Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Zuum on October 23, 2006, 03:38:38 PM

Title: Loosing Your mind...community and property, too...?
Post by: Zuum on October 23, 2006, 03:38:38 PM
Skuzzy, Hitech...or whoever is making decisions with AH...???!!!

What is this mess with neverending splits with arenas? Please, crystallisize these all!

Please, do and act as Martin Luther did for 500 years ago...
Nail Your agenda on the wall.

What do You want from us(customers)?
More money? More respect? More cheese? More...What???


What is Your vision with AH in the future?


I think, Iīm not the only one concerning these things...

Others with a good manner...and, unfortunately,  others with evil manner, too

Still I think...

Letīs share our knowledge, undertanding  and joy.

K.I.S.S.

Keep It Simple and Stupid
;-)


With best wishes from Finland,

Zuum
Title: Loosing Your mind...community and property, too...?
Post by: storch on October 23, 2006, 03:49:19 PM
he nailed them to the door of the cathedral.

just saying
Title: Loosing Your mind...community and property, too...?
Post by: hitech on October 23, 2006, 03:55:22 PM
Quote
What is Your vision with AH in the future?


A 1000 arenas of 300 people each
Title: Loosing Your mind...community and property, too...?
Post by: B@tfinkV on October 23, 2006, 03:58:20 PM
wuhooo! i'll try and live long enough. can i pay for 80 years sub in advance :D
Title: Loosing Your mind...community and property, too...?
Post by: Eagler on October 23, 2006, 03:58:57 PM
Quote
Originally posted by hitech
A 1000 arenas of 300 people each


$4,500,000 a month in sub payments :)
Title: Loosing Your mind...community and property, too...?
Post by: Waffle on October 23, 2006, 04:00:07 PM
Your gonna have to fix them mission planners...255 slots per mission is gonna be hell on all the defenders in a 300 player arena...








:p
Title: Loosing Your mind...community and property, too...?
Post by: ghi on October 23, 2006, 04:11:43 PM
Quote
Originally posted by hitech
A 1000 arenas of 300 people each


 Why not 100 arenas with 3000 people each ? would make same $,

  Is there a technical reason (conection/ lag/server reaching boiling point) for disolving MA and lower caps/arena?
 I still don't understand the reason?!:(
Title: Loosing Your mind...community and property, too...?
Post by: Skuzzy on October 23, 2006, 04:24:34 PM
From Pyro's post on September 14, 2006
Quote
Originally posted by Pyro
I'm going to shut down the first thread due to its size and continue here. I'll start off with a FAQ of sorts on some things that were brought up in the original thread. Keep it civil please.


Why did you make this change?

We made this change because it will allow us to support an unlimited amount of players in a much healthier online environment that gives us better long-term growth. The single MA has grown to the point of being unhealthy. This is not a subjective evaluation, it is quantifiable and they are numbers that we look at every day. It's obvious that we simply cannot keep pumping more players into a single arena without hitting a stagnation point.


Why are you doing this now?

There's a convergence of factors such as current arena health, player mass, time of year and a couple of things in the pipeline that we believe will provide an influx of players. Taken together, we believe this is the best time to make this transition.


Is this being done for technical reasons?

No. While some people on lower end machines may see some performance benefit, it's not for technical reasons that the change is being made.


This is going to fracture the community.

We disagree. Communities grow and healthy growth requires structure. Just packing in as many people as possible creates a slum, not a community. We now have multiple neighborhoods in our community, but they are all connected.


The caps need to be adjusted.

The cap numbers as well as the numbers of arenas will undergo adjustment as needed. During the transition, we feel its important not to make them too large in order to overcome habit and herding behavior. Things will change as we move through the transition period and people begin to regain their comfort level.


We need better tools to find or communicate with people across the different arenas.

We agree. We have some host side changes that will be coming out shortly that will facilitate cross arena communication and hooking up with your squad mates and we'll continue to develop more things that will help in this area.


Are you crazy?

No, we are rational and unemotional about this. We don't undertake a major change because we're masochists; we make the change because we believe that it is ultimately what's best for the game.


Why didn't you take a poll or announce it earlier?

It wouldn't be useful to us for this change. We know it's going to be controversial. The real test is not whether people think they're going to like it or dislike it, it's what happens after we make the transition and things are settled. I didn't like beer the first time I tried it but I've grown quite fond of it since then. The transition is the worst part and we have no interest in dragging that out opening up a conflict of speculation before it even starts. We ultimately have to do what we think is best for the game.


That was posted shortly after the initial changes to the arenas.

Both Pyro and HiTech have made many statements regarding all this.
Title: Loosing Your mind...community and property, too...?
Post by: Zuum on October 23, 2006, 04:30:40 PM
Quote
Originally posted by storch
he nailed them to the door of the cathedral.

just saying



There is no evidence of that certain happening;-):D
Door...or, not the door...
Thatīs not the question.
We both are right.



:D
Title: Loosing Your mind...community and property, too...?
Post by: 68slayr on October 23, 2006, 04:56:42 PM
So it was said that 600ppl arenas were "unhealthy"  That was my favorite part of the game.  The "massive multiplayer battles" that are now gone.

I was wonder if the change was made partyly because of all the complaining?
HT................u want 1000 arenas wih 300 ppl in each......................... .. How about the near future?

Once the player base expands would this be an option?

HAve a Late War1 with a cap of 700 ppl?
and...
Have a Late war2 with a cap of 300 ppl?

