Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: soda72 on October 18, 2006, 02:42:37 PM

Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 18, 2006, 02:42:37 PM
As I was working on my custom field I see that the custom spawn point doesn't quite work yet.  To get around the problem it seems the only way to create the entry points is through the TE.  I did notice some standard shp have the entry point defined like 'medrwy' and 'lrgrwy' that work correctly, but rwy0 - 3 does not.  To get around this issue I created a program that will use a .til file and existing .oba and place the need spawn points into the .oba file for you so you don't have to do this manually. This can save you count less hours if you have same custom field setup 30+ times on a map..

Here are the steps....

1.) create an empty directory and place the addspwn.exe along with
the .shp files that come with it.  

2.) Copy the cfte0.shp, cbme0.shp, and cvhe0.shp to your userlib file before starting the OE.  

3.) select cfte0 in the shapes drop down box

4.)select point on tile to add cfte0(spawn point) add press the add button
in the OE

5.)rotate cfte0 in the direction you want the entry point to face when
player spawns.

6.) repeat 3-5 to add additonal spawn points...

7.)Set index order for all cfte0 to be lower than any other shape
objects on tile..

8.)Once tile is complete save tile (make sure you have the correct tile
properties set) and build the new shape. (note* It is  not recommended to
use any existing shp that has predefined spawns like 'medrwy'
and 'lrgrwy')..

9.)After building your shape copy the contents from your userlib directory
and newshapes directory to the texsrc directory of the map you want to
work on.

10.)Start the TE and place the new field on your map, you can use it as
many times as you want.  You must define the new fields/shps as a "Group
Master" otherwise the addspwn program will not convert the entry points
to it.

11.) Select Save in the TE and close the program.  

12.) Go to the directory where the map is saved.  Normally the map can be
found in the following directory c:\\program files\HTC\ah2editor\ahiiterr.
Look for your .oba file it should have the same name as your map. copy
this file to the empty directory where you placed the addspwn.exe

14.)copy the .til file that you created when using the OE  in the empty
directory where you placed the addspwn.exe.  This should be the same .til
file where you had added the cfte0.shp too..

15.) Run addspwn..  [.til name(required)] [.oba name(required)]
 
16.) Once the program finishes successfully, it will create an .oba.out file,  
the addspwn program will not/does not modify the existing .oba file.  If you
are satisfied with the changes made to the .oba.out file rename it to .oba
and copy it to your map folder.

17.)Start the TE load your map(it should do this by default if it was the last
one you already loaded) and build map.

18.) copy new map .res file to terrian diretory for the AH game and try out
your new fields and see if the entry points work out...



I would like to have some others try it out to see if it covers different scenerios so far it has worked ok for me...

What I will need for feed back is:

1.)  Did the entry points match up with the correct spawn locations for you while playing the map offline?
2.)  Did all entry points for bomber, vehicle, and fighter work correctly?

PM me with your email address and I will zip and send the program...

If someone knows of an easier way to setup custom entry points please feel free to share...

Thanks,,
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 18, 2006, 02:44:17 PM
entry point shape

(http://i56.photobucket.com/albums/g185/s0da72/spwn_looklike.jpg)

top down view while in OE...

(http://i56.photobucket.com/albums/g185/s0da72/spwn_looklike_topdown.jpg)
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 18, 2006, 02:45:30 PM
using in offline game....

I purposely left it visible to see if I was placed in the right spot...

(http://i56.photobucket.com/albums/g185/s0da72/spwn_onfld.jpg)
Title: Spawn Point creation on Custom Fields
Post by: Denholm on October 18, 2006, 04:58:27 PM
PM me, I would like to try that since God's eye doesen't work for me in the TE anymore.
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 18, 2006, 06:08:28 PM
To illustrate use...

Here is the object editor where I place three fighter entry points:
(http://i56.photobucket.com/albums/g185/s0da72/spwn_ineditor2.jpg)

AFter doing the steps mentioned above... and going to my custom field in game...
the field now shows my entry points that I laid out...

