Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: hubsonfire on September 17, 2006, 05:11:06 PM
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Would it be possible for the country changing function to ignore the timer if a player is trying to change to a country with lower, or even the lowest, numbers?
Last night, I changed countries after perhaps an hour. Within an hour, numbers had changed pretty dramatically. I can't remember the exact numbers, but the perk mult had gone from something like 1.6 to .5ish. I attempted to switch countries again, to the new lowest numbered country, and the popup said I had to wait another 260 minutes.
While I can understand that a short timer for all switches could really become a problem, do you have any interest in a setup allowing you to change countries to the side with lowest numbers, regardless of time elapsed since the previous switch? Is such a thing even possible within the game code? Is this something you've already considered?
Anyway, I thought I'd seen a similar idea tossed around in the past, but I believe it was suggest as a replacement for the ENY limits in the old MA.
Tx,
hub
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Originally posted by hubsonfire
Would it be possible for the country changing function to ignore the timer if a player is trying to change to a country with lower, or even the lowest, numbers?
This could be a very useful thing.
- oldman
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Im much more with this (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=187583) idea.....
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My personal opinion is a strong one....
Anyone changing countries should lose all perks. After all, you earned those perks with the help of your current country. That would slow, if not stop the country jumping in either direction and sides would eventually even out because of it.
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Originally posted by NHawk
My personal opinion is a strong one....
Anyone changing countries should lose all perks. After all, you earned those perks with the help of your current country. That would slow, if not stop the country jumping in either direction and sides would eventually even out because of it.
Strongly against it:
- I earned my perks on my own, flying High ENY planes. Perks a a reward fo my own actions.
- Most people wouldn´t change countries at all anymore. While there are many people totally ignoring their own score, throwing away all your perks is a thing I would say ony a few would ever consider. In my opinion that would me detrimental to game & community. People wouldn´t have the chance to wing up with friends from the other side from time to time. ANd it would certainly lead to are steady increase of quite narrowminded players who never flew for another chesspiece and tell such phrases as "rook/bish/nits always xxx" & "we NEVER do XXX". "Nationalism" would increase.
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This idea of being able to switch to the lowest numbered country is a great idea...
This would reward good gameplay and sportsmanship which is allways a good thing in my opinion.
It would also maybe get some of the slow witted "my chesspiece my life" guys to get out of their coma and get to know some of the community.
perks.... sheesh... tell ya what... if HT says ok... you can have my 25,000 or whatever they are now and I will have more than I can use by the end of the week...
And it isn't because my "chesspiece" gave em to me. I fight on the lowest numbered teams when I can anyway. it is insulting to think that people believe that my, or anyone elses skill is due to the "help" of my MA countrymen who "help" me by killing the plane I worked down and low and slow and took the vator and rudder off while they blow his helpless plane to pieces with cannon.
lazs
Public Relations Officer for the BK's
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Well from what I can tell, the days of loyalty and allegiance to a country at any cost must be long gone. The game aspect has completely taken over AH and the war aspect is greatly diminished.
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Originally posted by lazs2
......And it isn't because my "chesspiece" gave em to me. I fight on the lowest numbered teams when I can anyway. it is insulting to think that people believe that my, or anyone elses skill is due to the "help" of my MA countrymen who "help" me by killing the plane I worked down and low and slow and took the vator and rudder off while they blow his helpless plane to pieces with cannon.......
You contradict yourself. You fight on the lowest numbered team (hence higher perks) and then say the country didn't help with perks?
Nobody is questioning your skill or anyone elses. I'm just saying perks are a product assisted by the country overall.
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Originally posted by NHawk
Well from what I can tell, the days of loyalty and allegiance to a country at any cost must be long gone. The game aspect has completely taken over AH and the war aspect is greatly diminished.
lol
you'd rather fly around with no one to fight while staying "loyal" to your cartoon country than switch sides and actually fight?
pssst .. it is a GAME, you are not a knight, rook or bishop in real life - just in case you are confused :)
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Originally posted by NHawk
Well from what I can tell, the days of loyalty and allegiance to a country at any cost must be long gone. The game aspect has completely taken over AH and the war aspect is greatly diminished.
There are many, many fine people with good manners & conduct, utterly loyal to their "country" , never changing sides. And there are still a lot of them.
BUT - Almost all of the constant whining, *****ing, player hating little Bonapartes tryin to tell everyone what to do are also the "never-left-my country" kind of guys...
Also if I recall it correctly, the war aspect (which I did enjoy thoroughly) was always an addition to AH, an option for each player to choose.
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how do I contradict myself? I don't even use the frigging perk points..
Now you are telling me that I fly the low numbered countries to earn more perk points? That is insulting.
Why don't you switch if the frigging perk points are so valuable to you?
Switching to the lowest numbered country makes for good sportsmanship and good gameplay.
If we had to actually face each other I bet we would even up the sides.
lazs
Public Relations Officer for the BK's
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Originally posted by NHawk
Well from what I can tell, the days of loyalty and allegiance to a country at any cost must be long gone. The game aspect has completely taken over AH and the war aspect is greatly diminished.
