Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Nomak on October 22, 2006, 12:20:41 AM
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These were taken in LW2 fairly late tonight (well past prime Time). At the time of these shots 130 players were in this arena.......
This is why all of us furballers have absolutely zero respect for the tool-shed heros.
The truth is....... the players who play in this manner are a cancer within the game and need to be weeded out of the game. I hope all of them do quit because they lost thier precious 750 player arena.
(http://i56.photobucket.com/albums/g164/aa255/ahpic3.jpg)
(http://i56.photobucket.com/albums/g164/aa255/ahpic4.jpg)
The worst part is that even after the arena split. These players still are infecting the smallers arena's.
What has changed?
Edit..... Why is it so important to play against other players (i.e. large numbers of players) when u are just killing cartoon sheds? Or is this what your "Skwad" night that the new arena's have "ruined" is all about???
Dave
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The hard part is there is clearly a portion of the player base that has 'fun' doing just that. it's the notion of conquering the land that gives them the thrill.
And I suppose it's fair to say it's their dime so they can play the way they want.
I've also found that when they meet resistance they tend to move to another undefended field as they can't handle having to fight their way in for any length of time.
Again, their dime and how they choose to play.
The only thing I can think of is redesigning the game to funnel the base takers and the air to air guys into the same space so they have to deal with each other. Not sure how to do it really. Did my best in trying to think of a map that would do that but don't know how it would ever be implemented.
It still comes down to not wanting to force them to play the game the way I like or having myself forced to play it the way they choose to. There has to be an inbetween that puts the different types of players together.
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Here is the point that I think u are missing Dan.....
These are the players who are complaining about not having enough other players to play against! However even when other players are available (elsewhere on the map) they choose to blow up sheds. :(
Whats going on here???!!!!
Does anyone else here see the situation here??
So you fellas need 750 people to watch u kill fighter hangers?
Dave
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Originally posted by Guppy35
The only thing I can think of is redesigning the game to funnel the base takers and the air to air guys into the same space so they have to deal with each other...
... There has to be an inbetween that puts the different types of players together.
Why wouldn't it be better to funnel them to different arenas while leaving them the option to fly together? Isn't that what the two LW arenas do when the numbers are below the caps?
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Originally posted by FLS
Why wouldn't it be better to funnel them to different arenas while leaving them the option to fly together? Isn't that what the two LW arenas do when the numbers are below the caps?
I imagine that's part of what HTC is trying to create with the different arenas. But as Nomak points out, you can go into any of them and find the numbers imbalance and a crowd on the high number side, rolling undefended bases.
At some point there has to be a way to make those taking bases have to fight their way in. At the same time it also gives the air to air guys a reason to fight in the same area.
I sure wouldn't mind escorting bombers if I knew the odds were high I'd have to defend them going in against fighters trying to intercept.
As is now, by the time you can get to the base to defend, the VH is down, the mannable guns are down and the base is capped with the vulch pattern, so going up is pointless. And the bases are far enough apart that the base is lost by the time you can get there from another base.
I don't mind defending, if I know I have a chance to get up and defend.
The game has this happen on occasion, but more often then not, as soon as you defend one spot the attackers look for another undefended base to mob.
The notion of fighting their way in is foreign to some of them, in particular if they don't have overwhelming odds. That's where the "this is war!" line always seems to appear too.
I'm not disagreeing with Nomak's concerns. I guess I'm just more optimistic there is a way to integrate the community as opposed to completly dividing it.
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wow! whats your spec on comp? yea i know lol (horde r us) peps..
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ATTN: Nomak
RE:"when u are just killing cartoon sheds?"
It seems you were refering to Squads?
And I suppose that you think the NME planes you kill are real?
Try thinking before you type, it may help your argument !
And, isnt useing bold text a no-no, it may offend someone.
Wezy
,,,
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If you aren't fighting people, you're just wasting our bandwidth.
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Was there more to this than a just N1K mission? Was there like 30 of them that swept the map like locusts or what?
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Originally posted by SkyChimp03
wow! whats your spec on comp? yea i know lol (horde r us) peps..
I would be that Nomak has VSYNC turned off ... I don't know of any monitor that has a refresh rate in the 100+ Mhz range.
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truth is.... most of those people will leave... and, the fact is that they would have left in a year or less anyway... look at who they are.... 90% are newbies.
problem is that they will/have allways been replaced... the mega squads have mega turnover... new guys leave when the boredom of doing what you show finaly wears em down but.... they get replaced by the recruiting drives of the mega squads and the now new guys are just as bad. The slum continues.
I believe that HT is trying to break this cycle. I think that is a good thing and I think you hit it... I too wish that type of player would go away or go to the new ct and would get replaced with new players who never heard of mega squads or milkrunning and who all own joysticks and want to learn how to use em.
lazs
Public Relations Officer for the BK's
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Wow cool 10 kills right there... a dream for any early war pilot !
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funny thing is mak, that they're campaigning for higher caps so that they can fit more of their hordes in, just like that :lol
they dont want to fight anyone, they just want space to get more members of the mega squad online, so they can take that base 1 minute faster:rolleyes:
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just had an idea(ouch my brain may be bleeding)
what if instead of awarding perk points to the side that resets the map...
award perks after the taking of a base BUT the amount awarded is calculated by how many enemy verses how many friendly were in the sector or base area ?
in other words .. no points for taking undefended bases .. and no points for horderolling the map.
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Before I begin let me preface this post with "this is not a play my way or die post." I would like to present another possible side of the debate (not argument).
What is so hard to understand? Why do some people not understand that some folks don't want to furball just for the sake of furballing. Some people are more goal oriented. As such, the furballing is fun but it needs to have a purpose. That is beat back the enemy, push them away from the field and town and take it. In that way, one is able to say that through aggressive play (team play -- like in football) you have pushed then enemy onto their side of the field and captured territory. But, as you can see there is an "end goal" to accomplish.
Where some of you don't see the point of land-grabbing, others may not see the point of furballing just to furball.... you fly, kill a few, get killed, rinse and repeat. There is not purpose or point to say who won or lost (as a team). After all that is why there are teams correct? If the point of the game is individualistic combat, then why not just put a handfull of bases close together and have an every man for himself game. Last one standing (or in this case flying) wins.
Personally, I am a land grabber, strategy type and I am NOT going to be sorry for it. There are only 2 opinions that I care about, the person who pays my salary, and the woman sleeping in my bed. Since no one in the game fits either description, I don't care if you don't like my game style. I enjoy the fighting to achieve a goal. Going back to the football reference, what good would it do for two teams to meet on the field, if there were no endzones present? They just go out and bang each other up all day, but in the end, there is no winner because "goals" don't exist. Who would go out to watch that much less play it?
