Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Nomak on October 29, 2006, 12:09:57 AM
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IIRC, the multipler was set to 2.0 to discourage people from crusing around in late war hot rods all the time @ WOT.
With the new format I really don't see that as being an issue any longer. i.e. in the LW arena(S) its really not an issue to encourage people to fly early/mid war birds.
Can the multipler be set back to 1.0?
Dave
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yeah what he said!:D
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It wasn't because folks were flying at full throttle. It's because the fights are a mere 20 miles (4.1 minutes @250mph) apart. To replicate the burn on distances between fights, the scrunched-in airfields are coupled with a higher fuel burn. This is also not perfect, as it only compresses flight time in level flight, not in climb.
It's this way for a reason. You can already take 25% in most planes and have enough time to furball your brains out over the nearest enemy field, then die or cruise back home after 5-10 minutes. (It takes less than 3 minutes to get TO and FROM the fight, remember?)
My advice: Do as we all have for some time, deal with it. :aok
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it would be nice to reduce the fuel burn a bit.
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the fuel burn at 1.5 would indeed be nice
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and "power up" points. then u get more ammo. then even more fuel. then a bigger engine then armour.... then attach second fighter and repeat till screen is 1 massive indestrucable armoured cannon firing HOing deatho blasteroid ..........yerrrr
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but you'd have to be really good for a maxed out deatho blateroid. I mean really good.
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i think reducing the fuel burn would be great, nomak makes a fair point. wasn't it originally designed toeven out the late war rides like the 1a7 and spit16 so that the fuel range was fair in comparison to flight times and other planes. with a reduced planeset in the earlier arenas, a 1.0 fuel burn would be really great
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On a similar note....
What about relaxing the minimum field distance rule for EW arena only?
Since the critical issue is flight time to contact, not mileage to contact, it makes sense for the slower EW environment.
PS for HT: if this was acceptable, you WOULD have to respond so that map guys could start up....
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I would like to see the ENY reduced a bit also, it was hard to keep/teams even in 1 MA, how to do it in 4 arenas ,now the game is more furball not land grab, this restrictive ENY just make no sense
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Originally posted by LYNX
and "power up" points. then u get more ammo. then even more fuel. then a bigger engine then armour.... then attach second fighter and repeat till screen is 1 massive indestrucable armoured cannon firing HOing deatho blasteroid ..........yerrrr
You forgot increased armor , which is easily acquired by flying thru hangar upside down:)
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Originally posted by Simaril
On a similar note....
What about relaxing the minimum field distance rule for EW arena only?
Since the critical issue is flight time to contact, not mileage to contact, it makes sense for the slower EW environment.
PS for HT: if this was acceptable, you WOULD have to respond so that map guys could start up....
flak starts firing :(
we suggested his a while ago, but he said no :(
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Originally posted by Major Biggles
flak starts firing :(
we suggested his a while ago, but he said no :(
Ooops. Didnt know that....
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Originally posted by bj229r
You forgot increased armor , which is easily acquired by flying thru hangar upside down:)
Who needs increased armour when you go "invisible" after shooting both town masts out then doing a touch and go on 1 on the roads in town..... muhahaha.