Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: glennco on October 13, 2006, 07:15:46 PM
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Nearly 3 years at this and I realize that my gunnery might actually have gotten worse over time.
- I've had my convergence set at 250 for every plane. (I recently upped it to 325, because of this gunnery issue)
- I leave tracers off.
I find myself in a seafire on someone's six within 400 for what seems like forever, never being able to get my bullets on target. Sooner or later, I either get jumped by someone because I'm concentrating so hard, or someone else gets my kill because they swoop in kill the opponent straight away. The seafire isn't the only plane I have this issue in, it's pretty much everything.
Any thoughts, what can I do to get my gunnery better?
thanks in advance
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First off, fly tracers on for a bit again, get your aiming corrected.
Second, try convergence 225
Third, try aiming lower, or higher on a con at 400, a bit to the left or right, so the 20mm or whatever crosses over and hits.
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Your convergence is ok at 250. Mine happens to be set at 200. I normally close to 200 yds then fire.
I'd suggest you spend a few sessions in the Training Arena (TA). You can go in there and turn on lead compute sighting. This shows you where you should be aiming to get the rounds into the target.
You can turn it on by hitting control-tab. Then just use the tab key to cycle through to your selected target. You will then see a couple of +'s. These are the guns aim points to hit the target.
Get up fly around and dogfight until you get used to the picture you see in your sights for a given angle off the target. After a while you will see that some of those shots actually require a little more lead than you think.
The feature is not available in the other online arena's so don't try it in the LW arena. :)
Hope this helps.
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In addition to what Ren said.....
Fire short bursts. Do not spray. One key to gunnery is learning what the correct site picture looks like for a given situation. When you fire a short burst and get hits on the target, you *know* what the site picture was when you pulled the trigger. When you fire long bursts, and get a few hits, you have no idea what the site picture looked like when those particual rounds were fired.
The lead computing site can help you learn what correct site pictures look like under varying situations.
Krypto's suggestion is also a good one for most people. Alternate flying with tracers off and on occationally. Use the tracers on flight to see where you need to adjust your lead. Use the tracers off flights to be "picky" with your shots, and only pull the trigger on 'good looking' shots. It takes some patience, because you are more focused on getting the kill rather than gunnery, but this type of practice will help your gunnery get better.
Another tactic that takes patience, but is worth while is to intentionally take sorties in planes will low ammo loads to force you to be extra selective about when you choose to pull the trigger.
Some types of shots will always be difficult. The key is to learn a collections of shots you can hit consistantly. Then to do your best to learn to create the angle for those shots during fights.
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thanks for the tips guys.
I'm definitely going to stop into the TA to use the lead computed gunsite, and I'm going to turn back on the tracers to see how far off I really am. My biggest concern with tracers is that I'll start aiming with the tracers, instead of using them to see how far I need to lead. (if that makes any sense at all)
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Something else you may want to try is to stick with one particular weapon/plane for a few weeks and just get real familiar with where the bullets are going to land with whatever gunsight you've decided to use.
My aim is terrible when I fly a pony or hog for awhile then jump into a LA5 or Ki-84; the rounds have totally different ballistics so my aim's all over the place. Stick with the same gunsight and weapons for awhile and you'll start getting a better feel of where your rounds are going to land when you squeeze the trigger.
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[/QUOTE] My aim is terrible when I fly a pony or hog for awhile then jump into a LA5 or Ki-84; the rounds have totally different ballistics so my aim's all over the place.
That really makes a lot of sense, I never once thought of the difference of the individual ballastics would make, from plane to plane. That counts for a lot of my difficulty when switching rides.:noid
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The .target ### command brings up a floating target (that always stayy N of your plane) at a distance ### yards. To make it disappear, just use .taget 0 command.
While im not one that has good aim at all, this is what helped my gunnery.
