Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SELECTOR on November 17, 2006, 03:53:28 PM

Title: AH is loosing its essence
Post by: SELECTOR on November 17, 2006, 03:53:28 PM
AH ww2 game that alows you to capture bases.. i'll have some of that!
6 years later. the game has changed into a jerking screen freezing bug ridden invisable hill generating poor excuse for a game..new patch is more like a virus than a patch..whats going on?

why have you made it so hard to capture bases? whats with the new ack at towns? my system uses a raedon 1900 graphics card and it grinds to a halt when you approch towns..we all dont want just a big fighter town..

ive not played much in the last months, not because i don't like the new arena set ups(even though i dont) but i kind of was loosing interest in the game and wanted to get some spark back..
when i do try and come back things a even more hokey..
 

i feel ive have been a good and loyal customer over the years. ive supported AH and introduced new players to the game. being a customer i have only 2 options to subscribe or not to subscribe. i cant tell you how to run your business..i wouldn't even try..
all i can do is ask from the heart give us back a playable game where we can capture fields and have fun..
i'm not gonna cancel my account because i love the essence of the game and i have confidence in HTC to understand that..

i know this is gonna get flamed. but i don't care! all i care about is the essence of the game.. i love it too much
Title: Re: AH is loosing its essence
Post by: Bronk on November 17, 2006, 03:58:03 PM
Quote
Originally posted by SELECTOR
 :cry :cry  :cry  


Seriously was at 2 captues last night .  Definatly a fight but was a ton of fun.

Bronk
Title: AH is loosing its essence
Post by: Stang on November 17, 2006, 04:01:02 PM
You're kidding me, right?  The stutters and hills stuff will be worked out, but bases can't be captured?  Yeah, if you're flying with a bunch of suicide augertards maybe.  Ack is finally as lethal as it should be.
Title: Re: AH is loosing its essence
Post by: roach on November 17, 2006, 04:02:15 PM
Although the regular forum lurkers basically hate me, I will daringly response to your post anyway.

I agree with you 100%.

The bad publicity resulting from these recent changes and further planned progressive changes will likely hit game revenue hard.  Yes, the television advertisements are bringing in new bluebirds, however, word of mouth spreads quickly.

Does Hi Tech want constant bluebirds on two-week trials and quitting, or dedicated long term paying customers?  This is a decision he will soon be confronted with I suspect based on the conversations I read in the game text buffer.

All elements of the game are essential, from driving a ground vehicle into a town and helping fellow countrymen in a capture, to flying high altitude bombing missions, to NOE below radar deep into enemy territory, to air to air combat dog fighting.  Currently, the air-to-air stuff dominates so therefore Hi Tech should already be satisfied.

What if you went to Burger King and ordered a fish sandwich and were served the Whopper, discovering no matter what you ordered and paid for, you would get the same Whopper?  "Have it their way?"  If the Whopper was free, sure, but not when the customer is paying.




Quote
Originally posted by SELECTOR
AH ww2 game that alows you to capture bases.. i'll have some of that!
6 years later. the game has changed into a jerking screen freezing bug ridden invisable hill generating poor excuse for a game..new patch is more like a virus than a patch..whats going on?

why have you made it so hard to capture bases? whats with the new ack at towns? my system uses a raedon 1900 graphics card and it grinds to a halt when you approch towns..we all dont want just a big fighter town..

ive not played much in the last months, not because i don't like the new arena set ups(even though i dont) but i kind of was loosing interest in the game and wanted to get some spark back..
when i do try and come back things a even more hokey..
 

i feel ive have been a good and loyal customer over the years. ive supported AH and introduced new players to the game. being a customer i have only 2 options to subscribe or not to subscribe. i cant tell you how to run your business..i wouldn't even try..
all i can do is ask from the heart give us back a playable game where we can capture fields and have fun..
i'm not gonna cancel my account because i love the essence of the game and i have confidence in HTC to understand that..

i know this is gonna get flamed. but i don't care! all i care about is the essence of the game.. i love it too much
Title: AH is loosing its essence
Post by: Zazen13 on November 17, 2006, 04:06:35 PM
Long story short....

