Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: Krusty on October 04, 2006, 10:51:48 AM

Title: Different code for different cards?
Post by: Krusty on October 04, 2006, 10:51:48 AM
Skuzzy, I believe I recall a comment once about the AH code taking different paths for different 3D hardware. I was curious what was different.

I just recently went from a Ge4400ti to a Ge7600 GTS. While I can run it without a stutter on high res, with detail sliders maxed out (something I could never do before), I didn't particularly notice a difference in the way it looked, the lighting, or any other subtle changes.

What, if I may ask, is different?


P.S. the performance kicks arse with a 7600GTS! That's with 512MB less than before, no less! (doh, gotta update my sig now)
Title: Different code for different cards?
Post by: Krusty on October 06, 2006, 10:07:26 AM
*bump*

If not Skuzzy, anybody else have any ideas?
Title: Different code for different cards?
Post by: scottydawg on October 06, 2006, 12:29:01 PM
Pretty sure graphics calls are handled by the DirectX drivers, independent of the game code.

That being said, in order to get AA (anti aliasing), AF (anisotropic filtering) and other goodies, you have to set them to override the game using the graphics card's drivers... AH doesn't support these natively.
Title: Different code for different cards?
Post by: Skuzzy on October 06, 2006, 12:40:53 PM
There are different paths, but the goal is to always have the outcome look the same, for almost all.
Title: Different code for different cards?
Post by: Krusty on October 06, 2006, 12:48:36 PM
Ahh, I see. I think. Good to know I wasn't missing anything! :)