* Stick to one gun type at a time for a while. This removes adapting to the "ballistics" part of the equation constantly and helps you get a better feel for the rest (judging speeds, angles, etc)
* dont fire different guns together, ie cannon and MG in Spit for example. Even if you fire at convergence distance - on a stationary target it would mean both cannon and MG would hit the same spot. But, a2a theres also the other planes speed (ie movement) to take into account. Now, MG has a lot faster muzzle speed then the Hispanos, meaning the MG rounds will get to target in less time - time in which the target moves a certain distance. Now, if you fire a Hispano round, due to the lower speed it will take more time to travel to target, read: The target will have more time to move, read: you will have to pull more lead in the same position/speed/angle then youd need with a MG. So, to make a long story short, unless youre VERY close, youll only hit with one of the guns - and - in my experience - thats usually the MG
* get up close and personal for shooting. Make getting on the six of the enemy for a tracking shot your main goal in a fight. Not pulling for a shot. Ive seen this numerous times in TA when people fought me. They kept giving up position and angles, just to pull for that one, low% snapshot theyd miss anyway. When i fought them "cold guns" and goal of the fight was to get 200 off my tail and stay there, theyd suddely have a 200% improvement in their "skill". By that i dont mean "dont take any snapshots" - i just mean that PATIENCE is a huge virtue and sometimes giving up one snapshot in favor of gaining angle/position and a higher% tracking shot gets you further then you may think
* set your convergences to your usual shooting distance. If you have the feeling that you hit a lot, but dont KILL, it might be you need to adjust your convergences. In a turnfighter, my usual conv is between 175 and 250 yards. For a more BnZ type of flying, you might want to have them a little further out. Play around on those and find out whats best for you.
* fire short (1/2 second) bursts only. Never "walk" your guns on the target. Shoot and hit, or shoot and miss, adjust aim, shoot again. Try to visually remember the "view" in your gunsights when you hit. Develop your gunner eye
* try turning tracers off for a bit. this will force you to judge your aim BEFORE hitting the fire button, and not depend on shooting first, then see where your tracers go and adjust your aim afterwards. If you turn them back on later or not is personal preference. I left mine off, mainly because when i tried turning them on again, all i did was watch those beautiful light effects in the air and not my aquired target (read: my hit% dropped from a solid 10% to 1-2%)
* shoot drones offline. get unlimited fuel/ammo, set yourself certain "rules". Make a game of it. Heres some suggestions, just be creative, im sure youll find more that suit your personal "problem zones" best - put on some loud, badazz music for the occasion
- tracers off, no LCG
- make fast passes from high 4-8 oclock, no shooting inside d400
- turn icons off
- fly the circle clockwise (opposite drone flying direction) - practice snapshots
- aim for certain parts, take the drones apart piece by piece. wingtip, wing, rudder, stab, tail.... If it blows before youre done, youve lost.
* ask Schatzi for a "date" in the TA and blast her full of bullets for suggesting all that BS
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within 400
Quit shooting so far away . That distance is 1200 feet or 4 football fields away , actually when it just turns 400d it's 500 yards :)
I almost NEVER shoot till it shows 200d , most guys shoot most of their ammo up and then get close enough to kill the guy when they finally get to 200d , see it over and over again in MA and their "hit" percent shows it also .
I tell people , work for the shot , then the gun shooting is fairly simple .
Side note : yep go tell me how u can hit from bah , bah , I can too but to really get good solid kills , you got to be close or closer :)
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My list of tips.
1. Dont shoot six shots, its one of the hardest shots and it does waste alot of ammo. Riding someones six is also the best way to expose your six. Only shoot deflection shots and lead shots.
2. When first shooting deflection and lead shots make sure to DOUBLE your lead. Always DOUBLE your lead. The lead you think is much more likely to be ok.
When taking a 200d lead turn shot in a spit the target should be UNDER YOUR NOSE meaning NOT vissible to you. Most pilots make the misstake that they want to see target. Double your lead and dont be so fixated on seeing the target.
