Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Overlag on November 16, 2006, 04:46:04 PM
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i think all these changes like more ack at fields and harder towns are going to make the opposite effect some people want to see.
these "griefers" will soon work out that 20 niki's or whatever arnt enough to take a base and will start bringing 30, or 40 etc......so the horde will get bigger.
time will tell.
comments?
P.S its not a whine :eek:
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Originally posted by Overlag
i think all these changes like more ack at fields and harder towns are going to make the opposite effect some people want to see.
these "griefers" will soon work out that 20 niki's or whatever arnt enough to take a base and will start bringing 30, or 40 etc......so the horde will get bigger.
time will tell.
comments?
P.S its not a whine :eek:
Those kind of numbers would require almost an entire country at times and I don't care which chess piece you fly for, you'll never get that kind of cooperation!:aok
On second thought, the BOPs could probably pull it off, but I'd say they might be the only ones..........
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There are no N1Ks in the EW and MW arenas ... DOH !!!
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hurri 2c ;)
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I think what we saw today will be the case. Most have given up on the idea of taking bases and just furball. There's always a learning curve when new gameplay aspects are introduced. I hope we find a way around the new hurdles. Teamwork is more important now than ever. There has to be a common ground for the GVers, the furballers, and the rest of us who like to see base captures.
P.S. this isn't a whine either.
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2 38's with rockets could have all that ack down in 4 passes total, probably lose some parts in the process but what the hell eh?
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More manned acks!! Wooohoo! Just means no vulchers will EVER escape my wrath. ;)
Vulching = Suicide = More actual fights = Great for gameplay
Zazen
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Only difference I have noticed is there is a lot more ack huggers now.
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Originally posted by Kev367th
Only difference I have noticed is there is a lot more ack huggers now.
This is starting to develope into a bit of fun though, just trying to see how hungry those wanna be vulchers are for your little cartoon plane :D
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Originally posted by zorstorer
This is starting to develope into a bit of fun though, just trying to see how hungry those wanna be vulchers are for your little cartoon plane :D
Yup it's kinda funny watching the Lala/Niks (A43 on LW arena) nip out for an attempted 'pick' then run right back to the field, followed by a conga line that suddenly reverses.
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I think all the extra ack at the fields will certainly make vulching a lot harder, but a couple of flights of bombers comin over at 10K will still turn off all the hangers.
Gives us bomber boys something to do ;)
EagleDNY
$.02
*** BOMBS AWAY! ***
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Originally posted by Kev367th
Yup it's kinda funny watching the Lala/Niks (A43 on LW arena) nip out for an attempted 'pick' then run right back to the field, followed by a conga line that suddenly reverses.
That's how it should be, in WWII ground fire killed far more fighters than other aircraft. Attacking an airfield or other target with significant AA emplacements was a loathsome task fighter pilots really didn't look forward to.
As far as ack huggers go, ack provides an area they can up for defense and in relative safety get a little E before they are engaged/engage the attackers. If the attackers stay out of ack range the defenders will be compelled to venture out of the ack umbrella once they reach a co-E state and fight.
Zazen
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Originally posted by Zazen13
More manned acks!! Wooohoo! Just means no vulchers will EVER escape my wrath. ;)
Vulching = Suicide = More actual fights = Great for gameplay
Zazen
no. it just means the enemy will just hide in ack.......
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That should be good if you're trying to take a base then. They all hide, you take down town and capture!
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Originally posted by zorstorer
This is starting to develope into a bit of fun though, just trying to see how hungry those wanna be vulchers are for your little cartoon plane :D
Break out the wurgers!
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Originally posted by Zazen13
BTW, Welcome back! Long time, no see (or is it no SA?)!
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Originally posted by Zazen13
That's how it should be, in WWII ground fire killed far more fighters than other aircraft. Attacking an airfield or other target with significant AA emplacements was a loathsome task fighter pilots really didn't look forward to.
