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Help and Support Forums => Help and Training => Topic started by: flyboy97 on November 08, 2006, 12:42:41 PM

Title: don't no what plane to fly
Post by: flyboy97 on November 08, 2006, 12:42:41 PM
i have been flying the am5b but I allways get killed and i like the p planes and still get killed and like spits and typh but i still get killed need help on witch to fly please help me:( :cry
Title: don't no what plane to fly
Post by: bozon on November 08, 2006, 01:53:42 PM
If you get killed in all of them (and you will if you are new) then you need a different criteria to choose by.

Pick a plane that you like for any other reason - it's pretty, it has nice skin, you read about it, it makes you feel a macho, anything but the pure raw performance. And stick with it for a while!

This way when you get killed, you get killed in a plane you like :)
Although the above sentence has a smilie on it, I'm being serious. Accept that getting shot down is a common thing so you might as well enjoy it while it lasts in a cool plane - you'll enjoy the game more and eventually be able to handle yourself it in.
Title: don't no what plane to fly
Post by: Benny Moore on November 08, 2006, 02:48:51 PM
That's the best piece of advice I've ever read on an aerial combat simulator forum.  It also happens to be exactly how I became the great flier I am (humble flier, too).
Title: don't no what plane to fly
Post by: Oldman731 on November 08, 2006, 04:18:42 PM
Quote
Originally posted by bozon
it's pretty, it has nice skin, you read about it, it makes you feel a macho, anything but the pure raw performance.

Knew a girl like that once, long ago and far away.

...sigh....

- oldman
Title: don't no what plane to fly
Post by: flyboy97 on November 08, 2006, 04:27:00 PM
well not new but um thanks for avise:)
Title: don't no what plane to fly
Post by: Schatzi on November 08, 2006, 04:47:23 PM
flyboy, sticking to one plane for a while is a very good thing for multiple reasons.


First, you can learn its capabilities.... what it can do and what it cant, how tight you can turn it, how slow you can get it, how good it climbs.... not only on its own, but also in comparison to all other planes of the sets. After a while youll get a feel for what moves work and dont work in certain situations/against vertain opponents (plane wise - in the future youll even learn to estimate skill levels of opposing pilots).

The other advantage is for gunnery. You dont have to adjust your "sight eye" to different ballistics of the different gun types.

Pick one plane with good performance that you like (for whatever reasons, see posts above - when i started out, id usually go by the color of the spinner... i had a thing for little red noses :D) and learn it upside down/inside out. Fly it exclusively for a few weeks (in fighter missions that is) - untill you no longer have to watch the gauges to know if you still have the speed to pull an immelman off... your plane gets an extension of your Joystick. THEN you can concentrate on what the opponent does, and subsequently anticipate what he is *going to* do and act before he does.


And get some scheduled training in with one of the Trainers... i hear they are really good guys ;).
Title: don't no what plane to fly
Post by: moneyguy on November 08, 2006, 05:08:53 PM
i look at getting shot down as a quicker way to get more ammo, fuel, and a new plane (oh, and another drink too :D )
Title: don't no what plane to fly
Post by: Ghosth on November 09, 2006, 08:41:21 AM
Planes are like tools in a toolbox, each is good for something. Some are better than others at one particular task. But in the long run, its not the plane, its the pilot.


Read everything you can get your hands on, this includes

http://www.netaces.org

http://trainers.hitechcreations.com/



Spend an hour a day reading about the basics, tactics, gunnery, etc.
Spend the next hour working with a trainer. AH has lots of good ones, treat them with respect and listen to what they tell you.
Spend the next hour actually practicing what you learned so far.

Repeat

Film your fights, then go back & watch the fight from the other guys cockpit.
See what your doing wrong.

This is not something your going to master in a week, or a month. Or perhaps even in a year. This is something that will continue to challenge you for years to come. And like any other really difficult thing to learn. You get out of it in direct proportion to what you put into it.

Patience, persistence, and Perseverance help. As does having a good attitude.
Title: don't no what plane to fly
Post by: SKJohn on November 09, 2006, 12:43:03 PM
Quote
Originally posted by Ghosth
. . . . .

Patience, persistence, and Perseverance help. As does having a good attitude.



A good computer set-up helps also . . . . :D
Title: don't no what plane to fly
Post by: flyboy97 on November 09, 2006, 04:55:06 PM
:huh
Title: don't no what plane to fly
Post by: bozon on November 10, 2006, 04:00:38 AM
Quote
Originally posted by Oldman731
Knew a girl like that once, long ago and far away.