3. Dont use tracers. If you miss a shot with tracers the enemy will panic and you dont get another shot. You get much more time to hit without tracers. Its always nicer to shoot a target thatīs sitting still and not bouncing around like a popteen on redbull and steroids.
4. No shots outside 400d.
5. Fly low ammo planes. The Yak9U is one of the best planes to learn to aim in. If you spray and pray in a Yak then you wount get any kills. Learn to aim, learn to land 3 kills in a Yak and you will land 6-7 kills in your Spit8.
Tex
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one thing i have noticed if you are chasing a spitfire, or any p other than the p38's it is hard to see your 6 in level flight so if you sneak up on one of those guys, you can get to 200 easy then i always shoot 3 cannons on the wing and it normally falls off. sont try this w/ most japanese planes (LA7 N1k ect.) there seat is very low so you can check your 6 in level flight and if they are good and check thier 6 often you may get caught ( also you may be able to do this w/ bombers but they can go into F4 mode and check thier 6 perfeclty or they can go into f5 and see everything for hundreds of yards around.)
also cannon rounds as you likely know are more powerful unless your in a P40 then the mgs are more powerful than normal MGs but still not as powerful as most cannons. if you can take off thier airleons (sorry i cant ever spell them) they cant turn as well if you take off one if you take off both, they cant easily turn side to side unless they use their tail flaps IF you knock off a wing leave em and go to the next enemy plane unless thier a bomber, then you should stay to see if any other bombers are in thier formation. if you take off a fighters wing he will fall out of the sky, no questions asked even the best pilots can only keep the plane going dead straight, they cant pull up w/o spinning out, and if they can they are running away, or if they stay there is no way they can fight.
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Once you have outflown your opponnent (by means of good Situational Awareness and good Air Combat Manuvering, both of which are necessary before thinking about shooting)...then shoot. If you miss...then set up for another pass...but again...don't shoot until you've outflown your target.
Convergence is a matter of personal taste. If you fly to your opponents' six and can shoot well at short ranges...and your flying ability supports those shots, then by all means...set convergence low. If, on the other hand, your flying styles supports longer range snap shots....then set convergence out farther.
My convergence is 225 in all of the F4U aircraft I fly. It works for fighters...it works for bombers...it works for straffing! Mostly....it works for me.
Gunnery only settles the issue of who outflew whom. First learn to outfly your opponent....then learn how to shoot. Shooting is easy.
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If your flying with tracers on, your not aiming.. you wasting ammo trying to get a plane to fly through your bullet stream.
Keep them off, so what.. your aim blows for a week or two. You won't regret it when you start to come around though. Nobody can see when you shoot, and your aim will improve leaps and bounds.
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Ok Lazerr
This gonna hurt for a bit then :( but u say in time will work out , I believe u so doing it :)
Wish me luck .
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Yesterday I took some advice and turned back on my tracers, and it was amazing how poor of a job I have been doing at leading my opponent. I'm going to leave them on for a while to get used to leading properly again.
I'll also being paying you folks a visit in the TA.
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Well ack np with them off :) that's good .
I got a two kill sortie with them off , the hog I killed first was really hard to hit , but he stayed still till I wacked him good lmao .
So at least for two weeks they gonna stay off , Lazerr ain't no newbie at this stuff , I gonna listen close :aok
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Tends to be easier with nose mounted guns too, I don't fire over 400 out, unless Im tryin to save someone.
Your aim can be the thing that gets you out of a big mess, and back home. :)
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I am weak :( I turned them back on after almost losing the kill on Wingzero in his Niki .
I guess I am using it to adjust my aim alot more than I thought . LYNX says it's harder in cannon planes , donno but I did alot better with them on again .