If they complain bout to many Cherrypickers/HOers/Ramers they can go to LW2 where there aren't massive furballs and more 1 vs 1 fights.  This gives the ppl who don't like the MA style a place to play and a MA.  

This probly won't come very soon but mabye when we have near 1000 players on a night?

btw i'm not taking a jab at HiTech or skuzzy but here are my questions.

-68slayr-
Title: Loosing Your mind...community and property, too...?
Post by: Zuum on October 23, 2006, 05:03:58 PM
How about all in one?

:aok
Title: Loosing Your mind...community and property, too...?
Post by: moneyguy on October 23, 2006, 05:14:06 PM
how about just get over yourself and play the game or quit, and stop the whining, crying, HT screwed me threads   :mad:
Title: Loosing Your mind...community and property, too...?
Post by: Simaril on October 23, 2006, 05:19:23 PM
You guys seem to be making this way harder than it is.


HT and co. have repeatedly said that the ISSUE is arena size, and its effect on the average plaer in terms of gameplay and community.

I understand that you liked the 600 player arenas. HTC has said that even thought large totals were fun for some, the NET effect on AH was negative. Every recent step they've taken has been designedt to make the arena populations small enough to support true community for the average player (who may not want to commit to a large squad experience.

Reread what's been posted by HTC personnel, especially the long Pyro post above. HiTech wants no more than 300 in an arena, even if that means there are 1000 arenas.


Its that simple.



At the end of the day, remember that its his game, and HE is the one who's fortune rides on the outcome. But its not an arbitrary power trip -- No one has more experience in aircraft MMO design. I have no doubt he understands whats happening, and whats at stake, better than we do.
Title: Loosing Your mind...community and property, too...?
Post by: The Fugitive on October 23, 2006, 05:21:07 PM
how many times do they have to say it..... 300 is the limit they have chosen! Either learn to live with it, or go play WoW !


I think if HT got $1 every time someone ask for the cap to be increased, he wouldn't need 1000 arenas, and could most likely retire now! :rofl
Title: Loosing Your mind...community and property, too...?
Post by: Roscoroo on October 23, 2006, 05:34:38 PM
the next question that needs to be considered .

Was the old MA correctly supporting 500 plus players ???

I myself was just getting a lousy FE when the numbers were that high ..rubber bullits , rear end collisions from guys all the time and they fly off unscathed , unbelieviable warpage , high disco rate ... the list goes on ..

with the under 500 arena I dont get any of that stuff . Play is good .
Title: Loosing Your mind...community and property, too...?
Post by: Kev367th on October 23, 2006, 05:36:53 PM
What I don't like is trying to log into an arena that is below the cap and find myself dumped into another.

Just tried logging into LW1 - cap was 220, player numbers was 150, found myself unceremonioulsy and without any message dumped into LW2.
And of course just to rub it in LW2 had the map I hate the most - Lake Uterus.
Logged off.
But as long as I'm still paying my $15 what does it matter how much time I actually spend in-game.

Just how the hell are you meant to get a squad together under this new debacle?

Of course if the true reason for this is to get people so frustrated they log into either EW/MW (current number EW + MW = 50, LW1+2=300) then just say it.
Or should I say Orange arena etc (giggle).
Title: Loosing Your mind...community and property, too...?
Post by: macleod01 on October 23, 2006, 05:53:10 PM
I have accepted these changes, but Hitech, You have said that it is unhealthy with more than 300 people per arena. That is your number. But the Early war Arena is certainly NOT healthy with only about 10-20 people in it most times! How can this be healthy for the arena? Im not arguing for the old MA back, I would just like to know what the plans are for the future, especially for the EWA, which seems to be floundering.
Title: Loosing Your mind...community and property, too...?
Post by: SuperDud on October 23, 2006, 06:22:11 PM
Quote
Originally posted by macleod01
I have accepted these changes, but Hitech, You have said that it is unhealthy with more than 300 people per arena. That is your number. But the Early war Arena is certainly NOT healthy with only about 10-20 people in it most times! How can this be healthy for the arena? Im not arguing for the old MA back, I would just like to know what the plans are for the future, especially for the EWA, which seems to be floundering.


I think the EWA is great.
Title: Loosing Your mind...community and property, too...?
Post by: mussie on October 23, 2006, 06:23:57 PM
Quote
Originally posted by hitech
A 1000 arenas of 300 people each



HT can ya imagine how many cheese and Cracker threads that will generate... Ya better start work on cloning Skuzzy right now......
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 23, 2006, 07:43:37 PM
Quote
Originally posted by hitech
A 1000 arenas of 300 people each


how can we have a realistic WWII bomber raid with that? :)
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 23, 2006, 07:47:28 PM
Quote
Originally posted by Skuzzy
From Pyro's post on September 14, 2006
 

That was posted shortly after the initial changes to the arenas.

Both Pyro and HiTech have made many statements regarding all this.


i still do not understand how 700 people on a 512x512 map is worse than 300 people on a 256x256 map.

there is NO reasoning on the post you just quoted to WHY you need to cut the 700 player MA. Why wouldnt 2x700player MA's work?

you are creating more work for yourself because you have removed 2 or 3 VERY good large maps with this change... we've gone back to the rather poor (especially for GV's) maps, and STILL have the same amount of people per sector.


Overall nothing has changed except:

1: large bomber raids with escorts can no longer happen... this also removes the need for aint buff missions

2: now theres like 3 bases to fight over, instead of 100...
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 23, 2006, 07:53:10 PM
Quote
Originally posted by Roscoroo
the next question that needs to be considered .

