Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: Birddogg on October 02, 2006, 01:20:42 PM

Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Birddogg on October 02, 2006, 01:20:42 PM
So i visited http://www.widescreengamingforums.com couple days ago and asked somone with triple monitor setup to try and run AH to see how it would work/look. Folks there were super helpful and here are some results.




1 monitor
(http://wsgfmedia.com/uploads/paddywak/screenshots/aces%20high/Ex-full-zoom-t.jpg)


3 monitors
(http://wsgfmedia.com/uploads/paddywak/screenshots/aces%20high/Ex-full-zoom-TH-t.jpg)



Check out more screens here:

http://www.widescreengamingforum.com/forum/viewtopic.php?p=65369#65369
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: MrRiplEy[H] on October 02, 2006, 01:49:17 PM
Tew bad I can't make out the fps number on that baby
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: indy007 on October 02, 2006, 01:51:53 PM
Very cool too look at... but I have to question if it's actually worth the $$ considering you're still only getting 1 FOV stretched across 3 screens, and not 3 independent FOVs that would be much, much more useful.

Not great, but still pretty cool.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Birddogg on October 02, 2006, 01:53:55 PM
Yea. its useless without proper FOV.. Is there a way to adjust FOV in AH?
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: croduh on October 02, 2006, 01:54:00 PM
He has 191 fps on the lower pic
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Enduro on October 02, 2006, 02:08:59 PM
that'd be awesome if you could have the 2 side monitors looking at 10 o'clock and 2 o'clock.  still--it's sweet!  

thanks for the news!  i may consider going out and buying a 3rd monitor.  lol
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: 68ZooM on October 02, 2006, 02:18:14 PM
I've been using the triple monitors on my system for AutoCad Drawing that i do for Homes i never could get any video games to work proper on them. If anyone has any luck running games with 3 monitors let me know thanks
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Krusty on October 02, 2006, 02:33:37 PM
Look at the images, though. It's larger, sure, but it's taking the same image and scaling up to fit across 3 monitors. Only it's cutting off 1/3 at the top and 1/3 at the bottom, you only get 1/3 in the middle (to get the full image you'd need 3x3 monitors, 9 total)
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Birddogg on October 02, 2006, 02:44:48 PM
Quote
Originally posted by 68ZooM
I've been using the triple monitors on my system for AutoCad Drawing that i do for Homes i never could get any video games to work proper on them. If anyone has any luck running games with 3 monitors let me know thanks



You need this zoom
:
http://www.matrox.com/graphics/offhome/th2go/home.cfm

and enough graphical power to power images drawn over 3 monitors.
Something like dual 7xxxx Nvida vidcards or single top of the line vidcard.

Not all games might support it, but list is growing.

Here are some  videos of games that work.

http://wsgfmedia.com/uploads/paddywak/screenshots/justcause/Base-Jump.avi

http://wsgfmedia.com/uploads/paddywak/screenshots/yager/Yager1.avi



(http://wsgfmedia.com/triplehead2go/Oblivion1280-T.jpg)

(http://wsgfmedia.com/triplehead2go/Oblivion3840-T.jpg)
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Krusty on October 02, 2006, 02:50:01 PM
See, that one's cool for 2 reasons:

1) it doesn't just stretch the existing image, you get MORE image on each side

2) it has perspective going for it (with the stretch) so if you put the middle monitor flat you can angle your others in for a 10 and 2 view simulation.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: TK_421 on October 02, 2006, 08:47:43 PM
I've been playing AH for about a month now with two monitors (@2560x1280).

I have a AMD XP3000 (1.6GHz) and 2Gigs ram driving an ATI X1800XT.

I get a 50-60 FPS in all conditions (I have Vsynch enabled, natch).  Performance is more than acceptable, and I would expect driving an extra monitor with Triplehead wouldn't hurt that much.

The main problem, as mentioned above, is that the field of view is messed up in AH.  It zooms everything in to keep the FOV constant.  I wish Hitech would work on fixing this issue - or at least telling us how to work around it.

But I imagine that would lead to lots of people using a fisheye (FOV >180 degrees) and others whining about it.

This isn't too a big deal if you use a TrackIR (I do), but without that - there will be gaps where the views do not overlap.  That diminishes the utility of the TH2go.

Diche
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Sancho on October 02, 2006, 11:20:06 PM
There is no way around the widescreen FOV issue.  AH does not support widescreen resolutions, as seen in this screenshot.  It also sucks for a single widescreen monitor, unless you play at a conventional 4:3 resolution with black bars on the sides.  HTC won't support widescreens "until they are standard on all computers" as it would give widescreen/multiscreen users an unfair advantage.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: ajax501 on October 03, 2006, 11:32:10 AM
I'm using 2 monitors for a 2048 X 768 screen.
With that aspect ratio I don't find the FOV issue
to be any problem.  With the TrackIR you get
tremendous visability (in my humble opinion)
Unfortunately,  it hasn't kept me from being shot down regularly!).  

(http://www.3dflightsim.com/images/screen2a.JPG)
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Krusty on October 03, 2006, 11:57:11 AM
If you have 2 monitors, how do you do most of your aiming? I think the monitor split would be MOST inconvenient
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: ajax501 on October 03, 2006, 12:09:23 PM
Hey Krusty!
Did I say "monitors?"  My bad!  :o
I'm using 2 DLP projectors as my "monitors".
Works great, the two screens line up fairly
seamlessly.  Also, I set a button on the stick
to the "center trackir" function so that it is
easy to recenter the screen instantly.