Again, let me restate I am not advocating that you have to play "my way." I am just pointing out that I also do not have to play "your way." And that in no way makes me more or less a player, person, prettythanghole, etc... than you (using YOU as a general term rather than a specific person).
Respectfully,
NCLawMan
Okay... let the flaming begin.:lol
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The Big Squads that work together are the only thing that has the power to "move" the map around. In this respect I admire them for this ability. I get bored upping at the same bases and flying to the same enemy base, mission after mission. So a big squad that captures bases is a good thing to me. Plus its fun to sneak past them and whack their goon!
If the mega-squad capturing bases bothers you. Kill the barracks at your enemy's nearby bases and your problem is solved. 2 players working as a team can shutt down an entire front. The mega-squad gets bored, and looks for an easier target.
Helm
^"^Nazgul^"^ XO
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Originally posted by Guppy35
The only thing I can think of is redesigning the game to funnel the base takers and the air to air guys into the same space so they have to deal with each other.
There is a way - small maps and low areana caps. This is what HTC are aiming for IMO (with partial success so far).
When the front is just 3 bases wide and relatively close, they will not find undefended bases where no one is looking. Furballers will be attracted to the big red bars if they launch a mission and flock in. This is how it worked 2-4 years ago till numbers got so high that the big maps appeared. I would also increase radar range so these swarms are detected sooner.
Also, destroying buildings should only be possible with rockets and bombs - no cannons/mg. This will mean you'd need bombers and attack planes to take a base/town down, not a swarm of strifing N1K and 110s that also escort themselves + cap + vulch. "Soft" targets such as acks and radar, OK, strife them, but not bunkers, hangars or buildings.
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Why do some people not understand that some folks don't want to furball just for the sake of furballing.
What is being pointed out here has nothing to do with furballing ... it's about fighting.
What some of us don't understand is why do groups such as this attack bases that have no one home ? ... why don't they look at the map, find a large red dar bar near an enemy base and try to take that base. Some of believe that they don't because they can't face the fact of a possible failure and if they tried to fight ... they will lose/fail.
Where some of you don't see the point of land-grabbing, others may not see the point of furballing just to furball.... you fly, kill a few, get killed, rinse and repeat. There is not purpose or point to say who won or lost (as a team). After all that is why there are teams correct? If the point of the game is individualistic combat, then why not just put a handfull of bases close together and have an every man for himself game. Last one standing (or in this case flying) wins.
Fighting in a furball can be about teamwork .. especially if flying with squaddies ... so don't kid yourself there.
There is a purpose ... at least for me ... the purpose is to outfly your opponent(s) and kill him/them in a very hostile environment and then on to the next one. There is no better feeling for me than when I am head-to-head with another individual fighting for my cartoon life and beating him .... the second best feeling is flying my pants off and getting killed.
Going back to the football reference, what good would it do for two teams to meet on the field, if there were no endzones present?
How much fun would your football game be if there was not another team on the field or the other team just has a couple of players. Would marching down the field without opposition and scoring a touchdown be fun ? ... I think not. So how much fun is there is flying to an undefended base (away from the working front) and taking it ? This is what this thread, and others, is all about. You want to take bases ... then lets see you take them where the enemy has a working population.
It's not about furballing ... it's all about fighting.
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I agree /w NCLawman's post. It's the great thing about the game. There is something for every type of player in the arena. Are you in the mood to drop the enemy HQ, to kill the dar? Furball? City killing? Factory killing? Long range CAS? Are you a tanker? All these can be done in these arenas.
If you a fighter pilot, go buff and escort killing! Fighter pilots, escort the buffs and kill the buff hunters! Things like that. Me, I haven't really found a "specialty" yet, as there is much that can be done in the context of the game. Fighter pilot is fun, but frustrating. Bomber pilots....time consuming but fun.....Tanker, Fun but not common.
My point....It's fun! Find what is fun for you and go do it.
Respectfully,
Dragon
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(http://www.imagechef.com/ic/templimg2//Button%20Cross.jpg)
;)
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I SEE ONLY ONE WAY THAT A TRUE BALANCE ON ALL SIDES AND AREAS CAN BE HAD AND THAT IS FOR EVERYONE BE ASSIGNED TO A SIDE AND ARENA WHEN THEY LOG ON. Bye Bye Squads, sorry but must be fair to all. Friends, Oh sorry, want to play togather, luck of the draw. Would I like it, OF COURSE NOT.
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Originally posted by SlapShot
What some of us don't understand is why do groups such as this attack bases that have no one home ? ... why don't they look at the map, find a large red dar bar near an enemy base and try to take that base. Some of believe that they don't because they can't face the fact of a possible failure and if they tried to fight ... they will lose/fail.
That is certainly one possible explanation. The other might be that one of the "strat" types looked at the map, determined an open flank and ran a mission around the enemy side. From there, you can push the enemy back by now attacking from 2 sides. But I will add this as well. Sometimes taking an empty base is a necessary evil. You have to push the enemy far enough back to concentrate his forces in a smaller area. I ask you to think of this OBJECTIVELY... Don't we often get some of the best fights of the game when one team is backed into a corner on its last leg(like a trapped animal)? When every member of the opposing side is concentrated into 8 or 10 of the bases around HQ, do we not get the best fights and furballs as they try to hold the last of their bases. They sometimes even mount an effective counter-strike and retake a base or two. And those I assure you are not easy takes nor undefended.
There is a purpose ... at least for me ... the purpose is to outfly your opponent(s) and kill him/them in a very hostile environment and then on to the next one. There is no better feeling for me than when I am head-to-head with another individual fighting for my cartoon life and beating him .... the second best feeling is flying my pants off and getting killed.
I don't disagree that you find the one-on-one exhilerating. I also like the individualistic combat. But I equally like playing as a team and achieving a goal. I have always played team sports (baseball, softball, basketball, football) and as a result I like being a "team" player. That having been said, I emphasize, there is NOTHING WRONG with the way you play the game, nor your view of the game. But equally so, there is nothing wrong with the opposite view either.
How much fun would your football game be if there was not another team on the field or the other team just has a couple of players. Would marching down the field without opposition and scoring a touchdown be fun ? ... I think not. So how much fun is there is flying to an undefended base (away from the working front) and taking it ? This is what this thread, and others, is all about. You want to take bases ... then lets see you take them where the enemy has a working population.