As far as ack huggers go, ack provides an area they can up for defense and in relative safety get a little E before they are engaged/engage the attackers. If the attackers stay out of ack range the defenders will be compelled to venture out of the ack umbrella once they reach a co-E state and fight.
I agree with all of this.
- oldman
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might also put to use the little bombs that bombers carry. and the less used medium bombers. just a thought.
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The ack is great! Should've always been like this.:D
I vote this for the next patch:
(http://img93.imageshack.us/img93/3089/directhitnk6.jpg) (http://imageshack.us)
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It would be cool to add 2 quad 20mms on air fields, maybe charge 5 perks or so. Pack sand bags around them, we can hope right? ;)
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I think organized hordes would be good for the game.. it'd definately be an upgrade to the unorganized suicide vulching hordes that seems to be the fad of the new players (some old too) of today..
other than the freezing frame thing that came with the high res (that hasnt been that big of a hinderance) i have no issues with the new upgrade..
I only wish the ack could be alot more deadly when striking planes that are 0-2kiish agl..
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Another side benefit I noticed tonight was the shredding of low-alt formations of suicide buffs. Previously, it was hard, if not impossible to get the 3-7 hits per buff in a formation before they successfully dove on the hangers to unload at full speed and augered. Now, with all the field ack, they get torn to shreds before they can reach the target in this fashion. The result was buffs tending to opt to level bomb from medium alt just out of reach of the field ack as they should. This really added to the realism factor...
Zazen
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What TinmanX said........
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The new ack looks really cool.
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Originally posted by SlapShot
There are no N1Ks in the EW and MW arenas ... DOH !!!
Delenda Carthago !
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Much more realalistic......No more suicide bombers and much harder to pork a field..... Just as it should be.
Ack in the twn is great also... no more single osti's tearing up a twn by themselves.......as it should be
Well done HTC:aok
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Now some YaK9T ACK porking missions can be fun . :) Small, fast hard to hit plane with a serious deacking gun. Much fun :D
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Originally posted by zorstorer
It would be cool to add 2 quad 20mms on air fields, maybe charge 5 perks or so. Pack sand bags around them, we can hope right? ;)
multi 40mm bofors like on the ships would be ideal, those things are amazing.
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Originally posted by Ball
multi 40mm bofors like on the ships would be ideal, those things are amazing.
Maybe even flak towers ;)
(http://www.thatguysgarage.com/pics/AH2%20Pics/wienft4.jpg)
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The ack at fields and towns is in my opinion the best feature HTC have added to the game in a long time.
Upping at a field yesterday was hilarious with bunches of niks being shredded on attempted vulching runs.
Just a quick question, what is the down time on acks now and does hitting strat effect that down time ?
wipass
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Originally posted by wipass
The ack at fields and towns is in my opinion the best feature HTC have added to the game in a long time.
Upping at a field yesterday was hilarious with bunches of niks being shredded on attempted vulching runs.
Just a quick question, what is the down time on acks now and does hitting strat effect that down time ?
wipass
Yup it's muderous lol, best thing for a long time,as you say.
Additional question -
Do barracks stay down any longer now?
Do hitting strats affect down time?
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Ack is good:aok I think it adds alot of realism that was missing before. I also think it satifies alot of the Toolshedding/Furball gripes. It now takes a very concerted/corrdinated effort to bring down a base. So in that respect all the strat guys will have to re-think it. The changes are very good nice Job Hitech:)
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Originally posted by uberhun
Ack is good:aok I think it adds alot of realism that was missing before. I also think it satifies alot of the Toolshedding/Furball gripes. It now takes a very concerted/corrdinated effort to bring down a base. So in that respect all the strat guys will have to re-think it. The changes are very good nice Job Hitech:)
Yup its good, but please don't compare it to "adding realism".
Realism -
1) 95% of Me-163 pilot deaths were not combat related - How would like it if your newly rolled 163 exploded on you (thats realism)
2) Perfect planes - No random failures or even failures common to specifc types.
