Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Pyro on October 19, 2006, 04:11:35 PM
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Beginning today, we are implementing dynamic arena caps in the late war arenas to allow them to be populated simultaneously rather than having a primary and overflow relation. These arenas will alternately have their caps raised as population caps are neared. The caps on these arenas will continue to rise in a leap-frog fashion as more people enter them.
Attempts to join a full arena will now divert you to the non-full arena of the same type.
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Originally posted by Pyro
Attempts to join a full arena will now divert you to the non-full arena of the same type.
That's not a very good way to handle attempts to join a full arena...its an unexpected outcome to the players...
...but it is 'slightly' (and by slightly I mean very slightly) better than having the game CTD.
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To do other wise casper would require a client release , which will not happen for at least another month.
HiTech
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A practical example of how it works might help some to better understand the change.
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Originally posted by hitech
To do other wise casper would require a client release , which will not happen for at least another month.
HiTech
or two weeks beyond that.. :huh
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I dont like this update because my squad is in Late War 1 for example and i cant get on that arena to fly with them. Plus, there's like 170 people there and it says that 120 can fit in there. I REALLY dont like it.
P.S. HiTech, there's a bug in that new Late War 1 map. A11(knights) has no airfield and you take off from the town. Plus, there isnt a 163 base near the HQ for knights( dont know about the other countries)
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Bug was fixed about 10 mins ago.
And example.
Both arenas start at 120 cap.
#one fills to 80% I.E. 96 people
This will cause #2 cap to be increased to 170.
When #2 reaches 80% i.e. 136 people
#1 cap will be increased to 220 people
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Originally posted by hitech
Bug was fixed about 10 mins ago.
And example.
Both arenas start at 120 cap.
#one fills to 80% I.E. 96 people
This will cause #2 cap to be increased to 170.
When #2 reaches 80% i.e. 136 people
#1 cap will be increased to 220 people
Thanks.
What is that high pitched sound that I hear ? ... (http://img84.echo.cx/img84/2518/hissyfit8wr.gif)
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HT is this a updated map that used to be used along time ago ?
I remember A1 as 10,000 feet on the old map this one only 1,000 ..
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Looks like a "borg cube" hehe .
Someone already called dibs on 7 of 9 :( dang I was to late .
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See rule #4
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See rule 6
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Well lets see now were divided between all these, arneas with dynamic caps thats something :O
? how will squads link up
? how will friends link up
? How you know where you go
? How few a players you want in a arena I want enuff to have a war not a skirmmish
? Since were gonna be smaller in strengtrh are field targets adjusted
? no more big missions, if you could call them that after the split
i feel this game is shrinking when it was at its peak a few months ago I been off and on since the late 00 i feel this is a bad direction Gone is the online war in ah , remember the good ole days of big buff missions fighter sweeps etc.
climb time +no enemy= not fun
i'll give it 2weeks
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See rule 4.
Last warning
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oh yea after you fire these people advising you give me a call ill wing with ya :D
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LOL go Overlag.
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come on HT... please explain why you are doing this? what is it to acheive?
if you are going to limit numbers so much, why call it a "massive" multiplayer game?
WHAT are you trying to fix? :huh
if this is deleted i really dont understand what you want.
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Hope my opinion doesn't get me mod slapped...
but this sucks.. :cry
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What Im after is arenas with 200 - 300 players in them.
I have listed many resones why I am after this.
I do not realy care what type (i.e EW MW LW) of arena you wish to fly in.
2nd to accomplish this , the "Herd mentality" must be change to , this is the arena I fly in with my squad.
HiTech
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Originally posted by hitech
What Im after is arenas with 200 - 300 players in them.
I have listed many resones why I am after this.
I do not realy care what type (i.e EW MW LW) of arena you wish to fly in.
2nd to accomplish this , the "Herd mentality" must be change to , this is the arena I fly in with my squad.
HiTech
can you link me to those reasons?
im happy with 300 player arenas, but right now we only have ONE that gets that close, so why split it? (AGAIN)
i dont care what arena i want to fly in either as long as theres enough players to find. and that is the problem with EW and MW, less than 2 dot per 25miles.
and what is "herd" mentality? is that like missions, or like how people thought during WWII?
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WTG Hitechcreations.
Thank you for your efforts to continually improve gameplay for all of us.
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Originally posted by Ball
WTG Hitechcreations.
Thank you for your efforts to continually improve gameplay for all of us.
I agree, ball! HT:aok
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Originally posted by Ball
WTG Hitechcreations.
Thank you for your efforts to continually improve gameplay for all of us.
ditto for me!:aok
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Originally posted by Overlag
WHAT are you trying to fix? :huh
they're finally fixing the disease of the MA, that has plagued the game for years. the reason that no one is in EW is because of this. so now, HTC are tryng to spread the numbers, enhancing gameplay.
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I don't see this change as anything but positive.
Kudo's to you HTC.
I am sure that once you are in an arena you can find your squaddies using the inter-arena squad text thingy (or the .f command) and form up.
BTW that map looks interesting. Can't wait to go fly it.
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Originally posted by hitech
To do other wise casper would require a client release , which will not happen for at least another month.
HiTech
Oh so no 2 weeks for CT? 2 months now? or another 2 years? :P Keep it coming HT were very "impatient"
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Originally posted by hitech
resones - reasons
realy - really
HiTech
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LOL Krypto, careful, don't get banned here too.
;)
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Good change.
Thanks
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Change blows, nuff said by me :aok
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Originally posted by hitech
What Im after is arenas with 200 - 300 players in them.
I have listed many resones why I am after this.
I do not realy care what type (i.e EW MW LW) of arena you wish to fly in.
2nd to accomplish this , the "Herd mentality" must be change to , this is the arena I fly in with my squad.
HiTech
in reference to #1, I must have missed the many reasons but I guess it was for performance or something like that.
In reference to #2, I only fly with my squad, so how do we link up now?and if two or three Squads run a mission together are they a herd? I actually thought that the average size of Late War Arena 1 was about 300, on average isn't that what you wanted?
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Originally posted by WMLute
I don't see this change as anything but positive.
Kudo's to you HTC.
I am sure that once you are in an arena you can find your squaddies using the inter-arena squad text thingy (or the .f command) and form up.
BTW that map looks interesting. Can't wait to go fly it.
you may be able to find them, but you can't get to them.
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Originally posted by hitech
What Im after is arenas with 200 - 300 players in them.
I have listed many resones why I am after this.
I do not realy care what type (i.e EW MW LW) of arena you wish to fly in.
2nd to accomplish this , the "Herd mentality" must be change to , this is the arena I fly in with my squad.
HiTech
HiTech, what do you consider the "Herd Mentality" And why as a service provider of a game would you care? If your customer base wishes to fly togher in or out of a squad, why would you care as long as they pay for the service you provide? How is 20 people flying together different then 20 people in a squad flying together?
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Originally posted by Major Biggles
they're finally fixing the disease of the MA, that has plagued the game for years. the reason that no one is in EW is because of this. so now, HTC are tryng to spread the numbers, enhancing gameplay.
What is the disease of the MA? How does this enhance gameplay?
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I dont mind the change for the most part,
I dont like my sqaud being seperated,
but im not gonna "female dog in heat":O and moan about it.
I'll adjust...
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Nice Change HiTech :)
Lambo
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Originally posted by Major Biggles
they're finally fixing the disease of the MA, that has plagued the game for years. the reason that no one is in EW is because of this. so now, HTC are tryng to spread the numbers, enhancing gameplay.
the disease that was so successful since day one..... hmmmmm
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http://www.hitechcreations.com/forums/showthread.php?s=&threadid=187156
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=187226
Have a look through these. Might be a good deal simpler to search within the 2 for posts only by HiTech and Pyro.
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I tried it out .
Late1 no one was chating , was like a ghost town for me , squadie not online . CptDeath told me to shutup :P so I did :cry I got feeling too .
Went to Late2 and it was just like Sat , Sun mornings :) woot , not too many people and green chat to read , woot .
So far so good .
I do know for sure , that 390 was way to many people for the smaller maps .
I really like the early morning numbers on weekends my time (eastern) so this change should be more like that . We have some really nice battles , and sneaks etc early mornings :) hoping for more of the same now with this change .
Edit: Are you gonna revamp the base taking requirments ?
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Congratulations, hitech!
You have finally managed to turn the LWA into a 4-furball arena. Way to go. Good job. Nice work.
This SUCKS. Really, really SUCKS. It is not good. I just wasted an hour of my life on this game.
And I have finally figured out why you are doing it. You want us all to hate the MA so much that we will run right out and join TOD or CT or whatever the hell your next creation is, assuming you ever get it to work.
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I think they just getting ready for all the newbee he hopes will be signing up after christmas. HiTech would rather have 50 200 player arenas . all paying that $15.00 bucks a month.
Has to be a performance thing.
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Originally posted by rshubert
I just wasted an hour of my life on this game.
I'd say pretty much anytime you log onto the game you are wasting your life..... just sayin:D
PS: Keep of the chroshendo of wails, it's startin to get a nice ring to it.
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crescendo
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my bad, thx for the help.
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Originally posted by rshubert
I just wasted an hour of my life on this game.
Funny...over the past year I've felt more and more like every hour I spent in AH was wasted due to the hordes/herds. Any attempt to change it up is fine by me :)
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Thank god they're not taking away the HO's - I'd leave for sure!
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Originally posted by Waffle BAS
Thank god they're not taking away the all-you-can-eat-buffet - I'd leave for sure!
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I don't much care about arena size as long as there is some semblance of #s balance. A "horde" can be 5 v 1 or 30 v 5 at any location. I must say, as an inveterate Rook, I have totally been on defense when in LWA#1 since the change. Rooks must have lost 90% of the resets, so dynamic redirects may prove interesting.
-MI-
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Originally posted by hubsonfire
Originally posted by Waffle BAS
Thank god they're not taking away the all-you-can-eat-buffet - I'd leave for sure!
yup - you got me there - I'm 5'2" and weight 320...but I can still kick your arse. :D
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All
Hitech I just have one question. In your add for Aces High and the home page of the website. It says somthin around the lines of Form a squarden fly with your freind ext. Now my idea of a squad is a group of guys that choose to fly toghter and want to fly toghter to have fun. But from my understanding It seems that you are limmiting squads to flying toghter. Now instead of waiting to get into LW1 to fly toghter we get kicked into the LW2 with no say about it. Now i know all the guys at HTC is trying to imporve the game. But one of the games big draws "plusses" was being able to fly with your friends and your squadies. Now Im not complaining only asking you What would you do if you were in a squad and wanted to fly with guys but you couldnt do it. Hitech Im not asking that you change the format of the arenas but modify it that if 75% of my squad is late war 1 let all the other squadies sign into late war 1 if 65% are in Latware 2 let them sign into late war 2. What do you all think of that idea? May consider it but in the end its your game.
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funny thing about the herd thing....LW1 had 90+ bish 70+knit and 40rook...it dont seem to be helping that herd thing.
