Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: MRPLUTO on September 13, 2006, 09:24:55 PM

Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: MRPLUTO on September 13, 2006, 09:24:55 PM
I flew three missions in the early war arena and had a great time, but I think the Hurricane IIc should be perked just a wee bit.  Maybe 5 perks.  Everyone noticed that the IIc's were landing a lot more kills than the other planes.

What you all think?
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: soda72 on September 13, 2006, 09:34:14 PM
yeah, it turns well and has a lot of punch....
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: SkyRock on September 13, 2006, 11:30:20 PM
For the gun package alone it must be perked.  Hard to understand why it wasn't from the get go!  The early war arena will turn into the Hurri2c arena in one week is my guess!:aok
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Warchief on September 13, 2006, 11:57:14 PM
TO late SkyRock,
As you know SkyRock that is what I mainly fly and have noticed an increase number of them. I would hate to see it get perked but if the number was low around 1-5 sure why not. The reason I say for the low numbwer is the Hurricane IIC might turn well and have a good gun package but it is slow as hell and easily caught by every other plane in the Early Arena. If perked I doubt many would up it. I would that is my plane of choice and hell I have enough perk points from flying it in the MA and rarely use my perk points.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: storch on September 14, 2006, 12:27:16 AM
all the lamers are in it, so what?  up a 110 and BnZ'm into tears of frustration.  or a 190 either works fine against them.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Treize69 on September 14, 2006, 01:06:09 AM
Except when they keep killing you from 1K out with their spray-and-pray hizookas...
Title: to perk or not to perk
Post by: CDR1 on September 14, 2006, 01:13:35 AM
I think everyone should just ease up, Hurr IIc is a great plane in the right hands, and it only takes one 20 mm from a spray and pray to do a lot of damage. But It is not a super plane, I have been flying planes I never really tried before and it is fun to get to know them. I chased down a JU88 formation in a Zeke and it was a long process. In the old area both of us would have been just food for a roving C-hog. I think the gamers that stick to the early war areas for a while will become better late war pilots. I think the Spit will be the dominant plane if everyone continues to fly low and slow around bases waiting for something to happen. A med to high defense cap with P40E's in the early arena will be hard to break if it is done with some displine. Spit 5 and 9 Verses 109 E and F will be a real learning fight. I actually saw another Boston III in the air besides my own. In a shallow dive these babies really move and will be hard to catch. Overall I think we will all get to be better sticks and the squads that organize their attacks will really shine. There is nothing to compare with a turn fight furball between 5 or 6 D3A's Reminds me of my younger days in my 175 horse Citabria ( learn to use the rudder or die plane) I will give the new format a good chance.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: KaK3 on September 14, 2006, 01:14:11 AM
Lamers fly everymodel of plane. I spent my first 3 months in the spit5 when i first joined 5+ yrsago was constantly whined at by the "better" planes i ate up. I laugh at people judging someone else for what ride they take, it just reflects on their dweebishness. As for  110s  eating up hurri's; thats a joke, the only thing a 110 can do is run from a hurri in the hands of a competent flyer.
 Just perk every plane but the 109f2 and  spit2
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: lagger86 on September 14, 2006, 01:51:43 AM
I flew the hurri in the MA against every plane available(and failed mostly), but now that the playing feild has evened out, is this gonna be just another gripe...is the hurri gonna become the next LA-7 in the early war rides...c'mon just play the game.
Title: no perks fopr hurri2c
Post by: Bunyip on September 14, 2006, 02:56:47 AM
its fine no perks for hurris its a big slow pig
Title: Re: no perks fopr hurri2c
Post by: lagger86 on September 14, 2006, 03:12:09 AM
Quote
Originally posted by Bunyip
its fine no perks for hurris its a big slow pig

yeah, but it's a nimble pig.....an old lady in a walker can out run it, but if ya wanna turn....she'll hit ya with her cane.
Title: Re: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: LYNX on September 14, 2006, 04:37:32 AM
Quote
Originally posted by MRPLUTO
I flew three missions in the early war arena and had a great time, but I think the Hurricane IIc should be perked just a wee bit.  Maybe 5 perks.  Everyone noticed that the IIc's were landing a lot more kills than the other planes.

What you all think?


You gotta be kidding man.  You have obviously been turn fighting against them:rolleyes:

B&Z them unless your in a Spit 1 or a Zero.  Remember, as with all planes, what this plane can do.  Then remember what it can't then use the "can't" as your advantage...simple:D
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: gofaster on September 14, 2006, 06:13:57 AM
Quote
Originally posted by lagger86
I flew the hurri in the MA against every plane available(and failed mostly), but now that the playing feild has evened out, is this gonna be just another gripe...is the hurri gonna become the next LA-7 in the early war rides...c'mon just play the game.