Yep weak is me :(
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actually i much prefer having tracers on. i know a lot of guys say to take em off, but i get a great hit % still (been around 20% or over for the past few tours)
it's all personal preference. the reason lots of guys say not to use tracers is because a lot of people try to walk their shots onto a target. if you dont walk your shots, and shoot well, dont take tracers off, they can really help when trying to judge lead at different speeds and angles.
fire a few guns as tracking shots to make sure that you're aiming right, and if you hit open up with all of your guns, if not adjust aim and repeat the process. and never fire constantly, fire in bursts:aok
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Originally posted by airspro
Quit shooting so far away . That distance is 1200 feet or 4 football fields away , actually when it just turns 400d it's 500 yards :)
I almost NEVER shoot till it shows 200d , most guys shoot most of their ammo up and then get close enough to kill the guy when they finally get to 200d , see it over and over again in MA and their "hit" percent shows it also .
I tell people , work for the shot , then the gun shooting is fairly simple .
Side note : yep go tell me how u can hit from bah , bah , I can too but to really get good solid kills , you got to be close or closer :)
AH gunnery requires the basic principals of shooting; sight alignment, sight picture. Square those away and you can almost snipe. Once you know which part of the sight to use it get easier. Using .target I calibrated the P51B sight like so: 800 using the lower box line of the P51 sight, 400 / 600 center dot, 200 just above center dot.
I like the option to shoot at distance with accuracy, rather than trying to corner some1 into a perfect 200.
Shooting in AH is actually fairly simple relative to "real life" since the atmosphere is always perfect, wind always calm...
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.target?
this is a new one for me
never mind... that's what I get for reading the thread last post first :rofl
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Try hanging around in the duelling arena challenging everyone. If your flying is not the problem, you can get on their six and take your time with the gunnery.
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:aok Try leading your target a bit and play around with multiple convergence settings until you find what works with your flying style.
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Some thoughts on Gun Convergence (http://www.slowcat.de/slowcats1/AHTC/Convergence.pdf)
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Originally posted by Schatzi
Some thoughts on Gun Convergence (http://www.slowcat.de/slowcats1/AHTC/Convergence.pdf)
very nicely done :)
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thank you very much for the posted article. i think i've almost read every topic on convergence out there, and tips vary widely, from setting convergence at 600yds for some, and less than 200 for others. I realise most of it has to do with flying styles, planes used, and, obviously, personal preference.
I've been an AH flyer for about three weeks now (highly addictive habit), and have had a chance to try a few planes, P-51D and 109F4 being my preferred rides. My question is concerning the 109F4. I've experimented, at a basic level, with setting convergence on the 109F4 at 275 to 425 yds, and I can honestly say my gunnery sucks. Its a good day for me when I am able to get a couple fighter kills in late war main arena in a single flights (bombers I can do the entire formation). The 109F4 is not particularly fast for the main arena, so getting inside 200d takes a lot time, patience, luck, etc. Realistically, most shots happen between 200 and 400. I decided to ride in a Yak-9U a couple times, very similar gun configuration, and with at least 50% of ammo to go, I had already obtained 3 kills. Flied the Yak-9u a few more times, and sure enough, my hit percentage seems to be a lot higher than with the 109F. Are ballistics really that bad in the 109F4, or am I missing something. Any help would be greatly appreciated. I know Eagler flies the 109F4 a bit, so if you are out there, any pointers would be appreciated. I guess the easy solution is to just fly the Yak-9U but I have an unhealthy infatiuation with the 109 (back from my Air Warrior days). Help! :)
Peru
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YAKU, 109F are nose mounted guns, they fire straight ahead so set your convergence to 650 is my suggestion
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I actually go to the Off-Line arena to practice my gunnery especially for dead 6 shots. I also set my seat all the way up so I can get max visibility over the nose. Since I lose the gun sight in most planes sitting so high, I had a small peice of shel paper with an aimer rectal adn center dot that I use for my gun sight.
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Originally posted by TexMurphy
My list of tips.