(http://i56.photobucket.com/albums/g185/s0da72/spawn_h_select.jpg)

now going to each spawn point...

frist hanger spawn [H]

(http://i56.photobucket.com/albums/g185/s0da72/spawn_h.jpg)

next [NE]
(http://i56.photobucket.com/albums/g185/s0da72/spawn_sw.jpg)

last [SW]

(http://i56.photobucket.com/albums/g185/s0da72/spawn_ne.jpg)
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 18, 2006, 10:20:46 PM
Quote
Originally posted by Denholm
PM me, I would like to try that since God's eye doesen't work for me in the TE anymore.


download the program from here:

http://www.esnips.com/web/s0da72sBusinessFiles (http://www.esnips.com/web/s0da72sBusinessFiles)

The name of the file is called 10001addspwn.zip...

The zip file contains..
addspwn.exe
cfte0.shp
cbme0.shp
cvhe0.shp
10001smp.rtf

the .rtf has instructions
Title: Spawn Point creation on Custom Fields
Post by: Denholm on October 19, 2006, 09:17:51 AM
Alrighty, thanks a lot!
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 19, 2006, 11:06:18 AM
Quote
Originally posted by Denholm
Alrighty, thanks a lot!


Yeah, that makes things a lot easier...



One thing to note if the field(shape) you want addspwn to modify arleady has entry points defined in the OBA file, they will be removed and replaced with the new ones generated.  This only affects the shape you specifiy other fields entry points defined in the .oba file are left alone and are not modified.

You can also create your own spawn shapes instead of the ones included, just make sure they are named the same like cfte0, cbme0, etc, for it to work.  Also if you don't want the entry point shapes included with your tile you can create a seperate tile to use only with the addspwn program.  There is a third parameter that the addspwn will take as the shp name.  This will allow you to use a OE .til file that is not related to a specific shp.  Once the oba file is generated with the entry points you no longer need the tile to include them.  However it's just easier to manage if it's all in one til file...  plus if the OE is changed to support spawn points it should be forward compatitble...
Title: Spawn Point creation on Custom Fields
Post by: BlauK on October 19, 2006, 02:59:28 PM
A dumb question....

Why would you not place one base and all necessary spawns for it in TE, then save it as a shape group.. and then just lay these shape groups (of the base and spawns) all over the map where you want the bases.

Or do you mean that every base would be different?

(reclaimer: I do not know the TE all that well)
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 19, 2006, 03:27:16 PM
Quote
Originally posted by BlauK
A dumb question....

Why would you not place one base and all necessary spawns for it in TE, then save it as a shape group.. and then just lay these shape groups (of the base and spawns) all over the map where you want the bases.

Or do you mean that every base would be different?

(reclaimer: I do not know the TE all that well)


I don't know the TE all that well either...

That's why I mentioned this....

Quote
Originally posted by soda72
If someone knows of an easier way to setup custom entry points please feel free to share...


The group shape sounds a lot easier to use.
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 19, 2006, 03:39:17 PM
Quote
Originally posted by BlauK
A dumb question....

Why would you not place one base and all necessary spawns for it in TE, then save it as a shape group.. and then just lay these shape groups (of the base and spawns) all over the map where you want the bases.

Or do you mean that every base would be different?

(reclaimer: I do not know the TE all that well)


Just tried it out...

It is easier, but my entry points are off in game,  the snap to grid isn't aligning th entry points correctly to the "group master"...  Is there an easy way to make sure the entry points align correctly when using "group shape"?  If there is it would be the best way to go... I tried the snap to grid but it seems to ignore it...


The addspwn always makes sure it's grid aligned correctly with the group master..
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 19, 2006, 05:32:14 PM
I futs around with the group shape for about an hour but couldn't get it to work.  It does save the entry points, but as soon as I press the add shape/group button it places all the entry points but they are no longer aligned with the group master.  If anyone has done this before and has some simple steps to make it work each time, it would be greatly appriciated.
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 19, 2006, 11:34:24 PM
I forgot about the ability to rotate objects in the TE...

I made a change to the program to account for rotation, otherwise the
only way to use it would be to have your field always pointing north..