3) Perfect days - No rain, fog etc
4) In flight dar map - Better than GPS
5) Some early planes didn't have air-air comms - We have it all the time
6) No night
7) 25k+ astronauts - Without any effects from flying at that altitutude (yup I know effects happen lower)
8) Perfect planes 2 - Some of the late LW planes were delivered in real poor build quality, even missing gauges in some instances.
9) Perfect planes 3 - Some that came off the production line (all sides) were just plain dogs, they underperformed.
etc etc etc.
Overall a good patch if it weren't for the mini-freezes and invisible trees/hills
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Originally posted by uberhun
Ack is good:aok I think it adds alot of realism that was missing before. I also think it satifies alot of the Toolshedding/Furball gripes. It now takes a very concerted/corrdinated effort to bring down a base. So in that respect all the strat guys will have to re-think it. The changes are very good nice Job Hitech:)
Ummm this is what us BOPs did befor and we got griped at for it.... The only change I see hapening for our missions is maybe puting in a few better deacking planes in with the town blasters.. 110's, Mossies, A20's and such I think are going to make a HUGE target for all that ACK. The ack does make it more exciting when your caping a base though, now instead of "Theres one out of the hanger and theres on on the runway" We can add OH crap 5 ACK just poped on the SE corner!!! :)
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Originally posted by zorstorer
Maybe even flak towers ;)
(http://www.thatguysgarage.com/pics/AH2%20Pics/wienft4.jpg)
these should be added to the game and put in places that need heavy defence..... like around strat or the HQ.
also these:
flak (http://www.457thbombgroup.org/flak4.jpg)
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Originally posted by Kev367th
Yup its good, but please don't compare it to "adding realism".
Realism -
1) 95% of Me-163 pilot deaths were not combat related - How would like it if your newly rolled 163 exploded on you (thats realism)
2) Perfect planes - No random failures or even failures common to specifc types.
3) Perfect days - No rain, fog etc
4) In flight dar map - Better than GPS
5) Some early planes didn't have air-air comms - We have it all the time
6) No night
7) 25k+ astronauts - Without any effects from flying at that altitutude (yup I know effects happen lower)
8) Perfect planes 2 - Some of the late LW planes were delivered in real poor build quality, even missing gauges in some instances.
9) Perfect planes 3 - Some that came off the production line (all sides) were just plain dogs, they underperformed.
etc etc etc.
Overall a good patch if it weren't for the mini-freezes and invisible trees/hills
I am sorry maybe I should of been more specific.
(In respects to a cartoon environment) It addsMORE realism.
My appologise to all of you professional Grognards
I am going to crawl back under my uninformed rock now:rolleyes:
WTF:huh
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Wow,
All that's needed now is to harden the ack and buildings, make the ack and building recover time near zero, and you have the fixins for a fighter town arena! Not that anyone would want that, but it's a possibility. Just to clarify, a fighter town arena has fields that can't be captured.
Flying around in bombers is allowed along with GV battles and of course fighters, but you can't capture (or even really damage) a base. In other words, an arena only for fighting. Who would think up such a thing?
Regards,
Malta
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Originally posted by Kev367th
Yup it's muderous lol, best thing for a long time,as you say.
Additional question -
Do barracks stay down any longer now?
Do hitting strats affect down time?
it always has
standard downtime is 15minutes (i think?)
and hitting there factories makes them resupply slower. if the factory is only at 50%, the resupply train/trucks will only be 50% full, meaning it will take double the amount of resupply train/trucks to fix the field.
at least thats the way i think it works..... its been along time since i read about the strat system. But thats why i bomb it daily, and fight in primetime.
the same for the major city.... its supplys HQ, and all strat factories. City is my first target, getting that below 50% before hitting the other factories is my main goal. Its why im flying lancs during the day, and 303rd B17s once my squadies come on Lancs hitting the cities is realistic :D
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As the our fellow Bish know and alot of the unfortunate enemies that fly over our fields us LTAR's have got a thing called the Pain Train. When called on every LTAR lines up on the runway in Osti's. Very cool thing to see now with the addition of more ack= Double the Terror. Good luck Vultures!