1. Dont shoot six shots, its one of the hardest shots and it does waste alot of ammo. Riding someones six is also the best way to expose your six. Only shoot deflection shots and lead shots.
**I gotta disagree on this. Yes, you're looking at smaller target but at 200-300 out I guarantee one lil split second burst will get most folks to show you his whole plane. When he does, shoot him down. You don't use but a few round which hit him.**
3. Dont use tracers.
**There's always been a lot of talk about tracers. My suggestion; if you think they help you get kills use them, if you don't then don't use em. More times than not it's confidence that helps you through a fight. It doesn't mean you will win every fight but if you THINK using them will get you a kill what;s it gonna hurt? If you think having them off will get you a kill, then turn them off.
Tracers, on the other hand, can be a crutch if you let them. They can also force a turn when you want them to. Just understand why they put them on the plane in the first place.
For me personally? I turn them on and off depending on my mood. The kills come either way. **
Tex
Hope this helps.
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Dead six gunnery can be one of the more aggravating parts of AH. Even though it is a 'dead six' shot, stick inputs cause (g forces) that affect where the rounds are going and there is some bullet drop. Here are some tips I have learned:
1. dont use zoom, it really doesn't help
2. try using elevator trim changes instead of stick inputs before shooting
3. Firing with tracers on, or not, you have to shoot where the plane will be, not where it is. Not having tracers on forces you to get a sight picture that works. To me, AH is much more like tradional archery than firing a rifle. In archery you get a sight picture memorized (literally), same thing in AH.
4. fire in bursts.
5. Make sure all your guns are firing (all MG or cannons and MG) at once.
6. Fire at (or near) convergence.
Hmm, many things to do at once. Well, practice makes perfect. You can turn on the lead gun site (LGS) when flying offline which helps on how much to lead. The training arena also has the LGS available. I usually have to ask someone to help me remember how to turn it on though.
Above all, enjoy yourself! This is supposed to be fun!
Regards,
Malta
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Here is a gun computer download that can help you with some of your probs.
http://ourworld.cs.com/Abra772/SC_2_Eng.zip (http://ourworld.cs.com/Abra772/SC_2_Eng.zip)
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Originally posted by DamnedRen
I'd suggest you spend a few sessions in the Training Arena (TA). You can go in there and turn on lead compute sighting. This shows you where you should be aiming to get the rounds into the target.
You can turn it on by hitting control-tab. Then just use the tab key to cycle through to your selected target. You will then see a couple of +'s. These are the guns aim points to hit the target.
Get up fly around and dogfight until you get used to the picture you see in your sights for a given angle off the target. After a while you will see that some of those shots actually require a little more lead than you think.
The feature is not available in the other online arena's so don't try it in the LW arena. :)
Good luck
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heyas Schatzi, and others, wanna see wht you are dealing with in a "vet" :rofl
a bit embarrassed to post this, but it was from today, and it is getting to the point where I am totally lost on shooting. :huh :O :eek:
wanna lend an old dog a hand?
http://www.onpoi.net/ah/pics/users/180_1168567723_gunnery.zip
Ps. you are not allowed to laugh :mad:
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OK. I havent read all the posts but from what I've read here and in the past I'm going a bit contrary to convention.
I set convergence on any gun .50 or higher at D650. I set every gun smaller in a pattern from D400 to D375. My normal firing range is from 600-400 in short bursts with tracers on until I have a hit then I open up. I always fire all guns. My hit rate averages between 6 and 9% so I think I'm in range with most players.
Here's my convergence theory:
Most guns .50 cal or better including cannon have pretty good balistics and can fly some distance and still cause damage. This includes the German fighter cannons but they require a slight amount of additional lift compared to the US .50's and the Hispano 20 mm's (which to me seem almost identical balistically).
Guns in the 7.9 and .303 range don't fly so well so I keep them short. Beyond D300 or D350 they are of little use.
My ranges then are potentially from D650 to D375 at point convergences, almost exactly my firing range, and more reasonably from D1000 to D200 in wing banks.
