Aces High Bulletin Board

General Forums => Wishlist => Topic started by: thndregg on October 03, 2006, 11:15:07 PM

Title: Flight Instruments Damaged
Post by: thndregg on October 03, 2006, 11:15:07 PM
Just a thought.
Title: Flight Instruments Damaged
Post by: Hap on October 04, 2006, 01:08:13 AM
:aok



hap
Title: Flight Instruments Damaged
Post by: thndregg on October 04, 2006, 04:38:46 PM
Or, if it is too difficult to impliment a total malfunction of various instruments, perhaps just the glass being shattered or otherwise broken to obscure the view?
Title: Flight Instruments Damaged
Post by: Krusty on October 04, 2006, 05:11:35 PM
I don't want a war simulator. HTC has mentioned before this is a "flight simulator" not a "combat simulator" -- if it were, it would include 1 life only, 5 hour flights with nothing happening, guns jamming after 5 hours and nothing to show for it, having major physical limitations based on the pilot (and not the plane) and all that stuff that does NOT make a good game.

I don't want to see damaged instruments. Why? Because I want to see damaged PARTS, leave the instruments as-is. We're here for the flight sim, NOT the war sim.



(two tarnished pennies' worth)
Title: Flight Instruments Damaged
Post by: macleod01 on October 04, 2006, 05:13:46 PM
Well said! sometimes the instruments can be so hard to see anyway!
Title: Flight Instruments Damaged
Post by: thndregg on October 04, 2006, 06:36:57 PM
HT better redefine what is stated on the title page then if this is not the "internet's premier combat experience".
Title: Flight Instruments Damaged
Post by: scottydawg on October 04, 2006, 06:42:08 PM
Quote
Originally posted by Krusty
I don't want a war simulator. HTC has mentioned before this is a "flight simulator" not a "combat simulator" -- if it were, it would include 1 life only, 5 hour flights with nothing happening, guns jamming after 5 hours and nothing to show for it, having major physical limitations based on the pilot (and not the plane) and all that stuff that does NOT make a good game.

I don't want to see damaged instruments. Why? Because I want to see damaged PARTS, leave the instruments as-is. We're here for the flight sim, NOT the war sim.



(two tarnished pennies' worth)


Um... so you don't like the combat part? Just the flying part?  I'm confused a bit by your post.
Title: Flight Instruments Damaged
Post by: LePaul on October 04, 2006, 06:47:37 PM
We?

Since when did you speak for the masses?  Isnt that arrogant presumption?

"I" don't have an issue with damaged instruments.  If you can damage the pilot and the rest of the aircraft, why not?

I suggest you jaunt over to Flight Sim 2004, Krusty.  ;)
Title: Flight Instruments Damaged
Post by: 68KO on October 04, 2006, 07:07:26 PM
yes that would be great they hve that in Flight sim 2004
Title: Flight Instruments Damaged
Post by: E25280 on October 04, 2006, 08:47:55 PM
Well -- I'd take it over a pilot wound any day.
Title: Flight Instruments Damaged
Post by: army900 on October 04, 2006, 09:40:45 PM
I wouldnt mind it. Like in IL2. Theyre instruments break, but you can still read them!!!
Title: Flight Instruments Damaged
Post by: SAS_KID on October 04, 2006, 10:11:46 PM
I belive he is asking for more eye candy than the usually hit sound splat goes blood. I meen a cracked cover would be cool to see.
Title: Flight Instruments Damaged
Post by: Saxman on October 04, 2006, 10:53:27 PM
I'm having flashbacks to Aces of the Pacific, where cracked instruments = You're boned.
Title: Flight Instruments Damaged
Post by: hacksaw1 on October 05, 2006, 01:01:43 PM
Speaking of damaged instruments and indicators in the cockpit, I read someone's critique of B-17 design, and he said the primer pumps in the cockpit for all four engines had avgas lines running to them and back out to the engine.

In a different critique of the P-51 cockpit, some pilot commented that it was not reassuring that they used a "wet" fuel gauge, so you could actually see fuel.

I'll bet there are all kinds of little damage models that could be added that would spice up your last few seconds in the cockpit. And for the sake of immersion I'm actually for whatever could be modeled.
Title: Flight Instruments Damaged
Post by: Krusty on October 05, 2006, 01:55:11 PM
Okay 2 of you totally misread what I typed. This is a game, not a recreation of real events. If you WANT nothing but mindless boring, but highly realistic PROBLEMS every time you take off, with NO combat, NO kills, NO rewards, then add broken instruments.

If you LIKE actually just focusing on killing the other plane, then leave them out. In AH all the pilots are equal. They start with the same stuff, and one kills the other. The battle situation, the positional advantage, and hell even the plane TYPE can determine the victor. But when you get down to gimping one player with broken instruments you're arbitrarily saying "I want the guy with WORKING instruments to win" before the fight starts.