Here is a pic of the field before rotation the heightlighted red dots are the entry points selected in the TE:
(http://i56.photobucket.com/albums/g185/s0da72/frotate1.jpg)

after rotation, entry points are no longer set correctly:
(http://i56.photobucket.com/albums/g185/s0da72/frotate2.jpg)

after rerunning addspwn against the .oba file to correct for rotation of object...
This also changes the direction of the actual spawn point to make sure they point the right direction for the game..
(http://i56.photobucket.com/albums/g185/s0da72/frotate3.jpg)

The new file is 10001addspwn2.zip



http://www.esnips.com/web/s0da72sBusinessFiles (http://www.esnips.com/web/s0da72sBusinessFiles)
Title: Spawn Point creation on Custom Fields
Post by: Denholm on October 20, 2006, 08:47:25 AM
NOTE: If you want to rotate your field without losing spawn point alignment when using the "Add Shape/Group" feature, select "Group Rotate", not "Rotate". That ensures all selected objects will be rotated on the same axis together.
Title: Spawn Point creation on Custom Fields
Post by: BlauK on October 20, 2006, 11:56:50 AM
Quote
Originally posted by soda72
...as soon as I press the add shape/group button it places all the entry points but they are no longer aligned with the group master.



Did you create a group of "all the spawns" or "all the spawns AND the base"?

I would suggest the latter, but I am not sure if it would solve the problem.
Title: Spawn Point creation on Custom Fields
Post by: Denholm on October 20, 2006, 11:59:53 AM
Heck, I would preffer "spawn" to work.
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 20, 2006, 02:06:29 PM
Quote
Originally posted by BlauK
Did you create a group of "all the spawns" or "all the spawns AND the base"?

I would suggest the latter, but I am not sure if it would solve the problem.


I was tryin it with the spawns and base...


When I do an add group shape the entry points go all over the place...

(http://i56.photobucket.com/albums/g185/s0da72/group_spwn.jpg)

I'll try it with out the base....
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 20, 2006, 02:07:00 PM
Quote
Originally posted by Denholm
Heck, I would preffer "spawn" to work.


Me too....
Title: Spawn Point creation on Custom Fields
Post by: Denholm on October 20, 2006, 02:21:43 PM
Maybe we can go into the directories of the TE and pull out "entpnt".
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 20, 2006, 02:48:23 PM
Well that's a little better...


(http://i56.photobucket.com/albums/g185/s0da72/group_spwn3.jpg)

Not quite aligned,  TE doesn't do a group move on the entpnts when they are all selected so each one has to be moved but the group rotate works on them...


The addspwn will save some time, since you dont have to worry about manually aligning the entry points individualy for each field, it will do this automaticly...
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 20, 2006, 02:51:39 PM
Quote
Originally posted by Denholm
Maybe we can go into the directories of the TE and pull out "entpnt".


I don't think the entpnt is a standard shape, it just being used as a reference, I'm not 100% certain..  But0 I tried some scenarios where I used spawn in the OE, created my field shape and hex edit the.shp file replacing 'spawn' with 'entpnt', but it didn't work...

:cry
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 22, 2006, 12:33:11 PM
http://www.esnips.com/web/s0da72sBusinessFiles (http://www.esnips.com/web/s0da72sBusinessFiles)


Another update for the rotation..  The decimal value was being written to the .oba incorrectly.  This would only happen on spwn points that had a diretion less then 0.1

so if the direction is 0.0707 it would write out 707e-2, this has been corrected, so it writes the 0.0707 value instead of 707e-2.  

10001addspwn3.zip
Title: Spawn Point creation on Custom Fields
Post by: Denholm on October 23, 2006, 09:16:11 AM
Soda, I'm pretty sure that "entpnt" re-directs to another shape, but when the game loads, notice how it loads "entpnt"? Take "ndisles" for example, my slow computer takes a moment to load, and I can tell you almost anything that loads before it finally enters the terrain. NDisles loads the object "entpnt", so it seems to me "entpnt" can not truly be a re-direct, and if it is, it sure is good at disguising itself!
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 23, 2006, 10:22:00 AM
Quote
Originally posted by Denholm
Soda, I'm pretty sure that "entpnt" re-directs to another shape, but when the game loads, notice how it loads "entpnt"?


I didn't notice that before... hmmm.. maybe there still is a way...