Just my 1/2 a penny and thankyou for shoping S Mart
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HT says "I want this or I want that". What about what we (the customers) want.Many people have said they do not like what you have done (limiting numbers and making smaller arenas) but you do not seem to listen.It should have been clear to you that when you upped the cap in late war and a large majority of players concentrated there that was what most wanted(a larger arena size) but you guys seem determined to do what the customer base does not want.
Some say it is HT's game and he can do what he wants.Ford tried that with the Edsel.It is ultimately the customer who has to be pleased if one is to remain in business.
I still want to play the game,I get on every day but I do not like small numbers and limited fights.Why not have arena with 500 and those who want smaller ones can migrate to the other two?
Thanks for a good game,I just hope you get back to larger arenas.
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Only problem I see with this map now is the vehicle spawn points are to far from the bases, most are a 20/30 minute drive, afew are closer but most aren't. This map could have good GV play if the drive wasn't so long,
A pilot shot down is back in the fight in 5 minutes.:confused:
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Originally posted by jtdragon
Only problem I see with this map now is the vehicle spawn points are to far from the bases, most are a 20/30 minute drive, afew are closer but most aren't. This map could have good GV play if the drive wasn't so long,
A pilot shot down is back in the fight in 5 minutes.:confused:
Maybe they're trying to discourage GV use? :noid
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For me the change really dosn't matter much as I prefer the MWA better but I do see where it might be a problem for squads trying to fly togeather.. And I'm not talking about the so called mega squads. This would be a problem for any 32 maned squad. Fix that issue and I'm ok with it for the most part.
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I like the game but If they don't want GV players all they have to do is say so and I for one will leave. Look at the numbers playing GV's when we have TT, says alot like GV's, but we don't play them all the time, most of us like to fly for a change of pace.
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I tried the new LW setup early this evening, and it was pretty much just furball hell. The new balancing makes for two big furball arenas, but looks like it pretty much leaves all the big squads out in the cold. How is it going to be possible for guys that want to fly together to arrange to do so? Are squad nights going to be a thing of the past?
As it was, we had to pick up our squaddies from both LW arenas and move over to midwar to be able to fly together, which is sure to elicit another round of whining about disparate numbers as 40 knights invaded midwar at the same time and skewed the numbers over there.
My conclusion so far is that this change will make the big squads move into midwar and leave the latewar multi-arenas to the furballers. I don't know if this is what HT intended or not, and I don't know if this ultimately helps the situation.
EagleDNY
$.02
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What on Earth stops you from running any kind of "strat" or toolshed mission?
I fail to see.
Furball hell?
lol, please. The arena is what YOU make of it.
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Well I commend you guys for experimenting and trying different setups....you've also made it very difficult to link up with friends/squaddies.
Just saying....not that it'll much matter.
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I guess GV play, team work, friendships, and working toward a reset are things to be discouraged now. No big deal. Mid War is the only place to have a little fun anyway. Thing is though, MW only has decent numbers for a few hours a day.
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Again there is nothing to stop anyone from working toward a reset or taking bases. Nothing.
Should I say it again?
Nothing.
:aok
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I like it. I love it. I think arenas need to be smaller still. 150 players max. Maybe have three LW arenas. The old saying goes,"less is more". Arena "health" is what it is all about. Nice people playing a fun game! Get rid of all that frigging chaos, madman stuff. It suks. TY hightech.
Then again, I don't think it would be bad to have one big arena maybe two nights a week. Maybe?
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Originally posted by hitech
To do other wise casper would require a client release , which will not happen for at least another month.
HiTech
Ladies and gentlemen of HiTech, I for one think yall are doing a fine job. With any changes comes growing pains. I for one hope the best.. and you can keep getting my 14 bucks a month while you perfect a great game.
OK now... can I request more 38 parts, I keep losing them... no idea where... just pop and I'm missing something :aok
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Originally posted by Donzo
Maybe they're trying to discourage GV use? :noid
probably because this game is suppose to only be about furballs :noid
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This change by HTC is helping me change arenas. Sometimes I do try the other arenas but leave due to lack of numbers.
HTC, thank you for your efforts to improve the gameplay.
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Originally posted by Overlag
probably because this game is suppose to only be about furballs :noid
You are correct. Anybody who thinks otherwise is not wanted around these parts. It's a sad thing but that's how the wind blows on this here bbs.
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Since this is sort of a venting thread.....
I deleted my account because I don't like the new LW/ leapfrog format. I've been signed up with AH2 for a little over a month and was seriously addicted. I played everynight, learning from the "furball" or participating in the "massive missions" to gain knowledge about the game, but hey what do I know about bad habbits - I played everyday!?
How are you to defend fields when everyone is so thinned out? What about "check 6" if you're flying alone? I did a HQ raid all by myself in the LW without any resistance... That was BOREING!
I guess I joined up at the wrong time?
First week - 1MA or similar format (can't remember now)
Second week - 3MA's (confusing to a new guy)
1 month later - capped volumes on LW
How can anyone want to pay $15.00 for something that is changed without your concent or warning? I understand that HTC created the game and owns the rights, but come on.... Keep the customers happy and you'll have customers. I guess that is how things are in today's world?
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Originally posted by SuperDud
I'd say pretty much anytime you log onto the game you are wasting your life..... just sayin:D
:mad: :furious :mad: :furious :mad:
Winning the War is not a waste of time!!!!
:furious
Originally posted by KTM520guy
You are correct. Anybody who thinks otherwise is not wanted around these parts. It's a sad thing but that's how the wind blows on this here bbs.
If you put an ounce of thought into it, maybe they are implementing changes to the MA in preparation for CT? there will be plenty of challenging AI buildings to outwit when that is released.
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Seems like it went from One Game of Chess to four Games of Checkers
There is no "feel" of friendly rivalry between countries anymore,
cause it doesnt really matter
And Its difficult to fly with friends and squadies
Its you Game HT, so do what ya like
But this reminds me of what the game down the hall did about 4 years ago
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So far, so good. :aok
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I'm just wondering how it's possible to fix a bad idea with a worse one.
I Think I'm starting to have............. OH nevermind. Like it'll matter.
If I post, it's ignored. If I email, it's never responded too. If I call, it just rings. Thumbs up on the customer support:aok
Now try missing a payment though, customer support will be right on it.
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Originally posted by SHawk
If I post, it's ignored. If I email, it's never responded too. If I call, it just rings. Thumbs up on the customer support:aok
Now try missing a payment though, customer support will be right on it.
????
You called the right number? At an appropriate time?
On second thought... Skuzzy and Carrie probably have callerID.... :t
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Originally posted by hitech
To do other wise casper would require a client release , which will not happen for at least another month.
HiTech
New Plane Comming PPL HT PYRO
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It's a Friday night here and it's my first ever post. But I must admit I'm ticked off.
So can I put in my 5 pennyworth for your overseas clients.
Down here in OZ we usually play at a time when the U S of A sleeps. Generally there are under 100 players across all arenas, often as low as 50.
It could get pretty boring in the old days flying around trying to find something to fight.
Now, we're spread across 4 arenas. We won't be shooting each other down, we'll huddle for companiship.
Fine, have three arenas, but don't split these arenas further if, say, there are under 100 flyers on line.
It's only the flying with my squad that keeps me here. If all we're going to be doing is practicing formation flying 'cos ther's no-one aound to fight - well, why bother.
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It's even worse! I just went downstairs and had a winge about this to my wife.
Jean asked me to say "Thank you" to Hitech et al.
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I could be wrong but if I remember correctly HT WANTS people to "spill out" of LW.
The idea is if you try something different you will grow to like it. Then the EW LW become better "seeds" for NEW players. THEN the LW caps go up .. when there is a regular player base that calls EW and MW home .
with just the MA a new player comes in and sees just a bunch of flaming, HOing spitla dweebs.:D then gets bored and quitts.
with an EW and MW a new player gets to see a variety of flaming, HOing dweebs!
:rofl
when the EW and MW fill in a little more it will be more fun .. but I love the new setup... and our squad has no problem getting together.. we go to where we can all get in(OMG) that does mean I am forced to fly LW sometimes, but you make sacrifices for the fun of your friends.
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and get:
(http://www.vermontsheep.org/images/herd.jpg)
fitting :)
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I have tried to give the new format time before weighing in on this subject.
There are things I like and things I don't like...oh well.
It does seem to me to be a rather complicated and convoluted way to deal with HTs huge concern over the Herd/Horde problem. My own preference would have been 2 Main Arenas...one with an RPS and one that remained the same as old. I'm not for a minute saying I believe this would be more successful than our current situation but I do feel it would provide more options for people and be far and away less obtrusive.
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I don't understand the complaints about not being able to find squad members. Granted, it's alot different than before the change, but with co's, email, in game vox, squad page on the bb's, and the cross arena pm's all you have to do is set a time and place.
I was in one of the mega-squads for a while, and we had monday nights at 8pm eastern scheduled as squad night. Why couldn't the squad members come up with a time/day/arena to meet in? If i were a CO i would pick EW or MW since they usually have the lowest numbers and you could get your whole squad (all 96 members) in, then figure out from there where you are going to fight for the night. Maybe from 8pm-8:15pm everyone gets together in the EWA , then the CO's say where to go, or stay.
And in all honesty, with the new change, even with the old arena, there's no reason for a 96 man squad. I mean 10 bomber pilots = 30 bombers, + 20 fighters + 2 goons = 32 man squad (Or whatever configuration you like). And i know that alot of guys don't like the idea of switching sides, but imagine one wing of 32 as the attackers, and another wing of 32 defending. Maybe the 3rd wing would be divided amoung the two making it 48vs48. I honestly doubt that your ever going to get all 96 guys on at the same time, but you get the point.
The game is supposed to be fun, and there's nothing more fun than killing/being killed by squaddies, then cursing eachother and laughing afterwords.
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Speaking from an old timers perspective (alpha .00001 era) I like the change in arena sizes. Cap on players means getting to know folks better and in case you haven't figured it out this activity should be a social function as well as a recreation one. In the 750 cap days of the arena it was next to impossible to get a text conversation going with a friend on the same side and totally impossible to get one going with someone from an opposing country. One of the indicators that things were broken in the arena has been con attendence. Player base is growing but con attendence is shrinking every year. Most folks here probably have not attended a convention but the ones that have fully intend to be back next year. Meeting your squadies and other flyers that share the same interest as you do is enlighting and rewarding. The games manager for Airwarrior had it right, the game is not the end product, the game is a vehicle for relationships.
Let the nay sayers begin but if you haven't attended a convention you know not of what I speak. I met two of my closest friends at a AirWarrior Convention in Washington DC in 94 and still hang out with them today outside of the game. You know them as HiTech and Nobaddy.
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this change plain sucks..
It was tough to find a decent fight last night during primetime...
If you play in the A.M, I feel sorry for you. 40 people split into two arenas is really never fun.
