Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Mugzeee on September 27, 2006, 09:10:43 PM
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Is it possible?
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Originally posted by Mugzeee
Is it possible?
Signed.. would be a great help.
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In wishlist is a thread about 300-399 number channels becoming "cross arena". Those would be voice operable too. I really really like that idea.
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Except when you're in the early war and one of your squadies in the late war screams "BREAK, BREAK!!!" and you start zooming around like a lunatic with no cons in sight...
Come to think of it, that might be funny as hell to watch... :D
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Originally posted by Treize69
Except when you're in the early war and one of your squadies in the late war screams "BREAK, BREAK!!!" and you start zooming around like a lunatic with no cons in sight...
Come to think of it, that might be funny as hell to watch... :D
Hold on a second... are you flying with the same 80th FG *I* know?
They never tell me to break... they just keep stealing my kills!!!!! :D
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I Have been trying to come up with a design to make that work.
Note. Voice traffic unlike text traffic loads must be considered at high volumn time.
I have also been wondering what the real gain is in doing so.
HiTech
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Originally posted by hitech
I have also been wondering what the real gain is in doing so.
HiTech
for squads, I think talking about what is goign on in the arena would be easier...
also, sometimes talking just for fun is part of the "squad experience" IMHO. if they can't all get in the same arena it could allow them to still shoot the breeze ;)
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Originally posted by hitech
I have also been wondering what the real gain is in doing so.
HiTech
Im a girl. No need for that question.... :D
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I think Mustaine and Schatzi has said it well.
I might add that at the beginning of Mafia's last squad night we were in different arenas. At about 10 minutes before start time we called out to everyone on the "Squad text" for all to meet in LW1. Which had like 230+ players (Mafia usually only has about 8 to 10 members on week night squad)
So we figured it wouldn't be a problem to get our 8 or so members in the LW1. But we didn’t figure that 15 or better players would max out the LW1 in the 5 or 10 mins it was going to take us to get everyone landed, logged and re-logged into the LW1.
All but 2 or 3 made it before it was locked out. So they had to re-log into one of the other arenas and start typing again to inform us that they couldn't get in.
We all decided to go MW and meet there. We finally did all get together but after about 20+ minutes elapsed and we were now well into our 2 hrs of squad night.
I guess it would go a long ways to keeping players in touch with the players they have grown close to over the last 4 or 5 years of playing AH.
Even if you were in different arenas due to a lockout you could have that "Live" connection.
Im sure we could work around it like we have. It's really a matter of a "nice" verses "really awesome" game feature.
(Wonder is there would be a way to view all arena counts from the clipboard, from any arena in the game?)
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I dont think it would help much. If you had 10 guys in a squad, and 8 were in LW, and it was full, and the other 2 had to goto the other LW, I dont see how it would be of much good. Maybe if you had a squad that BS'd ALL the time it would be ok, but as far as tactics it would be more of a hindrence.
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Originally posted by Schatzi
Hold on a second... are you flying with the same 80th FG *I* know?
They never tell me to break... they just keep stealing my kills!!!!! :D
We only tell you to break so we can steal the kill you were about to get. ;)
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Nah, keep voice comms specific to the arena...dont need the crosstalk. Text is perfectly adequate for cross arena comms.
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Solutions already exist that don't have a negative impact on the server bandwith. They work across all arenas at all times.
:)
Get Vent (http://www.ventrilo.com/)
Used it for years now. Warcraft 3, Counter-Strike, World of Warcraft, Company of Heroes, Aces High 2, etc, etc...
Just get a server hosted somewhere. Voice severs are pretty cheap. The total bill for my guild's WoW server comes out to about $0.25 per member per month.
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Observing the last 3 or so replies i have to agree...The current setup is
ample to coordinate things even though it is a little more time consuming.
I certainly am against anything that would start significantly hogging up bandwidth.
It would most certainly be a luxury rather than a necessity.
In light of that i would propose making AH2 VOX completely squelchable or a toggle off and on thing (at least range channel) so we can opt to run Stand Alone VoIP programs without interference from AH2 Voice communications.