:t
Title: Spawn Point creation on Custom Fields
Post by: Denholm on October 24, 2006, 06:50:51 PM
Hey soda, I'm having a few problems with this new program you made.

I followed your steps of placing the "addspwn.exe" program in a blank directory. Placing the shapes in the userlib folder, placing the shapes on my tile and defining them as spawn points. Building my tile, placing it in my map's "texsrc" folder, placing the tile on my terrain, then placing the individual "spawn" shapes, the original tile I had just made in the OE, and the .oba file of my terrain in the blank directory with the "addspwn.exe" program.

I then ran the program and expected an interface to come up asking me for the name or location of these files, nothing except a quick pop-up of Command Prompt. I was looking for the .oba.out file, it's not there. So I ran a system search for it which turned up nothing.

Did the program perhaps overwrite the .oba file? Or did something run incorrectly?
Title: Spawn Point creation on Custom Fields
Post by: soda72 on October 31, 2006, 05:39:54 PM
Quote
Originally posted by Denholm
Hey soda, I'm having a few problems with this new program you made.

I followed your steps of placing the "addspwn.exe" program in a blank directory. Placing the shapes in the userlib folder, placing the shapes on my tile and defining them as spawn points. Building my tile, placing it in my map's "texsrc" folder, placing the tile on my terrain, then placing the individual "spawn" shapes, the original tile I had just made in the OE, and the .oba file of my terrain in the blank directory with the "addspwn.exe" program.

I then ran the program and expected an interface to come up asking me for the name or location of these files, nothing except a quick pop-up of Command Prompt. I was looking for the .oba.out file, it's not there. So I ran a system search for it which turned up nothing.

Did the program perhaps overwrite the .oba file? Or did something run incorrectly?



Hey,

Sorry I was on vacation the last few days..   I'll take a look at this sometime tomorrow after I get caught up with work stuff...
Title: Spawn Point creation on Custom Fields
Post by: soda72 on November 01, 2006, 11:26:15 AM
Quote

I then ran the program and expected an interface to come up asking me for the name or location of these files, nothing except a quick pop-up of Command Prompt


It's a console program, and does not have a user GUI interface.   This makes it easier for me to run it with batch(.bat) files for projects/maps I'm working on.   To run it open a dos window and go to the directory where the .exe is stored. Then type in the following at the dos prompt:
addspwn mytil.til myoba.oba...  


(http://i56.photobucket.com/albums/g185/s0da72/addspwn_input.jpg)

When it finishes you should see it write to the console output "New OBA file built successfully"


(http://i56.photobucket.com/albums/g185/s0da72/addspwn_output.jpg)


Quote
Originally posted by Denholm
Did the program perhaps overwrite the .oba file?


When the addspwn runs it creates a new .oba.out file.   The original .oba file is left alone(not modified).  

Quote
Originally posted by Denholm
Or did something run incorrectly?


If the .oba.out file was not created when the program finished then it encountered some kind of problem.

If you want post your .til and .oba file so I can take a look at them.
Title: Spawn Point creation on Custom Fields
Post by: Denholm on November 01, 2006, 12:03:30 PM
Well, I'm not sure how you got that interface to pop-up. I know it's a console, yet when I ran "addspwn.exe" it did not show that console. It popped up a "MS-DOS" console for 0.450 seconds and then vanished. So, I'm not sure how to get the console to look the same as yours.:confused:
Title: Spawn Point creation on Custom Fields
Post by: soda72 on November 01, 2006, 12:28:09 PM
Quote
Originally posted by Denholm
Well, I'm not sure how you got that interface to pop-up. I know it's a console, yet when I ran "addspwn.exe" it did not show that console. It popped up a "MS-DOS" console for 0.450 seconds and then vanished. So, I'm not sure how to get the console to look the same as yours.:confused:


That program is "File commander" and is not related to the addspwn program, not to many people know about it...  But I like using it rather than using windows explorer...

If yeah want to start addspwn from a windows dos console...

go to the start menu..

