Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: whels on September 17, 2006, 01:55:51 PM

Title: HT since we are trying
Post by: whels on September 17, 2006, 01:55:51 PM
new things. how about turning ack up, like you talked about at the CON.

where it would be high enough in accuracy and leath that 1 plane couldnt
deack a base alone. that it would take a minimum of 2 planes, and thats if they got lucky and all went right.
Title: HT since we are trying
Post by: Meatwad on September 17, 2006, 02:00:31 PM
I like it, but the porkers/milkrunners will cry about it since they cant take one AC and pork 3 or 4 bases in 1 run
Title: HT since we are trying
Post by: Flayed1 on September 17, 2006, 02:04:55 PM
Quote
Originally posted by Meatwad
I like it, but the porkers/milkrunners will cry about it since they cant take one AC and pork 3 or 4 bases in 1 run



 Not so a good High alt fast bomber such as the boston in the EW arena can pork the troops at 4 small bases or 2 Med/large bases.  2 bases worth of ord...

  It's just the pork and auger dweebs that won't like it :)
Title: HT since we are trying
Post by: whels on September 17, 2006, 02:14:13 PM
Quote
Originally posted by Meatwad
I like it, but the porkers/milkrunners will cry about it since they cant take one AC and pork 3 or 4 bases in 1 run


would also ruine Vulchers playground.

that was the idea behind it kinda Meatwad. make it so 1 plane cant impact
play so drasticly.  He said he has wanted to turn ack up for long time. to where 1 plane wouldnt make it but maybe 1  pass if that @ a  acked up field.

Deack should require multiple fighters @ same time  or Buffs hitting ack from alt.
Title: HT since we are trying
Post by: Yeager on September 17, 2006, 02:15:26 PM
what about making the puffy ack more believable too.  I can fly through a field of that stuff at 10k, having literally hundreds go off nearby, some even within a wing length and I never hear a single ping.....then miles down range, poof.  Gone.

It should be that we hear lots of splinters hit plane, with many doing no damage, occasionaly a system would get hit and go bad.  Flaps, wheel, first aid kit.......Once in a while you would get wounded......and not at all unrealistically, a plane would take a direct hit.  Lots if exceitment, lots of varying damage, some bad damage, some wounding, occasional death (gunners should be disabled from time to time to add to the drama).  As it is, all we seem to have is nothing but ack sounds and puffs....the occasional ping that does nothing, then unexplicably a sudden return to tower.

Just kinda hoaky, but I realize....its all sorta hoaky anway
Title: HT since we are trying
Post by: stickpig on September 17, 2006, 02:25:16 PM
Puffy ack as it is now, is nothing but eye candy. Shouldn't it be able to take out 3k bombers as they come across a field?  At least once in awhile?

Seems like it was much more lethal in RL then the way we have it in the game.
Title: HT since we are trying
Post by: Flayed1 on September 17, 2006, 02:54:23 PM
Yes Puffy is a joke..  The other day I flew10K over 2 CV groups that were right next to each other, twice. While the amount of puffy was good I think I only got pinged 1 time and that didn't even cause any damage.
Title: HT since we are trying
Post by: FrodeMk3 on September 17, 2006, 03:09:46 PM
The best thing about the puffy ack IMHO would be to make the puffy mannable, because all you have to do is look at what the 5-inchers on the CV's can do in the right hands(quite a few good shots out there). That would probably be the best way, make it kinda like the CV.
Title: HT since we are trying
Post by: RTSigma on September 17, 2006, 03:17:33 PM
There definitely needs to be something done about the ack at fields. Watching troops and ord be taken out by a fast plane with cannons while field ack and puffy ack provide eye candy for him really kills a buzz.