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After the patch yesterday was one of the first back online. This is what I saw. 1 F4U downed by field ack, 1 190 down by town ack, 1 P38 down by field ack. So funny.
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Lol LTARs.
I'd go one stage further and give the manned ack proxy fuses lol.
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Originally posted by Zazen13
More manned acks!! Wooohoo! Just means no vulchers will EVER escape my wrath. ;)
Vulching = Suicide = More actual fights = Great for gameplay
Zazen
x2!
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Originally posted by stantond
Wow,
All that's needed now is to harden the ack and buildings, make the ack and building recover time near zero, and you have the fixins for a fighter town arena! Not that anyone would want that, but it's a possibility. Just to clarify, a fighter town arena has fields that can't be captured.
Flying around in bombers is allowed along with GV battles and of course fighters, but you can't capture (or even really damage) a base. In other words, an arena only for fighting. Who would think up such a thing?
Regards,
Malta
I think it's called the dualing arena and the most I've ever seen in it was in it over the last few years is 15.
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Originally posted by Traveler
I think it's called the dualing arena and the most I've ever seen in it was in it over the last few years is 15.
he's kidding dude ;)
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Originally posted by Major Biggles
he's kidding dude ;)
He may be, I have no way of knowing and must take his statements at face value, however, I think he accurately represented the opinion of the majority of the furballers.
I've always wondered why the furballers even bother with any arena other then the dualing arena. I'd think that the dualing arena would be full 24/7 with all the harping about the need for one Vs one fights. But the lack of numbers in the dualing arena would seem to indicate otherwise.
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Actually,
A fighter town is not the same as a dueling arena. I guess that's a subtle point.
The dueling arena fields are generally too far away from each other and GV's and bombers are disabled. Also, vulching is very much allowed.
There have been a couple of occasions where enough people were in the DA to have some dogfighting, generally whole squads at a time. However, for the most part the DA is empty. There's no score kept there either.
Having an arena dedicated to nothing but fighting and no ability to destroy resources is a bit abstract. I've seen that sort of thing before, and enjoyed it. It's not for everyone. Furballing types are the ones who would like it the most although I bet people in bombers and GV's could have some fun too.
And all along, you thought I was joking! I was joking wasn't I?
Regards,
Malta
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The increase in airfield AK does not bother me. Taking enemy airfields will be more difficult, true, however, defending friendly airfields will be easier. I have an older PC and I am not suffering frame rate issues, but I do not refute others claims that they are having frame rate issues.
However, other planned changes which have yet to be implemented, but are planned, do concern me a great deal. I would caution Hi Tech to speak to his paying customer base, and not simply go on the opinions expressed here in a very biased forum community.
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This is the most positive change to happen in this game for years.
Last night in the orange arena I saw dozens of great small fights between bases, the action was awesome. Everytime the fight would move to one base, the attackers would get shredded by the ack and the defenders would be able to get back up and the action would move between the bases again.
THANK YOU HTC!!
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Un-Deleted
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Originally posted by Gryffin
This is the most positive change to happen in this game for years.
Last night in the orange arena I saw dozens of great small fights between bases, the action was awesome. Everytime the fight would move to one base, the attackers would get shredded by the ack and the defenders would be able to get back up and the action would move between the bases again.
THANK YOU HTC!!
Yup, it's great, exactly as we predicted...;)
Zazen
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After another day, I am starting to change my mind about the murderous ack.
It is creating a furball arena for the few, ah well
wipass
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For the few? What's the matter, has it scared you back into the tower?
Are only us mean furballers still taking to the skies?
:confused:
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i'd like them to increase the ack even more...
but i love the change, it has led to some nicer fights :)
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Originally posted by wipass
After another day, I am starting to change my mind about the murderous ack.