Again, I refer to the above statement in that taking an undefended base in NOT the entire football game. It is merely one play in the game that pushes one down field closer to the goal. Just like in the game of football, you have to have some plays that are running plays right up the middle (smash-mouth football). You have to have some plays that are end-around (pitch-out.) And, finally you have to have passing plays. The effective use of various plays opens the field and allows you to drive toward the endzone. Same in this game. Some times you have to run the GVs right up the middle. Sometimes you have to do and end-run around the flanks. And other times you have to launch a deep mission into the back side of the enemy to draw them away from the front so you can then go back and push up the middle.
That having been said, I also don't find a great deal of satisfaction in taking a completely undefended base, though sometimes it happens (for above reason). This is why I go to the arenas with the highest numbers. If it were a matter of steamrolling bases, I would go to the unpopulated arenas (MW in early mornings for example) and roll-on unchecked. But, you are right.. what is the fun of that. That truly would be the example you cited of only one football team showing up to play.
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Love the rush of a big fight, going after someone while having to watch what is happening around you. I would think it takes as much skill to fly in that as it does to fly one on one.
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NCLawman ... I don't disagree with anything you have said. I too belonged to a premiere base taking squad (back in the day) and know all too well the strategic aspects of this game ... the difference was when I was a strat player, my squad went where the numbers were and took those bases ... we even went on the "All" channel and told them where we were going next. I too did get a charge out of running an NOE mission and taking some obscure (undefended) base, but that was not our SOP.
In my opinion ... taking undefended bases is the norm now ... not the exception.
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Originally posted by SlapShot
NCLawman ... I don't disagree with anything you have said. I too belonged to a premiere base taking squad (back in the day) and know all too well the strategic aspects of this game ... the difference was when I was a strat player, my squad went where the numbers were and took those bases ... we even went on the "All" channel and told them where we were going next. I too did get a charge out of running an NOE mission and taking some obscure (undefended) base, but that was not our SOP.
In my opinion ... taking undefended bases is the norm now ... not the exc
eption.
To that point I can neither agree nor disagree. I would hope that that is not the case but I have no way to argue that issue.
to you and your opinions, sir.
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For those, who argue about some groups attacking empty bases...
I can't tell, what other groups/squads/etc do, but many of us Finns like to do something that has a goal. Taking bases is such activity. Massive sweeps with similar planes to the biggest red darbar is too. As for taking bases one strategy is to calculate a suitable set of jabos, fighters and goons to sneak in, many times under dar. Flying a heavy jabo uphill between trees craves for some flying skills, too!
As for milkrunning, I suppose we don't do that, if the term means some 30 uber-planes hordes swarming from one base to another. In case there's that many of us online, we usually split to take a base and disable it's nearby defending bases. I guess that's called strategy. Surface sneaking to the biggest red darbar is called suicide, or stupidity, IMHO.
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You folks can argue FB vs TS until the cows come home. The only way toolshedding's gonna end is by eliminating the "war win" and making all hangars
indestructable. Call me when Hitech implements those changes cuz hell's likely to be frozen over.
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why are all the whining furballers (oooops i mean -fighters) crying about people taking bases and hording etc??? they don,t play that way---they fight----they don,.t defend bases because they only care about the fight----why are they so vocal about the way other people play???? how does it affect the way they play???---go to fighter town ;and stfu!!! LAZS SAID MEGASQUAD AGAIN!!!!-----ONE TRACK MIND ---the ones i see complaining over and over and over and over (lazs of course--storch and slapshot) never talk about HOW people taking bases affects their gnat like buzzing around in fighter town-----i mean --that would be your perfect map right guys??--one big fighter town--------
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Originally posted by 1Boner
why are all the whining furballers (oooops i mean -fighters) crying about people taking bases and hording etc??? they don,t play that way---they fight----they don,.t defend bases because they only care about the fight----why are they so vocal about the way other people play???? how does it affect the way they play???---go to fighter town ;and stfu!!! LAZS SAID MEGASQUAD AGAIN!!!!-----ONE TRACK MIND ---the ones i see complaining over and over and over and over (lazs of course--storch and slapshot) never talk about HOW people taking bases affects their gnat like buzzing around in fighter town-----i mean --that would be your perfect map right guys??--one big fighter town--------
Have you looked at the boards lately? If anyones been crying lately it's the war winners. Most of us furballers are happy as can be, the new changes are great.:aok
And yes, the perfect map would be 1 big fighter town.
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Originally posted by 1Boner
why are all the whining furballers (oooops i mean -fighters) crying about people taking bases and hording etc??? they don,t play that way---they fight----they don,.t defend bases because they only care about the fight----why are they so vocal about the way other people play???? how does it affect the way they play???---go to fighter town ;and stfu!!! LAZS SAID MEGASQUAD AGAIN!!!!-----ONE TRACK MIND ---the ones i see complaining over and over and over and over (lazs of course--storch and slapshot) never talk about HOW people taking bases affects their gnat like buzzing around in fighter town-----i mean --that would be your perfect map right guys??--one big fighter town--------
Having watched these boards for the past month, it's pretty clear that there is a very large group of people who would be just as happy flying a boxed game against AI, so long as they could have their squad members flying with them. My sons have shown me similar games on their X-box. For that kind of person, I guess, the fun is all in being together and bombing or strafing things, or in hearing the gong go off when they achieve a reset (btw...is that what happens?). It doesn't really matter too much if there is opposition, and certainly human opposition isn't something they welcome.
As many have said - for years - you can play as you wish. But you really shouldn't expect that anyone who enjoys reasonably balanced person-to-person competition is going to (a) respect your choice, or (b) stop making fun of you. Hey, you should be happy, you aren't interested in their opinions in the first place, right?
- oldman (who bristles when he sees something like Nomak posted)
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Originally posted by Nomak
These were taken in LW2 fairly late tonight (well past prime Time). At the time of these shots 130 players were in this arena.......
This is why all of us furballers have absolutely zero respect for the tool-shed heros.
coin a phase from furball heros
quit if you dont like it :p
land grab is apart of this game.... to land grab, you need to take bases...this often means everyone flys to the nearest base to try and capture it.
ZOC's would probably make a better land grab game, while allowing some big furballs to happen.
i like fighting the "war" but it depresses me when people dont up to fight back...and just sit in the tower moaning about it.... people moan about not being able to find fights.... yet dont defend bases.......
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Originally posted by SuperDud
And yes, the perfect map would be 1 big fighter town.
DA?