I'd say we should try and tie strat into this. Surrounding factories and stations could be bombed to decrease the effectiveness of ack, while unharmed it is deadly to low-flying planes and medium alt planes. Puffy ack should be somewhat dangerous to high alt bombers, give them a reason to sweat! Even if the damage is superficial or light, it'll still give the impression to the pilot that bombing in WWII was hardly 'easy'.
Title: HT since we are trying
Post by: Furball on September 17, 2006, 03:26:31 PM
remove pointless puffy ack and turn up field ack, alternatively make manned 88mm guns on the fields, but remove proximity fuses and make it so the gunner has to set a timer or altitude on the charge.

maybe add a few of these for shooting down close in aircraft (quad 20mm mounts)


(http://bcoy1cpb.pacdat.net/Quad_Polsten_CWM.jpg)
Title: HT since we are trying
Post by: TinmanX on September 17, 2006, 03:34:25 PM
All I can say is that puffy ack is missing you guys cos it's aiming at me.

Nails me every time.
Title: HT since we are trying
Post by: Noir on September 17, 2006, 04:00:28 PM
Problem with the puffy is that its always aiming the same way, whatever your speed or trajectory is. We really need it manned.

On the early war arena the auto ack is no joke, test it yourself :D  :aok
Title: HT since we are trying
Post by: hubsonfire on September 17, 2006, 04:02:43 PM
I, too, would like to see either more types of guns, or increased lethality and accuracy within a certain range for AI ack.
Title: HT since we are trying
Post by: BTMe62 on September 17, 2006, 05:18:29 PM
How about a couple of the 5" AA guns like those that are mounted in
the gun gallery on the CV, the single mount 5" that is.  Lower rate of
fire than the 5" twin mount and diffrent sights.  Would also make a great
anti-tank gun.

Mike
aka BTMe62
Title: HT since we are trying
Post by: MOIL on September 17, 2006, 08:46:42 PM
Oohh  ohhh   I want in on this!!!!!
:D

IMO, I think the "Auto-Ack" at any given field, base or port should be approx twice as destructive to enemy planes as it is now.

I feel the bases and fields would be better served if ALL gun platforms were manable. Secondly, there should be "X" amount of different sizes of guns depending on the size of the field (the larger the field, the more guns there are)

Twin and Quad mount 20mm gun platforms
5" guns or Flak36's with fuses
40mm Bofors Platforms
Multiple single & twin .50cal Platforms

To make things interesting you could make them "deployable" or have to use a crew to fire them??  A loader and a gunner = No loader gun is inop (just a thought)

This way in might invoke teamwork between squaddies & counrtymen.

For the record, I don't think any effective AA gun platform should just be  a "hop in, point & click, kill the plane" type scenario. It should require teamwork, practice, maybe both. Just some ideas.
Title: HT since we are trying
Post by: KTM520guy on September 17, 2006, 09:09:23 PM
*cough* wirblewind*cough*
Title: HT since we are trying
Post by: MOIL on September 18, 2006, 02:44:54 AM
Quote
Originally posted by KTM520guy
*cough* wirblewind*cough*


Oh I hear ya brotha :D

(http://membres.lycos.fr/fass3d/rnl/Wirbelwind.jpg)
Title: HT since we are trying
Post by: Reynolds on September 18, 2006, 03:46:07 AM
Quote
Originally posted by Furball
remove pointless puffy ack and turn up field ack, alternatively make manned 88mm guns on the fields, but remove proximity fuses and make it so the gunner has to set a timer or altitude on the charge.

maybe add a few of these for shooting down close in aircraft (quad 20mm mounts)


(http://bcoy1cpb.pacdat.net/Quad_Polsten_CWM.jpg)


NO!!! Puffy-ack makes for GREAT movie material! other than that, its useless, but I would NEVER want it to go away. It should be more accurate. Although once when I was at 28k in a Ta-152 I was hit by a single puffy-ack (There was only one shot, nothing else) and it got me 28k AGL and killed me in one hit. Its good, just needs to be more lethal, more plentiful, make the puffs larger, and BOOM!!!
Title: HT since we are trying
Post by: DREDIOCK on September 18, 2006, 07:09:31 AM
Quote
Originally posted by whels
would also ruine Vulchers playground.

that was the idea behind it kinda Meatwad. make it so 1 plane cant impact
play so drasticly.  He said he has wanted to turn ack up for long time. to where 1 plane wouldnt make it but maybe 1  pass if that @ a  acked up field.

Deack should require multiple fighters @ same time  or Buffs hitting ack from alt.


The only problem with this idea is it only helps the horde and leaves the side with drastically less numbers even less of a way to fight back.