Was the old MA correctly supporting 500 plus players ???

I myself was just getting a lousy FE when the numbers were that high ..rubber bullits , rear end collisions from guys all the time and they fly off unscathed , unbelieviable warpage , high disco rate ... the list goes on ..

with the under 500 arena I dont get any of that stuff . Play is good .


i dunno, the collisions im seeing MY end has almost quadrupled.
Title: Loosing Your mind...community and property, too...?
Post by: Masherbrum on October 23, 2006, 08:11:24 PM
Quote
Originally posted by moneyguy
how about just get over yourself and play the game or quit, and stop the whining, crying, HT screwed me threads   :mad:


Amen!
Title: Loosing Your mind...community and property, too...?
Post by: Simaril on October 23, 2006, 08:12:58 PM
Quote
Originally posted by Overlag
i still do not understand how 700 people on a 512x512 map is worse than 300 people on a 256x256 map.

there is NO reasoning on the post you just quoted to WHY you need to cut the 700 player MA. Why wouldnt 2x700player MA's work?

 



Wrong.

To quote Pyro:
Quote
This is going to fracture the community.

We disagree. Communities grow and healthy growth requires structure. Just packing in as many people as possible creates a slum, not a community. We now have multiple neighborhoods in our community, but they are all connected.



The issue is not field density, its not plane density. Its community SIZE, not density.

My graduating class had 72 people in it, and my entire high school had about 300. I KNEW everyone who went there. Now, if we multiplied that by 4  -- and put 1200 kids in a school that was 4 times as big, would I still know them all? OF COURSE NOT.

You cant know a group of 250-300 regulars the same way you would a group of 700. Banter will be lost in the text scroll; even worse, the few jerks around would fill the buffer with what amounts to community poison. Look at the posts new guys have made -- how the small arenas have helped them connect to others and learn the game better.

Even though you liked the huge numbers, there are obviously manyothers who did not. The NET EFFECT has been an increase in logged on players, according to HT's postings last week.

How much will it take for you to stop ranting and just adapt to the new reality?
Title: Loosing Your mind...community and property, too...?
Post by: scottydawg on October 23, 2006, 08:22:35 PM
Quote
Originally posted by Simaril
Wrong.

To quote Pyro:



The issue is not field density, its not plane density. Its community SIZE, not density.

My graduating class had 72 people in it, and my entire high school had about 300. I KNEW everyone who went there. Now, if we multiplied that by 4  -- and put 1200 kids in a school that was 4 times as big, would I still know them all? OF COURSE NOT.

You cant know a group of 250-300 regulars the same way you would a group of 700. Banter will be lost in the text scroll; even worse, the few jerks around would fill the buffer with what amounts to community poison. Look at the posts new guys have made -- how the small arenas have helped them connect to others and learn the game better.

Even though you liked the huge numbers, there are obviously manyothers who did not. The NET EFFECT has been an increase in logged on players, according to HT's postings last week.

How much will it take for you to stop ranting and just adapt to the new reality?


Sim, the ones that don't get it will NEVER get it. Let's go fly.
Title: Loosing Your mind...community and property, too...?
Post by: JimJones on October 23, 2006, 08:35:06 PM
Quote
Originally posted by moneyguy
how about just get over yourself and play the game or quit, and stop the whining, crying, HT screwed me threads   :mad:


How bout you let people voice their opinions
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 23, 2006, 08:45:10 PM
Quote
Originally posted by Simaril
Wrong.

To quote Pyro:



The issue is not field density, its not plane density. Its community SIZE, not density.

My graduating class had 72 people in it, and my entire high school had about 300. I KNEW everyone who went there. Now, if we multiplied that by 4  -- and put 1200 kids in a school that was 4 times as big, would I still know them all? OF COURSE NOT.

You cant know a group of 250-300 regulars the same way you would a group of 700. Banter will be lost in the text scroll; even worse, the few jerks around would fill the buffer with what amounts to community poison. Look at the posts new guys have made -- how the small arenas have helped them connect to others and learn the game better.

Even though you liked the huge numbers, there are obviously manyothers who did not. The NET EFFECT has been an increase in logged on players, according to HT's postings last week.

How much will it take for you to stop ranting and just adapt to the new reality?


thing is, if i wanted to join a dating agent i would.....i was here to fight a "war" and have fun, not to get to know 300 people. i know a few people i can fly with, and help... thats enough for me
Title: Loosing Your mind...community and property, too...?
Post by: JimJones on October 23, 2006, 08:45:37 PM
Quote
Originally posted by Simaril
Wrong.


My graduating class had 72 people in it, and my entire high school had about 300. I KNEW everyone who went there. Now, if we multiplied that by 4  -- and put 1200 kids in a school that was 4 times as big, would I still know them all? OF COURSE NOT.

You cant know a group of 250-300 regulars the same way you would a group of 700. Banter will be lost in the text scroll; even worse, the few jerks around would fill the buffer with what amounts to community poison. Look at the posts new guys have made -- how the small arenas have helped them connect to others and learn the game better.

Even though you liked the huge numbers, there are obviously manyothers who did not. The NET EFFECT has been an increase in logged on players, according to HT's postings last week.

 


No offense but I dont care to know everyone in the arena... what I care about is diversity of play.  

Plus your logic is flawed.  If HT implements 10 x 300 arenas (i.e. 3000 pilots) you still have a total population that you will never know.