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Originally posted by 1Boner
why are all the whining furballers (oooops i mean -fighters) crying about people taking bases and hording etc??? they don,t play that way---they fight----they don,.t defend bases because they only care about the fight----why are they so vocal about the way other people play???? how does it affect the way they play???---go to fighter town ;and stfu!!! LAZS SAID MEGASQUAD AGAIN!!!!-----ONE TRACK MIND ---the ones i see complaining over and over and over and over (lazs of course--storch and slapshot) never talk about HOW people taking bases affects their gnat like buzzing around in fighter town-----i mean --that would be your perfect map right guys??--one big fighter town--------
I'm not complaining ... I was just simply pointing out what I believe the "strat" game has come to ... and what also has played a major part in what we see today ... LW arena caps.
I think it's been longer than 4 hours ... you really need to see a doctor ... priapism is nothing to fool around with.
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Originally posted by SlapShot
There is a purpose ... at least for me ... the purpose is to outfly your opponent(s) and kill him/them in a very hostile environment and then on to the next one. There is no better feeling for me than when I am head-to-head with another individual fighting for my cartoon life and beating him .... the second best feeling is flying my pants off and getting killed.
The MAIN reason for me getting into online flightsims in the first place was for that very reason.
Boxed games are boxed games. Taking undefended bases and avoiding confrontation is no better than a boxed game.
It makes no sense in my view to not meet confrontation head on in an online sim. If it did make sense I wouldn't have bothered logging on.
Amazing the reasoning that goes into it. Crap, play a boxed sim.
..or do what slappy and his old squad did back in the day, ANNOUNCE what field your headed too. Jeez, that's when toolshedders weren't toolshedders. Slappys squad, the AK's, jeez those were some great fights.
On a side note, one time back in the pizza map days I tagged along with some horders taking fields. Did it for an hour, took six or seven fields...
The chief horder givin orders in "Mission" talk on who was to take out what..over and over as the next field appeared. Everyone doing their "Mission" talk impression of reeeel comunications. Twenty five versus two or three defenders..
I'm sorry, I did an hour. I can't fathom someone enjoying that on a day to day basis..
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Originally posted by Overlag
DA?
I could easily suggest the same for toolshed heros. The gaggle could get together at one end of the map and pwn the buildings on the other. There won't be anyone to bother them, no human resistance, just how toolshedders like it.
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Originally posted by Guppy35
..............
The only thing I can think of is redesigning the game to funnel the base takers and the air to air guys into the same space so they have to deal with each other. Not sure how to do it really. Did my best in trying to think of a map that would do that but don't know how it would ever be implemented.............
Yep, its called ToD, gonna be ready in two weeks from now :rofl
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Originally posted by hubsonfire
If you aren't fighting people, you're just wasting our bandwidth.
Please define "our bandwidth"?
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i,m kinda new at typing and this forum stuff----i imagine when i get thousands and thousands of posts up,i,ll figure out how to type this junk in paragraphs-------priapism-----lmfao!!-----a real funny guy---intelligent too---what insight and wisdom
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Originally posted by hubsonfire
If you aren't fighting people, you're just wasting our bandwidth.
LMFAO!!!!!!!! :rofl :rofl :rofl
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Originally posted by SuperDud
Have you looked at the boards lately? If anyones been crying lately it's the war winners. Most of us furballers are happy as can be, the new changes are great.:aok
Originally posted by lazs2
in MW last night.. was a bish with mars.. the fights started out ok but then we gained so many in numbers that every fight was us with 6 or 12 and them with 2-5...
We couldn't switch cause we just had... fortunately two of the guys on the other side were squadies... best fight I had was with a squadie that I found in a canyon in an FM2 even tho we outnumbered the red guys three to one... this was a one on one with only one other red guy in a 109 taking one easily avoided sissy little B & Z at me while we were fighting.
Other than that.... not much fun. The overall numbers were even for countries I guess but the local numbers were really lopsided. The fun of killing squadies made up for it tho slightly.
lazs
Public Relations Officer for the BK's
Yep...happy as can be! :aok
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I see no green icons in your pictures, so that is you and your countrymen's fault for not defending. The cons are obviously on dar. Afterall, wouldn't a group of 10 cons being intercepted by a similar amount of defenders be the start of a good furball?! Stop whining & tell your countrymen to get off their lazy azzes.:p
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Have you looked at the boards lately? If anyones been crying lately it's the war winners. Most of us furballers are happy as can be, the new changes are great.
You did read the first post of this thread, right? Pffft:lol :lol
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WOW, you guys pick 2 post out of the masses of toolshedder, mega squad crying. Shall I list all the whine threads by some of your buddies? Or is it painfully obvious?
Laz writing one post about a bad night, and Nomak pointing out the lameness of the mega squad is a drop in the bucket as compared to the epic crying that's been going on here lately.
So you guys keep screeching that you and 300 of your squaddies can't fly together anymore and I'll just keep enjoying it. :aok
ZomG.....Pffffftttttt.....QUA H!
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Originally posted by SuperDud
I could easily suggest the same for toolshed heros. The gaggle could get together at one end of the map and pwn the buildings on the other. There won't be anyone to bother them, no human resistance, just how toolshedders like it.
it isnt though, how the hell would that be fun?
how do you know that that base didnt have a large defence that had been crushed before you got on (i know thats unlikely)
its REALLY not hard for you guys, who moan about there being no fights, to UP from a field and go defend against it...
land grab has been apart of this game since like almost forever, having two fields that close together makes EVERYONE want to fight there, thats why that base had so many red over it.
the only issue I have with that screen shot is that they are all nik's and La7's........:furious
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Originally posted by SuperDud
WOW, you guys pick 2 post out of the masses of toolshedder, mega squad crying. Shall I list all the whine threads by some of your buddies? Or is it painfully obvious?
Laz writing one post about a bad night, and Nomak pointing out the lameness of the mega squad is a drop in the bucket as compared to the epic crying that's been going on here lately.
So you guys keep screeching that you and 300 of your squaddies can't fly together anymore and I'll just keep enjoying it. :aok
ZomG.....Pffffftttttt.....QUA H!
lol 300 squadies? which squad has ever had over 100? hell, the only country ive seen get close to 300 was rooks during RJO
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Originally posted by SlapShot
Why do some people not understand that some folks don't want to furball just for the sake of furballing.
What is being pointed out here has nothing to do with furballing ... it's about fighting.
What some of us don't understand is why do groups such as this attack bases that have no one home ? ... why don't they look at the map, find a large red dar bar near an enemy base and try to take that base. Some of believe that they don't because they can't face the fact of a possible failure and if they tried to fight ... they will lose/fail.
do army's attack the strong points?
no they go around them. Us arm chair generals are fighting a virtual war here you know ;)
fights do happen around these attacks, if people are taking undefend bases, its the defender thats at fault.....not the attacker.
