Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Warspawn on October 25, 2006, 12:58:25 PM
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Don't know if this has been discussed; if so, forgive the repost. If it hasn't, maybe it's a way of looking at a possible organization of a 'mass' arena with 5k+ people in it without causing unplayable latency issues.
Many of the larger online games currently popular have used 'zones' or 'chunks' each controlled by seperate server clusters in order to give players the feeling they're in one huge world. The world's population seems large at first glance; several thousand...while in reality it's several smaller 'zones' (arenas?) which allows players to transition between them upon reaching a certain physical point on the map.
I know this would cause abuse with people camping zone lines or running for them in order to zone to another safer area; perhaps we could implement the same sort of delay and consequences now seen when a player disconnects. Maybe keep the zone/cluster lines in relatively uncontested areas of the map to minimize people running for them. As you zone have the server place the aircraft in level flight on autopilot for the transition.
I wonder if this would work? Segregate 4 or 8 contigent zones into a cluster, and have each of these served and operated by dedicated hardware. When looking at the arena population and the roster, it would be shown with everyone in it and possibly what cluster. Would allow for a huge amount of combatants within one arena, and keep friends and squads flying together.
Thoughts, comments? Dead horse meets stick once again?
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Dead horse meets stick once again
Your idea realy does not address the core issue of why we set the limits.
It has nothing to do with the technical ability of putting lots of people into one world. And has everying thing to do with what happens to social dynamics when you put everyone in one world.
HiTech
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Ah, thanks HT!
So it's a manipulation of social interaction and player-driven game aspects rather than hardware/software limitations and playability at a certain numbers cap.
Understood.
And I still play and enjoy the game. Just sad to see many of the people I enjoyed it with bail after so many years. Then again, there's all kinds of new victims comming onboard, lol!
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Easiest solution to social problem... kill all communications between countries. That would divide the mass of people into 3 sections.
People are much more polite to players on the same side. Chan 200 enables smack talking to the opponents.
I bet most people play AH to fight the human controlled enemy planes.. not to talk to the people controlling them. There is enough talking to people on one's own side and to the closest co-operating people.
Making smaller arenas does not make enemies talk to eachother in any friendlier way. This whole game is about defeating the opponent... its compeating nature necessarily creates winners and losers. The losers will always behave nicely and in a constructive happy way... only in a utopia.
People make friends on the same side and in the events.. again on the same side. Then they make friends on these boards.
In the real world people do NOT make friends e.g. on a football fields from the opposing team during the game. They might make friends after the game.
...But let's first PLAY the game... and make friends from the opponents later or elsewhere!
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You know thats an idea I acctually like, lose channel 200, only keep the salute as the only communication between the countrys. channel 200 does nothing for gameplay other then to bash players.
Nick
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Originally posted by hitech
Your idea realy does not address the core issue of why we set the limits.
It has nothing to do with the technical ability of putting lots of people into one world. And has everying thing to do with what happens to social dynamics when you put everyone in one world.
HiTech
Social dynamics of everyone in one world.... Sounds like HT had to make changes before peace talks broke out.
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Originally posted by nick172
You know thats an idea I acctually like, lose channel 200, only keep the salute as the only communication between the countrys. channel 200 does nothing for gameplay other then to bash players.
Nick
I strongly disagree...channel 200 is what you make it.
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Originally posted by nick172
You know thats an idea I acctually like, lose channel 200, only keep the salute as the only communication between the countrys. channel 200 does nothing for gameplay other then to bash players.
Nick
Channel 200 is a choice, not a requirement. You don't have to tune into it. 200 replaced channel 1 when it was a channel you could use for typing to other countries.
Bottom line, if you don't like 200, just tune to a different channel.
Glove
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Originally posted by hitech
And has everying thing to do with what happens to social dynamics when you put everyone in one world.
HiTech
Seems, I'm stupid and just don't understand what everybody else see clear.
What's exactly the problem with social dynamic? What's the problem with community you are trying to fix?
I would be more than happy to help you if I were know what's the problem? Is it secret?
It is a little bit strange if somebody tells you that you are part of the problem (and I am part of the problem because I'm part of community) but doesn't tell you what is the problem.
Horde mentality? 200 chat? You mentioned that game now is not as good as it was before... Ok, but I wasn't here before, and most of the new players weren't, so how could we know what is your goal and what do you try to achieve?
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Originally posted by Vad
Seems, I'm stupid and just don't understand what everybody else see clear.
What's exactly the problem with social dynamic? What's the problem with community you are trying to fix?
I would be more than happy to help you if I were know what's the problem? Is it secret?
Good Q, i also don't get it?!
if are financial trouble , needs more hardware, or something, i would pay anytime for few years in advance, just bring the MA back
:)
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Im afraid I don't understand the problem either. If its because of the behavior of a few, it doesnt matter the size of the arena. An arena size of 10 is bound to have atleast one jerk in it. People will still vulch, pork, dive-buff, and argue silly points as much as one in a large arena.
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IF it's a social issue - well if you can figure out how to fix it in a microcosim of a video game subscriptions...you could make a billion in the real world or become a politician.
It's happening everywhere...
Look at sports for instance...Fights and brawls, fights a pee-wee football games...fans getting rowdy....
Even politics this year seems particulary nasty... alot of personal attacks..
I think if you can find away to get respect of others into the game and player base...
it'd solve many of the problems.
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Originally posted by Rino
I strongly disagree...channel 200 is what you make it.