(http://i56.photobucket.com/albums/g185/s0da72/addspwn_start.jpg)

enter in cmd

(http://i56.photobucket.com/albums/g185/s0da72/addspwn_start2.jpg)

it will the bring up the dos console window..  then go the directory where addspwn is located...
(http://i56.photobucket.com/albums/g185/s0da72/addspwn_input2.jpg)

after running
(http://i56.photobucket.com/albums/g185/s0da72/addspwn_output2.jpg)

hopefully this makes a little more sense...
Title: Spawn Point creation on Custom Fields
Post by: Denholm on November 02, 2006, 09:35:08 AM
I have yet to still figure out how you got the location to be "K:\testdir"
Title: Spawn Point creation on Custom Fields
Post by: soda72 on November 02, 2006, 12:06:05 PM
Quote
Originally posted by Denholm
I have yet to still figure out how you got the location to be "K:\testdir"


k:\testdir is a directory I setup to run the program..  You can place the addspwn program in any directory you want.  I would recommend creating a new one and placing it there..

there are a couple of dos commands that will let you move around...

the CD command will let you change directories..

if the Dos prompt says your in c:\mydir\mysubdir and you type:
CD ..

(http://i56.photobucket.com/albums/g185/s0da72/DOS_CD1.jpg)

this will take you up one directory level to c:\mydir.  

(http://i56.photobucket.com/albums/g185/s0da72/DOS_CD2.jpg)

if you want to go back into a subdir, type
CD mysubdir

(http://i56.photobucket.com/albums/g185/s0da72/DOS_CD3.jpg)

(http://i56.photobucket.com/albums/g185/s0da72/DOS_CD4.jpg)

If you want to switch to a different drive, you would type:

(http://i56.photobucket.com/albums/g185/s0da72/DOS_CD5.jpg)

(http://i56.photobucket.com/albums/g185/s0da72/DOS_CD6.jpg)


If you want to see what other directories are listed in another directory type:

(http://i56.photobucket.com/albums/g185/s0da72/DOS_CD7.jpg)

(http://i56.photobucket.com/albums/g185/s0da72/DOS_CD8.jpg)
Title: Spawn Point creation on Custom Fields
Post by: Denholm on November 03, 2006, 09:21:23 AM
Okay, now let's see if this works.

EDIT: It worked, took me a moment to figure out I was supposed to use the saved .til shape which the OE opens, not the built shape that the TE uses. Now let me see if the spawns were made.

Edit2: Well, I tried it out, I'm thinking I made some sort of mistake, because all the spawn points are "Fighter Entries" although I did place some "Bomber Entries" (I think I placed the wrong shape for Bomber Entry) and the entries were in the wrong place. So I'll have to mess around with it some to see how it turns out, yet right now its not working for me.
Title: Spawn Point creation on Custom Fields
Post by: soda72 on November 03, 2006, 09:52:57 AM
Quote
Originally posted by Denholm
Okay, now let's see if this works.

EDIT: It worked, took me a moment to figure out I was supposed to use the saved .til shape which the OE opens, not the built shape that the TE uses. Now let me see if the spawns were made.

Edit2: Well, I tried it out, I'm thinking I made some sort of mistake, because all the spawn points are "Fighter Entries" although I did place some "Bomber Entries" (I think I placed the wrong shape for Bomber Entry) and the entries were in the wrong place. So I'll have to mess around with it some to see how it turns out, yet right now its not working for me.


If you view your .til file does it have the cfte0 and cbme0 like this:


