Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: derkojote23 on November 16, 2006, 02:36:17 PM
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Got a lot more hills to flesh out. Iv lost 2 tanks now due to this and 1 ME 110. Not cool. Seems be be a LARGE amount now and its realy tuff to shoot or NOE. Pleas fix this.
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Noticed this by A2 on Baltic map, near shore heading from base to spawn point. Right about under the K in the base altitude.
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Just ran into a bunch of them in LW from V55's N.E. spawn point headed straight into A16. Hmm.. Can I get an invisible tank to go with those hills? Just a thought.
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Yep, hills near P36, got killed twice while trying to hit two T-34. Explosions in the middle of the air, craters hanging in space above the ground, but apparently the two T-34s above me on the hill could see fine cause they both hit me.
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I ran into some last night. filmed it too.. =)
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Ran into two invisible hills at A5 in the Orange LW arena. One just off the base, halfway down the direct path from the VH to the mountain corner at the shoreline. Another up on the hill below the Shore battery. Kiss tanky goodbye on that one.
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Yup Slow I hit so maney last night I lost count and around every area and on bolth LW areanas to. I lost 1 tank to being unable to move, and 1 osty and an M3 to roling over. this happens every time thay make changes to the maps. Youd youd think thay would antisapate it and have it fixed BEFOR it gets to the paying coustomers. Perhaps Im wrong, I always thought it was good buiseness to give the coustomers a good Finished produckt? O no wate, I am a paying coustomer and since "The coustomer is ALWAYS right" I must be coreckt. LOL
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In Mid arena too, too many to count
Oz
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Found the bug today. It is fixed for the next patch. You can also turn off optimized objects to fix the problem until then.