That's how I choose the girl - pretty, nice skin, make me feel macho... and in both cases, although that's not the most important thing, I can't wait to test their performance :p
Title: don't no what plane to fly
Post by: Schatzi on November 10, 2006, 04:07:12 AM
Quote
Originally posted by flyboy97
:huh



Hunt me down in the TA, flyboy, we can talk about this there next time we meet.  :)
Title: don't no what plane to fly
Post by: Ghosth on November 10, 2006, 07:15:55 AM
Quote
Originally posted by SKJohn
A good computer set-up helps also . . . . :D


Yes but the 3 P's with a poor computer setup will do you better in the long run than a good computer without the 3 P's  :)

You are correct however in that is the one place that money can make a difference. The first 6 months on a new computer is always golden, the next year is good, after that things start slowing down, end up doing more buff & goon missions.
Title: don't no what plane to fly
Post by: Clutz on November 10, 2006, 11:07:08 AM
As a noob starting this game, I was all on my own and completely ignorant of flying any kind of plane, not to mention the particularities of what they all do in comparison to each other. I picked the spit cause I liked the open canopy, and I chose the 16 model of the spit because I just figured newer is better. Fortunately for me I lucked out and picked a good plane for beginners. Six months later spits are still all that I fly.

What is important (and a good reason to fly spit16) is that you can handle most situations that may occur and have a plane advantage that will help you stay alive long enough to learn what to expect in any given situation. The spit can be a fast plane or it can slow down and turn.

Realize first that there are basically three kinds of fights.

1) Fast speed fights with large turns
2) Medium speed fights with medium turns
3) Slow speed fights with tight turns

Altitude can play into any of these three and make it all seem so very tricky, lol.

What I am still learning now is to recognize these basic three and any particular combination of the three that may occur. I think this is where the different planes and what they can do really come into play. At this point I still don't understand what is going on (that pesky SA thing yall talk about so much :lol  ),and to stay alive long enough to at least look around, and learn is important. So I am sticking with my spit for now. Just learning the difference between the spit16 and the spit5 was a big leap for me. The 16 is like a big Cadillac and the 5 is more like a Honda civic. I actually can "feel" the difference between them now. I tried flying the 38 for a while, but  to me it was like driving a truck with a trailor on it, :lol .

I'm still not very good, so all this is just my general perception of the game so far. Oh yes, one thing I have learned is that if one of these guys like FX1 or stang or ball or slapshot get on you, you are going to die and you are going to die quick. No plane selection will help you at this point. Just when I think I am starting to get good, I learn what a real fighter can do with his plane by getting myself shot down in a matter of seconds. Hopefully I have the film recorder on when this happens. It's actually quite amasing what some of you guys and gals can do with your planes. Getting shot down by you is the most fun I have playing this game. I laugh all the way down to the deck saying to myself, "how the hell did he do that ????" :lol. :aok
Title: Fly what you like....
Post by: Patches1 on November 10, 2006, 12:41:42 PM
Pick an aircraft of which you have an interest, or curiosity. Then....log into the TA (Training Arena)...and fly that rascal until you can no longer hold onto your joystick!

Then...fly with a Trainer...and follow their suggestions and tutelege. Soon you will be soaring with confidence. Take the time to learn in the TA (Training Arena) with the Trainers, and other experienced Veterans, and you will enjoy your Aces High experience far more than if you ventured forth into the MA's without  the basic skills you learn in the TA.

Back to the original question....what plane to fly?

I started...and stayed...with the F4U series of aircraft. I do not recommend this course unless you have a BURNING desire to learn a SINGLE aircraft, or aircraft series. After three years of flying the F4U I consider myself to be mediocre to average in skill while flying it. Fly all of the aircraft (in the TA )...and then...pick the one which suits YOU the best.
Title: don't no what plane to fly
Post by: Benny Moore on November 10, 2006, 04:12:49 PM
Quote
Originally posted by Clutz
Realize first that there are basically three kinds of fights.

1) Fast speed fights with large turns
2) Medium speed fights with medium turns
3) Slow speed fights with tight turns
 


That is true - to a Spitfire driver.  For many other planes, however, turns are barely even a factor.  Loops, Immelmanns, and rolls are far more important than turns for planes such as the P-47 and FW-190.
Title: don't no what plane to fly
Post by: Schatzi on November 10, 2006, 05:02:37 PM
Quote
Originally posted by Benny Moore
That is true - to a Spitfire driver.  For many other planes, however, turns are barely even a factor.  Loops, Immelmanns, and rolls are far more important than turns for planes such as the P-47 and FW-190.