So what happens in a furball when distances are much shorter, say D200 or when all guns are set at D650?
1. I dont have to lead as much because my guns are already aimed higher but, in a tight turn I still can't see my opponent under my nose (thus the use of short bursts until I find range). In a tight lead turn my wings are also in-phase with my opponents so I'll either cause serious damage to BOTH his wings or, if my shots are off the mark, I'll only take off one wing while peppering the cockpit with the other side.
2. I can usually saddle up on and get in phase with most planes if only for a moment. If my wings are in phase with his, again, I'll cause serious damage to BOTH his wings. If my shots are off the mark I'll only take off one wing while peppering the cockpit with the other side. Same thing in a snapshot.
So does this mean that you have to be in phase? Not nessesarily. If it's a rolling fight he's going to roll through one wing bank or the other. You just have to watch, anticipate and snipe.
This convergence set-up also allows me to take shots as long as D800 with some accuracy helping a lot against bombers while fighter kills at D1000 are possible. I'm not afraid to take on a bomber in almost any plane with this set-up as long as my guns are .50's or better.
Why leave tracers on? Why not? They help me find range quickly. If the enemy sees them and turns, great, because I mosly fly T'n"B planes and I'll saddle up and take a snapshot or lead-shot on their break. In a T'n'B fighter I WANT them to turn so why not make them nervous?
What about if it's B'n'Z not T'n'B? Doesn't matter as I'm not going to open until D600 anyway and by the time the tracers fly by my enemy I'm already off the trigger and pulling out.
Another thing I do is use zoom in most fights. I zoom in ~ 50% and flip in and out of zoom view depending upon the situation. If possible to use, zoom really helps tune my shots in (especially at distance in level flight) but when the turning gets tight it goes off or I lose peripheral vision. It also goes off to check SA.
I'm sure many will argue my set-ups and tactics but they work for me. I'm not the best pilot in the arena by far but usually am able to hold my own.
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The one thing that I've seen loads of people do, is once they learn to fire short bursts, and start watching their ammo. They forget that once your actually getting hits on him, that you need to KEEP SHOOTING TILL HE GOES POOF!
That is not the time to scrimp on ammo. As long as your still seeing hit flashes, keep pouring it in! Granted you want to be in your convergence range, and sure your hitting. Also its amazing how many folks don't get the kill they are working on because they are working for 3 or more kills and don't want to lose their ammo.
Kill the dog you have in front of you then see if you have enough to go hunt again, or if its time to RTB. But make those decisions after the fight, don't worry about it during the fight.
Also I agree with Meddog, 10 min off line doing a variety of shooting will put you into the main lean mean and ready to score. Its the equivalent of calibrating your eyeball before you start, so you KNOW its going to work. So you feel more confident, & that equals more kills.
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That's a good point about warming up. After a week or sometimes even a few days away from AH my gunnery is off. It's something I have accounted for in most cases, but it happens.
Offline shooting with the LCS is a good way to 'warm up' before going online. Jumping into the TA and using the LCS helps too. Being comfortable and confident that the one second burst in front of the target will hit makes a difference. It also helps to keep you from getting killed because of spending too much time on the target when you missed the first time.
Regards,
Malta
p.s. Knowing what to do is not the same as practicing what to do.
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I typed something here in this thread, but after thinking about it, I decided I hi-jacked this tread, so I am going to start a new one. Thank you.
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just use ur 303 cal to aim ur guns and use the 20mm to kill. leave the converge at default. also if u wanna get a better shot and not waste ammo, use the bracket key [] to zoom in. u have to becareful when you use this because u can't look behind you, so always check ur 6 b4 zooming in. Ok? captain ka-booky?:D
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Clutz made a good point before he deleted it. :D
He was saying that he likes to blame poor gunnery on lag. I think that's way more common than most of us would want to admit. I certainly want to blame my crappy gunnery on lag. It seems reasonable too!