It is creating a furball arena for the few, ah well
wipass
heaven forbid if planes were to fight against each other in an air combat simulation! :O
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i created a few ack clearing missions today.... was relatively easly with 8 p38s and rockets. shame the P38 always gets PW first.
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While I do agree with most on the changes of adding more ack guns to the fields and towns for protection.
I would still like to see the addition of multi-barreled AA guns from the WWII era. Yes, it is nice to hop in one of the manned acks at a base, however it is still a single barrel, slow firing gun. All the planes in the game have mutiple barrels of 20mm, .50cal, 37mm, 30mm, rockets and bombs.
We have to shoot back with a single barrel weapon that is stationary, while they blaze away with multiple barrels and ord.
On top of that, to hit a bomber group with a 37mm gun is virtually useless, they just dont have the reach or the punch.
This (IMO) is where the Flak36 and 5" guns come into play. I believe they would make a great addition to the game and offer some defense against bombers and such.
my 2 cents
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Nice changes.
More diversity in manned guns would be interesting (ala WW2 online). Especially this one:
http://en.wikipedia.org/wiki/88_mm_gun (http://en.wikipedia.org/wiki/88_mm_gun)
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I do think the new ack settings are a lot more realistic. Anyone who has ever read of the exploits of pilots attacking German airfields in the face of blazing ack guns, ack towers, and 88s realizes how dangerous a job it really was. The new ack settings recreate that "anus pucker factor" a whole lot better.
I would've liked to see a couple of 88s or 5" mannable ack guns on land bases too, but I'll take what I can get. The new ack settings make the single base porker a whole lot more rare (which IMHO is a good thing), and once people adjust their tactics a bit, base taking should resume. The horde is definitely not stopped by this change - those of us in large squads merely need to adjust our mission planning to reflect the new threats.
Base vulching and porking has become a lot more difficult, and that really can't be a bad thing in the long run.
EagleDNY
$.02
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Originally posted by EagleDNY
I do think the new ack settings are a lot more realistic. Anyone who has ever read of the exploits of pilots attacking German airfields in the face of blazing ack guns, ack towers, and 88s realizes how dangerous a job it really was. The new ack settings recreate that "anus pucker factor" a whole lot better.
Exactly, I have read alot of books and own alot of historical videos on the subject with many anecdotal accounts. Attacking a target such as an airfield with a heavy concentration of AA was a loathesome task. Faaar more pilots died doing this than engaging other air superiority fighters. Not one pilot wasn't puckering his sphicter and gritting his teeth when he went for a ground attack run on an airfield. previously in AH, airfield static defense was a mild nuisance easily shrugged off by a 110 or other heavy fighter, now it's a serious threat to personal safety as it should be...
Zazen
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omg doom must be beating his dog no more 190a5 deack field wait for newbies to up........................... .....well probaly not just doom beating thier dogs.
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Though I don't get why the Puffy was taken out.... Now nothing shoots at my bombers of DOOM!!!!! MWAhahaha.....
Seriously other than an ocational target with wings I fly the friendly sky.
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Originally posted by Flayed1
Though I don't get why the Puffy was taken out.... Now nothing shoots at my bombers of DOOM!!!!! MWAhahaha.....
Puffy did jack-all to buffs anyways. I have never, once ...ever seen puffy ack at an airfield take out a bomber. Fighters, especially perk planes, weaving at 500 mph close to the deck, yes, but never a bomber....
Zazen
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Originally posted by Zazen13
Puffy did jack-all to buffs anyways. I have never, once ...ever seen puffy ack at an airfield take out a bomber. Fighters, especially perk planes, weaving at 500 mph close to the deck, yes, but never a bomber....
