Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: Dux on October 24, 2006, 10:24:13 PM
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The first paragraph describes the hierarchy as follows:
World
...Group "Model"
......Group "Objects"
.........Group"STR0"
............Object "WHATEVER" /* this can be a living shape */
............Object "WHATEVER2" /* if there is a dead shape, it would be this object with the DEAD flag set */
.........Object "STR1"
.........Object "STR2"
.
.
.
Yet the section on Types reads like this:
"...if you have 4 "STR" types and 2 "BRR" types, they would be named as follows: STR1, STR2, STR3, STR4, BRR1, BRR2 and so on."
So does the numbering start at 0 or 1?
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Also, how do you adhere to this hierarchy if the entire model is made up of one object... i.e., when there is only 1 thing, what do you group it to?
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Dux, I'll have to defer this to HT. Thanks for bumping it.
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i was wondering the same thing although now i manage to get something from ac3d into the TE i havent tried it yet to see if it goes bang
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Could really use some answers on this soon.
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Not sure i understood what you meant there Dux, but with one object hierarchy should be the same:
world
model
objects
str0
"end object"
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So a "group" is not really a group?
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You are making this too complicated:lol
No.Group can consist of just one object.It has always worked for me.
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This is where I'm coming from:
In AC3D, you need to select at least 2 objects in order for the Group function to enable, in order to make that hierarchy shown above. What BlauK had suggested to me was to make a copy of the one object, group them, then delete the extra object... and so on up the tree.
Makes sense to me, but it didn't work when I tried it. I wanted to hear the official word from HTC, but I guess there is no official word. :(
Thanks, duh.
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It should work that way.
You could have also just created a single poly and after grouping with the object delete the poly.
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... and the numbering starts at 0 or 1?
I appreciate all the help and guesses that people are giving... I really do... but I want to hear it from HTC.