Nah, the Hurri is now the N1k.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Reynolds on September 14, 2006, 06:17:13 AM
I say no. A good pilot can still kill it. A P-40 against one will PWN it with the right pilot. Just stay away from head ons, dont turn with it, climb... pretty much like flying a 109.
Title: Re: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Oldman731 on September 14, 2006, 06:17:56 AM
Quote
Originally posted by MRPLUTO
I flew three missions in the early war arena and had a great time, but I think the Hurricane IIc should be perked just a wee bit.  Maybe 5 perks.  Everyone noticed that the IIc's were landing a lot more kills than the other planes.

What you all think?

In AvA the Hurri IIC has probably caused more irritation than any plane other than the Spits, because it is so easily abused.  In an early war setting, though, it is readily defeated by the Hurri I, which absolutely owns the IIC.

Try it, you'll see.

- oldman
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: storch on September 14, 2006, 07:15:13 AM
ya what oldman and LYNX said.

the problem with woobiecaneIIc in the AvA is that the lamers all jump in it and you end up engaging one low and his two to seven same sex prom dates create a pigpile by diving in from the stratosphere or higher. :D

last night in the early war arena there was no end to hurridweebness on all sides thereby countering each other thus there really was no problem.  

In our last flight as a squad two members of ZG-1 caught a "vet" who will go unnamed but who's initials are redtop, woobiecaning around in utter easymode, as usual.  Tbarone engaged him and after a steady stream of 20mm lit him up like a gasoline soaked rag.  realizing he's on fire our intrepid opponent quickly changed to his other identity, he bacame the mighty runtop.  as he attempted to sprint and deny ZG-1 our hard earned kill another squad member dove down and again after many 20mm injections he finally fell to pieces.

no need to perk it.  if you score against a "vet" in one, enjoy the victory over an obviously lazy opponent and don't forget a steady stream of 200 taunts directed at said "vet".  it will be a double victory if you can make said "vet" whine the .squelch xxxxx whine, as if!

In summary, the unperked and unrestricted hurrriIIc needs to be in there to allow the newer player a robust ride that kills well.  think of the hurricane and spitfires as tricycles and little red bicycles with training wheels and multicolored streamers at the end of the hand grips.  

it also needs to be there to demonstrate the true nature of some "vets", think of a 200lb 5'4" keyboard warrior riding up and down the sidewalks in front of your house on one of those tricycles or bicycles with the training wheels.  in conclusion lastly, mostly and definitely have fun.  

Once again thank you HTC on a good solution to a difficult problem in the main.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Eagler on September 14, 2006, 07:46:47 AM
the hurri 2c will kill you only if you let it

by the way I have about 8000 fighter peaks for sale, any takers?
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: scottydawg on September 14, 2006, 07:51:51 AM
I think the EWA has just proven that no matter how much or well you limit the planeset, there will ALWAYS be a plane that is considered the 'dweeb' plane. No LA7's? No problem, let's whine about the Hurricane.

Seriously, the Hurri IIc?  C'mon, guys.  Read up on Soda's writeups.  There are a lot of weaknesses with the IIc.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: lazs2 on September 14, 2006, 08:51:56 AM
I was surprised to see how well the F4f did in the early war arena.

lazs
Public Relations Officer for the BK's
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: storch on September 14, 2006, 09:04:10 AM
I played in both the F4F and the 202. they were a lot of fun to fly.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: TexMurphy on September 14, 2006, 09:36:56 AM
Im a hurrie2c pilot and I actually wouldnt mind it lightly perked in the EWMA.

It´s no secret that it is one of the better planes in the arena but that really cant be argued as a reason to perk it. There will always be a plane that is slightly better then the rest and the perk line has to be drawn somewhere else.

My reason for wanting it perked is to create more incentive towards the MkI. In a early war arena the MkI should be the most common Hurricane.

Tex
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Nifty on September 14, 2006, 10:44:01 AM
I flew the Spit Mk I and the A6M2 in the EWA. Enjoyed both. Was owning a Hurri IIc 1v1 in the Mk I before several red Spit V's and other types showed up. You know you're in trouble when there are like 5 red planes around you and you say on range VOX "I think I'm alone" and no one answers you.

I think Lazs was the only one in the Wildcat when I was flying around. I didn't see a red F4F tag.

I saw lots of variety in the Rook ganging on us poor Knights (ok, the fight was pretty good at first, then the Knights acquiesed the field and the ganging started.) 109s, Spits, P40s, Zekes, and a few 190s and P-38s as well.

Over on the Bish front, lots of Spits and Hurris with the occassional P-40. Mostly V's on the Spit. I didn't see a Spit I other than myself.