Zazen
puffy used to take out my bomber all the time in AHI with II i think it was reduced so it didnt hit fighters as often, but ended up still hitting fighters, but rarely bombers.
ive been hit 3 times in bombers since coming back 4 months ago.... about 80hours of bomber flights and only 3 hits.
only 1 of them hits did damage as well!!! if it was a fighter it would have blown me outa the sky
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Originally posted by Overlag
puffy used to take out my bomber all the time in AHI with II i think it was reduced so it didnt hit fighters as often, but ended up still hitting fighters, but rarely bombers.
ive been hit 3 times in bombers since coming back 4 months ago.... about 80hours of bomber flights and only 3 hits.
only 1 of them hits did damage as well!!! if it was a fighter it would have blown me outa the sky
Agreed, I like that the triple A was increased and is deadly, however, without accurate Flack from 88's there is no threat to bombers at altitude.
Flack appeared to be more lethal in AHI then in AHII. It would be nice to have the puffy ack back.
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I think the ack is still better now. At first I thought WTF shooting no more planes in the spawn but it actually makes getting kills easier. People keep upping its good that people now have the confidence to still up at a capped field. Rather than the usual everyone jumps in GVS scared.
To de ack the place it will need more teamwork. Just one plane wont cut it. 2 planes with rockets and cannon should be able to do the work.
If you've ever had to de-ack a whole port on your lonesome you would be used to different ways and angles too not take many hits.
I understand peoples reservations in regards to making it a furball arena. But surely now that its slightly harder to capture a base when you do manage it, its slightly more satisfying??? no more m3s re-sneaking bases.
With all the small maps getting reset all the time actually seeing the same map the next day is something we've all forgotten. Remember when the same map would be up all week....... the reset might have been actually worth fighting for just to get a new map.
It has enriched the gameplay both for fighters and toolshedders.
Bruv
~S~
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With christmas coming up HT should change some of the ack color. Make some green & red. That way when someone is over the field it will look like 1 big xmas tree:O
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Originally posted by Panman
With christmas coming up HT should change some of the ack color. Make some green & red. That way when someone is over the field it will look like 1 big xmas tree:O
I'm thinking with all the whine ....make the ack rainbow colored.
Bronk
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Originally posted by sluggish
I think what we saw today will be the case. Most have given up on the idea of taking bases and just furball. There's always a learning curve when new gameplay aspects are introduced. I hope we find a way around the new hurdles. Teamwork is more important now than ever.
Ageed that teamwork is now even more essential, however the new changes actually make it easier for a well organized squad to roll territory.
With a few changes in tactics the town ack is taken care of while increased # of barracks and field ack make it near impossible for opposition to put a halt to the advance!
LTARcnuk
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Ageed that teamwork is now even more essential, however the new changes actually make it easier for a well organized squad to roll territory.
Not if a resistance few decides to intervene ... troops or not ... with the new ack, defensive lifters have a much better chance of repelling an attack.
It is much more fun fighting and beating the attackers back than going NOE and shooting little tents.
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Not if a resistance few decides to intervene ... troops or not ... with the new ack, defensive lifters have a much better chance of repelling an attack. It is much more fun fighting and beating the attackers back than going NOE and shooting little tents.
The thing is....
I have noted that the #1 tactic for taking bases is fast becoming, high alt. buff's targetting the FH's 1st, not the acks. After the they remove the "defensive lifters", then they work the acks.
The more organized hordes are coming up with tactics to work around the new ack bases/towns.
CAVALRY
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Originally posted by SlapShot
Ageed that teamwork is now even more essential, however the new changes actually make it easier for a well organized squad to roll territory.
Not if a resistance few decides to intervene ... troops or not ... with the new ack, defensive lifters have a much better chance of repelling an attack.
It is much more fun fighting and beating the attackers back than going NOE and shooting little tents.
:lol Touche! Time will tell which of these shows true (perhaps neither and the changes are actually balanced).
See you on the battlefeld!
LTARcnuk
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Originally posted by CAV
The thing is....
I have noted that the #1 tactic for taking bases is fast becoming, high alt. buff's targetting the FH's 1st, not the acks. After the they remove the "defensive lifters", then they work the acks.
The more organized hordes are coming up with tactics to work around the new ack bases/towns.