Just 1 or 2 guys milkrunning bases.
I love this game, but if something doesn't change, Im out. The one real reason I play (furball) is almost impossible to find.
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Too funnay ...
One guy complains about the new map and the GV spawn points ... then some dolt claims that HT is trying to phase out GVs ... and another swallows than hook line and sinker and threatens to quit believing that HT IS trying to get rid of GVs ... :rofl
Another is jerked because the new changes FORCED everyone in both LW arenas to "furball" ... :rofl ... I flew in LW last night and that is just an outright lie ... and if they were furballing ... that was their choice ... zOMG !!!
Even funnier is the assumption that 250 people spread thru one arena CAN'T get their collective arses together to come up with some strateegery and miszuns to capture bases ... without 500 people in an arena people fly around mindlessly furballing ... :rofl
Most of these people pissin' and moanin' probably never flew in AH1 and don't realize that at one point, 250 people in the MA was considered to be monumental and unbelievable ... yet we still were able to "wIn the w@R" and run "miszuns" ... now, without 500+ people in an arena they fly around like they had a frontal lobotomy ... what a crock.
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I haven't heard 1 good comment about this change, other than SlapShot now.
I think it sucks, its not fun. Thats the opinion of the majority. If there was a "furball", it was a 1 sided base shackle, not a fight. I was so bored last night, I sank my first CV ever.. lol
This sucks, whether you think it does or not.
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Why don't you come log into AH right now, and show me a fight?
You either see a toolshedding hoarde, or 1 guy at every base with a panzer, trying to kill the town.
Not my opinion of fun, doesn't sound like anyone elses right now, either.
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Originally posted by SlapShot
Too funnay ...
One guy complains about the new map and the GV spawn points ... then some dolt claims that HT is trying to phase out GVs
Did said "dolt" really claim that?
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lazer... maybe those guys will leave or... go to the ct when it opens.. maybe once they do... the board will all be talk about how superior killing ai and sheds is to furballing?
Maybe the new guys that join AH will have arenas where they can find fights because the guys who like to fly only for one country and have rules against change... will have gone to the ct.
falconwing actually said it best... or, addmited it.. take your pick. he said that the newbies instinct was to furball... the implication being that if he didn't mold the fuzz cheeked squeaky voices into a ridgid hero worshipping toolsheed and whorde.... they would fall prey to their baser instincts and.....
fite!
once you get the anal leaders in the ai fighting (and why not.. they never know the other 2/3 of the community anyway) once you get em in the CT... those who want to fight will go to the other arenas... It just may be the thing to make everyone (somewhat) happy.
I am waiting to see how it shakes out... I have been following HT and co around from game to game cause they allways delivered. We don't see eye to eye a lot of the time but... in the end.... no one else delivers as dependebly.
lazs
Public Relations Officer for the BK's
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Originally posted by SlapShot
Most of these people pissin' and moanin' probably never flew in AH1 and don't realize that at one point, 250 people in the MA was considered to be monumental and unbelievable ... yet we still were able to "wIn the w@R" and run "miszuns" ... now, without 500+ people in an arena they fly around like they had a frontal lobotomy ... what a crock.
:aok you go girlfriend, spot on.
Definitely remember back when 100 - 150 people was a big night. We ran missons, furballed. a big bomber misson might have been 4 - 6 planes (before formations). I hardly go into the LWA at all, spent maybe a total of an hour in the MWA. Most of my time is in EWA. I actually login on 200 an talk to people now, before the text buffer flew by so fast you couldn't fly and talk without crashing (atleast me anyway)
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Originally posted by SlapShot
Too funnay ...
One guy complains about the new map and the GV spawn points ... then some dolt claims that HT is trying to phase out GVs ... and another swallows than hook line and sinker and threatens to quit believing that HT IS trying to get rid of GVs ... :rofl
Another is jerked because the new changes FORCED everyone in both LW arenas to "furball" ... :rofl ... I flew in LW last night and that is just an outright lie ... and if they were furballing ... that was their choice ... zOMG !!!
Even funnier is the assumption that 250 people spread thru one arena CAN'T get their collective arses together to come up with some strateegery and miszuns to capture bases ... without 500 people in an arena people fly around mindlessly furballing ... :rofl
Most of these people pissin' and moanin' probably never flew in AH1 and don't realize that at one point, 250 people in the MA was considered to be monumental and unbelievable ... yet we still were able to "wIn the w@R" and run "miszuns" ... now, without 500+ people in an arena they fly around like they had a frontal lobotomy ... what a crock.
this is the EXACT thing im talking about in my other post slap..... you're at it again... WTG man :noid
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One guy complains about the new map and the GV spawn points ... then some dolt claims that HT is trying to phase out GVs ... and another swallows than hook line and sinker and threatens to quit believing that HT IS trying to get rid of GVs ...
Slapshot, learn to read before you speak, I did not theaten to quit, I said if they do not want GV players say so and I will leave. I made a point about the spawns, not the map. you need to read both my posts agin.
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Originally posted by SlapShot
Too funnay ...
One guy complains about the new map and the GV spawn points ... then some dolt claims that HT is trying to phase out GVs ... and another swallows than hook line and sinker and threatens to quit believing that HT IS trying to get rid of GVs ... :rofl
Another is jerked because the new changes FORCED everyone in both LW arenas to "furball" ... :rofl ... I flew in LW last night and that is just an outright lie ... and if they were furballing ... that was their choice ... zOMG !!!
Even funnier is the assumption that 250 people spread thru one arena CAN'T get their collective arses together to come up with some strateegery and miszuns to capture bases ... without 500 people in an arena people fly around mindlessly furballing ... :rofl
Most of these people pissin' and moanin' probably never flew in AH1 and don't realize that at one point, 250 people in the MA was considered to be monumental and unbelievable ... yet we still were able to "wIn the w@R" and run "miszuns" ... now, without 500+ people in an arena they fly around like they had a frontal lobotomy ... what a crock.
*Claps*
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"Heard mentality" Has nothing to do with country balance or "Hording".
What Im discribing is simply always selecting the arena where the most people are.
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Originally posted by hitech
"Heard mentality" Has nothing to do with country balance or "Hording".
What Im discribing is simply always selecting the arena where the most people are.
people liked playing with people... why are doing everything you can to stop it?
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Originally posted by jtdragon
Slapshot, learn to read before you speak, I did not theaten to quit, I said if they do not want GV players say so and I will leave. I made a point about the spawns, not the map. you need to read both my posts agin.
Where did you get the impression that they don't want GV players and how is this change showing that ?
If they were insinuating that GV players were not wanted ... would you not leave/quit ? ... so you were threatening then ... no ?
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Originally posted by Overlag
this is the EXACT thing im talking about in my other post slap..... you're at it again... WTG man :noid
Ah ... the "Minister of Mis-Information" is humping my ankle again ... some things never change ...
except AH II ... :rofl
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Originally posted by SlapShot
Ah ... the "Minister of Mis-Information" is humping my ankle again ... some things never change ...
except AH II ... :rofl
hahaha you are so cool, how can i be like you?:rofl
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people liked playing with people... why are doing everything you can to stop it?
Overlag: Quite frankly Im getting realy tired of your post like this, while not technicaly crossing the rules, it realy is becomeing very close to flame baiting.
The resone it is flame baiting, is because it is realy not posted as a question. It is only entended to enflame issues with incorect facts. Making acusations that are obviously false.
I have stated more than once what my goals are,and no where do you see me post anything like your comment. Obviously your question is not what I belive is good for the AH community.
Your more than welcome to realy disccuse the issues. But all I have seen you do in the last month is throwing darts.
So a word of caution. If you keep playing with fire, you will get burned eventualy.
HiTech
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Originally posted by hitech
So a word of caution. If you keep playing with fire, you will get burned eventualy.
HiTech
:O
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So let me ask....of all the broken things you could've fixed, why "fix" what wasnt broken?
You divided the arena's up into 3. The third was the most popular. So now you've made it even harder to play there.
I dont understand adding more obstacles to play your game with friends and squaddies.
But again, there's the usual post...if we don't like it, you threaten us.
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The best way to express your view if you are truely not happy with the recent changes is to vote with your pocketbook. If 50% of customers were unhappy & 50% cancelled accounts, my guess is that the recent change would be re-thought.
My guess is that it isn't a majority that are unhappy. Only a few% cancel, just natural attrition. The new change, if good, will result in more accounts.
All the vocal, unhappy whiners should band together & cancel.
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Originally posted by hitech
Overlag: Quite frankly Im getting realy tired of your post like this, while not technicaly crossing the rules, it realy is becomeing very close to flame baiting.
The resone it is flame baiting, is because it is realy not posted as a question. It is only entended to enflame issues with incorect facts. Making acusations that are obviously false.
I have stated more than once what my goals are,and no where do you see me post anything like your comment. Obviously your question is not what I belive is good for the AH community.
Your more than welcome to realy disccuse the issues. But all I have seen you do in the last month is throwing darts.
So a word of caution. If you keep playing with fire, you will get burned eventualy.
HiTech
hitech, please come into EW, MW, or LW and see what it looks like then. Offpeak there is no game anymore, PLEASE look into it.
(im currently in MW fighting 2 bish and 4 rooks)
edit: then you will see why people keep posting things like that.
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If they were insinuating that GV players were not wanted ... would you not leave/quit ? ... so you were threatening then ... no ?
One; I did not say anything about GV players not beging wanted, I repleyed to another post.
Two: I said "IF THEY SAY THEY DON'T WANT GV'S THEN I WOULD LEAVE" . A this is what I would do if this happens is alot different from what you are trying to get me to say.
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Originally posted by Overlag
people liked playing with people... why are doing everything you can to stop it?
He isn't. You are - if you put a little thought into it instead of getting caught up in an adolescent tantrum you'd see that what you what you are asking for will produce exactly what you are accusing HTC of doing. Get over yourself already.
asw
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I understand what you are trying to do, however this would be alot easier if done at the beginning of a game. For years now we've flown as squads. Speaking for myself, the reason I play this game, actually has little to do with the game, and more to do with the interaction I have with my friends in my squad.
By creating this setup, it fragments squads as not all will be able to be in the same arena together. The chances of everyone in the squad coming on at the same time for a squad night, being able to fly together is slim at best.
I believe a better setup would be for squad COs to select an arena they wish to populate. They are then registered to that arena. Anyone in that squad may enter that arena at any time.
During registration, they could be told by you that although they selected LW1, it is over populated and they must be registered in LW2. That would be fine, because atleast that way the whole squad could be together.
The current setup makes me feel as though Im playing offline at times. It lacks the sense of being in a unit, and where many of us use this game as a "Cheer's Bar", (Norm!)...it feels empty.
Please re-think the setup, for our sake. Whatever your motives, please don't take away from us what we love about the game. There is more to it than just flying and shooting.