EZmode Base Captures = KIA

You will actually have to 'think' and co-ordinate for those base captures now. Ground fire was the #1 enemy to low flying aircraft in WWII not other aircraft. AH has become more interesting now with the change. No longer can 2 guys in 110's and a trailer in a goon take bases in a matter of a few minutes. Pushing the CAP off a base with the ack deterant will make fights happen more frequently and last longer. Everyone hates chasing sporadic and fleeting fights all over the map because base capturing was trivialized and mounting a  meaningfull defense was impossible due to runway vulchers and suicide porkers running amok.

Zazen
Title: Re: Re: AH is loosing its essence
Post by: Bronk on November 17, 2006, 04:11:39 PM
Quote
Originally posted by roach
Although the regular forum lurkers basically hate me, I will daringly response to your post anyway.

I agree with you 100%.

The bad publicity resulting from these recent changes and further planned progressive changes will likely hit game revenue hard.  Yes, the television advertisements are bringing in new bluebirds, however, word of mouth spreads quickly.

Does Hi Tech want constant bluebirds on two-week trials and quitting, or dedicated long term paying customers?  This is a decision he will soon be confronted with I suspect based on the conversations I read in the game text buffer.

All elements of the game are essential, from driving a ground vehicle into a town and helping fellow countrymen in a capture, to flying high altitude bombing missions, to NOE below radar deep into enemy territory, to air to air combat dog fighting.  Currently, the air-to-air stuff dominates so therefore Hi Tech should already be satisfied.

What if you went to Burger King and ordered a fish sandwich and were served the Whopper, discovering no matter what you ordered and paid for, you would get the same Whopper?  "Have it their way?"  It the Whopper was free, sure, but not when the customer is paying.



Here is the the thing noobs wont know the old way . So they have nothing to complain about.  So either they like it for what it is or they don't.
Only one's that complain are the milk runners.

Opinion from my squad were more along the lines " guess we'll just have to adapt to it." .

 If you're quitting over a few added base ack... you don't have a love for what the game is about .  


Bronk
Title: Re: Re: AH is loosing its essence
Post by: roach on November 17, 2006, 04:15:10 PM
Quote
Originally posted by Bronk
Seriously was at 2 captues last night .  Definatly a fight but was a ton of fun.

Bronk


Bronk:

I guess you failed to understand that the changes are going to be progressive.  Base capture will become increasingly difficult as these progressive changes are implemented, until finally, base capture may be nearly impossible.  Although the full impact of changes is not fully understood, the agenda seems very clear to many veteran players.

So, YES base capture is still possible at this very early stage, which is just the beginning of planned progressive changes.  But how do you suppose it will be in the future well into the planned change implementation process?  I guess you did not consider this.


SELECTOR:

Don't worry about many of the negative and aggressive, or purely insulting responses your post will likely receive from forum regulars.  I have discovered that the base of forum user opinions do not reflect the majority within the game itself.  Most paying AH2 members do not even use these forums, mostly because they do not want to be subjected to the typical flaming those forum regulars' blast newcomers with.  The forums are populated, by in large, by capitulant supporters of game development and policy administration, without regards to what new policies are implemented.  Again, they clearly do not reflect the opinions that are openly expressed within the game text channels.
Title: AH is loosing its essence
Post by: Speed55 on November 17, 2006, 04:17:58 PM
I don't know what all the fuss is about.

I was just involved in an attempted base capture, as one of the defenders. Started out as a fairly even fight. Over time we were overwhelmed by numbers.  The attackers were coming in from two seperate airfields, and a cv that was offshore.
Some friendlies were coming in from a neighbor airfield, others upping  from the the one being attacked. Some, including myself went to the osti's and m16's to try and provide cover.
Eventually the field was de-acked, and the vulch fest began, with me being vulched about 5 times before i gave up.  When i left the field was about to change possesion.