0000000C
texturename,TextureName
cfte0          ,-2,-900.303955,0.000000,-2024.762085,0.000000,0.000000,-4.647634
cfte0          ,-2,-1264.216553,0.000000,-2284.699707,0.000000,0.000000,0.071700
cfte0          ,-2,-1954.427002,0.000000,-1440.054443,0.000000,0.000000,-1.355439
cfte0          ,-2,1383.476074,0.000000,-563.912659,0.000000,0.000000,-4.413889
cfte0          ,-2,-1440.974243,0.000000,1455.954590,0.000000,0.000000,-3.109346
cbme0          ,-2,-1950.451904,0.000000,-1016.204163,0.000000,0.000000,-2.895677
cbme0          ,-2,-1919.259399,0.000000,-1598.464355,0.000000,0.000000,-1.338866
cvhe0          ,-2,-500.000000,0.000000,-100.000000,0.000000,0.000000,-3.141593
mafld0g        ,-2,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000
crwy1          ,2,-292.142365,0.000000,766.213135,0.000000,0.000000,-1.735945
cfth0          ,-2,1381.948364,0.000000,-64.832436,0.000000,0.000000,-2.875340
cfth0          ,-2,-1846.476929,0.000000,1531.184570,0.000000,0.000000,-1.512040
cfth0          ,-2,-900.303955,0.000000,-2024.762085,0.000000,0.000000,1.650627
twrv0          ,-2,-687.155090,0.000000,-553.515137,0.000000,0.000000,2.377937
vhh0           ,-2,-474.396240,0.000000,-111.878792,0.000000,0.000000,3.195113
bmh0           ,-2,-1950.451904,0.000000,-1016.204163,0.000000,0.000000,-2.953751
rdr0           ,-2,136.757584,0.000000,826.422485,0.000000,0.000000,-2.057696
bab0           ,-2,-52.907288,0.000000,-2133.935791,0.000000,0.000000,-2.057696
bab0           ,-2,-2194.793213,0.000000,18.347603,0.000000,0.000000,-2.057696
amb0           ,-2,-136.087326,0.000000,-1863.600830,0.000000,0.000000,-2.057696
fub1           ,-2,-879.508911,0.000000,792.961731,0.000000,0.000000,-4.721942
gng1           ,-2,-827.521423,0.000000,-818.651550,0.000000,0.000000,-2.057696
gng1           ,-2,862.073120,0.000000,-1260.545532,0.000000,0.000000,-2.057696
gng1           ,-2,-999.080261,0.000000,1422.010742,0.000000,0.000000,-2.057696
gng1           ,-2,-1752.899292,0.000000,-2139.134766,0.000000,0.000000,-2.057696
gng1           ,-2,-1836.079346,0.000000,54.738869,0.000000,0.000000,-2.057696
gng1           ,-2,-616.516052,0.000000,-1692.649780,0.000000,0.000000,-2.057696
gng1           ,-2,-280.000000,0.000000,510.000000,0.000000,0.000000,0.000000
Title: Spawn Point creation on Custom Fields
Post by: Denholm on November 03, 2006, 09:58:17 AM
I only used cfte.shp, not cbme.shp and cfte.shp combined. So I ended up only having Fighter entries, some labeled as "bomber entries".
Title: Spawn Point creation on Custom Fields
Post by: soda72 on November 03, 2006, 10:11:22 AM
Quote
Originally posted by Denholm
I only used cfte.shp, not cbme.shp and cfte.shp combined. So I ended up only having Fighter entries, some labeled as "bomber entries".


yeah the addspwn does not use the override type,  when the shape(cfte0.shp,cbme0.shp,and cvhe0.shp) is loaded into the OE the def type should be set to void.   addspwn uses the name of shape (cfte0,cbme0, and cvhe0) in the .til file instead of the "override type" setting.  The reason I did this is becuase the override type setting is recognized while in game, so I left them as void so the game would ignore them.  

In the .til file the -2 setting means for the object to use it's default type.  


cfte0          ,-2,-1954.427002,0.000000,-1440.054443,0.000000,0.000000,-1.355439


if it's a positive value it means that the override type is set for the object..
Title: Spawn Point creation on Custom Fields
Post by: Denholm on November 04, 2006, 10:46:35 AM
Okay, so fixing the shapes and leaving them on "VOID" will fix this problem that the spawn is placed 1 mile from my desired point? Then again, I haven't had the time to look into detail what happened.

Yet, I will still use this method, since you programmed the machine and you know how it works best.:aok
Title: Spawn Point creation on Custom Fields
Post by: soda72 on November 04, 2006, 01:38:53 PM
Quote
Originally posted by Denholm
Okay, so fixing the shapes and leaving them on "VOID" will fix this problem that the spawn is placed 1 mile from my desired point? Then again, I haven't had the time to look into detail what happened.

Yet, I will still use this method, since you programmed the machine and you know how it works best.:aok


I didn't realize it was a mile off....  Something else might be wrong..  can you post the .til file and oba file you are using?
Title: Spawn Point creation on Custom Fields
Post by: Denholm on November 04, 2006, 01:50:54 PM
Will do so once I get the chance.