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Originally posted by detch01
He isn't. You are - if you put a little thought into it instead of getting caught up in an adolescent tantrum you'd see that what you what you are asking for will produce exactly what you are accusing HTC of doing. Get over yourself already.
asw
please come into EW, MW or LW2 now and see what im talking about.
offpeak used to be 60-80ish people, and fun could be had 24/7. Its now down to 10 per arena, plus one full up one. Can you not see why i have a problem with this?
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Originally posted by HawkFive
HT says "I want this or I want that". What about what we (the customers) want.Many people have said they do not like what you have done (limiting numbers and making smaller arenas) but you do not seem to listen.It should have been clear to you that when you upped the cap in late war and a large majority of players concentrated there that was what most wanted(a larger arena size) but you guys seem determined to do what the customer base does not want.
Some say it is HT's game and he can do what he wants.Ford tried that with the Edsel.It is ultimately the customer who has to be pleased if one is to remain in business.
I still want to play the game,I get on every day but I do not like small numbers and limited fights.Why not have arena with 500 and those who want smaller ones can migrate to the other two?
Thanks for a good game,I just hope you get back to larger arenas.
:rofl You must be new here :lol
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Originally posted by jtdragon
One; I did not say anything about GV players not beging wanted, I repleyed to another post.
Two: I said "IF THEY SAY THEY DON'T WANT GV'S THEN I WOULD LEAVE" . A this is what I would do if this happens is alot different from what you are trying to get me to say.
There is a disconnect here ... sorry for the confusion ... I'll just retract my observation and hope you do stick around.
:aok
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Originally posted by Overlag
please come into EW, MW or LW2 now and see what im talking about.
offpeak used to be 60-80ish people, and fun could be had 24/7. Its now down to 10 per arena, plus one full up one. Can you not see why i have a problem with this?
I think I get now ... so your angst and anguish is due to the fact that some people are flying in the EW and MW because they choose to fly there and your favorite arena is not populated enough for you to enjoy.
The fact that they probably don't want to fly in LW and deal with all the late war monsters is not enough for you ... you want to force them into the LW so you can have fun ?
So it's really all about you and what you want ... not what they want.
Think about that ... other people enjoying the game as they want it ... blasphemy.
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Originally posted by hitech
"Heard mentality" Has nothing to do with country balance or "Hording".
What Im discribing is simply always selecting the arena where the most people are.
HiTech, can you please define for me, "Heard Mentality" ? If two Squads join together on a mission to attack a target, does that make them a heard? If 20 players not in squads, join together in a mission, does that make them a heard?
I keep hearing the term "Heard Mentality" used but I can't see how it is either accurate or revelent to a war game simulation set in the WWII time frame.
If people only want 1vs1 dog fights, I thoiught that was the purpose behind the DA.
When I see furballs taking place and they can be fun, they are never 1 V 1.
So if there are two groups of aircraft furballing , are they not two "heards furballing"
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Originally posted by Overlag
please come into EW, MW or LW2 now and see what im talking about.
offpeak used to be 60-80ish people, and fun could be had 24/7. Its now down to 10 per arena, plus one full up one. Can you not see why i have a problem with this?
What you're failing to see is that the situation will improve and fairly quickly, although it won't happen overnight. Give it time.
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Originally posted by Traveler
HiTech, can you please define for me, "Heard Mentality" ? If two Squads join together on a mission to attack a target, does that make them a heard? If 20 players not in squads, join together in a mission, does that make them a heard?
I keep hearing the term "Heard Mentality" used but I can't see how it is either accurate or revelent to a war game simulation set in the WWII time frame.
If people only want 1vs1 dog fights, I thoiught that was the purpose behind the DA.
When I see furballs taking place and they can be fun, they are never 1 V 1.
So if there are two groups of aircraft furballing , are they not two "heards furballing"
HT is just saying that people will see a large number in one arena and automatically choose that one because they think along the lines that where there are more people theres more fun.
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LePaul: To begin with total players on line was the highest last night it has been in at least 3 months on a thursday night.
2nd I assume we agree there is a playablity limit at some number where there is just too many people in one arena.
Pick any number you wish, the problem becomes what to do when you hit that number.
For instance when we were at a cap of 390 what do you do when you log on and the arena is full. Suddenly you are realy stuck because at best only 5- 10 more people will be wanting to play LW with you. The key is to understand no matter where you think the max is, at some point you will have to establish a 2nd arena in the same format.
So if you do not cut down the max and make 2 arenas where both have a large enough population durning most play times. You have sudenly limited the growth of you player base. Because establishing critical mass in the 2nd arena by changing nothing is almost imposible.
This is not a new problem, when we were running WB we had the same problem. At that time our technical max was 250 in an arena. And we had grown to where the main was full on most nights. We never did find a way to get another arena populated.
Understand our goal is simply to have 2 arenas running with critical mass.
The other goals are, always be able to get in each arena, so you can always fly with your squad, or any one else you wish.
But the need to establish critical mass in a 2nd arena of the same type is realy not debateable, the only things debateable are at what point, and how to establish that critical mass.
HiTech
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Originally posted by Traveler
HiTech, can you please define for me, "Heard Mentality" ? If two Squads join together on a mission to attack a target, does that make them a heard? If 20 players not in squads, join together in a mission, does that make them a heard?
I keep hearing the term "Heard Mentality" used but I can't see how it is either accurate or revelent to a war game simulation set in the WWII time frame.
If people only want 1vs1 dog fights, I thoiught that was the purpose behind the DA.
When I see furballs taking place and they can be fun, they are never 1 V 1.
So if there are two groups of aircraft furballing , are they not two "heards furballing"
I'll take a stab at ... mind you this is only my viewpoint.
Back in AH1, there was a time that when 240 people were online ... that was huge.
Now for arguments sake, lets say that the arena was balanced at 80 players per country.
Now ... when the Knights ran missions you would get around, on an average, 10-20 people in the mission. That group in no way could march across a map with ease ... they may capture a few bases, but once the word was out ... others on the opposing teams put up an opposition and it only really required around 10 people to do it and to get 10 people to put up an opposition was not a hard thing to do. That was a "mission".
When the MA raised the limit to 750 people, we were seeing countries with a populations larger than all the people logged into the older MA of AH1. With that, coordinated attacks (missions) in this arena could contain between 50 or more people and I have seen attack groups numbering close to 100 as the original 50 began the "roll". Now this is "herding" and it is extremely hard to get enough people together (diversity on what people want to do while online is the limiting factor here) to stop the "herd"/"horde" or whatever you want to call it.
Now where ever the "herd" went, no matter how others tried to cull the herd, for all intents and purposes, it was futile ... and I would surmise that many people were very unhappy with that and I would also surmise that HT and Co. saw that the 2 weekers were dropping like flies ... not good for HTC.
Bringing the arena numbers back to a number where critical mass (herds) cannot control the whole arena is what they are trying to accomplish ... IMHO.
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Originally posted by BlueJ1
HT is just saying that people will see a large number in one arena and automatically choose that one because they think along the lines that where there are more people theres more fun.
BlueJ1, I appreciate your point of view and respect your opinion, but I asked the question of HiTech, I’d like to hear what he considers the “Heard Mentality” to be.
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Originally posted by Traveler
BlueJ1, I appreciate your point of view and respect your opinion, but I asked the question of HiTech, I’d like to hear what he considers the “Heard Mentality” to be.
From HT himself: What Im discribing is simply always selecting the arena where the most people are.
Simple as that. Nothing more.
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Originally posted by SlapShot
I think I get now ... so your angst and anguish is due to the fact that some people are flying in the EW and MW because they choose to fly there and your favorite arena is not populated enough for you to enjoy.
The fact that they probably don't want to fly in LW and deal with all the late war monsters is not enough for you ... you want to force them into the LW so you can have fun ?
So it's really all about you and what you want ... not what they want.
Think about that ... other people enjoying the game as they want it ... blasphemy.
:rolleyes: :lol
EW: 8
MW: 12
LW1: 120 (and full)
LW2: 10
thats my problem. I dont care where the population is, i just want to be with it.
i DONT fly LW planes, i dont have "if i cant beat them, join them" attitude.
read again...... I DONT CARE WHERE I FLY, i just want to fly with people. I joined MW as soon as i realised it was the biggest arena to fly in, and ive been there for almost 4 hours, and guess how many cons ive seen:
[size=8]0[/size]
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Some one needs to spray this area with RONCO Panty Relaxer. Waaay to many folks with knotted panties here. :)
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thanks slapshot, you know I'll be around.
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Originally posted by hitech
Pick any number you wish, the problem becomes what to do when you hit that number.
For instance when we were at a cap of 390 what do you do when you log on and the arena is full. Suddenly you are realy stuck because at best only 5- 10 more people will be wanting to play LW with you. The key is to understand no matter where you think the max is, at some point you will have to establish a 2nd arena in the same format.
So if you do not cut down the max and make 2 arenas where both have a large enough population durning most play times. You have sudenly limited the growth of you player base. Because establishing critical mass in the 2nd arena by changing nothing is almost imposible.
But the need to establish critical mass in a 2nd arena of the same type is realy not debateable, the only things debateable are at what point, and how to establish that critical mass.
HiTech
hence i think the need for *ALL* arenas to have a 60 player cap, and secondaries in the current style you have only put on LW servers.
60-120-180-240-300(max) for all arenas.... not just LW.
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Originally posted by SlapShot
I think I get now ... so your angst and anguish is due to the fact that some people are flying in the EW and MW because they choose to fly there and your favorite arena is not populated enough for you to enjoy.
The fact that they probably don't want to fly in LW and deal with all the late war monsters is not enough for you ... you want to force them into the LW so you can have fun ?
So it's really all about you and what you want ... not what they want.
Think about that ... other people enjoying the game as they want it ... blasphemy.
WOW! :O
It's amazing that you came up with that response.
Nowhere in Overlag's post did I see anything that suggested he was upset because his "favorite arena is not populated enough for him to enjoy".
On top of that you assume he has a favorite arena and it is the LW arena.
Talk about jumping to conclusions....
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Friday, October 20, 19:15 GMT+1: LW 119/120, EW and MW both 12/350 ... LOL :rofl
Yes, it really looks like HTC is trying to re-educate me and many like me. A company going against the will of many of his customers, whew! Good luck.
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Originally posted by Overlag
people liked playing with people... why are doing everything you can to stop it?
1. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks, or were canceling subscriptions
2. They attributed this to stagnant gameplay in the MA and the attitude or "feeling" a new player gets in HUGE arenas.
3. They decided to change this...which means...less people per arena. Period.
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Originally posted by Overlag
:rolleyes: :lol
EW: 8
MW: 12
LW1: 120 (and full)
LW2: 10
thats my problem. I dont care where the population is, i just want to be with it.
i DONT fly LW planes, i dont have "if i cant beat them, join them" attitude.
read again...... I DONT CARE WHERE I FLY, i just want to fly with people. I joined MW as soon as i realised it was the biggest arena to fly in, and ive been there for almost 4 hours, and guess how many cons ive seen:
[size=8]0[/size]
OK ... so I don't get it ... :rolleyes: ... wouldn't be the first time ... my apologies.