All good fun. You win some and lose some. Oh yeah, i was in one of the late war arena's, so i'm not sure if this relevant to you.
Title: AH is loosing its essence
Post by: NCLawman on November 17, 2006, 04:21:12 PM
I actually like the increased ack and like the fact it is as lethal as it should be.  The only thing I have seen the negative with it is the fairies who up and then just loiter in the ack shell and never come out.  But that is not that big of a deal.  I am all for base captures, but they should be challenging (not impossible, just challenging) to take.

As for the invisable hills... Yes, I lost a tiger to one last night.  Darn ground was flat, but my tiger apparently ran up on a steep invisable cliff and it flipped me over to my top.  Does that Suck?  Yes it does, but HT will work it out if you let them know and it was only a cartoon tank anyway.  I just bought another one when I got back to the hanger.

While I am not overly thrilled with some of the recent changes, others have contributed to the games enjoyment.  If you give them a chance and wait for all the changes to coad in, maybe you find the game still holds what it was you had before.  You just have to know where to find it within the game.
Title: AH is loosing its essence
Post by: Donzo on November 17, 2006, 04:21:17 PM
Quote
Originally posted by Zazen13
You will actually have to 'think' and co-ordinate for those base captures now.


Hearing this from you makes me laugh. :lol
Title: Re: Re: Re: AH is loosing its essence
Post by: Zazen13 on November 17, 2006, 04:21:20 PM
Bronk:

I guess you failed to understand that the changes are going to be progressive.  Base capture will become increasingly difficult as these progressive changes are implemented, until finally, base capture may be nearly impossible.  Although the full impact of changes is not fully understood, the agenda seems very clear to many veteran players.

So, YES base capture is still possible at this very early stage, which is just the beginning of planned progressive changes.  But how do you suppose it will be in the future well into the planned change implementation process?  I guess you did not consider this.


 


Ummm, who said that or are you ASS-uming?!? :O

Zazen
Title: AH is loosing its essence
Post by: stantond on November 17, 2006, 04:25:03 PM
No doubt this change in the amount of ack and its location will effect game play.  Does it stop base taking?  Not from my experience.

However, it does hinder:

1.  Being vulched from a lone plane at a base not under attack.  

2.  Diverting most of the planes to the airfield for vulching rather than taking the town down for a capture.

3.  A lone plane porking the troops, radar, and ordinance in order to temporarily stop a base capture.

4.  Skill less dweebs who can only vulch in a horde.  Looks like some will have to learn a few new skills.

5.  Sneaking in a M3 to recapture a town after it's been taken by an enemy (ack's in town now).

Yes, AH has transformed again.  Those willing to adapt will grow in their skills.  I think its a good change.


Regards,

Malta
Title: Re: Re: Re: AH is loosing its essence
Post by: straffo on November 17, 2006, 04:25:12 PM
Quote
Originally posted by roach
Bronk:

I guess you failed to understand that the changes are going to be progressive.  Base capture will become increasingly difficult as these progressive changes are implemented, until finally, base capture may be nearly impossible.  Although the full impact of changes is not fully understood, the agenda seems very clear to many veteran players.

So, YES base capture is still possible at this very early stage, which is just the beginning of planned progressive changes.  But how do you suppose it will be in the future well into the planned change implementation process?  I guess you did not consider this.

 


you forgot add this smilies: :noid :noid :noid
Title: AH is loosing its essence
Post by: roach on November 17, 2006, 04:29:55 PM
The increase in airfield AK does not bother me.  Taking enemy airfields will be more difficult, true, however, defending friendly airfields will be easier.