"Turns" are as important for Spitfires as for every other plane. Turns in a general sense also do not neccessarily have to be level... an immelman can be viewed as a vertical turn.

Flat turning in a Spit will get you as far as in every other plane.... next to nowhere.
Title: don't no what plane to fly
Post by: stantond on November 11, 2006, 07:43:43 PM
Don't let patches lure you into complacency, he's a pretty good stick.  While I don't consider myself a great sitck, I have my moments.  Here are some tips if you decide to not take the easiest path in the game and fly the F4U's:

Weakness: poor acceleration for the -1, -1C, and -1D is a fact.  The -1 C&D climb better than the -1 but compared to a spit, yak, hurricane, or most fighters of that era have a lower climb rate.  The F4U-4 does not suffer from such poor acceleration or climb rate.  However, from my experience I would not call the F4U-4 uber.  Also, the F4U's aren't good head on (HO) planes with the exception of the -1C with the four hispando's.  

For some pointers:
Keep a miniumum amount of energy (alt or speed) in reserve while flying the -1's.  Diving is the only way to accelerate quickly, and not surprisingly the -1's accelerate well in a dive.   What you can't out run you can out turn and sometimes both!  Oh yea, I forgot, don't fly with combat trim.

Some strengths are speed, good high speed manueverability, good instantaneous turn rates with flap use, good ammo load out, dive brakes (landing gear) useable to 400 ias, good high and low altitude characteristics.  

I fly the F4U-1 a lot because I like the plane.  The F4U-1 in AH matches my 1943 pilots manual (other than fuel burn rates) and I like that.  Throttling back and reducing prop pitch helps with decreasing fuel comsumption.  Also the F4U's fuel consumption *drops* (yes, that's right drops) with WEP.  

While not the easiest plane in AH to fly, once you learn to fly using flap adjustments, throttle settings, and air brakes other planes are 'not so dangerous' to fly against.  Soda's web page has a good assessment of the planes in AH with their relative strengths and weaknesses.  

All you have to worry about next is gunnery...


Regards,

Malta
Title: don't no what plane to fly
Post by: SuperDud on November 12, 2006, 08:01:35 AM
I'd highly recommend the Spit8 if you want to learn more of a dogfighting style as opposed to a BnZ style. Not to say it can't do BnZ well also, but if you make a mistake in the BnZ process it can fight almost any plane in a dogfight. Also, it(along with the other spits) are very forgiving to those learning how to really push a plane. The spit16 is also a good choice and you won't go wrong with it, I personnally just prefer the 8.

If you are flying to "live" however then I'd choose a faster fighter to get you outta trouble. Bottom line is if you want to become a better pixel pilot you're gonna have to take your lumps and die over and over and over. Nothing beats or can replace practice and getting your butt handed to you. We all had to do it, just part of the process. You just can't become discouraged. Take Schatzi up on her offer and if I see you on I'll help ya out too.
Title: don't no what plane to fly
Post by: flyboy97 on November 14, 2006, 07:19:24 AM
i have been flying difrent planes i thinck i like the a6ms good turn pluse good guns just no wep:lol
Title: don't no what plane to fly
Post by: SkyChimp03 on November 14, 2006, 12:03:23 PM
Quote
Originally posted by flyboy97
i have been flying difrent planes i thinck i like the a6ms good turn pluse good guns just no wep:lol


Not to mention with one ping your on fire lol...:O
Title: don't no what plane to fly
Post by: JimBeam on November 14, 2006, 02:12:41 PM
flyboy you might want to try the hurricane 2c its better than the zeke in my opinion, or the NIK1 its alot faster and has better guns than the zeke plus it doesnt catch on fire all the time
Title: don't no what plane to fly
Post by: humble on November 14, 2006, 02:38:55 PM
If you were going to fly just one plane type I'd go with the hog as well. A well flown hog can beat any plane in the game....when I'm in a hog I give the credit to the other guy if I lose and the hog if I win. It also is an excellent ground attack or buff hunter and is land and carrier capable. The learning curve might be a little longer....but as bad as many make it out to be. Once you can "fight the hog" you can step into any other plane with reasonable proficiency.....again just one persons opinion...
Title: don't no what plane to fly
Post by: calan on November 14, 2006, 08:43:45 PM
Quote
Originally posted by SkyChimp03
Not to mention with one ping your on fire lol...:O


I thought that was just another airshow feature that HT added to the Zekes?

:D