EW:16
MW:18
LW1:120
LW2:42
All things change in time.
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Originally posted by SlapShot
I'll take a stab at ... mind you this is only my viewpoint.
Back in AH1, there was a time that when 240 people were online ... that was huge.
Now for arguments sake, lets say that the arena was balanced at 80 players per country.
Now ... when the Knights ran missions you would get around, on an average, 10-20 people in the mission. That group in no way could march across a map with ease ... they may capture a few bases, but once the word was out ... others on the opposing teams put up an opposition and it only really required around 10 people to do it and to get 10 people to put up an opposition was not a hard thing to do. That was a "mission".
When the MA raised the limit to 750 people, we were seeing countries with a populations larger than all the people logged into the older MA of AH1. With that, coordinated attacks (missions) in this arena could contain between 50 or more people and I have seen attack groups numbering close to 100 as the original 50 began the "roll". Now this is "herding" and it is extremely hard to get enough people together (diversity on what people want to do while online is the limiting factor here) to stop the "herd"/"horde" or whatever you want to call it.
Now where ever the "herd" went, no matter how others tried to cull the herd, for all intents and purposes, it was futile ... and I would surmise that many people were very unhappy with that and I would also surmise that HT and Co. saw that the 2 weekers were dropping like flies ... not good for HTC.
Bringing the arena numbers back to a number where critical mass (herds) cannot control the whole arena is what they are trying to accomplish ... IMHO.
My squad was back in the AH1 days as well and love when any nme takes most of their resouces to "hord" as you say, "Big Mission" is what I say, because they leave a lot of bases undeffended to capture. you don't have to oppose the "hord" to take advantage. But I respect your viewpoint, however, as you stated it is your viewpoint and I'm interested in how HiTech will address my question.
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Originally posted by Donzo
WOW! :O
It's amazing that you came up with that response.
Nowhere in Overlag's post did I see anything that suggested he was upset because his "favorite arena is not populated enough for him to enjoy".
On top of that you assume he has a favorite arena and it is the LW arena.
Talk about jumping to conclusions....
exactly, this is what slap does, and he insults people on the way, trying to get them to snap again, making the whole thing worse...
Im trying to get the point across properly now and suggesting things to hitech, instead of whining like a baby like last night, however slap keeps coming up with trash talk to try and set people off again.... but however since hes mod (i cant ignore him cos hes a mod?) he gets away with it.
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Originally posted by Overlag
exactly, this is what slap does, and he insults people on the way, trying to get them to snap again, making the whole thing worse...
Im trying to get the point across properly now and suggesting things to hitech, instead of whining like a baby like last night, however slap keeps coming up with trash talk to try and set people off again.... but however since hes mod (i cant ignore him cos hes a mod?) he gets away with it.
See my above post.
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Originally posted by kamilyun
1. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks, or were canceling subscriptions
2. They attributed this to stagnant gameplay in the MA and the attitude or "feeling" a new player gets in HUGE arenas.
3. They decided to change this...which means...less people per arena. Period.
I guess they did a follow up survey to determine why the two week newbees were not subscribing . I wonder if pricing was part of that servey?
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Originally posted by SlapShot
OK ... so I don't get it ... :rolleyes: ... wouldn't be the first time ... my apologies.
EW:16
MW:18
LW1:120
LW2:42
All things change in time.
yeah, because its getting to prime time.. of corse its "improving"
the game was a 24hour game, it is not right now.
so, Hitech.... maybe tweak the caps to 60 first? not 120?
ie 60-120-180-240-300 instead of 120-180-etc?
i think the same should happen for EW and MW too :aok
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Originally posted by kamilyun
1. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks, or were canceling subscriptions
2. They attributed this to stagnant gameplay in the MA and the attitude or "feeling" a new player gets in HUGE arenas.
3. They decided to change this...which means...less people per arena. Period.
I think it comes down to having the game set up for the little guy, like me, or have the game set up so big huge squads can obliterate at will. :lol Both are good, but I am starting to think these two different ideas of fun are somewhat incompatible. I guess???
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. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks
Will make a stab at this, could it have been that alot of them wanted a game they could learn in a hour. they would sign in without reading anything or going to the training area then we would be trying to fight and answer questions from 4 or 5 of then at one time, how do you start engine, what fires my gun, how do I drop bombs. Some of the young people don't understand that this is a hard game to learn to play and they did not want to take the time to do it. It was weeks before I had my first kill in a aircraft. I like the EA for the needies, slow pace where they can learn after beging in the training area for a day.
This is not the only reason for them to leave but I think it played a big part.
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Originally posted by jtdragon
. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks
Will make a stab at this, could it have been that alot of them wanted a game they could learn in a hour. they would sign in without reading anything or going to the training area then we would be trying to fight and answer questions from 4 or 5 of then at one time, how do you start engine, what fires my gun, how do I drop bombs. Some of the young people don't understand that this is a hard game to learn to play and they did not want to take the time to do it. It was weeks before I had my first kill in a aircraft. I like the EA for the needies, slow pace where they can learn after beging in the training area for a day.
This is not the only reason for them to leave but I think it played a big part.
The reasons stated above have always been and will always be a constant in Aces High ... it is not new and I am sure that HTC knows that they will lose 2 weekers to what you have pointed out, but I don't think that the changes we see now are attributed to that.
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it must be me
but I find it only takes about 5 sticks per side with bases not too far apart for all the AH fun I need for an hour or two distraction from the daily grind ...
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"I do not realy care what type (i.e EW MW LW) of arena you wish to fly in." :O
I think i figured that out when i saw that new map. i liked the lack of everything. no topography was a stroke of genius.
I like the new changes...it's right in there with my lack of personality and creativity.
....and i don"t care either. :aok
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Originally posted by jtdragon
. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks
Will make a stab at this, could it have been that alot of them wanted a game they could learn in a hour. they would sign in without reading anything or going to the training area then we would be trying to fight and answer questions from 4 or 5 of then at one time, how do you start engine, what fires my gun, how do I drop bombs. Some of the young people don't understand that this is a hard game to learn to play and they did not want to take the time to do it. It was weeks before I had my first kill in a aircraft. I like the EA for the needies, slow pace where they can learn after beging in the training area for a day.
This is not the only reason for them to leave but I think it played a big part.
Also a review of little Bobby's Computer cost, Internet bill plus AH bill , headset and Joystick expense has Dad laying out over a $180. for just this one game on an annual basis and I'm sure that little Bobby is playing other online games.
As for older members leaving, I wonder what the actual count was when AHII replaced AHI, Most of the grips at that time was the need to upgrade computer equipment. I know I left for a short time while I waited for the new gaming machine to be built and arrive.
Despite what politicians would have you believe the economy is not that rosy for the workforce in the US. Corporation are doing well, because they are cutting costs(cutting high paid US workers) and making a larger profit(employing non US workforce). For some it has come down to Bobby has lunch money for school or AH. $15.00 a month doesn't sound like much but it's a lot to a guy without a job.
It appears that Aces High will be trying to draw new customers to it's established customer base through advertising. That's how business grows and business need to grow in order to remain profitable.
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Originally posted by jtdragon
. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks
Will make a stab at this, could it have been that alot of them wanted a game they could learn in a hour. they would sign in without reading anything or going to the training area then we would be trying to fight and answer questions from 4 or 5 of then at one time, how do you start engine, what fires my gun, how do I drop bombs. Some of the young people don't understand that this is a hard game to learn to play and they did not want to take the time to do it. It was weeks before I had my first kill in a aircraft. I like the EA for the needies, slow pace where they can learn after beging in the training area for a day.
This is not the only reason for them to leave but I think it played a big part.
With all due respect, I think you're wrong. I don't think that the recent changes have anything to do with the 'learning curve'. I mean, I haven't noticed anything that makes the game's learning curve any less steep... have you? I think the changes are addressing issues with the game's culture specifically, and the herd mentality HT has described previously.
I doubt this game will ever be for casual gamers, it has something of a niche appeal. It's totally different than arcadey games, however CT might be leaning to the RP side with the career aspect, as well as making the learning curve more linear, as opposed to spending a couple weeks in the TA and then heading into the MA to get your butt kicked for 6 months. Now THAT can be discouraging, and the only things I see that ameliorates it are squads and people who take newbies 'under their wing'. That seemed to be sorely lacking in the old MA.
As for the learning curve, the training corps is doing a great job with the training site, but I think it actually reinforces the impression that there is a (some would say) daunting amount of 'homework' you need to do in order to do well in the game.
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Originally posted by Eagler
it must be me
but I find it only takes about 5 sticks per side with bases not too far apart for all the AH fun I need for an hour or two distraction from the daily grind ...
Me too! :) But, I need anywhere from 4 to 6 hours distraction. :lol
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the game is a vehicle for relationships
Yep well said :) NB
I found some really nice friends online , hope to make more .
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Originally posted by Eagler
it must be me
but I find it only takes about 5 sticks per side with bases not too far apart for all the AH fun I need for an hour or two distraction from the daily grind ...
For the most part I agree Eagler. Last night was a good example and thx for the fun btw :) !
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ty sir
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Hi, im going to wade in to this. When HT made the first changes i was dissapointed that it lead to a diluting of numbers during non-peak hours. We used to have over 100 in the Arena (a good number by all definitions) on average when i normally fly. Since the split it seems that most people just gravitated back towards the LWMA, so we had a very similar setup, with only perhaps a dozen or so in each the MW and EW arenas. So that left the LWMA with 80 or on average during my flying times - again not bad, and i dont have problems finding fights etc etc. Inspite of my initial concerns it has found a natural equalibrium and the sky didnt fall.
I understand what HTC is doing, and i understand and support why they're doing it. But the problems they're trying to solve dont exist when i fly, they exist when the vast majority of HTCs customer's fly. So i can live with that as im def in the minority as long as it doesnt destroy the reasons why i choose the pay and fly here. And so far it hasn't.
The latest move is really a continuation or refinement of the original splitting move. So i understand and support the principles behind it. HOWEVER, WHY oh WHY do we need two LWMAs during the off-peak periods?? It further dilutes the already low (and recently lowered) player base per arena again to a point where its getting borderline (say 60 on average in the MA) And now divide that amongst three countries, it starts getting harder to find fights and have fun. In fact people swap sides so they can win the reset, so you end up with hoarde mentality with one country being abondoned (with only a dozen or less defenders) while the rest gang up on it to get the reset perks - which is too easy with only 12 or less defenders... So im wondering that diluting the player base too much MAY be having the opposite effect of your intentions during off-peak time zones. Food for thought.
So HT - some serious questions:
1. Can we only have one LWMA during off peak times? say at a certain time stop allowing people to join one of the two LWMAs and close it when it numbers 1. This would go some way to redress the diluting of numbers during off-peak times. PLEASE PLEASE PLEASE...