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LoL, thanks for the laughs overlag. You are really wound way to tight considering this is a video game. You may continue with the foaming at the mouth however, it's hilarious.:rofl
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Originally posted by Nomak
These were taken in LW2 fairly late tonight (well past prime Time). At the time of these shots 130 players were in this arena.......
This is why all of us furballers have absolutely zero respect for the tool-shed heros.
The truth is....... the players who play in this manner are a cancer within the game and need to be weeded out of the game. I hope all of them do quit because they lost thier precious 750 player arena.
(http://i56.photobucket.com/albums/g164/aa255/ahpic3.jpg)
(http://i56.photobucket.com/albums/g164/aa255/ahpic4.jpg)
The worst part is that even after the arena split. These players still are infecting the smallers arena's.
What has changed?
Edit..... Why is it so important to play against other players (i.e. large numbers of players) when u are just killing cartoon sheds? Or is this what your "Skwad" night that the new arena's have "ruined" is all about???
Dave
What exactly are we looking at in these screen shots....in your words?
What point are you trying to make?
I see a cap over a field. A goon probably on the way.
Is the beef that these people are not fighting where you think they should be fighting?
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Originally posted by SuperDud
LoL, thanks for the laughs overlag. You are really wound way to tight considering this is a video game. You may continue with the foaming at the mouth however, it's hilarious.:rofl
hmmm my pleasure.
who's wound way to tight though? you're the one whining about toolsheders, and other people having fun there way.......
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If you need help figuring this one out u really are lost.....
Here is a clue for u..... "Fighting" requires planes from more than 1 country.
No "fighting" going on there.
Dave
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Originally posted by Nomak
If you need help figuring this one out u really are lost.....
Here is a clue for u..... "Fighting" requires planes from more than 1 country.
No "fighting" going on there.
Dave
Oh, then it's a capture in progress.
So?
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Funny thing about pure-furballist posts. It's ALWAYS somebody else's fault.
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Originally posted by Nomak
If you need help figuring this one out u really are lost.....
Here is a clue for u..... "Fighting" requires planes from more than 1 country.
No "fighting" going on there.
Dave
what was wrong with the other country upping from the field less than 15miles away to attack this lot?
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Originally posted by Overlag
hmmm my pleasure.
who's wound way to tight though? you're the one whining about toolsheders, and other people having fun there way.......
Where did I whine about that? I just wanted to see how easy it would be to set you off and it was much easier than anticipated. You can't even keep facts straight you're so upset by this change. Maybe instead of spending all your time here you should step outside, maybe take your dog for a walk. Ya know, something relaxing to help you unwind from this horrible ordeal your going through.
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wow nomak...you have joined the ranks of the guys who want everyone else to fly their way!! gratz!
here is the secret...that attack had leadership...someone obviously took the time to coordinate an attack.
you obviously lacked the leadership or respect or friends to up enough fiters to respond to an attack..and i have a feeling you did not fite thru a cap to kill the goon etc.
sorry the concept of teamwork and goal oriented flying escapes so many of you...may i suggest atari???
but no..rather then organize...lets adjust the rules, arenas and show disrespect to those who choose to work together.
and slapshot et al..what i have seen is not that "land grabbers" have ruined the game...but that the group of guys who used to up against tuff odds before an attack had cap have shrunken or disappeared,,,and that is sad. rooks have this disease more than knits in my experience...i cant believe that even upping ostis or m16s seems incomprehnsible to them.
instead the "lets make all arenas a DA" crowd continues to gangbang anyone who doesnt agree with them.
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Originally posted by SuperDud
Where did I whine about that? I just wanted to see how easy it would be to set you off and it was much easier than anticipated. You can't even keep facts straight you're so upset by this change. Maybe instead of spending all your time here you should step outside, maybe take your dog for a walk. Ya know, something relaxing to help you unwind from this horrible ordeal your going through.
lol I'm quiet happy right now. and how did you set me off? ;)
I'm upset about the change because offpeak its unplayable (unless i want to toolshed).
During peak times, Its still the same AH it was last month.. same game play, same people, same concentration of people per sector etc etc etc. That's one thing i fail to understand is the player base (per arena) has been cut by maybe 2/3, but the map size has been cut 3/4s so its possibly even worse (higher) players per sector now!!! :lol
However Ive probably just had two of the most fun evenings in AH for a very very long time (ive been having fun, but not like this). last night was Koth, my first time there, and even though i got my **** handed to me on a plate many times (and flew over 6k by mistake 2 times) i had a fantastic 4 hours.
and then tonight i log on to LW2, to find knits recovering from almost being reset, only to reset bish within 4hours. Great fights all round, and great team work from the likes of wmlute, waffle, grillman and 90% of the knits.
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Originally posted by FALCONWING
wow nomak...you have joined the ranks of the guys who want everyone else to fly their way!! gratz!
.
Actually bro I was part of the movement long before it was cool. And long before you or your mega skwad were even in this game.
Dave
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wow, mega squad is the new "in" word in AH.
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:aok right on falconwing
sir
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Originally posted by FALCONWING
and slapshot et al..what i have seen is not that "land grabbers" have ruined the game...but that the group of guys who used to up against tuff odds before an attack had cap have shrunken or disappeared,,,and that is sad. rooks have this disease more than knits in my experience...i cant believe that even upping ostis or m16s seems incomprehnsible to them.
I humbly suggest that those who defended have either quit playing, or now face even larger numbers of attackers making for even worse odds. Some still up, but it seems that a good many no longer bother. 4 to 1 odds was tough. 10 to 1 is almost impossible to defend against effectively. And that's why we now see 10 to 1 odds instead of "just" 4 to 1 odds; not superior leadership.
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(http://forevergeek.com/images/gotmilk.jpg)
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Originally posted by Nomak
Actually bro I was part of the movement long before it was cool. And long before you or your mega skwad were even in this game.