I know it is an exaggeration but who wants to surf 1000 (even 10) arenas to find squad mates, or game play type (i.e. gv battles vs. furballs)

Maybe HT should implement a "gamespy" type browser to find your squad, friends, etc...
Title: Loosing Your mind...community and property, too...?
Post by: palef on October 23, 2006, 09:15:32 PM
Quote
Originally posted by Skuzzy
From Pyro's post on September 14, 2006
 

That was posted shortly after the initial changes to the arenas.

Both Pyro and HiTech have made many statements regarding all this.


And none of them make any sense. It's REALLY hard to locate squaddies and on weekends when there is potential to fly with them and they head for LW, it is impossible to hook up if they land in LW1 and it is near the cap.

Being in the GMT +12 time zone means the "experience" is now somewhat substandard.

I can play with my 5 friends in EW, say hi to 20 in MW, or get vulched repeatedly on the low numbers side by Spit 16s and La7s in LW.

I DON'T want to ditch AH, but like the guy who started this thread I still don't get it? The game has gotten significantly worse for a small but loyal minority.

EW is superb with 50 people in it. I'm lucky if we get that once a week around the times I can play.
Title: Loosing Your mind...community and property, too...?
Post by: moneyguy on October 23, 2006, 10:09:58 PM
Quote
Originally posted by JimJones
How bout you let people voice their opinions



because its been the same people saying the same thing since the change. they need to either play the game or quit and make room for people who want to.
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 23, 2006, 10:37:36 PM
Quote
Originally posted by moneyguy
because its been the same people saying the same thing since the change. they need to either play the game or quit and make room for people who want to.


make room? theres like 8 freaking empty servers ;)
Title: Loosing Your mind...community and property, too...?
Post by: DadRabit on October 23, 2006, 11:20:09 PM
1000 Mindinows?    
:eek:
Title: Loosing Your mind...community and property, too...?
Post by: hubsonfire on October 23, 2006, 11:31:33 PM
Quote
Originally posted by JimJones
No offense but I dont care to know everyone in the arena... what I care about is diversity of play.  

Plus your logic is flawed.  If HT implements 10 x 300 arenas (i.e. 3000 pilots) you still have a total population that you will never know.

I know it is an exaggeration but who wants to surf 1000 (even 10) arenas to find squad mates, or game play type (i.e. gv battles vs. furballs)

Maybe HT should implement a "gamespy" type browser to find your squad, friends, etc...



Quote
Originally posted by HiTech
What is happening at the moment is a reseting of the mind set of our current players. It is my beliefe that in time some squads will play in LW1, and some others in LW2. Once this is the norm then both arenas will have a sustained population, and flying with your squad will not be a problem.

But right now we are going threw the pains of forcing the arena split. I wish there was a way to make the split not painfull. But havn't seen a lot of other ideas on how to make it acheviable. The last change was to make it less painfull. And it apears once the 2nd arena bumps the first past 120 both arenas typicly have room to fly in.


HiTech
Title: Loosing Your mind...community and property, too...?
Post by: KTM520guy on October 23, 2006, 11:32:26 PM
300 arenas with 1000 people each would be much better. Why should so few get the chance to shoot me down on a nightly basis? Don't be hate'n, share the joy of an easy kill. I'm just sayin.
Title: Loosing Your mind...community and property, too...?
Post by: Slash27 on October 23, 2006, 11:54:51 PM
Quote
Originally posted by palef
And none of them make any sense. It's REALLY hard to locate squaddies and on weekends when there is potential to fly with them and they head for LW, it is impossible to hook up if they land in LW1 and it is near the cap.

 


Why, do you get bumped to the LW2 automaticly if you land and its near capacity?


Quote
Originally posted by moneyguy
they need to either play the game or quit and make room for people who want to.


Are you in charge now?
Title: Loosing Your mind...community and property, too...?
Post by: MIShill on October 24, 2006, 12:03:40 AM
EW arena =Air Warrior WWI arena for interest. The plane set requires more astute flying. Those capable of being there generally want more e with which to continue/conclude their engagements. This will become an orphan arena like AvA without a good reason to be there.

-MI-
Title: Loosing Your mind...community and property, too...?
Post by: doc1kelley on October 24, 2006, 12:18:12 AM
Quote
Originally posted by hitech
A 1000 arenas of 300 people each


Oh, then you need to redo your advertising because 1000 arenas of 300 is NOT a massive multiplayer arena.  It might have been massive back in 1995 or so but not now.  You are just having a bunch of arenas that aren't what would be massive.  Massive in 1995 was a 40 meg harddrive, Cable was massive with 55 channels or such, now massive is in the hundreds of channels.  Sounds like you are moving backwards instead of forward.  Massive to me means more than 300.  That sounds simplistic by standards of gigabytes and terebytes.  In my opinion you are converting your game from a "niche game" to a "playstation/nintendo" game.  The ultimate goal is to remove teamwork and cooperation but get many to play.  We are seeing a great game devolve into an Unreal tournament online type of first person shooter.  Why not just make 1000 arenas of 6 capacity so the few can all get their "fair fights".  War is not and has never been about fairplay.

I do see the econimic reasons for your changes but you have to weigh the econmic vs the sustainability of your changes.

All the Best...
Jay
awDoc1
Title: Loosing Your mind...community and property, too...?
Post by: palef on October 24, 2006, 12:34:15 AM
Quote
Originally posted by Slash27
Why, do you get bumped to the LW2 automaticly if you land and its near capacity?
 