2. When i used to play Warbirds, they used to have a 'relaxed FM' arena. A more acardish flight model for people who want air-quake(tm). Have you considered something similar here? Still have the realistic arenas in the EW, MW, LW etc format as per usual. This would help newbies to the game stay longer and then graduate to the realistic arenas. Too many people give up cause the learning curve is too steep for most people. This could help. I know this suggestion seems contrary to my worries about diluting the player base during off-peak times (adding yet another arena), so maybe have less arenas available or turn easy-mode arena off during low-peak times?? I dunno, im sure you've already considered this option, i just thought i'd through it out there.
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Originally posted by Eagler
it must be me
but I find it only takes about 5 sticks per side with bases not too far apart for all the AH fun I need for an hour or two distraction from the daily grind ...
Yus, I think it's just you, Eagler. Obviously you have no sense of how to win the war.
- oldman
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I gotta give HTC a hand. They keep finding new ways to suck the fun out of this game on a weekly basis. I agree with Overlag's view of current gameplay. I can't fly with my friends and arenas are still lopsided. You want to stop a horde? Pork their troops and ord, don't constantly tweak the arena.
This new setup may be great for the nubies because they don't know how much fun it used to be to fly AH. For some of us that have been loyal, steady paying customers for years it's a slap in the nads.
HT, I've read your reasons for doing this, nowhere that I can find does it say it will be more fun for the customer. Will you please stop and listen to your customers reactions for a minute instead of shoving new and improved down our throat?
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Originally posted by hitech
Understand our goal is simply to have 2 arenas running with critical mass.
The other goals are, always be able to get in each arena, so you can always fly with your squad, or any one else you wish.
But the need to establish critical mass in a 2nd arena of the same type is realy not debateable, the only things debateable are at what point, and how to establish that critical mass.
HiTech
IMHO, making people choose between two LW arenas with "more people" or "less people" is not a real choise. Why would people want to choose the latter? I would suggest an approach with some trade-offs, with something that could make even the smaller arena more desirable.
Obviously there are people who prefer the EW and MW planes, some even prefer them in tiny aenas. I assume that there are several people playing at current LW arenas who also prefer EW or MW planes, but they prefer MORE to play with several people.
In regard of player numbers at any arena, there must be some number or range of player numbers which is enough... and which would then start bringing more people in. But what is it?.. 60? 100? I suppose it varies a lot for different people.
Back to initial topic of trade-offs.
EW and MW are pretty useless as they are now... at least in off-peek hours. Combining them as one arena might produce a number of players which could cross teh required limit and start bringing inmore players.. those who like EW/MW planes, but prefer the numbers more.
Choosing between EW/MW with 80 players and LW with 160 players would already be a real choice.
----
However, this does not offer solution to choosing between 2 identical LW arenas. What could be incorporated to the smaller LW arena as positive and desirable? .. no perk limits? ... cheeper rides? ... more points?
If you want to make 2 similar arenas grow almost identically, the smaller one has to be the more tempting... not the larger one ;)
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Originally posted by lazs2
falconwing actually said it best... or, addmited it.. take your pick. he said that the newbies instinct was to furball... the implication being that if he didn't mold the fuzz cheeked squeaky voices into a ridgid hero worshipping toolsheed and whorde.... they would fall prey to their baser instincts and.....
fite!
lazs
Public Relations Officer for the BK's
Laz, you just have this frigging hardon for Falc and our squads don't ya? You know absolutely nothing about us or you would know that the "fuzz cheeked squeaky voices" are at max two players out of our whole organization. We (get this so you can piss and moan about another rule of ours), do NOT accept members who are not adults. Yep, another restrictive rule to add to your constant moanings about us BOPS. I've searched Falconwing's responses and fail to see where he said anything about molding anyone into a "rigid hero worshipping toolsheader and potatod". You are still trying to put words into his mouth. Give it a rest. Why not just take about 4 valiums and post back to us in the morning. :)
All The Best...
Jay
awDoc1
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Originally posted by Overlag
hitech, please come into EW, MW, or LW and see what it looks like then. Offpeak there is no game anymore, PLEASE look into it.
(im currently in MW fighting 2 bish and 4 rooks)
edit: then you will see why people keep posting things like that.
Overlag old bud . I have seen HT in the MW arena and he was testing AI fighters. I get the feeling that this isn't good for those who want to fight people. I'm not saying it's not just him testing stuff for TOD or whatever it's called. Sometimes lately I get the feeling the Electronic Arts may have bought a controlling interest in HTC. GAWD I hope not!
All the Best...
Jay
awDoc1
ps... Overlag, I feel your pain but you need to get more of a grip on how you are presenting your displeasure. There are more constructive ways to present your arguement to HT than trying to ram it down his throat.
All the Best...
Jay
awDoc1
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Originally posted by kamilyun
1. HT/Pyro has clearly stated that by HTC's proprietary metrics, customers were either not signing up after 2 weeks, or were canceling subscriptions
2. They attributed this to stagnant gameplay in the MA and the attitude or "feeling" a new player gets in HUGE arenas.
3. They decided to change this...which means...less people per arena. Period.
you wana unstagnate game play change 3 things (NOT split arenas).
1. reduce HO shot leath/accuracy
2. stop the suicide divebombing buffs
3. make it way harder to deack a field so that vulching isnt so
easy. right now its so retardedly easy to deack n vulch. and guess who
gets vulched more ......... newbie cause they will up up and up.
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1. Guns shoot how they shoot and only where you point them. Nothing can be changed here. Besides HO is a valid tactic.
2. Yes, couldn't agree more.
3. Yes, need more/stronger manable ack on all bases.
:)
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Imagining that the owner and creator of this game is trying to destroy
it and take all the fun out of it is totally riduculous, Why would any one destroy their bread and butter ?. Posting those thoughts here is even worse. Some of you should take a deep breath, sit back and study the explanations that were given for the change. When you finally realize why the changes had to be you might also realize you owe a few apologys.
Yes, some problems have to be dealt with yet but I'm confident they will be worked out.
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Originally posted by doc1kelley
ps... Overlag, I feel your pain but you need to get more of a grip on how you are presenting your displeasure. There are more constructive ways to present your arguement to HT than trying to ram it down his throat.
All the Best...
Jay
awDoc1
yes, totally agree.
I posted a honest thread asking that the LW cap needed to be increased, and instead the oposite happend. I got very angery because the drug i call AH was now taken away from me. I could play EW against 2 people, MW against 4 people, or H2H (for free.....) against 8. Smart move, hence i got SO pissed off. Mean while LW1 was full at 120, and LW2 had i think it was 8 people in.
Hitech admitted there was a problem with european (hell any non-american) player base, as there wasnt enough... and then added a SECOND change to make it even worse. (well it wasnt aimed at doing that, but BOTH changes have done that, even if it is a by product of making prime better.....)
all these changes have improved primetime game play alot... and i see why its happening, however its hurting offpeak so much that now i just:
1: up a bomber, AFK
2: go clean my car (or play on PS2)
3: bomb target, AFK
4: have a shower (or play on PS2)
5: land
6: goto 1 (but add other chores at 2,4)
theres virtually no risk of dying during offpeak hours, unless i get disco'ed or my joystick spikes and turns my autopilot off....
However right now, it will be fun (its 12:23) and i will be able to have fun till i decide to goto bed around 4 or 5am.
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Originally posted by whels
you wana unstagnate game play change 3 things (NOT split arenas).
1. reduce HO shot leath/accuracy
2. stop the suicide divebombing buffs
3. make it way harder to deack a field so that vulching isnt so
easy. right now its so retardedly easy to deack n vulch. and guess who
gets vulched more ......... newbie cause they will up up and up.
1. I dunno, how would Hitech program for this? and how do you know if its a HO, and not a lucky hit on the nose? The real problem is the "training" from the beginning. People dont know how to do the different styles of fighting, so just HO... And i think this is what the smaller arenas long term goals are for... helping new people learn.
2: totaly agree, again, this is probably because new people dont know how to bomb properly. proper level bombing takes time, practice (help) and did i mention time? Most people cant be botherd wasting time to climb to alt... These people shouldnt be in bombers to start with. Bombing from only the bombsight would be the only way to fix this (except Ju88, A20, b26)
I also hate it when you see bombers drop there eggs, then bail out, or alt f4 or whatever, so they can get back in the buffs straight away..
3: I dunno, the land grab part of this game means that planes or GV's upping needs to be stopped, to be able to take the base. This means people need to vulch, or take out hangers... then you get the moans about these people taking undefend bases, when less than 15miles away is another base that could quiet happly defend the attacked base, but this rarely happens. I for one "love" trying to defend the base, then if successful, using the force that came to the base to defend, to now attack... The fight can rage for hours this way, one minute over your base, the next minute over theres.
The main issue i think your talking about, is runway "bashers"? or whatever its called... The pilots that instead of fighting the planes that are there fighting, come in and vulch people trying to land, or reup... when theres plenty of planes in the air that need to be delt with first? This is where ack needs to be stronger. But i think the main issue is that we fight over BASES, not over land. Its mostly over there base, or over our base. This is one of the reasons i like CV battles, because the ack there is very strong.
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Originally posted by rpm
....
HT, I've read your reasons for doing this, nowhere that I can find does it say it will be more fun for the customer. Will you please stop and listen to your customers reactions for a minute instead of shoving new and improved down our throat?
Then you havent read enough of them. I'm not going to do the search for you, but at some point when HT was questioned about whether "having fun" was even important anymore, or whether all he cared about was getting the money, he responded:
"Well, Duh. The business does best when the MAXIMUM NUMBER of people is having the MOST FUN"
If you arent having fun, and numbers are higher than ever (as HT said above), then YOU are in the minority.
You can leave, or you can adapt. The best bet is clearly to find a way to have fun in the new environment -- and you CAN -- or else you'll become like the grumpy old geezers on the nursing home porch, complaining about how much better soda tasted from a glass bottle vending machine.
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Uhm... soda from glass bottles DID taste better.
:p
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Originally posted by Pyro
Beginning today, we are implementing dynamic arena caps in the late war arenas to allow them to be populated simultaneously rather than having a primary and overflow relation. These arenas will alternately have their caps raised as population caps are neared. The caps on these arenas will continue to rise in a leap-frog fashion as more people enter them.
Attempts to join a full arena will now divert you to the non-full arena of the same type.
I tried it, but it feels like i book and pay for a hotel room with balcony and oceanview, but you dump me in boiler room, 2nd basement,
The way is set up now, fuball arena with small caps, are way better choices out there,
This game is poor graphic for 2006, very limited # of models ,
imop,MA ,the massive multiplayer flavour, chat,fun,community, old friends/SQDs was all about it,
Game over !
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its what made AH different...... a massive multiplayer experience.....:cry
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Originally posted by loser
Uhm... soda from glass bottles DID taste better.
:p
Now say "You dadgum kids git offa my lawn!"