Even with the new arena setups. Im still seeing alot of hording.
Title: HT since we are trying
Post by: rabbidrabbit on September 18, 2006, 08:40:28 AM
Pity ack lethality can't be a funtion of the ENY limiter...  That would help the equalizing effect.
Title: HT since we are trying
Post by: lazs2 on September 18, 2006, 09:30:42 AM
One of the best things about the EW is that runway divers get slaughtered...  the slow early war planes make it suicide in anything but the highly (and rightly so) 190 a5 (which doesn't even belong there).

This is much better gameplay.

lazs
Public Relations Officer for the BK's
Title: HT since we are trying
Post by: indy007 on September 18, 2006, 09:38:30 AM
Quote
Originally posted by lazs2
One of the best things about the EW is that runway divers get slaughtered...  the slow early war planes make it suicide in anything but the highly (and rightly so) 190 a5 (which doesn't even belong there).

This is much better gameplay.

lazs
Public Relations Officer for the BK's


:aok

Even in a heavily vulched base, 4 or 5 spawns and I've been able to get into the air and turning. Don't even need any speed to merge on the vulchers and shoot 1 or 2 down. That's just nice.

Late War = MA. It's 20x more difficult to get up and fighting against the vulch because they're simply so fast.
Title: HT since we are trying
Post by: Sketch on September 18, 2006, 09:51:11 AM
Quote
Originally posted by Meatwad
I like it, but the porkers/milkrunners will cry about it since they cant take one AC and pork 3 or 4 bases in 1 run


So what... :rofl

Let them :cry

Stupid Lgay's

:p

:aok
Title: HT since we are trying
Post by: hubsonfire on September 18, 2006, 11:02:37 AM
Quote
Originally posted by rabbidrabbit
Pity ack lethality can't be a funtion of the ENY limiter...  That would help the equalizing effect.


Now here's a pretty interesting concept.
Title: HT since we are trying
Post by: Flayed1 on September 18, 2006, 11:51:17 AM
Quote
Originally posted by hubsonfire
Now here's a pretty interesting concept.




  Verrrrrrry interesting.  Hmmmmmm.
Title: HT since we are trying
Post by: bozon on September 18, 2006, 12:06:50 PM
More manned acks are needed, plus scatter some small caliber (0.5) manned guns. Place some around the town too.

Manned 88mm for the high buffs would be a nice addition too. Even let the players set the altitude of detonation. Current puffy acks that auto follow you everywhere and effectively predict your manuvers is just too annoying.

Bozon
Title: HT since we are trying
Post by: Reynolds on September 18, 2006, 01:34:50 PM
Quote
Originally posted by bozon
effectively


I dont think so. At least for me, Ive only ben shot down by it once the whole time I have played the game. I have heard the blasts close by (I downloaded kazaa's explosion) with my new sounds, even when I am expecting the bursts, my new sounds make me JUMP. The puffy is cool, and I was so glad to see it in the game.
Title: HT since we are trying
Post by: scottydawg on September 18, 2006, 01:40:49 PM
Quote
Originally posted by rabbidrabbit
Pity ack lethality can't be a function of the ENY limiter...  That would help the equalizing effect.


:aok That's a really good idea. Either that or hangar hardness.

Does the puffy ack ever hit anything? I've never been hit by it, I don't think...
Title: NOOOOO!
Post by: Shuffler on September 18, 2006, 01:53:07 PM
I can see it now.... puffy ack close to my 38 and ping, there goes my blender :huh  how in the world can I live without my Frozen Margaritas
Title: HT since we are trying
Post by: lazs2 on September 18, 2006, 01:57:34 PM
a bunch of manned .50's would be great for gameplay and.....

I bet it would bring in new customers... they could allways man a fifty and get the feel of the game.

lazs
Public Relations Officer for the BK's
Title: HT since we are trying
Post by: Reynolds on September 18, 2006, 02:09:15 PM
Quote
Originally posted by scottydawg
:aok That's a really good idea. Either that or hangar hardness.

Does the puffy ack ever hit anything? I've never been hit by it, I don't think...