Edit:
Never mind Eagler covered it.
One more thing though.........
I'm really amazed at the whole chess piece thing. I never noticed how so many are really wrapped up in it . Like they are actual countries , where you vote , pay taxes, live your life and make your home. I guess it's always been there, it's become more visable to me since the change.
Some people seem to actually think their chess piece makes them superior to people of another chess piece, or that they owe some blood alliegance to their chess piece....... I'm not knocking it. It does seem that these are the folks that are the most passionate against the changes. Whatever floats your frigate I guess.
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Laz, you still have only given your opinion. Please tell us how it gives good gameplay and sportmanship more than flying with only your countrymates. You are forgeting that many love to fly WITH their squadmates and are not loners.
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Originally posted by lazs2
how do I contradict myself? I don't even use the frigging perk points..
Now you are telling me that I fly the low numbered countries to earn more perk points? That is insulting.
Why don't you switch if the frigging perk points are so valuable to you?
Switching to the lowest numbered country makes for good sportsmanship and good gameplay.
If we had to actually face each other I bet we would even up the sides.
lazs
Public Relations Officer for the BK's
I was talking about perks and changing countries. In your own mind you've turned it into a battle about something totally different.
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Originally posted by Kermit de frog
Laz, you still have only given your opinion. Please tell us how it gives good gameplay and sportmanship more than flying with only your countrymates. You are forgeting that many love to fly WITH their squadmates and are not loners.
Refusing to switch to the underdog country, despite numerical imbalance = poorer gameplay for the underdogs, who are also HT's paying customers. Changing sides to improve the situation is a good thing, or else HT wouldn't offer the ability, or an incentive (albeit a very small one) to change.
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Originally posted by Schatzi
Im much more with this (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=187583) idea.....
I thought about that, but there's nothing to restrict people from continually moving to the side with the most numbers. If people were more interested in balance, this might work, but to be honest, if that were the case, we wouldn't need either ENY limits or the current timer.
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Originally posted by NHawk
Well from what I can tell, the days of loyalty and allegiance to a country at any cost must be long gone. The game aspect has completely taken over AH and the war aspect is greatly diminished.
The day i become loyal to a chesspiece in a game is the day i realize i am teh hugestest loser on teh planet and commit suicide. Getting back to the subject hub your idea was genius and i congradulate you for comming up with a great idea.
DuD Out :D
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Originally posted by NHawk
My personal opinion is a strong one....
Anyone changing countries should lose all perks.
Perhaps a country change to the lowest number country should be rewarded with a perk bonus. Like, umm..twice the perks awarded for a reset.
In that way a country headed toward reset due to number imbalance may have that imbalance rectified if people know they will get twice the perks for changing to the outnumbered country than they will get for the reset of same.
It would also be interesting to see what happens to the chesspiece loyality if 50 perks are given to change sides to the out numbered side vs. getting the 25 point perk for being on the resetting side.
Just a thought.
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ok... let me make it simple then... if you played baseball... would you even up the numbers or insist on playing only with your friends and lovers even if it meant 17 to 1 odds for the game?
Is switching sides gonna improve the gameplay? I mean... with 17 to 1 you should be able to win that old baseball game pretty easy right?
If you can't let go of the hem of your squadies dress.... you will never know what the community is really about.
Don't you get even a little envious of the guys who switch countries from time to time and seem to know and to have flown with most of the community?
Don't you want to know anyone out of your narrow little sphere of influence?
Do you really have a loyalty to a chess piece? Do you even realize that it is simply a marker and that.... most times... you will never actually meet most of these people?
lazs
Public Relations Officer for the BK's
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Originally posted by Shifty
Edit:
Never mind Eagler covered it.
One more thing though.........
I'm really amazed at the whole chess piece thing. I never noticed how so many are really wrapped up in it . Like they are actual countries , where you vote , pay taxes, live your life and make your home. I guess it's always been there, it's become more visable to me since the change.
Some people seem to actually think their chess piece makes them superior to people of another chess piece, or that they owe some blood alliegance to their chess piece....... I'm not knocking it. It does seem that these are the folks that are the most passionate against the changes. Whatever floats your frigate I guess.
I was thinking about selling virtual rook, bish and knight real estate. I've almost got my paypal setup to accept payments, don't mess it up now :)
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Originally posted by Kermit de frog
Laz, you still have only given your opinion. Please tell us how it gives good gameplay and sportmanship more than flying with only your countrymates. You are forgeting that many love to fly WITH their squadmates and are not loners.
The key for me Kermit is being able to fly with my friends in the game, whether it be with or against them.
Anything that evens out the playing field to make the fights better for all is a good thing. If it happens it means you blast me out of the sky, instead of clear my 6, that's OK. I know you are a good guy regardless :)
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Originally posted by Eagler
I was thinking about selling virtual rook, bish and knight real estate. I've almost got my paypal setup to accept payments, don't mess it up now :)
.Squelch Shifty
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Bishops RULE :D
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Originally posted by Kermit de frog
Laz, you still have only given your opinion. Please tell us how it gives good gameplay and sportmanship more than flying with only your countrymates. You are forgeting that many love to fly WITH their squadmates and are not loners.
because it doesn't fit in with "his" idea of Aces High, that's why ....
wipass
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You guys almost have to think about this...The basic nature of the game.