Dave
unless you can beat 9 years flying...my squad is a little older...then i doubt your claim.
and as for "the l33test furballer"..i did that for the first two years i flew...won the 1v1 contests...2v2 contests and didnt even bother to land ever...definitely didnt ever quit flying til all ammo was gone...
for me personally that got old...im sorry you dont expect more from a game if you have played as long as you claim.
what Hitech et al brought to the game was a dimension of drama that always changed. he took the AW format of mini-arenas where you never knew 4/5 of the community and allowed larger more dynamic interaction...also larger numbers in one arena allowed larger (ww2-like) missions...and i loved it:aok
imho a "furball" is the most static thing in the game...unless you are a "picker" then it is a race to kill as many as you can before the next guy in nails you. in order to stay alive you have to be willing to "sacrifice" country mates by eggressing when the tide is turning. the base capture is the most dynamic and has a goal associated with it.
my squad exists to fight the fights you find offensive..we love upping 8-10 of us and rolling into the melee you posted a snapshot of...i still cant figure out why a "furballer" would hate to see a lot of enemy fiters? the best i can come up with is what i posted earlier...it requires teamwork and respect to convince guys to fight with you in such a situation...that takes consistent leadership and presence.
also it requires a modicum of skill...in a fight like that i can get 3-4 kills b4 i die...using alt adv...i can also usually pick off a goon or two!! wtgs all around..tyvm! akak/chaingun/lynx and few other good alt fighters know exactly what i mean!!! but alas the skills learnd from low alt turnfiting (ie. furballing) dont allow one to survive long do they? this is why many of these posters cant da well...once the fight becomes multidimensional (ie. not on the deck flaps down) it gets too confusing and they die quickly.
what is most amusing is that b4 all these silly fights on the bbs...if i had been asked..i would have called myself a furballer first and a toolshedder second...now i gladly call myself a "toolshedder" because the guys i find myself standing alongside are more "my type of guys"! by this i mean friendly, non-offensive peeps who would rather get vulched holding a field, then posting a whiny pic on the bbs. as if that would somehow change behavior. rather they would organize resistance..do a little porking and have fun:aok
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Originally posted by hubsonfire
I humbly suggest that those who defended have either quit playing, or now face even larger numbers of attackers making for even worse odds. Some still up, but it seems that a good many no longer bother. 4 to 1 odds was tough. 10 to 1 is almost impossible to defend against effectively. And that's why we now see 10 to 1 odds instead of "just" 4 to 1 odds; not superior leadership.
hubs i understand what you are saying and i dont necessarily disagree...all i can say is that not how BoPs fly..and we die all the time stopping such attacks.
that being said..i hope we can adapt to the new changes...while i dont want to quit..i find myself wandering aimlessly thru the arenas without much purpose...yes some of the furball situations are alot of fun...but they are not consisitent and the off-hours are downright boring...in short i am flying alot less.
i guess i want a purpose to a game...i hope i will rediscover one because i do love it! but for now "the drama" is missing....when everquest became a slogfest of "leveling", i got bored with it...maybe its world of warcraft time =)
i wish the game had new features (squad skins...individual skins you could personalize etc....new terrain and better maps). that would have been a cooler change for me..but i understand and respect that it is hitech et al's game and they are doing what they think is right for it.
for now the BoPs and I will try to adapt..but since we are mainly about friendship and teamwork...the newest change is not friendly towards it. i have not posted since the newest change til tonight because honestly "I GET THE MESSAGE" and now i have to decide what to do with it
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Nomak... This situation is why I keep a working copy of IL2-FB and LOMAC up to date and running.
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Originally posted by Nomak
These were taken in LW2 fairly late tonight (well past prime Time). At the time of these shots 130 players were in this arena.......
This is why all of us furballers have absolutely zero respect for the tool-shed heros.
The truth is....... the players who play in this manner are a cancer within the game and need to be weeded out of the game. I hope all of them do quit because they lost thier precious 750 player arena.
(http://i56.photobucket.com/albums/g164/aa255/ahpic3.jpg)
(http://i56.photobucket.com/albums/g164/aa255/ahpic4.jpg)
The worst part is that even after the arena split. These players still are infecting the smallers arena's.
What has changed?
Edit..... Why is it so important to play against other players (i.e. large numbers of players) when u are just killing cartoon sheds? Or is this what your "Skwad" night that the new arena's have "ruined" is all about???
Dave
Upset over what??? cooperation? you furballers could have it too... if you werent such self-centered dolts. It looks to me like someone put together a mission and carried it out well... that's the name of the game
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Originally posted by FALCONWING
here is the secret...that attack had leadership...someone obviously took the time to coordinate an attack.
I think that leadership would get some respect if it were to grow a pair and point the "attack" somewhere that might be a challenge. Gangbangin undefended fields in the name of the land grab just aint ever gonna get any. By the same token, if the furby leader (?) were to grow some and gather all the furbies to meet the challenge head on, we might have something. I dunno how you can't have a furball by meeting a bunch of landgrabbers head on (no wait... pork'n auger dweebs, but not always). Anyway, zipping around killing each other in a static knife fite for whatever reason isn't gonna get much respect either. It all depends on perspective.
Point I'm trying to make is, seem's ya got 2 ideologies here... if either side were to think a minute we wouldn't have a problem. HOWEVER, as long as there is a path of least resistance... certain gamer types will always take it, and that is unfortunate. IMHO, the grabber's carry the heavier end of the blame, they "could" change it up just a little and see the greater benefit overall.
Now, there is the 3rd point of view... it involves being flexible. Not many folks in AH seem to want to try and be flexible and change thier "game" a bit for the sake of better game play, sad really... but it does make for some seriously entertaining threads here.
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I'm thinkin' that Nomak should have dove in and tried to pick off vulchers and save his field, instead of sitting high and tryin' to be a cherry-pickin' dweeb!!! :lol
Srry, Nomak, I could'nt resist. Odds were in the attackers' favor. But, what about people upping from that nearby 4.2k base to come save the day? Should have been more than 1.
I guess my point being, who's more at fault? The guy staging the NOE field take, or the guy who doesn't lift a finger to defend it?
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Originally posted by Max
You folks can argue FB vs TS until the cows come home. The only way toolshedding's gonna end is by eliminating the "war win" and making all hangars
indestructable. Call me when Hitech implements those changes cuz hell's likely to be frozen over.
harrumph harraumph - I didnt get a harrupmh outta that guy! :)
As far as my 2 cents can be thrown....
If there is purpose for the "leet mad furball skilz" shouldn't that make it more engaging than just chasing your tails all day and flying around like moths around a light?
If folks are so concerned about finding a fair fight and making sure it's a 1v1...the DA is down the hall...
Those "leet mad furballing skillz", should suffice in a 3 v1 , 4v1 or more in the MA....if you can't handle a 2v1 or 3v1 in the MA...well I guess you need to brush up some.
Originally posted by Mr No Name
Upset over what??? cooperation? you furballers could have it too... if you werent such self-centered dolts. It looks to me like someone put together a mission and carried it out well... that's the name of the game
:aok
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Originally posted by Tumor
I think that leadership would get some respect if it were to grow a pair and point the "attack" somewhere that might be a challenge. Gangbangin undefended fields in the name of the land grab just aint ever gonna get any. By the same token, if the furby leader (?) were to grow some and gather all the furbies to meet the challenge head on, we might have something. I dunno how you can't have a furball by meeting a bunch of landgrabbers head on (no wait... pork'n auger dweebs, but not always). Anyway, zipping around killing each other in a static knife fite for whatever reason isn't gonna get much respect either. It all depends on perspective.