I've had an increased number of discos since the changes, and yes you do get bumped automatically to the lower populated LW arena now.
Title: Loosing Your mind...community and property, too...?
Post by: Schatzi on October 24, 2006, 04:34:34 AM
Quote
Originally posted by Overlag
i still do not understand how 700 people on a 512x512 map is worse than 300 people on a 256x256 map.

there is NO reasoning on the post you just quoted to WHY you need to cut the 700 player MA. Why wouldnt 2x700player MA's work?
 



Let me give you an example taken from mother nature.

Poulty can be kept in groups. They start fighting each other untill they settle on a stable hierarchy. Once they are settled in, it is a healthy community. You can add new chicken and they will fit themselves somewhere in the ranks... untill you reach a critical number (around 100 animals). Then the hierarchy breaks apart. The individuals nolonger "know" each other and their places - they start constant fighting, resulting in stress, injuries and reduced productivity.



The problem is not gameplay issues with the high number - the problem is social interaction in groups with such high numbers!
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 24, 2006, 07:42:30 AM
Quote
Originally posted by Schatzi

The problem is not gameplay issues with the high number - the problem is social interaction in groups with such high numbers!


ermm i not had a problem with the social aspect of this game..... afterall im not using it as a dating agent.
Title: Loosing Your mind...community and property, too...?
Post by: lazs2 on October 24, 2006, 08:01:48 AM
that's good overlag cause if you were we would have to tell you it isn't working...

I think most here have heard that the guys doing the most complaining tho are the ones who claim it has destroyed their idea of "community"

Now, your complaint used to be that you fly overseas hours so you never had many to fly with in any case... now less... this is valid and I can see your point but now you seem to have morphed into.... you can't fly these massive multiplayer missunzzzz.   If you never could then you can't really miss em eh?

It is not that we all want to date each other but.... a smaller arena makes people polite.... just as everyone waves and smiles at each other in a small town and every large city is a filthy slum filled with frieghtened unfriedly people....The more sardines you pack in the less they interact.

I would suggest that you misssunzzz guys would be happy with an unlimited arena where you could only sign onto one side and the other 2 sides were Ai.

lazs
Public Relations Officer for the BK's
Title: Loosing Your mind...community and property, too...?
Post by: Vudak on October 24, 2006, 08:04:14 AM
Quote
Originally posted by MIShill
EW arena =Air Warrior WWI arena for interest. The plane set requires more astute flying. Those capable of being there generally want more e with which to continue/conclude their engagements. This will become an orphan arena like AvA without a good reason to be there.

-MI-


The EW plane set required "more astute flying" when you were trying to take down Lalas with Spit1s, not now.  

Now, anyone can try any plane they like, and be guaranteed to have a fair shot.

Also, I really don't think it will become an orphan like arena.  Half of the new planes everyone's been clamoring for have been from that time period...  People will fly there ;)
Title: Loosing Your mind...community and property, too...?
Post by: Schatzi on October 24, 2006, 08:40:15 AM
Quote
Originally posted by Overlag
ermm i not had a problem with the social aspect of this game..... afterall im not using it as a dating agent.



Social interactions are not limited to "dating" ;).
Title: Loosing Your mind...community and property, too...?
Post by: Eagler on October 24, 2006, 09:13:23 AM
Quote
Originally posted by Overlag
i dunno, the collisions im seeing MY end has almost quadrupled.


thought you quit ..
you mean you spend all your time crying on this bbs and in the game on ch200 how terrible the game now is and you STILL play?

I'd boot you if I was the owner, you are bad for business
Title: Re: Loosing Your mind...community and property, too...?
Post by: Virage on October 24, 2006, 09:25:53 AM
Quote
Originally posted by Zuum

Please, do and act as Martin Luther did for 500 years ago...
Nail Your agenda on the wall.
 


Yeah, we wouldn't want to start a Holy War or anything...
Title: Loosing Your mind...community and property, too...?
Post by: mustard on October 24, 2006, 11:37:05 AM
i dont give a dam about multiple arenas and numbers. my legitimate gripe is that i can not find the beer and popcorn on my clipboard.are there palms that need greasing for this feature? if so, who's?
Title: Loosing Your mind...community and property, too...?
Post by: hubsonfire on October 24, 2006, 11:40:09 AM
:huh  Um, I think Schatzi just called us a bunch of chickens.
Title: Loosing Your mind...community and property, too...?
Post by: Max on October 24, 2006, 11:56:43 AM
Quote
Originally posted by Schatzi
Let me give you an example taken from mother nature.

Poulty can be kept in groups. They start fighting each other untill they settle on a stable hierarchy. Once they are settled in, it is a healthy community. You can add new chicken and they will fit themselves somewhere in the ranks... untill you reach a critical number (around 100 animals). Then the hierarchy breaks apart. The individuals nolonger "know" each other and their places - they start constant fighting, resulting in stress, injuries and reduced productivity.

 


Did she just call us a flock of chickens?:huh
Title: Loosing Your mind...community and property, too...?
Post by: BlauK on October 24, 2006, 02:22:27 PM
One big differerence between animals and AH player might be that we can form communities within communities and they can co-exist without bothering each other. I dont think those chickens could just form e.g. 4 families of 30 chickens and live together.

Frankly, it is difficult for me to see why an arena of 300 players should be considered spilt as 3 communitoes of 100 in each.. or is teh whole 300 considered as a community?
I dont even consider all friendly players (=of teh same country) to belong to "my community". My community are those who I haev flown with and have learned to co-operate with. All others are either enemies... whose names I would not even need to know, even though it is sometimes nice to face some known enemies... or they are friendlies whose names I may recognize.