Oh, and I was BnZing with the Spit I for awhile. Was following DmdGoose's P-38.

On topic... no need to perk the Hurri IIc. Spit V was getting as many (if not more) kill landings when I was playing, and the Hurri IIc can be dealt with by a variety of planes in a 1 v 1 situation.

edit: i did see the c202 as well. If Storch was flying Rook around 9:30pm, it might have been him. That c202 was a good stick.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Sled on September 14, 2006, 12:38:03 PM
Shouldn't this thread get locked? We already have a thread on the new arenas.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: MotorOil1 on September 14, 2006, 01:29:08 PM
If you perk the IIc those guys will just move to the spit V.  I agree with the guys who see the weakness of the IIc.  You just have to know how to fly against it.  If you get low and slow or if you get infront of those 20s, you're going down.

As for flying it, it's great but has no speed, climb rate and esentially you have to fight with it to escape a furball if you think you're going to land one.

I haven't seen any complaints of running with a Hurr.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: B@tfinkV on September 14, 2006, 01:36:30 PM
Quote
Originally posted by storch
blah blahwho will go unnamed but who's initials are redtop. blah blahblah



:lol




funny how you mention his dweebiness, yet you engaged him 2 on 1, then chased a burning aircraft as youre so eager for kills.......

N00bz!
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Major Biggles on September 14, 2006, 03:18:36 PM
lol storch, sometimes your uberness is so explosive you just have to tell the world that you're the greatest dweeb in aces high eh?

ZZZZZzzzzzzzzzzz.....
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: scottydawg on September 14, 2006, 03:47:51 PM
Quote
Originally posted by storch
...


My sarcasm detector just exploded.  You owe me a new one.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: scottydawg on September 14, 2006, 03:49:19 PM
Quote
Originally posted by SLED
Shouldn't this thread get locked? We already have a thread on the new arenas.


Yeah but all the whingeing and moaning is in the other thread.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: storch on September 14, 2006, 04:21:21 PM
Quote
Originally posted by B@tfinkV
:lol




funny how you mention his dweebiness, yet you engaged him 2 on 1, then chased a burning aircraft as youre so eager for kills.......

N00bz!
who said anything about 2 v 1?  Tbarone easily took care of the light work.  it was when flaming runtop did the to base twist that I popped his ever running gluteous maximus and sent him into the chloecha maxima where he should permanently reside.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: RTSigma on September 14, 2006, 05:32:08 PM
I remember one time I was on fire, I ran to the nearest body of water.


Theres no reason to perk the Hurricane, just perk the experten :aok
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: Hawco on September 14, 2006, 05:35:31 PM
Should perk every plane in every arena.Somewhere, somebody is good in all these planes.
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: B@tfinkV on September 15, 2006, 12:16:54 AM
Quote
Originally posted by storch, the lord of the troll
who said anything about 2 v 1?  Tbarone easily took care of the light work.  it was when flaming runtop did the to base twist that I popped his ever running gluteous maximus and sent him into the chloecha maxima where he should permanently reside.



Quote
Originally posted by storch, recently demoted to prince of the poke, a few posts before


In our last flight as a squad two members of ZG-1 caught a "vet"  
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: xbrit on September 15, 2006, 12:41:20 AM
Quote
Originally posted by SLED
Shouldn't this thread get locked? We already have a thread on the new arenas.

But this thread is about perking an aircraft type not about the new arena?
ok it happens to be in a new arena but we all are, so using your judgement any thread from now on is about new arenas because that is were we are ?
My view, I don't really see a reason for perking it.
OK carry on
Title: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
Post by: SkyRock on September 15, 2006, 06:09:33 AM
Let me clear my point up a bit.  I have flown the hurri2 much and know its capabilities and its weaknesses.  The perk should be for two reasnons:
1)  Because of the gun package it is apparently being used more than the other planes.  I believe that it will be used even more in there as time passes.
2)  The EWA is so close to becoming a really awesome arena for fights and battles including dogfighting and basetaking.  With the hurri2c unperked, the HO affect will completely ruin this arena within weeks.  I know that there are many that are gonna HO no matter what, but in an f4f or a c202 it just isnt an effective tactic.  The only planes that the HO will have an advantage are the 190A-5, the 38g, and the hurri2c because of their gun packages.  It has nothing to do with speed but everything to do with setting a tone in an arena.  Out of those 3 I just mentioned, only the hurri2c is unperked.  I realize that this is a little pre-mature, but feel that my predictions will materialize, not to mention there are so many others with beefs about this and that, perking the hurri2c in EWA may never even get looked at!  
and good hunting to all!:aok