Point I'm trying to make is, seem's ya got 2 ideologies here... if either side were to think a minute we wouldn't have a problem. HOWEVER, as long as there is a path of least resistance... certain gamer types will always take it, and that is unfortunate. IMHO, the grabber's carry the heavier end of the blame, they "could" change it up just a little and see the greater benefit overall.
Now, there is the 3rd point of view... it involves being flexible. Not many folks in AH seem to want to try and be flexible and change thier "game" a bit for the sake of better game play, sad really... but it does make for some seriously entertaining threads here.
Amen to that Tumor. The key to me is somehow designing maps that will funnel the furballers and land grabbers towards the same spots. In the end you want to give the furballers a decent reason to cover the land grabbers (fighting other furballers doing the same while helping the strategic side of things) and you want the land grabbers to have to fight their way in and out so they get a taste of the air combat part of the game that isn't overwhelming odds.
Right now the maps aren't built to do that consistantly. On occasion such things will break out but they don't last as the hangers get dropped, or the attackers move because they don't want to fight.
There has to be a way to force the two 'ideologies' together.
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What I see is a base that is across the water from a friendly base and a means to access 2 airfields and a vehicle base and a radar factory.....As for the amount and types of planes used to capture this base, who cares.
Im sure that after this base was attacked and taken there were people upping from nearby airfields and the vehicle base to defend the area....
I have read numerous postings on this site about "furballers" and "Landgrabbers" or "Toolshedders"....
I see points in both arguments for and against the above....
There have been alot of valid points made by both sides, some intelligent arguments for both styles of play....
Myself I will do either, and not very well mind you, but why do I do it...
To have fun.... its a game..... yes a game...
Each persons way of having fun differs, while you may not see the fun in landgrabbing or in furballing others may....
No one person here is able to say what may be fun for others... and in the long run each person is here to have fun in their own way.....
The fact of the matter is there is no way to "FIX" the game because its not broken.... Im sure there are probably things that can be done to make the game more enjoyable for all... Making changes to suit one particular persons style of play is not going to happen nor should it
I guess I dont understand the point of posting to complain about the way someone is playing the game that YOU dont agree with.
You see the same thing in the arenas in the messages "if the furballers at --- base would help we could take this base" etc etc etc...
As I stated I will play either way I like to both furball at times and landgrab at times each has its purpose and is fun in its own way....
Because you cant understand why it is fun for anyone is simply because it is no fun for you.....
as the old sayings go "to each their own" and "live and let live"...
You play the way you like and let others play their way....
ITS A GAME TREAT IT AS SUCH... RELAX AND HAVE YOUR OWN FUN!!!!!
:aok
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Originally posted by Mr No Name
Upset over what??? cooperation? you furballers could have it too... if you werent such self-centered dolts. It looks to me like someone put together a mission and carried it out well... that's the name of the game
I'll tell you what I see. According to dar and picture, there are over 20 planes attacking or close to the base.
Now, I like defending fields. I'm not sitting in a tower in 20 sec readiness to scramble at the next base attacked, but probably flying somewhere. This is what happens:
1 - I open the clipboard and see this red cloud ib a base.
2 - It's going to take me a couple of min. to land, by which time they will be very near or over the base.
3 - So I scrable my P47 from a nearby base.
4 - It's going to take another ~5 min to reach 10k at a fast shallow climb and cover the distance. By this time the base will be wiped out or even capured.
5 - ok, I'm there and they didn't capture it yet. How fun do you think a P47 vs. 20 N1K is going to be? I'll happily take 1vs.1 from disadvantage, 1vs.2 on even terms or 1vs.3-4 with advantage, but this is rediculous.
Orgenized defense? good idea.
Back to step #3 and now I'm sitting in the tower and spamming country channel about defense mission. BEHOLD! my country men are responding and landing in droves to join (as if). So now to the previous 7-8 minutes defensive response time add another 2-3 minute (VERY optimistic) to get a 10 people scramble mission going. Now we get there after well over 10 minutes to save a flattened or already captured base, outnumbered 2 to 1.
Bottom line - when I see such a picture on the clipboard, I don't even bother. They can have the base with my blessing.
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Originally posted by Nomak
What has changed?
Nothing, as usual furballers are not able to defend their country :rofl
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well... people are learning that the borg and the furballers are incompatible... but then we all knew this.
The difference it that the borg want everyone to be forced into one arena. they want that arena to be one where early war planes are easy meat and lack of skill can be masked by plane choice and the willingness and patience to game the extremely simplistic "strat" in the game...
As hub pointed out... the borg have figured out the tilting point.. the point where sheer numbers will game the strat and overcome the most skilled.. it is probly past 4 to 1.
They also need the best equipment and at least a small,eccentric...10-20%, of the population flying planes of lesser ability that are no threat to them... that is why they want LW to allow early war planes...
LW is still a slum as indy so aptly put it but...
Now the guys who enjoy using the entire planeset and enjoy air combat, have places to go.
An arena with 60 individuals is a fun arena... the lw with its 2 or three hundred insect borgs is just griefers and gamers slum.
lazs
Public Relations Officer for the BK's
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Originally posted by FALCONWING
hubs i understand what you are saying and i dont necessarily disagree...all i can say is that not how BoPs fly..and we die all the time stopping such attacks.
that being said..i hope we can adapt to the new changes...while i dont want to quit..i find myself wandering aimlessly thru the arenas without much purpose...yes some of the furball situations are alot of fun...but they are not consisitent and the off-hours are downright boring...in short i am flying alot less.
i guess i want a purpose to a game...i hope i will rediscover one because i do love it! but for now "the drama" is missing....when everquest became a slogfest of "leveling", i got bored with it...maybe its world of warcraft time =)
i wish the game had new features (squad skins...individual skins you could personalize etc....new terrain and better maps). that would have been a cooler change for me..but i understand and respect that it is hitech et al's game and they are doing what they think is right for it.
for now the BoPs and I will try to adapt..but since we are mainly about friendship and teamwork...the newest change is not friendly towards it. i have not posted since the newest change til tonight because honestly "I GET THE MESSAGE" and now i have to decide what to do with it
Nice post ... :aok
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By the same token, if the furby leader (?) were to grow some and gather all the furbies to meet the challenge head on, we might have something.
Been there done that. Once they have been repelled ... they move and try to sneak in somewhere else.