It is about COMBAT . Combat is two or more parties fighting each other. It is competition to see who will win. Even in a furball, even if you don't give a red rat's arnold about the friendlies around you, and your just flying for the thrill of the acm, You still are competing with somebody else. The little guys in red icons. So, air combat being what it is, everybody after awhile gets shot down; some take it better than others, and it reflects on channel 200. (example:)
SYSTEM:lasz shot you down
200:FrodeMk3:GK, lasz,
I hope that is the kind of behaviour you usually get to see...but often enough, It's more like:
200:Hoing f@g vulcher run home land your kills
I'm sure that you've all seen more of that than you like.
But it's what arrises from frustration in competitive gameplay.So, after awhile, people give up trying to be on friendly terms with their enemys, and stick to being friends with thier countrymen. There are some that join squads, and those squaddies become tightly nit, some even to the point where no matter what the squad does, that's what they do, as long as they have that circle of friends. But, some keep friends in other squads, or maybe the people that fly single, etc. So, they elect to always stay one country. It's not loyalty to a 'chesspiece', It's more like loyalty to the people they talk to, play and interact with everyday. There's some where that is more important than anything, and it's a big part of the game.
Now, before I get totally derailed off the topic...Something is going to have to be done about the side balancing, because the ENY does'nt seem to work. Or maybe it does, with making people not being able to fly for one country, and have to jump to another. But, If you have whole groups doing it, the lopsided balance just pulls the other way...imaging, you were outnumbered, but you could fly any plane you want. Meanwhile, Your NME's flying around in B5N's...You have the perfect target-rich environment.
(LOL). If you can fix it so that the sides remain balanced, and everybody can fly...That's the trick. Imagine taking a long, rectangular box full of fine sand; You have the sand piled up in one end. You tilt the box so that the sand runs to the other end...but by the time you get enough tilt on it, 2/3's or more runs all the way to the far end...You tilt back the other way to compensate...You still have too much sand at one end, but It's not quite as bad as before. You tilt a little less; It evens out even more. Problem is, after awhile, you can't get the sand perfectly smooth and even through the box, without directly going in the box, and moving the last bits around by hand.
Trouble is, what can HTC use to smooth us out, that works well for everyone?
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I'll second that. No time limit if you are switching to the country with the lowest numbers please.
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Originally posted by NHawk
Well from what I can tell, the days of loyalty and allegiance to a country at any cost must be long gone. The game aspect has completely taken over AH and the war aspect is greatly diminished.
What excatly you'd like to have? Citizenship and passport? Immigration services, embassy issuing visas? How about chicken fence between countries?
C'mon, it's a game and it's called 'Aces High' not 'My Country Ueber Alles'.
Anything that promotes better game play is good, and no time limits for switches to country with the lowest numbers is one of those thing. I'm all for it.
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Originally posted by FrodeMk3
Now, before I get totally derailed off the topic...Something is going to have to be done about the side balancing, because the ENY does'nt seem to work. Or maybe it does, with making people not being able to fly for one country, and have to jump to another. But, If you have whole groups doing it, the lopsided balance just pulls the other way...imaging, you were outnumbered, but you could fly any plane you want. Meanwhile, Your NME's flying around in B5N's...You have the perfect target-rich environment.
(LOL). If you can fix it so that the sides remain balanced, and everybody can fly...That's the trick.
Trouble is, what can HTC use to smooth us out, that works well for everyone?
That's pretty much what I was thinking, and the situation you describe reflects exactly what I'm seeing. The perk reward, I'm not seeing as mattering much. I rarely fly perk planes, and while I may not be a good example of "Joe Average, AH Dweeb", I could care less about perks or points. Trying to come up with a workable solution that allows those interested in balance to easily move around as numbers wax and wane, without creating an prohibitively large amount of work for HTC, and without negatively effecting other aspects of the game, and allowing the current ENY limits to remain in effect without HTC having to constantly adjust them.
(on a somewhat related note, I'm curious as to whether arena populations will stabilize, or if people will continue to bounce around a great deal. I could understand reluctance to make any more changes until they can establish a baseline, but again, I'd like to think just letting people move to the underdog freely would help establish some norms with regards to how many people remain in an arena, if not necessarily how many are on a given side. If the numbers are going to continue to fluctuate unpredictably, the whole ENY thing might require a good deal more tweaking than I would imagine, in order to strike a good balance. Anyway, trying to look at all angles of this to find any obvious flaws. [End self-inflected hijack.])
I like to think a system like I've described would work, but there are almost always unexpected effects, and if HTC have tossed this idea around, I'd be interested in knowing their reservations about it. I would also like to think that with the ENY limit already comparing numbers and arena percentages, it could be tied in to the timing setup without a great deal of reworking, but I don't pretend to have any idea how difficult that really is.
That's a lot wordier than I like to be, but I hope that's sufficiently clear.