forumdisplay.php?f=214
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playing Barbarian invasion as western rome now. My family members have no kids, something ain't right. Anyone seen this ?
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Originally posted by BlueJ1
Two questions:
1. Best way to bribe a family member?
2. Where do you guys get your mods from?
Just send one of your diplomats to an enemy family member. A screen will open with all your diplomacy options available. Bribe is the first one, assuming that family member *can* be bribed, not all can, but most can be bribed.
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Meh, Il just continue to kill them and take their settlements. Its easier. :D
Egypt is a pain in the arse! I took Alexandria in a sneak attack. I got all their armies besieging the city now. A few turns to late tho. I just finished Epic Stone Walls. Im sending about half my army on ships now to Egypt held territories while another 1/4 is heading to the Ne corner of the map and then south. Taking more Egypt held territories.
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Another aspect of bribing enemy family members that hasnt been addressed yet is that they (generally speaking) make VERY VERY good governors for certain regions.
Example: You bribe a family member from Gaul, and have him govern a region in Gaul. In this instance they are one of the best choices you could make. Sending that same family member to say.....a city in Greece, isnt likely to have the same effect.
Another aspect of bribery is that it weakens the faction they originally belonged to. In this case, assassination works just as well to weaken your enemy, you just wouldnt get the additional benefit of having a new governor or general.
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Originally posted by BlueJ1
Meh, Il just continue to kill them and take their settlements. Its easier. :D
Egypt is a pain in the arse! I took Alexandria in a sneak attack. I got all their armies besieging the city now. A few turns to late tho. I just finished Epic Stone Walls. Im sending about half my army on ships now to Egypt held territories while another 1/4 is heading to the Ne corner of the map and then south. Taking more Egypt held territories.
If you are trying to take cities quickly before the enemy can react and send armies to attempt to break the siege......try this.......when building your siege equiptment, only build ladders. If your army is large enough you can build 7 ladders per turn. Get those units up on the walls asap and capture a gate. Once you own a city gate, let the hordes loose on the enemy.
Another option is to have siege engines with your army, ie catapults and ballistas. Then you dont have to wait even one turn to make your assault.
I generally use the first option simply because when I do add siege engines to my armies I generally opt to replace missile units instead of infantry or cavalry with the siege engines. Under most circumstances I prefer to have the missile units instead. I do sometimes build armies specifically for assaulting cities, in those cases I will use the siege engines.
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Defending Alexiandria from Egypt. With a total of 6 full strength armies sitting next to the city they attacked with 3. On the third attempt of over 1,200 soldiers I killed 1,100. The remaining armies cleared out. I then took a settlement west of there. The armies are on their way there now. In the meantime Im going to take all the territories they left behind while they take the settlement in the west back.
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On the third attempt of over 1,200 soldiers I killed 1,100.
Rock on! :D
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Ive noticed that every single battle Ive been in excpet one. Ive won. Been in as in commanded on the battlefeild myself. The battles I let the AI run I stand a larger chance of losing.
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Originally posted by BlueJ1
Ive noticed that every single battle Ive been in excpet one. Ive won. Been in as in commanded on the battlefeild myself. The battles I let the AI run I stand a larger chance of losing.
If it's on easy you can easily win 5 to 1 odds, it's very simple. Once you get a feel for things I highly suggest bumping up the difficulty. I play almost every campaign on VH/VH. Once you really get the hang of the game, nything lower can be easy.
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nobody anywhere over the age of 2 should play anything other than hardest campaign and battle settings!!1
ya gotta play on full unit size if your PC will hack it.
first battle is 4000 egyptians smashing through my 2100 strong greek main army's front line as thier 1500 reinforcements hit the near flank. 2000 elite greek are in the forest in the farground launching a swift flank and rear gaurd attack. probably the biggest fight i've seen with nearly 10000 troops on the field.
the next set of pics is 600 veteran numidian cavalry defending a hill 1100 rookie infantry, flanks gaurded by my best infantry but only a few units. at the rear and spread out are 450 archers with serious experience. i like archers. Carthage had brought 5000 odd fresh green hoplites and infantry down to us in two armies. the main assault was led by the totaly inexperinced infantry but 2800 or so strong they pose a large threat if they can flank us, you can see my uber horses obliterating them before they could form up despite heavy loses we turned them all to route one by one. the reinforcements marched on right into our flank very quickly, the elephants and cavalry caused considerable loses to my infantry as can be expected but with concentrated infantry hordes surrounding them they eventually start rampaging, running back through the reinforcement infantry tearing thier own formation to pieces, right in time for my cavalry to chase them back off the map. quite a fight, my numidians suffered 60% loses but had beaten a predicted 8:1 fight and we took out 93% of thier troops!! it was a proud day in africa.
(http://www.freeroleentertainment.com/rome.JPG)
currently i am playing as the Ilyrians on the R:TR mod. I am very proud of me archers, and have been nuturing them for the best part of 100 years. I am particularly proud of them seeing as these cetans are mercanaries and i cannot train or retrain them. the smaller bank of silver archers is the one i used to top up the golds should they unfortunately lose a man or two in a battle. i treat my archers like golddust, the infantry is mearly a flesh heap to climb over before you can get at the archers. archers and cavalry are all i ever train or take care of.
(http://www.freeroleentertainment.com/veteran_archers.JPG)
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ah ha! my uber archers have scared you all off!!
our empire shall rule for eternity!1!!
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Not gona lie. I got bored. :lol
It got very repetitive. Build army. Seige. Battle. Win. Exterminate populace. Rince and repeat.
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then you really need to get into the role a bit more :)
for starters, try capturing a far off city with a huge population, then exterminate them and loot the 10-20kdenarii from their burning houses. now say these were the Carthaginians. now find an Ally of crathage and send your diplomat to give the captured region to them. hmm now carthage have a problem, they want thier capital back but thier weaker a\lly is holding it with no garrison. oh well, war it is then. mwwahaha. your army slinks off into the moutains to find another target.
another enjoayble one for me is plague distributing. when you get a plagued city build some spys and bung them in a fort in the countryside somewhere. you now have agents capable of not only spying on cities but giving them all plague. oh yes...:t . when they get old put a new young spy in the fort to keep the weapon available.
dont forget that you can also speed up the siege,fight,repeat boredom with spys opening the gates for you (just dont use sick ones)
training and developing master assassins is a must.
take an army, the best youve got, and find a perfect battle field to defend in someone else land. if you have a huge army that cannot be beaten because of a tactical possition then you can essentially keep it there forever topping up with mercenaries. Once you have such a poblem lodged firmly in the huge Roman heart, they will concentrate all efforts to remove you, leaving thier borders weak and your settlements un-hindered.
Work deeply into the politics of the other factions. i once paid the gauls a regular tribute as an offer that eventually mounted up to 350kdenarii over 150 years. sure helped me kick the romans out of europe though. Eventually they turned on me and i had a weak barbarian faction to defeat rather than a mighty roman one.
learn to defend your regions on the borders, with forts and scout armies. dont ever let them into your lands and you dont have to fight the boring seiges every turn.
hmm...thinking of more...when playing as a weak faction, send your spies out to uber developed top factions and look to which settlements have a foundry to produce silver standard armour and weapons. take a ship and an army and nick it off them. capturing people places and destroying all thier building, then leaving a tiny population on full tax with no garrison hugely sets back your opponents.
man, i love this game :)
R: total realism patch is by far the best.
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Thanks for the advice. I'll play it more once I get burned out on AH.