CAVALRY
Yes, but this takes quite a bit of time, alot more time than before when a couple 110's and a goon could take a field in a few minutes. The time it takes is enough for a serious defense to up from an adjacent field and re-buff the attackers. This creates a fight.
Zazen
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Originally posted by Zazen13
Yes, but this takes quite a bit of time, alot more time than before when a couple 110's and a goon could take a field in a few minutes. The time it takes is enough for a serious defense to up from an adjacent field and re-buff the attackers. This creates a fight.
Zazen
Time is critical ... typical horde monkeys don't have the attention span long enough to pull it off.
Once they are repelled/biatch slapped a couple of times ... they simple disappear.
Prime example last night in MW. Rooks brought it to the Bish and captured a base near HQ ... while some Rooks took down HQ and took out our radar, other Rooks ganged the next base next to HQ (high alt base) and other tried to take a GV base.
Well, all it took was a couple of stubborn Bish uppers and the new ack umbrella and lo and behold ... after 20 minutes or so of being stymied ... they gave up. Meanwhile Karaya single handedly, in an Osti, repelled all attacks at the GV base ... and guess what ? ... yup ... they gave up.
Those of us that defended the air base (<> AKs), then took the fight to the Rooks, and after an hour or so of persistent and timely attacks from the air and ground ... we re-captured the base and HQ was safe.
It took an hour, an eternity for some I am sure, but I only hope that, for the majority of base captures, that is how long it will take to capture a base.
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SO FAR...... LOVE IT!
The new ack seems more realistic, I used to hate when 1 dweeb porker in an la7 could de-ack whole field, then strat the tower & ammo, & still have enuff ammo for a couple vulches before engaging the warp drive for the ride home.
I think it should only take 4-5 guys that KNOW HOW to de-ack a field, be able to clear current ack. I can get 2-3 per pass & thats in a yak.
I still see plenty of base captures, & hordes, but the ack gives the skilled sticks a bit more time to smack down the (usually unskilled) hored, which deters them quicker.
Now when you get jumped by 3-4 guys & you have the chance to run to base, you might live when U get there. (IMO- as it should be)
As for the Hi Alt Buffs, there might now be a use for the high alt fighters....... what a concept!
In closing, Id like to see Buff fuel burn become a lil more realistic, that will help with the 20K buff factor as well..... I know all my buffs are loaded at just 25%
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Originally posted by Atoon
In closing, Id like to see Buff fuel burn become a lil more realistic, that will help with the 20K buff factor as well..... I know all my buffs are loaded at just 25%
Are you saying buffs are getting to high, low or what?? 20K buff factor? If I'm not mistaken 20K and above is where the big boys should be.
Are you saying that you want bombers to have to load a ton of fuel and slow the already ponderous climb of the bombers to 20K even more than now?:confused:
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It Was Like This.....
**Excerpt from The Big Show by Pierre Clostermann.**
We were at 14,000 feet and kept straight on over to the left, as if we had no intention of attacking. I took a close look at the field: the small crosses parked just where we expected them showed up on the bright green grass of early spring. I particularly noticed one, two, four, seven flak towers. Their shadows clearly projected on the perimeter track by the sun
'Look out Filmstar Leader, flak at 6 o'clock!'
Sure enough, 200 yards behind us five big black puffs from 88 mm. shells had appeared. OK, five more seconds and then I would attack. The objective was behind us and we were facing the sun. Fear caught me by the throat and stopped me breathing. Aerial combat always found me calm -
after the early stages - but flak was quite different.
'Drop your tanks, Filmstar'.
My stomach contracted and a wave of nausea swept over me - the advantage of a single-seater is that you can pass out with fear without anybody noticing.
'Quick. 180 port, go.'
This would bring us back facing the airfield, with the sun at our backs.
'Diving--full out, Filmstar!'
My nine Tempests were beautifully echeloned on my left although we were diving almost
vertically.
