Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: mamba2 on October 03, 2006, 07:52:41 PM

Title: The Bridge
Post by: mamba2 on October 03, 2006, 07:52:41 PM
here's some Pics of a new terrain i'm working on:
(http://hss114.bmp)
ummmmm.... can sum1 give me a website to host these images? Ty!
(this map has a bridge *of course*, trenches, new plane*not flyable* and custom tiles!
Title: The Bridge
Post by: Denholm on October 04, 2006, 08:34:31 AM
Did you use AC3D to make this?
http://www.onpoi.net/ah/
Title: The Bridge
Post by: SkyChimp03 on October 04, 2006, 11:03:02 AM
Quote
Originally posted by Denholm
Did you use AC3D to make this?
http://www.onpoi.net/ah/


i belive you gave him your bridge:lol
Title: The Bridge
Post by: mamba2 on October 04, 2006, 04:04:36 PM
Finally got the pics to work:D
(http://www.putfile.com/pic.php?img=3583580)
http://www.putfile.com/pic.php?img=3583579
http://www.putfile.com/pic.php?img=3583577
http://www.putfile.com/pic.php?img=3583575
http://www.putfile.com/pic.php?img=3583574
http://www.putfile.com/pic.php?img=3583573
Hope u guys like how it looks right now cuz by next month, ill have it done:D
Title: The Bridge
Post by: Denholm on October 05, 2006, 10:08:04 AM
You know, it looks nice and all, but you don't know how long it takes to cross one section of that bridge with a Tiger. Unless it was designed as a Jeep racing terrain, that's gonna take A WHILE to get to any action. I love what you did with the water tile, a very unique setup, you just need to re-consider the distance tanks have to travel to cross the bridge. :aok

Yes skychimp, I know I sent him some. But I didn't expect him to come out with this thread two hours after I sent him the material.:cool:
Title: The Bridge
Post by: mamba2 on October 05, 2006, 02:48:48 PM
Ill probably put in a spawn in the middle of the bridge for both teams
Title: The Bridge
Post by: BlauK on October 05, 2006, 03:16:40 PM
The spawn above water will not likely work.
First of all, if you use any other spawn than H spawn, the location will get randomized slightly and the spawning vehicles may spawn in water instead of on the bridge. Secondly, it will appear as PT/LVT spawn because it is above water.
Title: The Bridge
Post by: Denholm on October 06, 2006, 10:06:06 AM
Take that hint, he knows from LOTS of experience. So consider reducing the size of the bridges some. I'm workign with XJazz right now to deplete the "Absorb Fire" bug on the bridge design. If I can deplete it, I will release the same GV terrain I had before, and make those new custom objects available for download.