Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: CAV on October 22, 2006, 02:56:06 PM
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Seeing how HT is playing around with the arenas.
Why not one arena with all the EZ mode stuff turned off...
No combat trim... no auto takeoff, put the players back in the pilot sit. They can still furball... still fly missions... bomb, pork, all the things they do now. But they have to work at it some...
CAVALRY
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that would make it too hard for the noobs------this game isn,t about pleasing already suscribed members--its about attracting new money
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All that stuff can be turned on and off. You don't wanna use it....don't. :)
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Originally posted by CAV
Seeing how HT is playing around with the arenas.
Why not one arena with all the EZ mode stuff turned off...
No combat trim... no auto takeoff, put the players back in the pilot sit. They can still furball... still fly missions... bomb, pork, all the things they do now. But they have to work at it some...
CAVALRY
interesting concept, Not every arena, just one of them, like the A&A arena, turn off kill shooter also. Allow for when a prop is placed in an over speed condition that it fails. Require engine warm up periods or the engine fails and no spawing at the end of the runway, you have to taxi out of the hanger to runway to take off. If you want bombs or any type of ord you need to taxi to the arming pad . Also engine failure because of excessive engine cooling for not holding the right RPM during a power off glide. On Board O2 failure do to battle damage. Require the pilots to have to manually switch fuel tanks. Also lets have real radar, do away with the darbars, Only show an aircraft if it is in an acutall radar ring, expand the radar out to 30 miles. add O2 supply as part of the airfield damage model. Any aircraft operatiing out of an airfield that had lost it's ability to supply O2 to the aircraft departing from it, could not fly above 14 or 15 thousand feet with out the pilot blacking out.
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That is what I am thinking, one arena, set to "Full Real".
Or somewhat near it... and keep it playable.
CAVALRY
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Originally posted by CAV
That is what I am thinking, one arena, set to "Full Real".
Or somewhat near it... and keep it playable.
CAVALRY
when you get shot down n die. you cant reup or get a new account. YOUR DEAD! cant play no more , ever.
p.s. if you cant out fly someone with CT on then might wana go to the TA.
CT on is a disadvantage most of the time in a fight.
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Originally posted by NoBaddy
All that stuff can be turned on and off. You don't wanna use it....don't. :)
I think his point would be that no one in the arena would have the option of turning it on.
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Originally posted by whels
when you get shot down n die. you cant reup or get a new account. YOUR DEAD! cant play no more , ever.
thats just to funny :rofl
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Originally posted by Traveler
interesting concept, Not every arena, just one of them, like the A&A arena, turn off kill shooter also. Allow for when a prop is placed in an over speed condition that it fails. Require engine warm up periods or the engine fails and no spawing at the end of the runway, you have to taxi out of the hanger to runway to take off. If you want bombs or any type of ord you need to taxi to the arming pad . Also engine failure because of excessive engine cooling for not holding the right RPM during a power off glide. On Board O2 failure do to battle damage. Require the pilots to have to manually switch fuel tanks. Also lets have real radar, do away with the darbars, Only show an aircraft if it is in an acutall radar ring, expand the radar out to 30 miles. add O2 supply as part of the airfield damage model. Any aircraft operatiing out of an airfield that had lost it's ability to supply O2 to the aircraft departing from it, could not fly above 14 or 15 thousand feet with out the pilot blacking out.
Very interesting. Gives you something to think about while flying around in an arena with only 15 people split across three countries in it.
Seriously, I really do like the idea of a full realism, or as close to full realism, arena as you can get in a PC game.
Add on:
1) No auto self retracting flaps, if you overspeed they get damaged and jammed.
2) If you bail out at 400mph you slam into the tail and die.
3) Weapons that jam randomly based on a historical %.
4) If the base fuel is damaged down to 25% you have to fly with crappy fuel that gives a % of lower engine power.
5) Known issues that randomly occur such as MW Typhoon tails snapping off, Ki-84 brakes that fail, ect.
6) GVs that actually have to burn fuel to get somewhere. And fuel load affects hill climb, accel, ect.
I'm sure ya'll can think of 50 more!
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Originally posted by MOSQ
Very interesting. Gives you something to think about while flying around in an arena with only 15 people split across three countries in it.
Seriously, I really do like the idea of a full realism, or as close to full realism, arena as you can get in a PC game.
Add on:
1) No auto self retracting flaps, if you overspeed they get damaged and jammed.
2) If you bail out at 400mph you slam into the tail and die.
3) Weapons that jam randomly based on a historical %.
4) If the base fuel is damaged down to 25% you have to fly with crappy fuel that gives a % of lower engine power.
5) Known issues that randomly occur such as MW Typhoon tails snapping off, Ki-84 brakes that fail, ect.
6) GVs that actually have to burn fuel to get somewhere. And fuel load affects hill climb, accel, ect.
I'm sure ya'll can think of 50 more!
to bad it will never happen, the furballers would never let AH take away their ability to jump into an aircraft at the end of the runway and take off with out so much as a warm up period. they won't give up that arcard part of the game.
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Originally posted by Traveler
I think his point would be that no one in the arena would have the option of turning it on.
AAAhh. So what he wants is an arena where everyone has to fly the way he wants. Now I understand. :D
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LOL...
We have EW, MW, LW & AvA....
Why not one more arena that has all the EZ mode stuff turned off?
CAVALRY
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to bad it will never happen, the furballers would never let AH take away their ability to jump into an aircraft at the end of the runway and take off with out so much as a warm up period. they won't give up that arcard part of the game.
Targetware.com, bro. Don't forget to open the cooling gills on the radial-engined planes, and remember your mixture.
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Still wondering why auto take off enabled in MAs. I mean, if somebody cannt take off w/o crutchs how he can fly and fight?
No big deal though.
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I'd like to see the pilot being sick after hard rolls etc. Have puke all over the canopy to reduce visibility, like engine oil.
Also when I fall asleep on bombing runs I'd like it to simulate that I pee in my pants like I do in real life. Then it'll jam the instruments.
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I think if we are going for realism we should make it real. That means hours upon hours of flying to the target, then the few minutes of excitement, followed by the hours upon hours of the flight home. Also, if you die, you don't get to play anymore.