'Smell of flowers,' came Bay Adams voice mockingly in the earphones. Flak! Christ, what flak! The entire surface of the airfield seemed to light up with the flashes from 20mm and 37mm guns. There must have been at least ***40*** of them. A carpet of white puffs spread out below us and the black puffs of the 37's stood out in regular string of eight.
What flak! Physical fear is the most terrible thing a man can suffer - my heart leaped into my mouth, I was covered with sweat, with sticky, clammy sweat. My clenched toes swam in my boots.
We dived desperately into the moke…explosions and tracer to left and right crossing over and under us….bangs around our wings and sinister dazzling flashes.
We were a mile from the perimeter, 150 feet from the ground. Men were running hither and thither.
'Lower for Christ's sake,' I yelled hysterically. The broad expanse of grass, carved by the gray runways, tilted up before my eyes and rushed towards me. We were doing over 450 mph. First a hangar … a bowser … then the Messerschmitts, perched clumsily on their narrow gear, about thirty of them, with men crouching under their wings. Too far to the left, unfortunately, outside my line of fire.
A group of a dozen Arados loomed up in my sight. I fired, I fired frantically, my thumb jammed on the button. My shells formed a ribbon of explosion worming its way between the Arados, climbing up the fuselage, hitting theengines … smoke …one of the planes exploded just as I was over it, and my Tempest was tossed up by the burning gust. A Tempest touched the ground and the fuselage
bounded up in a shower of fragments of smashed wings and tailplanes. More hangars in front of me. I fired a second burst-it exploded on the galvanized iron doors and the steel tanchions.
'Look out , Red 2' My No. 2 was coming straight for me, out of control, at a terrific speed. His hood had gone. At 470 mph 20 yards to my right, he went smack into a flak tower, cutting it in two beneath the platform.
The wooden frame flew into the air. A cluster of men hanging on to a gun collapsed into space. The Tempest crashed on the edge of the field, furrowing through a group of little houses, with a terrific flash of light; the engine had come adrift in a whirlwind of flames and fragments scattered in the sky.
It was all over … almost. One, two, three … the tracer bullets were pursuing me. I lowered my head and hunched myself behind my rear plating … twelve, thirteen, fourteen … I was going to cheat …a salvo of 37 burst so close that I got only the flash of the explosions without seeing the smoke…splinters rained down on my uselage…nineteen, twenty! I pulled the stick back and climbed straight up into the sky. The flak kept on.
I glanced back towards Schwerin, just visible under my tailplane. A thousand feet below a Tempest was climbing in zig-zags, the tracer stubbornly pursuing him. Fires near the hangars, columns of greasy smoke, a fireworks display of exploding magnesium bombs. The lone Tempest caught me up, waggled his wings and formed up line abreast.
'Hallo, Filmstar aircraft, reform south of target, angels 10.'
'Hallo, Pierre, Red 3 here, You know, I think the rest have had it.'
Surely Bay couldn't be right! I scanned the 360 degrees of the horizon, and the terrific pyramid of flak bursts above Schwerin right up to the clouds, hanging in the still air. No one.
1304 hours. We had attacked at 1303 hours. The nightmare had lasted perhaps 35 seconds from the beginning of our dive, and we had lost eight aircraft out of ten….
and to get a feeling of the real ammo....
http://www.daveswarbirds.com/b-17/contents.htm
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Yes, That's exactly what Im saying. I want the fuel burn increased so that maybe it takes 3-4 sectors to get a fully armed buf up to 20K. Right now it takes about 2 sectors, from a 0k base. Some maps have fields at 8k, they are already almost halfway to 20k. Even at 4 sectors, were still only talkin 30 minutes or so- It takes most fully loaded fighters 7-10 minutes to get to 20k- at least the ones I fly....
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I was happy for the new ack yesterday while trying to land a P40 with a pilot wound. Once I got fairly close in the cons backed off. It's kind of intimidating to look at coming in from a distance, especially in the AH "twilight". :aok