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why complain like a woman on her period, just quit and fade away quietly please ...
do you really think anyone cares? I'd locked ur beetchin ip out of the forum long ago if it were my company/product/livelihood..
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maybe HTC needs to lower number of players a squad can have (like max 10 or so) and pre approve squad names to prevent the joining of smaller squads into mega squads via the squad name.
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I would just like to say that before the switch there were options of being in a massive arena or a smaller arena.
It seems that AH players have preferences for both.
If you have a two markets of consumers why deny yourself access to one of the markets?
Economically it is irrational.
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Originally posted by Eagler
why complain like a woman on her period, just quit and fade away quietly please ...
do you really think anyone cares? I'd locked ur beetchin ip out of the forum long ago if it were my company/product/livelihood..
Maybe he's "beetchin" because he's not satisfied with the service he paid for.
Originally posted by doc1kelley
Sometimes lately I get the feeling the Electronic Arts may have bought a controlling interest in HTC. GAWD I hope not!
Originally posted by loser
Uhm... soda from glass bottles DID taste better.
Originally posted by ghi
I tried it, but it feels like I book and pay for a hotel room with balcony and oceanview, but you dump me in boiler room, 2nd basement.
Originally posted by HawkFive
I still want to play the game,I get on every day but I do not like small numbers and limited fights.
Originally posted by Cooley
This reminds me of what the game down the hall did about 4 years ago.
Originally posted by LePaul
I dont understand adding more obstacles to play your game with friends and squaddies.
See a trend here? We are not happy with what we are paying for.
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Koska trendi tuntuu olevan, että pelaaminen tehdään koko ajan hankalammaksi, joka välppäämällä arena kokoja tai nuuteroimalla vaaraksi jenkkihegemonialle olevat koneet, pitäisi vissiin vetää johtopäätökset. Mutta sitä on kai niin tyhmä, ettei älyä vain kadota, vaan kuvittelee että nämä ameriikan pellet välittää paskaakaan ja oikeasti yrittävät kehittää tästä hyvää pelikokemusta. Homma on ryssitty, taas. Dollarit kyllä kelpaa, mutta peli junnaa paikallaan, tai etenee kuin Italialaiset tankit, yksi eteen kaksi taakse.
Gee, I wonder how many rules I just broke? GO figure....
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Eagler,
I suppose people "whine" for the particular reason that they CARE for this game and would like to play it. If AH was just the same for them, they would just fade away.
IMHO it is always better to have some kind of opinion than none at all.
Surely it would be nice if all discussion could always be civil and constructive. On the otherhand, AH is something that awakes passions :) I assume HTC prefers that over something "mediocer just-the-same"
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Originally posted by rpm
See a trend here? We are not happy with what we are paying for. [/B]
Yes i see a trend..
you only quoted complaints:huh
go thru and quote all the differant opinions good and bad...
i see the trend You show 1 side to make it sound like your the majority:aok
Just my 2 cents on the matter
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Uuh, I'm suppossed to show Eagler why people are complaining by showing only positive remarks? :huh
You need to re-read my post.
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Originally posted by Yeager
maybe HTC needs to lower number of players a squad can have (like max 10 or so) and pre approve squad names to prevent the joining of smaller squads into mega squads via the squad name.
There is a limit of 32 in a squad now, and several squads have gotten around this by having 'wings'-- there are at least 5 'mega' squads in here, some having nearly 100 guys to wreck an arena with. Limit it to 10, they would just have more 'wings'-- the best way to combat 'mega' hordes is the changes HT made
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Originally posted by Traveler
What is the disease of the MA? How does this enhance gameplay?
#1 there is no disease
#2 it dusnt
It all stinks of pleasing the "special people"
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Why the hell limit squadrons to ten in number???
you never get 100 percent of a squad on due to timezones and just not everyone gets on the same time.
and if this is a realistic world war 2 game,
#1 planes fought in big groups and little groups.. just like it was in MA
#2 squads were bigger than ten,
#3 theres no strategy to wars now, cos theres four( not even bush can manage that lol)
Isnt this new game your making going to be realistic, so why change AH so you'll end up with two very similar games?
have a 2 arena/ 1 MA AH, and then for all the people that like exact reality can play the new game (i dnt remeber name)
surely that pleases everyone
and think about the numbers once you have ppl playing the second game too! its gna be bad.
:furious
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all you mega squad whiners keep complaining about the 90+ member squad----on a normal squad night you might find 25 guys from that squad on ------where is this 90 person horde that you speak of----i,m a member of one of those wings and i have never seen this massive collective you keep whining about------when it is not squad night you usually have even less members on than that--you might find 5 or 6 guys flying together---most of the time these guys are scattered around the map having fun-----where is the mega squad---i would really like to see it in action!!!-------learn how to count, you fighter dweebs!!
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Originally posted by AirO
Koska trendi tuntuu olevan, että pelaaminen tehdään koko ajan hankalammaksi, joka välppäämällä arena kokoja tai nuuteroimalla vaaraksi jenkkihegemonialle olevat koneet, pitäisi vissiin vetää johtopäätökset. Mutta sitä on kai niin tyhmä, ettei älyä vain kadota, vaan kuvittelee että nämä ameriikan pellet välittää paskaakaan ja oikeasti yrittävät kehittää tästä hyvää pelikokemusta. Homma on ryssitty, taas. Dollarit kyllä kelpaa, mutta peli junnaa paikallaan, tai etenee kuin Italialaiset tankit, yksi eteen kaksi taakse.
Gee, I wonder how many rules I just broke? GO figure....
No problem, I'll just run this through my handy translator and yer busted!
As trend savour olevan , that gambling inflict proportion ajan hankalammaksi , which välppäämällä tenancy proportion or nuuteroimalla peril jenkkihegemonialle olevat hardware , should vissiin haul johtopäätökset. Only it is maybe thus stupid , lest älyä merely pass , but imagination that these ameriikan zany intervene paskaakaan and really enterprise generate hence good pelikokemusta. Ploy is ryssitty , anew. Dollar yea kelpaa , only match junnaa there , or etenee like Italian refuel , one before twain beyond.
Umm... never mind. :p
I-KIRJAIN hiippakunta te kohtuullinen pitää ajan tasalla hassutus. Te ainoa leikkiä jotta osata Finnish. Ehkä apina hyppy model after sinun koskettimisto eli te hankkia hengen asema.
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:D :D :D :rofl :aok
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Originally posted by 1Boner
all you mega squad whiners keep complaining about the 90+ member squad----on a normal squad night you might find 25 guys from that squad on ------where is this 90 person horde that you speak of----i,m a member of one of those wings and i have never seen this massive collective you keep whining about------when it is not squad night you usually have even less members on than that--you might find 5 or 6 guys flying together---most of the time these guys are scattered around the map having fun-----where is the mega squad---i would really like to see it in action!!!-------learn how to count, you fighter dweebs!!
Long and short of it, HT has determined that the old massive MA arena (and the 'mega-squads that went with it) was starting to turn off new customer growth, and his job isnt to make YOU happy, it's to create an environment hospitable for noobs/ more income. He has sparred with Falcnwng on a few occasions, and he seemed to have a negative view on the megasquad thing (tho I don't think he ever stated it specifically). (And I've seen several times in last few weeks when JG3 Udets and Bop's put up 60+ between them---ya CANT insert that into an arena and not make people wanna log--at least now, we can can go to the OTHER arena):p
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Originally posted by bj229r
Long and short of it, HT has determined that the old massive MA arena (and the 'mega-squads that went with it) was starting to turn off new customer growth, and his job isnt to make YOU happy, it's to create an environment hospitable for noobs/ more income. He has sparred with Falcnwng on a few occasions, and he seemed to have a negative view on the megasquad thing (tho I don't think he ever stated it specifically). (And I've seen several times in last few weeks when JG3 Udets and Bop's put up 60+ between them---ya CANT insert that into an arena and not make people wanna log--at least now, we can can go to the OTHER arena):p
i never said anyones job is to make ME happy-----and lets see--what is going to make noobs happy??--not making me happy is going to make noobs happy?--and then when these noobs become regular subscribers,we have to make sure that they are not happy so that we can get more noobs into the game so that we can make them happy -until they are regular subscribers and then ---no logic in that--lame argument----and if 2 squads up together to get this 60+ horde--so what??---how does that affect anyone????-----MY POINT WAS-- whining about the damage a 90+ member squad has on the game --even though for the most part they only up between 20 and 30 guys at a time one night a week----i didn,t realize that this was a loner game----fly with a bunch of buddies and put a name on it and you are now a mega squad ,horde, borg-- and a albratross to the game-------snap out of it and fly your game--- we,ll fly ours--one night a week!!!-----the ew and mw not far enough away from us for you???
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With lower arena caps, even small groups of you idiots can be tiresome. The other night, the CH (the knit version of the BoPs) skwad themselves had nearly the same numbers as the rooks and bish. Add to their ranks another couple squads with 5-10 people on, all running large missions against the bish. Numbers in the MW were something like 15 bish, 64 knits, and 20 rooks.
And you can't figure out how that might affect gameplay ?
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Originally posted by hubsonfire
With lower arena caps, even small groups of you idiots can be tiresome. The other night, the CH (the knit version of the BoPs) skwad themselves had nearly the same numbers as the rooks and bish. Add to their ranks another couple squads with 5-10 people on, all running large missions against the bish. Numbers in the MW were something like 15 bish, 64 knits, and 20 rooks.
And you can't figure out how that might affect gameplay ?
nice personal insult :rolleyes:
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nope----can,t see how--cause i,m an idiot!!----try to avoid that stuff if you don,t like it ---most squads only up en-masse on one night a week---thats just a couple hours out of a whole week-----go to a different arena--thats the beauty of the new set up--everyone has an arena they can go to and be an idiot in their own way---the only ones that really get hurt are the squads themselves because of the eny factor---and when you get 30+ guys focusing on one section of the map--a horde?---or a mega squad--whats the difference???---anyone who doesn,t play like you want is an idiot--right???
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How big is a mega squad? Right now my squad = 2. It was 4 but one quit and the other changed the spelling of his name.
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Originally posted by KTM520guy
How big is a mega squad? Right now my squad = 2. It was 4 but one quit and the other changed the spelling of his name.
I think your safe ... for now ... :D
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Originally posted by 1Boner
all you mega squad whiners keep complaining about the 90+ member squad----on a normal squad night you might find 25 guys from that squad on ------where is this 90 person horde that you speak of----i,m a member of one of those wings and i have never seen this massive collective you keep whining about------when it is not squad night you usually have even less members on than that--you might find 5 or 6 guys flying together---most of the time these guys are scattered around the map having fun-----where is the mega squad---i would really like to see it in action!!!-------learn how to count, you fighter dweebs!!
In the old MA even a couple of heavy bombers formations flying at medium-high altitude (15-20K that is) were enuff to destroy the fun of some 20 players furballing low around FT or some other field. Just becouse a couple of those furballers hadnt enuff time and will to scramble and intercept them or cap their own fields with an eye on the radar. Furballers have been lobbying pretty well during the last year. Havent they?