Still what matters to me is "my community", which is small.. and which is currently pretty scattered. The social or behavioral difference with current several small arenas and the previous 1 big MA (to me personally) are:

Previously: possibility to gather some from my community to common missions, but still sometimes fly alone in which ever plane and just listen to what is happening. Always fights to choose between.. ability to find different kind of fights... big and small. Ability to form bigger (e.g. 15 player) missions from "my community" without unbalancing the arena.

Nowadays: trying to find where people are, trying to make choises between number of familiar people/number of available enemies/available ride types/possibility to enter the arena.

----

Of cource I must believe that these changes have been made for justified reasons, but these reasons are not really too clear to common players... the MA was said to be quantifiably unhealthy (?)... and that it was not a hardware issue. Medications usually always work for the problem, but they als ooften have side effects. In some cases the side effects exceed the positive effects.

For me personally (a very subjective opinion) the game play possibilities and "my community" were much healthier previously. Now they are fading away :(

Nowadays the only ways to mend the situation temporarily are the special events and some rare attempts to rally enough people from the community to same arena at same time for some shared fun... if they can enter.. and if there are enough enemies. These people are not available like they were before, now lots of extra work and good luck are required.
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 24, 2006, 03:24:21 PM
Quote
Originally posted by lazs2
that's good overlag cause if you were we would have to tell you it isn't working...

I think most here have heard that the guys doing the most complaining tho are the ones who claim it has destroyed their idea of "community"

Now, your complaint used to be that you fly overseas hours so you never had many to fly with in any case... now less... this is valid and I can see your point but now you seem to have morphed into.... you can't fly these massive multiplayer missunzzzz.   If you never could then you can't really miss em eh?

It is not that we all want to date each other but.... a smaller arena makes people polite.... just as everyone waves and smiles at each other in a small town and every large city is a filthy slum filled with frieghtened unfriedly people....The more sardines you pack in the less they interact.

I would suggest that you misssunzzz guys would be happy with an unlimited arena where you could only sign onto one side and the other 2 sides were Ai.

lazs
Public Relations Officer for the BK's


i play this game 24/7..... some days i will play P.M, some days i will fly A.M (US peak), and whatever.... the only period i DONT fly here is 6-11am.

because of this i never had much issue with finding/getting to know people, and i also see both aspects of the game.

Before change we had 60-120people off peak (12-7pm) in one arena, which was, i would agree a GOOD mix for a few fights (not furballs, i hate them), or GV battles and kept me happy with that part of the game... After about 11pm the numbers would stedly rise upto 600+ish and it was the war game i liked.

Im not one to join one of those 40 fighters attacking one base, but not protecting the goon mission guys.. I like the buff, escort or anti buff missions that used to happen all the time on maps like Trinity.

The old way i had both methods of game play and BOTH i liked.

Since change 2, at offpeak LW1 is almost always full, and all the others are empty, there isnt really a game anymore. Now ive asked nicely and stopped whining like a baby like i did on the first day of the 2nd change, but nothing seems to be happening to fix this.

 I asked for the rolling cap or whatever it was called to be tweaked so it STARTS at 60 (60-80-120-180-etc)... ie lower, not higher like you would expect me to want. This would make 2, accessable 60-80 player arenas during offpeak, PERFECT. However unless ht is deleting my posts he doesnt comment on the calm thought out ones. But then being the only game like this in the world, he can do what he wants (like microsoft). If you dont like the way HT have messed the game up you have to quit flying WWII planes and find another hobby.

DONT mention WWIIOL.... while the ground fights are great, the FM is absolutely TERRIBLE.
Title: Hmm...
Post by: Zuum on October 24, 2006, 03:46:09 PM
Quote
Originally posted by Overlag
i play this game 24/7..... some days i will play P.M, some days i will fly A.M (US peak), and whatever.... the only period i DONT fly here is 6-11am.


Overlag...get a life:D

The point is:

I never mentioned the life without AH;)

OK. I agree....I may be provoking, but, at least; this kind of  conversation will be the result of my provocation. Iīm happy with that.

But...the BIG BUT is...

Why donīt HTC organize a poll or something like "Gallup-quiz" to find out, what the customers really want???
Title: Re: Hmm...
Post by: Overlag on October 24, 2006, 04:01:09 PM
Quote
Originally posted by Zuum
Overlag...get a life:D



hehe not in the same day! :eek:

lets see

monday, mostly primetime (10pm till 4am range)
tuesdays, mostly primetime (10pm till 2am range)
wednesdays, primetime (11pm till 5am range)
thursdays, day off anywhere between 11am till 5am, depends what im doing
friday, day off anywhere between 11am till 5am, depends what im doing
Saturday, often out on piss up, but sometimes here (11pm till 5am)
sunday, day off anywhere between 11am till 5am, depends what im doing

on average 2 hours a day over a 30 day period... not much at all
Title: Loosing Your mind...community and property, too...?
Post by: Zuum on October 24, 2006, 04:04:01 PM
monday:ROFL
tuesday:ROFL
wednesday:ROFL
thursday:ROFL
friday:ROFL
saturday:ROFL
sunday:...OOPS
:D
Title: Loosing Your mind...community and property, too...?
Post by: ghi on October 24, 2006, 04:06:50 PM
Ford used to build only black cars,untill 1920s , and if peoples complained about they didn't care, cuz was no competition or other carmaker afordable/ reliable.
Same here,Competions bring better quality/customers service,
 I hope some more ww2 flight sim massive multiplayer come on the market
Title: Loosing Your mind...community and property, too...?
Post by: hubsonfire on October 24, 2006, 04:13:19 PM
Ford might not be the best automaker to draw a parallel with.
Title: Hubs...look at this
Post by: Zuum on October 24, 2006, 04:30:56 PM
Did Cadillac it better?;-)
...or americans all the way?