YES!!! I was at 28k, and only one burst of puffy fired, and that one burst caught me dead center and killed me. There were two rooks stalking me who saw it, and laughed. (One later switched to knights and joined my squad, which Is how I found out I was being followed)
Title: Re: HT since we are trying
Post by: soda72 on September 18, 2006, 02:09:58 PM
Quote
Originally posted by whels
new things. how about turning ack up, like you talked about at the CON.

where it would be high enough in accuracy and leath that 1 plane couldnt
deack a base alone. that it would take a minimum of 2 planes, and thats if they got lucky and all went right.


I would like to see ack lethality automated based on a countries number of players.  This would have it steadily increase against the sides that have large number of players and decrease against the sides that have less.
Title: HT since we are trying
Post by: rabbidrabbit on September 18, 2006, 02:14:46 PM
Hey!  thats a great idea soda72.  Dang!  I wish I thought of that!
Title: HT since we are trying
Post by: 1ijac on September 18, 2006, 02:16:25 PM
You could always harden the barrack and ord structures on the base. I suppose those are adjustable.  I too would like to see say 2 manable 5" guns at a base that are hardened so it's not so easy to gun them down.  These two options may be easy fixes and change some of the porking that takes place by one plane on 2 or 3 bases.  The puffy ack as it is is light but I have died or gotten pilot wounds by the darn things.

one-eye
Title: HT since we are trying
Post by: whels on September 18, 2006, 03:36:41 PM
make Ack hardness to where it needs a rocket hit or  100lb or 250lb
bomb to kill. instead of 1 20mm bullet within 100 yards of gun implacement as it is now.
Title: HT since we are trying
Post by: rod367th on September 18, 2006, 05:33:27 PM
just add 5" guns to towns and fields manable. No more vulches no more deack withough worry. No more killing troops with la7 's. and if they do kill troops with la7's and deack then its your teams fault for not manning gun.
Title: HT since we are trying
Post by: KTM520guy on September 18, 2006, 06:04:09 PM
+1
Title: HT since we are trying
Post by: hubsonfire on September 18, 2006, 06:14:01 PM
Quote
Originally posted by scottydawg
:aok That's a really good idea. Either that or hangar hardness.

Does the puffy ack ever hit anything? I've never been hit by it, I don't think...


Oh hellz yeah it does. I've been whacked repeatedly by puffy, but typically it's limited to an area within 25 miles of a CV. Been taken out with 1 hit a few times, and often set on fire (most notably at 8 or 10K in a 262 zipping along WFO. That's a really cool thing to have happen to you. :mad: But, I digress )

Puffy ack seems to have a minimum ceiling, and it has an uncanny ability to hit lone fighters, while ignoring masses of heavy bombers.
Title: HT since we are trying
Post by: v1st on September 18, 2006, 07:00:25 PM
maybe I'm wrong but isn't it 1 hit from manned ack your dead  (in fighter) but field ack can hit you a bunch of times and you survive.  Isn't it same gun just not man.  I like the idea more guns and harder to kill.  100lbs was said and I like it.  if that counts
Title: HT since we are trying
Post by: Reynolds on September 18, 2006, 07:26:10 PM
Quote
Originally posted by hubsonfire
Oh hellz yeah it does. I've been whacked repeatedly by puffy, but typically it's limited to an area within 25 miles of a CV. Been taken out with 1 hit a few times, and often set on fire (most notably at 8 or 10K in a 262 zipping along WFO. That's a really cool thing to have happen to you. :mad: But, I digress )

Puffy ack seems to have a minimum ceiling, and it has an uncanny ability to hit lone fighters, while ignoring masses of heavy bombers.



I agree, I have never been hit in buffs, only in fighters, REALLY HIGH UP. I have taken light hits in a Dauntless over CVs, but nothing lethal, but when taking 17s over a CV and bombing it from 15k, nothing. Ack never even came close.
Title: HT since we are trying
Post by: E25280 on September 18, 2006, 07:27:25 PM
Quote
Originally posted by v1st
maybe I'm wrong but isn't it 1 hit from manned ack your dead  (in fighter) but field ack can hit you a bunch of times and you survive.  Isn't it same gun just not man.  
No, manned ack is 37mm, most field ack is 20mm IIRC.