Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: rogerdee on October 25, 2006, 01:05:58 PM
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3ds max7
does any one use this here to make things or does everyone use blender and ac3d?
if they use 3ds is it easier the ac3d?
i like ac3d but its very expencive and ive got 3dmax
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you sure you don't have those confused? 3d max is WAY more expensive than Ac3D.
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hey i am confused just typing on here.
umm everything is expencive if you are skint if i wasnt skint i wouldnt be trying to build a map and do skins id be out chasing women.
umm chasing women is like chasing a la7 i can never catch the buggers
ok i got 3ds max7 i know verion 9 is out now
but i cant get on with it i like ac3d.
thing is cn we use 3ds for Ah and the object editor thats what i want to know.
yes waffel i am always confused but hell i try anything once.
so can i used 3ds for the object editer?
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You can use it as long as it has an AC3D export script. If it doesen't have one you can propably generate your own.
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lo,i have enough troble with programs and u think i could produce my own cscript er i would be beter off do a crypt
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Never tried 3D max
Ask from 3D Max forum if it can export the geometry & texturing data to AC3D format. Provide example AC3D file from OE so, people can see the content.
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Originally posted by rogerdee
lo,i have enough troble with programs and u think i could produce my own cscript er i would be beter off do a crypt
Rogerdee, you would be better off with AC3D, it's the easiest to use. It has everything you need to export to the OE, you just need a little bit of time to learn how to use it. Eventually it will be as easy as asking your questions here.:cool:
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Can skuzzy provide us with "this" script?
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE!
;)
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HTC uses AC3D, their not gonna wonder off trying to make another program accessible.
The blender is free and XJazz has made scripts for it, you'd be better off using either AC3D or the Blender.
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I did not know blender was free.
XJazz has made a script for it then? Hmm...
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It's free, visit this website for download:
http://www.blender.org/cms/Home.2.0.html
Contact XJazz for info on the export script.
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Few words about the AC3D, Blender, scripts and NGONs
AC3D 6.0.30
A native .ac format and OE is 100% compatible with it. No import/export actions needed than OE's own Convert/ Export.
The NGON's and polylines are supported.
Blender 2.42A
Different format require a real import/ export action to /from ac format.
The NGON's and polylines are NOT supported.
Scripts (made with python)
I made AC3D export script for Blender, which can manage the hierarchy tree and properties very well. The process is much easier than in AC3D.
So far I didn't have a time to take a look to the import script. I only fix one bug from the original code and script works somehow with certain objects. Naturally 'NGON'ed' objects can cause errors or strange looking results like over lapping edges etc.
NGON (polygon with 5 or more edges)
This AC3D .ac format feature is beneficial in custom object flooded maps and especial the scenes like Leningrad in Karelia map.
The NGON's are reducing the total numbers of the surfaces and also the objects memory foot prints size. Both have important role in optimizing.
If you have just some custom objects in your map, you won't see any differences between the NGONed and not NGONed objects.
I do modeling with Blender but I often verify the export result in AC3D (trail is over).
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Thanks for taking the time to explain that XJazz. S!
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Folks, I cannot stress this strongly enough. Providing information on how to steal/pirate software is cause for immediate banning from this board.
XJazz, you are fine. It is the other comments I am referring to.
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I heed your words of wise wisdom.