For some 20 years ago...some american automobile manufacturers decided to make the "best sportscar in the world, far beyond ferraris and porsches"...with all the support of american industry; Mentally, technologically and with all the heritage of american knowledge.

The result was " The Vector"
A nice car.


After these 20 years...
Whatīs left?

Ferrari wins the F1 Championship
Porsche wins LeMans
Toyota wins Nascar...


As american, I wouldīnt keep my pride so high...
As a matter of fact; as american...I would learn some things in a serious way again.

To be humble is a privilege.


P.S. God save the...Zuum:D

Thank god(whatever; God, Allah or Jahve), Iīm finnish:D :rofl
Title: Loosing Your mind...community and property, too...?
Post by: hitech on October 24, 2006, 04:36:20 PM
ghi: We already have comptition. 2 games are 100 % direct competitors.

HiTech
Title: Re: Hubs...look at this
Post by: hubsonfire on October 24, 2006, 04:48:54 PM
Quote
Originally posted by Zuum
Did Cadillac it better?;-)
...or americans all the way?

For some 20 years ago...some american automobile manufacturers decided to make the "best sportscar in the world, far beyond ferraris and porsches"...with all the support of american industry; Mentally, technologically and with all the heritage of american knowledge.

The result was " The Vector"
A nice car.


After these 20 years...
Whatīs left?

Ferrari wins the F1 Championship
Porsche wins LeMans
Toyota wins Nascar...


As american, I wouldīnt keep my pride so high...
As a matter of fact; as american...I would learn some things in a serious way again.

To be humble is a privilege.


P.S. God save the...Zuum:D

Thank god(whatever; God, Allah or Jahve), Iīm finnish:D :rofl


What I'm saying, Zuum, is that Ford isn't exactly what I would call the pinnacle of automotive success. Ford produced a great deal of variety for a great deal of people, which would be great, if they weren't firing so many people.
Title: Loosing Your mind...community and property, too...?
Post by: 556recon on October 24, 2006, 05:00:47 PM
Quote
Originally posted by Simaril
Wrong.

To quote Pyro:



The issue is not field density, its not plane density. Its community SIZE, not density.

My graduating class had 72 people in it, and my entire high school had about 300. I KNEW everyone who went there. Now, if we multiplied that by 4  -- and put 1200 kids in a school that was 4 times as big, would I still know them all? OF COURSE NOT.

You cant know a group of 250-300 regulars the same way you would a group of 700. Banter will be lost in the text scroll; even worse, the few jerks around would fill the buffer with what amounts to community poison. Look at the posts new guys have made -- how the small arenas have helped them connect to others and learn the game better.

Even though you liked the huge numbers, there are obviously manyothers who did not. The NET EFFECT has been an increase in logged on players, according to HT's postings last week.

How much will it take for you to stop ranting and just adapt to the new reality?






So what type of controls do you use to keep the same 250-300 together every time they log on?

Whats the odds of 30 squad mates all getting in the same arena at the same time?

How do you prevent for example, 250 rooks, 25 knights and 25 bishops in a on 300 player arena.  It would be a disaster.  and it could happen easy.
When you log in you see the number and figure there are too many on your team so you will have every on getting in your way or on the other teams, well if you like 11 to 1 odds you are OK.
Title: Loosing Your mind...community and property, too...?
Post by: Wmaker on October 24, 2006, 05:03:04 PM
I totally agree with Blauk here.

I rarely feel the need to complain about the sim itself...

...the most important thing for me in this sim is the same small community of finns which Blauk is talking about...and right know we really have tough time flying together like we have used to.

As a distant second comes the fact that the current system isn't really working during off-peak hours.

I really like the fact that there are different arenas that give a chance to different planes. But at the same time I would like to see tools like the one that Stang/Blauk suggested in the other thread. I also would like to see other radio-channels over the arenas than just the squad-channel. There are members of "my community" as Blauk put it in different squads but we still share the same Vox-channel. It would be nice if this channel would (as a text channel) work over the arenas.
Title: Loosing Your mind...community and property, too...?
Post by: Slash27 on October 24, 2006, 05:09:39 PM
Quote
Originally posted by palef
and yes you do get bumped automatically to the lower populated LW arena now.


Hopefully that will change.
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 24, 2006, 05:24:02 PM
Quote
Originally posted by Zuum
monday:ROFL
tuesday:ROFL
wednesday:ROFL
thursday:ROFL
friday:ROFL
saturday:ROFL
sunday:...OOPS
:D


hmm hmm..... :confused: whats wrong?
Title: Loosing Your mind...community and property, too...?
Post by: Overlag on October 24, 2006, 05:26:04 PM
Quote
Originally posted by hitech
ghi: We already have comptition. 2 games are 100 % direct competitors.

HiTech


i can only think of WWIIOL, and to be fair, the airwar sucks in that.... sure its miles above AH in ground war, but AH isnt a groundwar sim.