It would be nice to perma-squelch a dozen or neo-pubes before logging on. I'd also like more options about what I see on screen; selectively refuse salutes, private texts / vox.. We all know who they are, the "Go down easily, or there will be some crying!!" crowd.. it gets dull HT, make it easier for us to wipe these people off our screens for good.
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HT has exercised a Zone limit........except he has called an arena a zone and he has said this is the size they will be...........
It quite clear he is convinced that (in AH) high populations cause detrimental effects in community well being........this regardless of gameplay.
The only interaction I can see within a zone that is not a function of game play yet is a method of interacting with the whole arena populace is the radio channels.
The range of these could be modified...............
1 (and the 200's) could be cross country 1 sector range (and origin tower) when airborn and full arena when in the tower
2 could be in country 1 sector range (and origin tower) when airborn and full country when in the tower.
3 local
4 any where squad.
5 any where mission.
HT has achieved his ends without need for a patch......the above would of course require one.
If he wanted to then influence local (in arena) gameplay densities or gross missbalances he could add a zone limit system. (more work more patch)
HT is of course aware of all these options. Quite clearly the one implemented to date was the easiest both technically and with respect to resources. Plus it has also added choice for them that wants it.
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Originally posted by Waffle BAS
IF it's a social issue - well if you can figure out how to fix it in a microcosim of a video game subscriptions...you could make a billion in the real world or become a politician.
It's happening everywhere...
Look at sports for instance...Fights and brawls, fights a pee-wee football games...fans getting rowdy....
Even politics this year seems particulary nasty... alot of personal attacks..
I think if you can find away to get respect of others into the game and player base...
it'd solve many of the problems.
Should all Disco-Club owners, ban dancing and drinking for all the clients cuz 1-2 customers broke few botles?:(
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No, you'd turn it into a danchall and only serve canned beer.
but that's not getting to the source of the problem, that's just a temporary fix that only targets broken bottles...not the wider issue. :)
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Disco is another plague entirely. All discoteque owners should be drawn and quartered, and all disco's themselves should be burned down.
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OK, heres the old days.....
In AH1 I was in a "mega-squad" we had two wings, but niether was full. On squad night we would get 10-12 guys on. With those 10-12 guys we would attack bases, or defend bases as the country needed when we were on. 2 guys here to pork troops, 4 guys to cap a base for defense, the rest to intercept the "bad guys" heading in.
Meanwhile, a couple sectors away the same enemy is trying a "sweep around" move, but they were met by and equall number of "furballers". Both battels rage on for over an hour. Sometime we won and pushed them back, sometimes we lose a base and the whole operation would start again, just 20 miles back. On our other front, similar battles are raging.
On non-squad nights it was easy to join up with a few of the mission guys. See each country had its "planners" they had a bunch of missions saved, and would load one up at a moments notice... GV attack, base defense, what ever was needed, team play, to counteract the other counrties team play.
Some of the "furball" guys always circling over the fights....picking guys who weren't paying attention for that one second while they spent too long on the bogie in front of them :t
Sure there was cooperation, "pride" for your chess piece, the "trill" of a mission completed, the landing of a couple of scalps, but it was an on going, constant battle, where everyone had fun.
Then came the change. It started out slow. The country that was the "underdog" that week, or month as it was, started having "numbers". Even tho they were still out numbered some squads figured out that if they banded together they could become a bigger more organised attack group and could have an effect on the game! And so was born the "Country squad night" All the countries did it, they would have one leader and he would direct all the fighting..... this squad attack such and such a base, that squad this one and so on. You would see bases fall every 3-5 minutes sometimes ! There were almost as many goons flying as fighters !!
You couldn't stop these attacks. If you defended against them they would just send in another squad to mop upthe area. Mean while, your still fighting a couple of battles on the other front, reducing your effective numbers against..... you guessed it, the HORDE !!
So now we have hordes, the new guys only see hordes and of course join up with them, heck it must be where the action is if everyones going there !! You would think that the best defence against a horde is to up your own horde and hit it back right?? Nawwww, by now most of those flying in the hordes couldn't fight there way out of a bag, and get "discouraged" when they get shot down repeatedly. Heck it was one of the reasons they joined the horde... safty in numbers. So instead of fighting on the horde moves on to another undefended area of the map hoping to grab a base or two before those "nasty" defenders show up to shoot them down again. :(
So now HTC has decided to add the arenas, and institute "caps" all in an effort to improve game play. I'm sure it will work, but it will take time. Old habits are hard to break, especially when its the only way you've know how to play. The hordes are smaller now, which gives the "fighter" guys a chance. Some of these "hot sticks" love to fight 1 on 4-5, its a challange to them. The "old" big hordes were 1 on 9-10, and just too over balanced. Thats why the "fighter" guys like the change. They get to fight, and have half a chance at winning.... unless your me in which case, your still getting your head handed to ya :rolleyes:
The strat guys, or "toolshedders" will catch on sooner or later. They will figure out that if they launch a few buffs, and 5 minutes later a few fighters to hook up with them to escort them in they will still be able to drop a town in a pass or two, cap a field long enough to get a goon or M3 in. Missions don't need 30+ guys to get the job done, thats just overkill, using skill and 10 guys works just as good, and you don't have to share the "glory" with as many people :aok
The GV crew will be ok too, new maps are in the works and Im sure the GVers will be taken care of. The "old" game was a blast, there was a "war" going on at all times of the day, and no matter what your type of "thrill" was, there was room for it. If HTC made a mistake, it was letting the arenas get too big in the first place. I think they have learned from that mistake and won't let it happen again.
Give it time, the fun is still there, you just don't know what it looks like yet !!