IMO, some of the best fights our squad had in AcesHigh have been against big missions, no matter how low or high and above all, how big, they were. I for one loved high alt interception against buff formations with my wingie, defending Knight's territory and HQ.
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Originally posted by Yeager
maybe HTC needs to lower number of players a squad can have (like max 10 or so) and pre approve squad names to prevent the joining of smaller squads into mega squads via the squad name.
How does this stop people from hanging out and flying together?
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Whats fun if ya got a lot of people...build in a handicap--do somethin like 50 D3A's on a field, instead of usual horde of La7's, tiffys and 110's
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Originally posted by bj229r
Whats fun if ya got a lot of people...build in a handicap--do somethin like 50 D3A's on a field, instead of usual horde of La7's, tiffys and 110's
Horde this, horde that.
It's funny to me how much people whine about a "horde".
The mega-squad I'm in typically looks for horde attacks on Bish bases.
It's not uncommon for a lot of us to be on and someone gets on vox and calls for help at a base that has a noe horde inbound.
Many of us will auger and get there ASAP and confront the horde.
Many times the announcement is made on contry channel and a lot of Bish show up.
Lots of good fights to be found in these situations.
We don't complain and 9 times out of 10 we squash the feeble horde attack.
It makes me scratch my head as to why this isn't how others respond to a "horde".
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Originally posted by Donzo
Horde this, horde that.
It's funny to me how much people whine about a "horde".
The mega-squad I'm in typically looks for horde attacks on Bish bases.
It's not uncommon for a lot of us to be on and someone gets on vox and calls for help at a base that has a noe horde inbound.
Many of us will auger and get there ASAP and confront the horde.
Many times the announcement is made on contry channel and a lot of Bish show up.
Lots of good fights to be found in these situations.
We don't complain and 9 times out of 10 we squash the feeble horde attack.
It makes me scratch my head as to why this isn't how others respond to a "horde".
For better or worse, vast majority of AH IS hordes...which is odd, since so many people (me included), complain about that style of gameplay. Big map, small map...90% of the guys(and pre-teen sqeakers) online are in 3 compacted areas. Ya look at one sector--all bish swarming a base--look elsewhere..all rooks swarming a base...look further..all nits swarming a base... MIGHT find one sector which looks like even # to fly to. I hope this new thingie comes out soon:furious
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Originally posted by Donzo
Horde this, horde that.
It's funny to me how much people whine about a "horde".
The mega-squad I'm in typically looks for horde attacks on Bish bases.
It's not uncommon for a lot of us to be on and someone gets on vox and calls for help at a base that has a noe horde inbound.
Many of us will auger and get there ASAP and confront the horde.
Many times the announcement is made on contry channel and a lot of Bish show up.
Lots of good fights to be found in these situations.
We don't complain and 9 times out of 10 we squash the feeble horde attack.
It makes me scratch my head as to why this isn't how others respond to a "horde".
exactly.... up a defensive horde...... and FIGHT
people moan about not having fights, and these people are often the same people that moan about hordes, and undefended bases. DEFEND the base, and FIGHT, theres your oppotunity its RIGHT there.
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Originally posted by Overlag
exactly.... up a defensive horde...... and FIGHT
people moan about not having fights, and these people are often the same people that moan about hordes, and undefended bases. DEFEND the base, and FIGHT, theres your oppotunity its RIGHT there.
You miss the fact that unless the "horde" is a coordinated mega squad too, the stubborn randomness of the average AH player guarantees that there wont be enough to counter a mega attack.
If there are 25 squaddies attacking a base, there may be 4-5 on my country who: 1) care; 2) arent doing something else; and 3) have the confidence/carelessness to defend against overwhelming odds. 5 will not beat back 25...
As others have said, smaller numbers make it possible -- an attack by 8-10 might be stopped by defenders, and a real fight could develop. Thats why smaller squads and smaller arenas work better for the game.
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I dont know how many times I up just seconds before an enemy mission gets there. All I do is fly on the deck from the direction they came form and kill their goon(s). Not a single one even comes after me until im about 3k from the goon and mr goonie pilot cries that he is gonna die :rofl
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Originally posted by Meatwad
I dont know how many times I up just seconds before an enemy mission gets there. All I do is fly on the deck from the direction they came form and kill their goon(s). Not a single one even comes after me until im about 3k from the goon and mr goonie pilot cries that he is gonna die :rofl
i do love that, and thats the sign of a pure newbie mission, without any thought for there important cargo.......and then they fly around the base they are attacking going "wheres my goon :cry "
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Originally posted by Simaril
You miss the fact that unless the "horde" is a coordinated mega squad too, the stubborn randomness of the average AH player guarantees that there wont be enough to counter a mega attack.
If there are 25 squaddies attacking a base, there may be 4-5 on my country who: 1) care; 2) arent doing something else; and 3) have the confidence/carelessness to defend against overwhelming odds. 5 will not beat back 25...
As others have said, smaller numbers make it possible -- an attack by 8-10 might be stopped by defenders, and a real fight could develop. Thats why smaller squads and smaller arenas work better for the game.
FALSE
At least in my experience when I call for help I get a decent response from the Bish. It's not 100%, all the time certain thing, but for the most part we can stop or slow a raid. Maybe I have more people that will fly with me, maybe I communicate on country channel until people pay attention, maybe Bish are just better. I prefer to think it's the latter.;)
Yes, I'm in a "mega"squad. BUT, 90% of the time I fly there are less than 10 of us online and most are spread out doing their own thing. We "mission up" when we see enemy doing the same. We also are smart enough to pork enemy strats and resupply ours to control the battle. That is the only way to stop a horde advance.
Friends are going to fly with friends whether they are in the same squad or not. Making it more difficult to fly with your friends is what the problem is. I'm a BOP and the reason I am is I like the guys in the squad and have fun on squad channel. It's not so I can be part of a map controlling conglomerate mega-z0MG-squad.
If you want furballs to be the focus of the game, create an arena called "Furball!". Put 4 or 5 fightertowns on a map and let them have at it. Leave the big MA's in other arenas for those of us that want that style of play. Heck, make a "Tanktown" arena while your at it. Then everybody has a choice.
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Originally posted by Simaril
You miss the fact that unless the "horde" is a coordinated mega squad too, the stubborn randomness of the average AH player guarantees that there wont be enough to counter a mega attack.
If there are 25 squaddies attacking a base, there may be 4-5 on my country who: 1) care; 2) arent doing something else; and 3) have the confidence/carelessness to defend against overwhelming odds. 5 will not beat back 25...
As others have said, smaller numbers make it possible -- an attack by 8-10 might be stopped by defenders, and a real fight could develop. Thats why smaller squads and smaller arenas work better for the game.
Uhm, probably not FALSE but often wrong. In my experience at least 75% of the big missions I've met while defending my bases has been met by GVs, scrambling fighters and fighters diverting from their former targets. Most of the times the hordes attract a lot of fighters searching for easy kills: those Typhoons or Nikis were usually easy meat. Peolple crying against big missions dont usually have time, skills, SA or the will to organize a good defence. They simply want to furball unmolested in the MA.
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Originally posted by gatt
Uhm, probably not FALSE but often wrong. In my experience at least 75% of the big missions I've met while defending my bases has been met by GVs, scrambling fighters and fighters diverting from their former targets. Most of the times the hordes attract a lot of fighters searching for easy kills: those Typhoons or Nikis were usually easy meat. Peolple crying against big missions dont usually have time, skills, SA or the will to organize a good defence. They simply want to furball unmolested in the MA.
oh dear, you spoke the truth..... me awaits the furballers going mad about its impossible to find a fight:aok
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Originally posted by Simaril
You miss the fact that unless the "horde" is a coordinated mega squad too, the stubborn randomness of the average AH player guarantees that there wont be enough to counter a mega attack.
If there are 25 squaddies attacking a base, there may be 4-5 on my country who: 1) care; 2) arent doing something else; and 3) have the confidence/carelessness to defend against overwhelming odds. 5 will not beat back 25...
As others have said, smaller numbers make it possible -- an attack by 8-10 might be stopped by defenders, and a real fight could develop. Thats why smaller squads and smaller arenas work better for the game.
I've seen lot of players leaving one side and moving to other, for this reason, They don't like the side without basic teamwork/organized gameplay, and this is exacly what you call Horde,
The history of the air combat shows that was organized form of fight with specific goals/objective to achive ,from begining, startig from wingman, SQDs, missions, and this is what made the game more realistic,
The Air Force was always part of organized Military ,
The way i see the game heading now, destroying slowly the SQDs,missions and the reason to fight, is a chaotic hippie style FFA furball without goal and without taste
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Originally posted by ghi
I've seen lot of players leaving one side and moving to other, for this reason, They don't like the side without basic teamwork/organized gameplay, and this is exacly what you call Horde,
The history of the air combat shows that was organized form of fight with specific goals/objective to achive ,from begining, startig from wingman, SQDs, missions, and this is what made the game more realistic,
The Air Force was always part of organized Military ,
The way i see the game heading now, destroying slowly the SQDs,missions and the reason to fight, is a chaotic hippie style FFA furball without goal and without taste
Holy crap batman, I agree with ghi......Whats the world coming too?
I actually enjoyed fighting the BOP horde when it reared it's ugly head. Guess HT didn't like me getting all those kills. I've never seen much of a problem taking down the hordes with a bit of organized resistance.
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Originally posted by SHawk
Holy crap batman, I agree with ghi......Whats the world coming too?
I actually enjoyed fighting the BOP horde when it reared it's ugly head. Guess HT didn't like me getting all those kills. I've never seen much of a problem taking down the hordes with a bit of organized resistance.
:rofl ::lol SHawk said fighting :rofl :noid
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LOL, I guess AK's should be called a mega squad even though we only have like 26 people in the squad with only 1 wing. We usually hvae about 8-18 people on at a time.
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Originally posted by ghi
The way i see the game heading now, destroying slowly the SQDs,missions and the reason to fight, is a chaotic hippie style FFA furball without goal and without taste
When I logged on over the weekend and saw the new cap changes I instantly thought of HTC pushing back harder against the large squads. It doesn't effect me that much, but I find it hard to understand.
I realize subscription info is privileged, but still you can't help but wonder how squad membership effects subscription retention. From the outside looking in I would guess that accounts with squad membership have a higher retention. Think about it -- you get an email with the weekly plan and date/time for squad night. I belonged to a squad many years ago, and then we were certainly strongly encouraged to be there. Or be out.
The whole mentality of joining a group of guys whose voice you recognize on vox, bailing out people in trouble, getting bailed out etc pulls you to participate on squad night. You can't do that without an account.
Plus squads put in the time to develop mission maps, field maps, help files, do training -- all those things that HTC never really has time to do. Squads do it to keep members, to grow membership. A well run squad keeps members, finds members and grows.