You have to draw the line somewhere. HTC has drawn it so that AH is about flying the planes, not worrying over instruments..
Title: Flight Instruments Damaged
Post by: thndregg on October 05, 2006, 03:17:27 PM
Quote
Originally posted by Krusty

You have to draw the line somewhere. HTC has drawn it so that AH is about flying the planes, not worrying over instruments..


I'd rather hear that from the chief himself, then I'll shut up.
Title: Flight Instruments Damaged
Post by: Krusty on October 05, 2006, 03:20:14 PM
Oh, I haven't said to shut up, or anything.

As for HTC: They've mentioned this is a game. Hitech himself is quoted as saying something along the lines of "This isn't a war simulator, and don't tell me it is, cause it's not" -- it's in somebody's signature and I remember vaguely when he first typed it.

Hitech has said they have to draw the line somewhere. He's said they draw the line at landing off the runway vs on the runway. They draw the line by not allowing instant repairs but by allowing 30 second rearm and refueling times. He's said the many many compromises (including close airfield location, 2x fuel burn rate, and other "common" AH2 features) are all part of him drawing a line between "fun" and "tedious".


To me, broken instruments = "tedious".
Title: Flight Instruments Damaged
Post by: thndregg on October 05, 2006, 03:29:58 PM
Quote
Originally posted by Krusty
Okay 2 of you totally misread what I typed. This is a game, not a recreation of real events. If you WANT nothing but mindless boring, but highly realistic PROBLEMS every time you take off, with NO combat, NO kills, NO rewards, then add broken instruments.



I'm sorry, I should have specified HOW the gauges get damaged. One plane shoots at and hits other plane. Rounds hit cockpit and cause damage to instrument cluster, cockpit glass, the pilot himself is wounded. Oh my, I think I described a basic worst end of an aerial COMBAT situation.
Sounds "mindless" and "boring" to me.
Title: Flight Instruments Damaged
Post by: moneyguy on October 05, 2006, 04:50:33 PM
i think damaged insturments would be cool.    :aok
Title: Flight Instruments Damaged
Post by: LePaul on October 05, 2006, 05:10:57 PM
Krusty...your self-important tone is comical

Relax

Its a combat sim.  If the game is as *you* interpet it, we'd have runway lights and control towers.
Title: Flight Instruments Damaged
Post by: Krusty on October 05, 2006, 05:14:29 PM
LePaul, if you'd read anything I typed, you'd know it's just the opposite. I'm AGAINST hyper realism.
Title: Flight Instruments Damaged
Post by: LePaul on October 05, 2006, 08:18:53 PM
Regrettably, I've read a lot of what you've said

And you're blasting anyone who disagrees with you.  You want less realism in a combat flight sim.  So what do you do when you fly in this game?  Go take scenic jaunts?  Screenshots?  Be real!
Title: Flight Instruments Damaged
Post by: thndregg on October 05, 2006, 09:25:12 PM
All I asked for was a wee bit of eye-candy, along the same line as the oil that smears your windscreen, or the blood spatter. That is all.
Title: Flight Instruments Damaged
Post by: Billy Joe Bob on October 06, 2006, 12:40:36 AM
broken instruments should be added.... i mean its ONLY a .50 cal hitting the instruments its not like they should be damaged or anything
Title: Flight Instruments Damaged
Post by: Hazard69 on October 06, 2006, 09:13:39 AM
Just my 2 cents.......

Damaged instruments would usually include a pilot wound cause a 303/50cal round just smashed through the windshield. If the pilots wounded, I dont think hes really reading the instruments much. Just focusing on landing/ditching. Not really functional to add broken instruments.

However I have an alternative spin off of an idea. How about adding the aircarft systems to the damage list. Plane during combat was hit causing:

Severed Hydraulic line:
Flight controls effectiveness reduces after 5-10 movements or 30-40 secs. Gear/Flaps takes longer to operate (ONLY if the aircarft had alternate extension systems) or are lost completely.

Damaged pneumatc line:
All airdata instruments wind down to ZERO. Gyros after 5-10 secs slow down and topple hopelessly.

Damaged fuel quantity indication system:
Fuel gauge reads zero and E6B data lost.



You get the Idea. I think this kind of functional damage would be more "useful" in combat than just plain eye-candy cracked glass. Mind you I got nothing against the eye-candy just think it should be treated  as such and nothing more.
Title: Flight Instruments Damaged
Post by: indy007 on October 06, 2006, 09:34:48 AM
People actually use the instruments?

Here's my take on it...

Pull stick. If a horn sounds or buffet unsues, you're too slow.

Pull stick. If you start to black out, you're about fast enough.

Pull stick. If the wings fly off, you're too fast.

Look up, if green, you're upside down.

Look up, if half green, half blue, you're sideways.


I haven't found an arena field yet that requires an ILS approach.
Title: Flight Instruments Damaged
Post by: Denholm on October 06, 2006, 10:41:01 AM
Well, reduce visibility to 1 mile, then your listening to the ATC and the approach lines!:lol