Il2 might be the other one, but IL2 is about 64 player arenas furballing it around..... hardly competition..... although i suppose you are leading AH into that style of game :(
Title: Loosing Your mind...community and property, too...?
Post by: Wmaker on October 24, 2006, 06:40:57 PM
HT is talking about WW2OL and WB.
Title: Loosing Your mind...community and property, too...?
Post by: LLv34_Dictonius on October 24, 2006, 11:48:31 PM
Phew

What indeed separated IL2 and AH was that the latter used to be an MMO. In fact it was the only reason I used to play AH along with the IL2 - i liked the idea of enjoying my beer in a good company at saturday night while participating huge missions no one came home alive - my interest was most definately not in the flight model :)

Scattering the communities and fragmenting the game arenas in to a bits and pieces sounds a bit odd solution for problems presented here. In fact trying to think why to stick with the AH doesn't give me any definitive answers. IL2 is better simulator in all aspects - except the one that has just been substituted by moral (mis)judgement.

Unbelievable must I say...

Good luck!!! :aok
Title: Loosing Your mind...community and property, too...?
Post by: Mr No Name on October 25, 2006, 12:09:30 AM
Quote
Originally posted by LLv34_Dictonius
Phew

What indeed separated IL2 and AH was that the latter used to be an MMO. In fact it was the only reason I used to play AH along with the IL2 - i liked the idea of enjoying my beer in a good company at saturday night while participating huge missions no one came home alive - my interest was most definately not in the flight model :)

Scattering the communities and fragmenting the game arenas in to a bits and pieces sounds a bit odd solution for problems presented here. In fact trying to think why to stick with the AH doesn't give me any definitive answers. IL2 is better simulator in all aspects - except the one that has just been substituted by moral (mis)judgement.

Unbelievable must I say...

Good luck!!! :aok


I am partial to "Pacific Fighters" Myself! (Same family, i know...) Graphics, FM amazing
Title: band of brothers
Post by: AirO on October 25, 2006, 08:04:32 AM
Hey, I like the game, but...I have been on/off AH since last century. I have flown solo, in squads, foreign and domestic, the works...I've always been able to find some reason to return when these autumn evenings turn darker after summer spent outdoors. It has been a great privilege to fly with my countrymen, in MA, AvA or in special events. They are the community to me. I will never regard every poor soul playing AH as part of my community, nor will I feel I belong to the same community with them. Not every man is my brother, either. I "fly" here to "shoot" their cartoon "planes" down for my amusement, nothing more. Sometimes it's more fun to do with buddies, but that's about as much interaction I need. From time to time I just can't take all the bs on 200, so called interaction between community members. Phew!
As so many of my countrymen have stated, flying together has been deprived from us by this arena change or atleast made a helluva more difficult. Why allow players to form squads, if flying as asquad i.e. using advantage of co-operation on enemy, is made impossible or by this arena setting made possible only on less popular arenas? Not to mention multiple squads flying together...I don't really care about HTC's reasons, I'm an unhappy customer. So this is a complaint- change it back. Make it work, it shoud not be our problem how HTC solves it's problems. Product is not anymore as discribed when I ordered the service provided by HTC, yet HTC have not approached me to discuss possible discount  as a result to lowered service performance. Feel free to mail me Your suggestion on compensation.
I have tolerated constant neutering of LW rides, plane set that does not develop, popping trees of Fangorn, but thank God we got rid of the sheep!
What I'm sayin basically is, maybe I'll hang around for a while too see how this works, but unless there is a change for the better, I'll eject, permanently.
Like somebody would care.
Out
Title: Loosing Your mind...community and property, too...?
Post by: hitech on October 25, 2006, 08:49:02 AM
Acctualy WW2OL is not a direct competitor. And neither is IL2.

The direct competition is WB and Fighter Ace
Title: Re: band of brothers
Post by: Oldman731 on October 25, 2006, 09:06:12 AM
Quote
Originally posted by AirO
What I'm sayin basically is, maybe I'll hang around for a while too see how this works, but unless there is a change for the better, I'll eject, permanently.
Like somebody would care.
Out

I think this is a wise approach.

- oldman
Title: Loosing Your mind...community and property, too...?
Post by: BlauK on October 25, 2006, 09:48:31 AM
EW 8/350
MW 5/350
LW 121/120
LW  21/170


So the best AH can offer me today at 18:00 local time, when I have a chance to play, are 21 players divided in 3 countries :(

IL2 did not use to be a competitor because AH had large arenas. At this very particular moment IL-2 has larger arenas...
Title: Loosing Your mind...community and property, too...?
Post by: ghi on October 25, 2006, 11:14:19 AM
Quote
Originally posted by BlauK
EW 8/350
MW 5/350
LW 121/120
LW  21/170


So the best AH can offer me today at 18:00 local time, when I have a chance to play, are 21 players divided in 3 countries :(

IL2 did not use to be a competitor because AH had large arenas. At this very particular moment IL-2 has larger arenas...


I heard about IL2, for long time,  I bought FB, few weeks ago after this changes, and offers same kind of gaming like here now,mostly fight not war/land grab,  here are still more players/arena, but are getting closer
 imop , you are right , it was not a competitor, but now it is
  the graphic,FM, DM is amazzing, and lot more plane modeled, I've seen also a movie with new add on "46" coming out soon,  unfinished projects of WW2 modeled , looks like SF movie
 I would like to see a massive multy build on IL2 game engine, it would make waves on ww2 flight sim
Title: Loosing Your mind...community and property, too...?
Post by: Masherbrum on October 25, 2006, 03:33:09 PM
Maybe the "quest for an answer" will arrive on the 1,999th thread of the very same topic?

I find it pathetic that this thread is still punted, pathetic from the standpoint in that it isn't UP TO US.   If you haven't gotten that yet, you really should take "moneyguy's" advice and move on.   It really is as simple as that.