Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: FiLtH on October 22, 2006, 10:23:51 PM

Title: Country Balancing
Post by: FiLtH on October 22, 2006, 10:23:51 PM
Since it is possible to balance the numbers per arena now, perhaps the next step should be a balancing of countries in the arenas. It certainly doesnt help game play in a 200 person arena when 100 of them are 1 country.

   Before I would have cringed at the idea, thinking how it would effect squads, but now it doesnt really matter. Squads are not a priority.
Title: Re: Country Balancing
Post by: ghi on October 22, 2006, 11:22:24 PM
That's a good idea ,
also imop, AH players should shave their heads, eat organic vegetables only, and save 100$ switching to Geico
Title: Country Balancing
Post by: KTM520guy on October 22, 2006, 11:31:50 PM
I agree.

Players should also be told wich planes to fly. A few lines of code and poof! no more dweebs in La7's and spit XVI's.
Title: Country Balancing
Post by: Krusty on October 22, 2006, 11:56:39 PM
Get off it. He's got a valid point.

Something needs to be done. All the things HTC has done recently have NOT fixed the problem. In MWA tonight, for example, rooks had 48-something pilots [edit: fixed number], knit had 29, and bish had 15 or so. And yet there wasn't a single ENY limitation on the rook horde. They steamrolled several fields (on the knit front, this time) all in a row and just by sheer numbers they were able to take them. We literally didn't have enough folks to chase down the half-dozen bomber formations all flying 15k over the same small airfield. Even a blind squirrell will find an acorn now and then, but 10,000 squirrells all in a single room full of acorns with only 1 security guard -- well a lot of those squirrells are going to find a nut.

Before that in the LWA the numbers were pretty damn tilted to the Bish (I think it was the bish). I checked and they had a 10.9 ENY limitation. I checked moments later, and the second team gained less than 10 players, and that ENY limitation dropped to 5.9. They still had double both the numbers on the other teams, but the ENY limitation was all but gone.

The "arena cap" solution does NOT fix the problem of roving hordes that just suicidally smash themselves into the enemy. Numbers alone can and will win when they've got all the fastest, best-armed planes with which to smash into the enemy.

The arena changes are a step forward, but NOT toward the end goal of reducing the horde gang-bang mentality. They don't fix that at all. They fix other problems, but not this.
Title: Re: Re: Country Balancing
Post by: FBplmmr on October 23, 2006, 06:27:47 AM
Quote
Originally posted by ghi
That's a good idea ,
also imop, AH players should shave their heads, eat organic vegetables only, and save 100$ switching to Geico


because those "inorganic" vegatables just never seem to fill me up:lol
Title: Country Balancing
Post by: NOT on October 23, 2006, 06:34:55 AM
If HTC is going to stay with small fields, i think they should cut it too just 2 countries. Just my $.02
Title: Country Balancing
Post by: Virage on October 23, 2006, 12:30:28 PM
2 countries + Small Maps +  ENY + Current reset conditions = Balanced Sides and FUN.
Title: Country Balancing
Post by: Clifra Jones on October 23, 2006, 04:42:14 PM
Quote
Originally posted by BMnot
If HTC is going to stay with small fields, i think they should cut it too just 2 countries. Just my $.02


Why don 't you just switch countries instead of being forces into it.

2 countries will most likely never happen.
Title: Country Balancing
Post by: pommyb on October 23, 2006, 05:08:32 PM
Off-peak flying has been badly affected by arena balancing and the early/mid/late war thing.

Spreading less than 100 players over 4 arenas makes no sense.
Title: Country Balancing
Post by: whels on October 23, 2006, 06:26:04 PM
like said would happen, the splits/cap have made the horde easier to do and hard to counter since people get locked out of logging in to help.


but hey wtf we know , we only play everyday for hours at a time, and see it happen.  but wtf do we know we just dumb customers.
Title: Country Balancing
Post by: FiLtH on October 23, 2006, 09:30:07 PM
Hehehe Whels..I was just talking to 50cals today about that. As much as we've played, we DO know a little about how the game is played. We may not know the ins/out of the airsim business, but we know what works for us.
Title: Re: Country Balancing
Post by: JimJones on October 23, 2006, 09:49:35 PM
Quote
Originally posted by FiLtH
Since it is possible to balance the numbers per arena now, perhaps the next step should be a balancing of countries in the arenas. It certainly doesnt help game play in a 200 person arena when 100 of them are 1 country.

   Before I would have cringed at the idea, thinking how it would effect squads, but now it doesnt really matter. Squads are not a priority.


Last couple of times I have logged in (MW/LW) the rooks have been at a 4:1 disadvantage.... and the arena is full.

but at least there are no hordes.... :lol

I believe we need something like this