However, consider this. If you go into the TA one night and lag, warping, etc are horrible! Planes are jumping all over the place! Now, you TAB your LCS over to the plane you wish to shoot and line your pipper right up on the little green plus sign. Now, if you fire right then, you WILL DEFINITELY hit that aircraft! Lag or no lag! No question about it. The truth however is that aircraft is ACTUALLY on your six because of the lag (hypothetically exaggerated to enhance the point.) Because of the way AH is programmed, you will get those hits because that is the picture YOU are getting whereas the poor slob you are shooting will be getting "magic" hits from "somebody" while he is lining up on your six. He may even believe killshooter is on. :) Is this not true?
Therefore, I have come to believe that this "my gunnery stinks because of lag" is just a myth. Don't misread what I'm saying here. I'm not ripping Clutz or anyone else who suspects lag is responsible for poor gunnery. I'm just trying to find the truth on this for myself. I will say this: there are some nights when I have a steely eye for gunnery and get kills like a pro (not often.) There are other nights where I can't hit Robin Hood's barn! This is what makes me want to blame lag. If it is not lag then I sure would love to know what that's all about. Maybe it's like my pool game. There are nights when I can run the table and look like Minnesota Fats (ok, a bit exaggerated) and then other nights where I look like I'm playing the first game of my life. Maybe that's lag too! Maybe I'm somehow having an "out of body" experience and there is sufficient lag there that I'm missing my shots. Hmmm, perhaps I'm on to something here.
Anyway, this is just a theory of mine and I welcome being shown where my logic is flawed.
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Originally posted by HomeBoy
Maybe it's like my pool game. There are nights when I can run the table and look like Minnesota Fats (ok, a bit exaggerated) and then other nights where I look like I'm playing my first game of my life.
Yep, exactly how it goes (and my pool game too).
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Originally posted by glennco
Yesterday I took some advice and turned back on my tracers, and it was amazing how poor of a job I have been doing at leading my opponent. I'm going to leave them on for a while to get used to leading properly again.
I'll also being paying you folks a visit in the TA.
Be careful not to lead with your tracers. That is the mistake a lot make when they have tracers turned on. The main reason for having tracers turned off is that it forces you to use the gunsight to calculate your lead.
So if you're going to fly with tracers on, do yourself a favor and force yourself to learn how to lead with the gunsight and not the tracers.
ack-ack
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I think you can do yourself no better favor than go into the TA or offline and use the LCS to target enemy. You don't even have to shoot to benefit; just line your pipper up on the little green plus and try to remember that picture. I did about an hour of that on Saturday and kept finding myself saying "you mean I have to fire way over there?" It is a fantastic exercise and I am convinced that if you spend 30 min a day doing this, your gunnery will be noticeably better in a short while.
I intend to take my own advice on this. ;)
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I wonder how many recognize the name "Minnesota Fats". homeboy, your age is showing. :) I guess mine too. ;) I took your suggestion. Now I know why I never hit anything.
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As I fly Spits more often than not I have only just changed my "fire all guns" to fire MG and Cannon separately.
Tonight,
Saddled with using a Spit IX low down (ENY got rid of my usual XVI), I used the 303's at longer range (400+) and got the NME turning, then at 200 let rip with the Cannon! Nice ride with 4 kills on one "clip" - A bit of luck helps to! (Tracers off at the moment)
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Heres what I do (on spitfires at least):
Convergence:
MG's (Outboard): 250
MG's (Inboard): 225
Cannon: 200
Then close to 200. Dont fire any farther out than that. Calibrate one button to Mgs, one to cannon, and one to both. Then range him with the MGs, and if you think you have the shot (From 200 or less, never farther) then open up with MG and Cannon. Keep in mind the ranging with MGs and descision process can only take a second or the enemy will break. But basically it comes down to dont fire at more than 200 yards.