PS. For anyone that suggest that we dont need the "Crosstalk" we always have the option to de-tune any channel we wish, no?
Indy007. I have a teamspeak server already. It is an option...but how would it not be just as confusing as AH VOX inter-arena enabled if AH vox is not optionally toggled off and
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You can't turn AHVox off, but you can turn Vox playback volume to 0. Voila, no vox. Doesn't solve any bandwidth issues, but it would eliminate any confusion between your vox chatter (vent, RW, TS, etc), and the game, without having to squelch anyone (thereby losing text as well).
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Originally posted by hitech
I Have been trying to come up with a design to make that work.
Note. Voice traffic unlike text traffic loads must be considered at high volumn time.
It would be awesome if vox channel, and private vox would go accross all three arena's, so you could talk with squadies no matter what arena they are in.
The every day comradery poking fun at each other on vox, was as much of the squad atmosphere as doing missions together. Just cause we aren't in the same arena, I don't see any harm in being able to comunicate to one another.
Originally posted by hitech
I have also been wondering what the real gain is in doing so.
HiTech
Expanding the VOX capabilities would make it way easier to find squadies, get guys grouped up for squad night, and just general conversation.
EXAMPLE: What would be more convenient, easy, & efficient way to communicate, emails or intercom.
Just a thought.
JMFJ
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Originally posted by hubsonfire
You can't turn AHVox off, but you can turn Vox playback volume to 0. Voila, no vox. Doesn't solve any bandwidth issues, but it would eliminate any confusion between your vox chatter (vent, RW, TS, etc), and the game, without having to squelch anyone (thereby losing text as well).
I never thought of this Hub...thanks for the reminder.
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Originally posted by Yeager
Nah, keep voice comms specific to the arena...dont need the crosstalk. Text is perfectly adequate for cross arena comms.
Agree
culero
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You could easily make the sound of cross talk unique. Should the arenas ever become related (God forbid) it might be useful.
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Originally posted by Yeager
Nah, keep voice comms specific to the arena...dont need the crosstalk. Text is perfectly adequate for cross arena comms.
yep.
please add 1/2 more text channels. the current number is not enough.
vox is a cpu / bandwidth killer when lots of pilots are in the same neighborhood.
your chatter has to be broadcast to every "in range" pilot.
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We need to be able u have channels across arenas like 300-399 example. Th red text works but some squads are broken into wings or even because they have more that 32 members. We can't communicate well. we have to use the .p ID thing.
Also we need a .f Squad/SquadID or sumthing
Don't like typing .f playrID 30 times
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Originally posted by JimJones
yep.
please add 1/2 more text channels. the current number is not enough.
vox is a cpu / bandwidth killer when lots of pilots are in the same neighborhood.
your chatter has to be broadcast to every "in range" pilot.
So if VOX was toggleable off and on, i could get better performance from my CPU?
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I run a substantially less than awesome rig, and about the only thing constant radio chatter does is choke my bandwidth to death. I don't believe it's a hardware issue, but I could be mistaken. I suppose using onboard sound could result in some CPU load, but I'd think that would only be the case if your system was marginally adequate to begin with. Vox doesn't seem to demand much from hardware. I used vox in AH1 on a 466Celeron with 196MB of RAM and a 16MB Voodoo3, and I doubt HT would have made it overly complex for AH2, when what they already had worked fine. I could be completely off here, but that's the impression that I get.
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Originally posted by Mugzeee
So if VOX was toggleable off and on, i could get better performance from my CPU?
Server cpu / bandwidth. If there are 12 pilots in range, and only 5 have vox enabled. Only five of those pilots would need the vox transmitted.
That would save lots of server upload bandwidth.
Maybe even deal with the micro pauses.
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Originally posted by JimJones
Server cpu / bandwidth. If there are 12 pilots in range, and only 5 have vox enabled. Only five of those pilots would need the vox transmitted.
That would save lots of server upload bandwidth.
Maybe even deal with the micro pauses.
Being able to toggle VOX off could give us better performance?