I believe it is more a matter of gun type, and what kind of round you would expect in a particular gun model. This might shed some light though.
Gun Type Dam in #
.303 Browning AC 0.296
.303 Browning GV 0.3125
7.6mm ShKAS 0.296
7.7mm Breda - SAFAT 0.28
7.7mm Type 97 0.296
7mm MG 17 0.3
.50 M2 AC 1.17
.50 M2 GV 1.25
12.7mm Breda - SAFAT 0.95
12.7mm Ho-103 0.998
12.7mm UBS 1.15
13mm MG 131 0.92
20mm B-20 3.47
20mm Hispano Mk II 4.03
20mm Hispano Mk V 3.94
20mm Ho-5 3.36
20mm M2 AC 4.03
20mm MG 151/20 3.55
20mm MG-FF 3.25
20mm ShVAK 3.47
20mm Type 99 Mk 1 3.42
20mm Type 99 Mk 2 3.85
23mm VYa 5.62
30mm Mk 108 11.63
37mm NS37 16.67
40mm Vickers S 13.89 *
37mm PT Boat 13.2
40mm PT Boat 15.6
37mm HE Ostwind 15.15 *
37mm AP 15.6 #1
37mm HE 31.2 #1
75mm AP 78.1 #1
75mm HE 156.2 #1
88mm AP 117.1 #1
88mm HE 234.3 #1
3.5" Rocket 140.0 #1
4.5" Rocket 93.0 #1
5" Rocket 156.0 #1
RS132 125.0 #1
RS82 93.0 #1
WGr21 200.0 #1
Shore Battery 250 - 500 #2
Cruiser Gun 250 - 500 #2
* The Vickers S and 37mm HE Ostwind are the only weapons I
am not 100% certain of the full series of tests had very
inequal results. The value shown is the maximum damage
inflicted per round. I suspect that the variance is caused
by a bug in the burst dispersion code.
#1 Testing for the GV main guns and rockets was different.
I fired 1 round into a hanger and constantly tweaked the
hanger's damage resistence until I found the maximum single
round damage.
#2 The Main Guns on the Cruisers fire 3 shells at a time
each shell does 250lbs to 500lbs of damage. If all 3 hit then the
target just took 750lbs to 1500lbs of damage. The damage is scaled by range 250lbs at maximum range, 500lbs at point blank, 390lbs at 6400 yards.
Originally posted by hitech
The issue EagleDNY is referring to has nothing to do with the damage model. At this time we have no way to launch different ammo types out of the same gun. I.E. a gun can only be loaded with 1 ammo type. To do differently would require some changes to the bullet launch system to keep track of what type of bullet needs to be fired next, along with a system to describe what ammo type to load in each gun.
In light of this some ammo types are a hybrid of a mixed belt.
HiTech
Hey Hitech cant you just code it so that:
- The plane has two guns (for a two ammo type situatuion),
- each with its own ammo
- both in the same virtual location,
- firing at half the rate of round per minute for the gun
- have a delay on the second gun so that it fires out of phase with the first....?
Ten Round Per Second
one gun two guns
________________________________
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
Hmm now that I wrote all that it is probably harder than the first option of recoding the individual gun.....