No matter what I do I still lose about every dogfight though ...
:mad:
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: MrRiplEy[H] on October 03, 2006, 01:15:54 PM
Heh dinnae think that someone would actually use dual projectors for gaming. That's pretty handy at smoothing out the edges. :D
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: TK_421 on October 03, 2006, 02:55:08 PM
I use the trackIR, so by turning my head a bit the seam is out of the way.

Using projectors is a novel approach to that problem, however.

Diche
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: DREDIOCK on October 03, 2006, 07:21:37 PM
Nobody noticed the Flying Saucer above the hangar?
Title: Triple head to go
Post by: bandit752 on October 13, 2006, 03:36:26 PM
I was also considering the triple head. I understand that your video card has to be complitable with the device. I have a x800 ATI card and I downloaded there test program. It didnt pass on there score.
what kind of video card do you have?
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: 33Vortex on April 26, 2007, 12:47:05 PM
Quote
Originally posted by Sancho
There is no way around the widescreen FOV issue.  AH does not support widescreen resolutions, as seen in this screenshot.  It also sucks for a single widescreen monitor, unless you play at a conventional 4:3 resolution with black bars on the sides.  HTC won't support widescreens "until they are standard on all computers" as it would give widescreen/multiscreen users an unfair advantage.


I disagree, using a 24" widescreen LCD providing 1920x1200 resolution I get a excellent picture. Sure the FOV is somewhat limited but I've not experienced that as a drawback at all. The resolution however is fantastic and it's much easier to spot planes and their relative position and movement which in turn makes shooting pure joy. The FOV issue is easily overcome by moving your head around more.

Have seen the TripleHead2Go before and know there are games supporting it, however it does not support widescreen resolutions therefore I'm not buying. The day it supports 3 1920x1200 monitors I'll be very interested.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Vulcan on April 26, 2007, 04:08:27 PM
Well I use this:
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=200031&highlight=z800

Headtracking and 3D, AH is awesome in 3D.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: MrRiplEy[H] on April 27, 2007, 06:37:10 AM
Quote
Originally posted by Vulcan
Well I use this:
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=200031&highlight=z800

Headtracking and 3D, AH is awesome in 3D.


I'm truly jealous. I just bought an el-cheapo shutter glass set only to find out that the promise on nvidia website was false, 3D drivers are supported only in 7900 series and earlier, not on my 8800.

Major bummer. I was really anxious to see how games work in 3d.

Does the VR glasses eat up a lot of cpu time? I might just have to get a pair.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Sancho on April 27, 2007, 01:06:13 PM
Quote
Originally posted by 33Vortex
I disagree, using a 24" widescreen LCD providing 1920x1200 resolution I get a excellent picture. Sure the FOV is somewhat limited but I've not experienced that as a drawback at all. The resolution however is fantastic and it's much easier to spot planes and their relative position and movement which in turn makes shooting pure joy. The FOV issue is easily overcome by moving your head around more.


I never said it technically isn't possible or isn't stunning to behold.  But the fact remains you are seriously penalized when playing in widescreen mode with the vertical FOV clipped.  If you don't have a TrackIR then there's pretty good size gaps between looking forward and looking up-forward and up.  Even if you have TrackIR its a serious impediment for situational awareness.  That's unacceptable for me.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: Vulcan on April 27, 2007, 05:40:49 PM
Quote
Originally posted by MrRiplEy[H]
I'm truly jealous. I just bought an el-cheapo shutter glass set only to find out that the promise on nvidia website was false, 3D drivers are supported only in 7900 series and earlier, not on my 8800.

Major bummer. I was really anxious to see how games work in 3d.

Does the VR glasses eat up a lot of cpu time? I might just have to get a pair.


No more CPU than normal. The Z800s went up phenomenally in price, but theres a new type from icuiti called the VR920's that look promising and are only US$399.  ( http://www.icuiti.com )

I understand the 3D stereo drivers for the 8800 are not far off.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: 33Vortex on April 27, 2007, 08:22:24 PM
Quote
Originally posted by Sancho
I never said it technically isn't possible or isn't stunning to behold.  But the fact remains you are seriously penalized when playing in widescreen mode with the vertical FOV clipped.  If you don't have a TrackIR then there's pretty good size gaps between looking forward and looking up-forward and up.  Even if you have TrackIR its a serious impediment for situational awareness.  That's unacceptable for me.


Well, that's exactly what I do not agree with. There is no penalty in situational awareness unless you let it be. I've also checked for gaps in view coverage and found none.
Title: Aces High - 3 monitor setup (using triplehead2go)
Post by: DAVENRINO on April 28, 2007, 03:58:13 AM
Quote
Originally posted by 33Vortex
Well, that's exactly what I do not agree with. There is no penalty in situational awareness unless you let it be. I've also checked for gaps in view coverage and found none.


Hmmm... I am happy for you that you like the widescreen rez but I run AH on my 58" 1920x1080p display @ 1280x1024 for the reasons Sancho gives.  I loved the high rez quality but can't live with the hit in gameplay.  I have been playing AH on a large widescreen for 3.5 years.  It would prolly be ok with Track IR. I guess it is a personal preference.;)