I remember when flying for the MAW ... after a spoiled attack ... we would come back again and again ... trying to take the same field for hours sometimes. Such is not the case now ... once there is opposition ... they change their attack point hoping not to run into opposition ... after all ... taking an undefended base is the bomb.
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Funny Solution to it all - instead of alot of different arenas , have just 2 Main Arenas, 1 for everybody has access, the other would only allow anyone with a valid open account that has stayed open for over 3 or 4 years..this would knock down on all the riff raff and pointless post..........it is not to divide the community, but offers a higher level of competition/respect for those who have been with in the game for a long period of time and do not go for the milk running/land grabbing enormously over manned group missions that happen to fly and are not defended against or steers clear of any opposition......
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Originally posted by lazs2
well... people are learning that the borg and the furballers are incompatible... but then we all knew this.
The difference it that the borg want everyone to be forced into one arena. they want that arena to be one where early war planes are easy meat and lack of skill can be masked by plane choice and the willingness and patience to game the extremely simplistic "strat" in the game...
As hub pointed out... the borg have figured out the tilting point.. the point where sheer numbers will game the strat and overcome the most skilled.. it is probly past 4 to 1.
They also need the best equipment and at least a small,eccentric...10-20%, of the population flying planes of lesser ability that are no threat to them... that is why they want LW to allow early war planes...
LW is still a slum as indy so aptly put it but...
Now the guys who enjoy using the entire planeset and enjoy air combat, have places to go.
An arena with 60 individuals is a fun arena... the lw with its 2 or three hundred insect borgs is just griefers and gamers slum.
lazs
Public Relations Officer for the BK's
Have you noticed how everyone else is simply making their point and presenting their side of the debate? Why is it that you have to come in and began name calling and acting like a 4-year old? You have a right to your opinion, and, as I pointed out in regard to Slapshots posts, that is your opinion and you are intitled to it. It is no more or less "right" than anyone elses opinion. But instead of posting your opinion, you come in flaming and name calling. If you are not mature enough to engage in a reasonable debate or conversation, please at least be mature enough to stay out of it until you have something positve to contribute.
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Originally posted by NCLawman
If you are not mature enough to engage in a reasonable debate or conversation, please at least be mature enough to stay out of it until you have something positve to contribute.
You're missing an important point...
There is no debate... Just people posting their gripes.
The only thing that will ever, ever have an effect on it is HiTech's ongoing efforts to make the changes function as tools of social-engineering.
The boards don't do any of that.
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You are correct, there is no debate.... It is a conversation of varying opinions being presented. No one is asking HTC for a change. People are merely presenting their views.
Clearly, however, there is one person who cannot intelligently present a statement. It may be that he has the best point of the conversation. But because he is not capable of articulating an intelligent thought and presenting it in the proper manner, he simply sounds like a whining 4-year old child. Were he to learn proper communication and "people skills" he might actually get people to heed what he has opined and may even convince one or two to accept those thoughts.
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Originally posted by SlapShot
Been there done that. Once they have been repelled ... they move and try to sneak in somewhere else.
I remember when flying for the MAW ... after a spoiled attack ... we would come back again and again ... trying to take the same field for hours sometimes. Such is not the case now ... once there is opposition ... they change their attack point hoping not to run into opposition ... after all ... taking an undefended base is the bomb.
I can't say that this isn't done, but I don't think it is the rule. I believe one of the changes is that the "opposition" is much more adept at seeing where the attack is coming from, and then running a fast fighter in to quickly pork the troops.
No troops, no capture possible, thus the attack dies / moves somewhere where troops are available.
Its an argument without end. Bring enough to get the job done quickly, you are a horde. Don't bring enough to get the job done quickly, someone on the opposite side will kill the troops and the assault dies. (Either way, someone will claim you didn't really want to fight after all.)
There is also a problem in the less populated arenas about carrying out a sustainable push on a field, especially when the fields are a little farther apart as they are on some maps. If 6 guys hit a base, and three mount a spirited defense, the numbers on the attacking side dwindle and get strung out while the three stay over their field. Even if losses are even, because the defenders up immediately into the fight, you end up with attackers coming in singly into three defenders after only a few minutes. So, (again, in the low population arenas), you end up either with a relatively quick capture against token resistance, or a situation where the attacker realizes after a couple minutes they are spinning their wheels and don't have any hope of getting the goon in. The numbers just aren't there for the sustained fight to push the defenders off.
So, you can either give up, or you can wait to regroup. Then while you regrouped, the three enemy got bored waiting and moved somewhere else. And now, when you take the base, someone tells you "nice milkrun" because it wasn't defended at that particular moment.
I think I am rambling. :o Point is, IMO "offensives" are easier to thwart locally now, which causes them to shift the axis of attack sooner than it was in the past. My take on the matter anyway.
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Originally posted by SlapShot
Been there done that. Once they have been repelled ... they move and try to sneak in somewhere else....
I see your point, however I have to add that it's relatively easy to see where the next attack is going to be... unless it's NOE, but I honestly don't think it happens that way too often. The darbar is an easy give-away, ya just gotta look at the map occasionally. I say this with the confidence of having done it. Honest, I have as much distaste for the horde and any furballer, the difference is I'm willing to do something about it. My style doesn't limit me to one thing or another... if in fact I find a good furball, I'll take part. If I see a horde, now thats when I have fun. There's NOTHING as gratifying as flying around behind the horde-stage-base and picking off your run of the mill horde-pilot who's either AFK or too busy jaw-jacking with his buddies to notice you've arrived :)
Tumor
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I don't have a problem with "toolshedder", use to be one. Then I learned to fight a bit and can now give a few people a challange in a fight ... a very few :)
I don't like the country imbalance that can cause pictures like the one Nomak posted. HT seems to be trying very hard to balance things out. As a suggestion, I wonder, could the "hardness" of base targets be tied to the countries numbers?
If say the bishop have 100 pilots on, the rooks and knights only have 25 each could the hardness of rook and knights bases be doubled seeing as the Bishops have twice the numbers?
This would still give the "mega-squads" purpose, and they could still play their way, tho it would be a bit tuffer for them, and it would also slow them a bit so that defenders could get to the fight to try and defend, there by giving the fighters type their style of play.
well at least its a suggestion instead of just a complaint :D
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Originally posted by gatt
Nothing, as usual furballers are not able to defend their country :rofl
or was it the strat guys:noid guess that one wasn't important enough to hang on to
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Originally posted by pluck
or was it the strat guys:noid guess that one wasn't important enough to hang on to
Dummy. The strat guys on Nomak's team were all out rolling a different undefended base.
You plainly do not understand these things.
- oldman