However, other planned changes which have yet to be implemented, but are planned, do concern me a great deal.   I would caution Hi Tech to speak to his paying customer base, and not simply go on the opinions expressed here in a very biased forum community.

No assumptions, merely careful reading of what is stated, not implied, and those who have already made assumptions.
Title: AH is loosing its essence
Post by: RedTopp on November 17, 2006, 04:31:44 PM
Quote
Originally posted by stantond
No doubt this change in the amount of ack and its location will effect game play.  Does it stop base taking?  Not from my experience.

However, it does hinder:

1.  Being vulched from a lone plane at a base not under attack.  

2.  Diverting most of the planes to the airfield for vulching rather than taking the town down for a capture.

3.  A lone plane porking the troops, radar, and ordinance in order to temporarily stop a base capture.

4.  Skill less dweebs who can only vulch in a horde.  Looks like some will have to learn a few new skills.

5.  Sneaking in a M3 to recapture a town after it's been taken by an enemy (ack's in town now).

Yes, AH has transformed again.  Those willing to adapt will grow in their skills.  I think its a good change.


Regards,

Malta


Well said
Title: AH is loosing its essence
Post by: TW9 on November 17, 2006, 04:35:29 PM
No offense but htc shouldnt have to adhear to the standards of low end systems.. it needs to move on with the times.. I know its easy for me to say since i have a new box but a radeon 1900? the pos laptop i bought last year has one of those.. HtC has to balance between low and high end pc's with that "slider" a tad closer to the high end ones than low end.. otherwise i paid $3.4k just to play a nintendo game..
Title: AH is loosing its essence
Post by: sonic23 on November 17, 2006, 04:42:39 PM
I agree with you about the game losing its essence but thats just cause i played so much i got burned out and am taking a break. I dont know about the new ack changes but ill be back soon to see them.
Title: Re: Re: Re: AH is loosing its essence
Post by: Booz on November 17, 2006, 04:42:52 PM
Quote
Originally posted by roach
I guess you failed to understand that the changes are going to be progressive.  Base capture will become increasingly difficult as these progressive changes are implemented, until finally, base capture may be nearly impossible.  


 just organize a bigger horde
Title: AH is loosing its essence
Post by: Captain Virgil Hilts on November 17, 2006, 04:43:27 PM
Quote
Originally posted by TW9
HtC has to balance between low and high end pc's with that "slider" a tad closer to the high end ones than low end.. otherwise i paid $3.4k just to play a nintendo game..


No offense, but exactly how many people do you think actually pay anywhere CLOSE to $3.4K for a computer?

The truth is, flight sim people do not spend much if any more  than $1K for a computer on average. And they ride that sucker like a burning airplane until it just won't fly anymore. Flight sim people are not the same as regular "gamers". And dedicated die hard flight sum people are the only customers that can be counted on to be here for the long run.

I think we've got close to 60 people spread out amongst our 3 wings that make up the squad. The vast majority of them spent well under $1K for their systems, and many are like me, and I paid $600 or so to build mine about 3 years or so ago. And I can't afford to pay $1K to build another one right now. If it comes to that, I'm done.
Title: AH is loosing its essence
Post by: Captain Virgil Hilts on November 17, 2006, 04:44:56 PM
Quote
Originally posted by roach
The increase in airfield AK does not bother me.  Taking enemy airfields will be more difficult, true, however, defending friendly airfields will be easier.

However, other planned changes which have yet to be implemented, but are planned, do concern me a great deal.   I would caution Hi Tech to speak to his paying customer base, and not simply go on the opinions expressed here in a very biased forum community.

No assumptions, merely careful reading of what is stated, not implied, and those who have already made assumptions.



:noid :noid :noid

No one is going to end the war or taking of bases. It just ain't happening. The dynamic of how it is done will change as the game gets more complex.
Title: AH is loosing its essence
Post by: Bronk on November 17, 2006, 04:45:54 PM
Roach are you kidding ?

IF  Ht perks ord load out it will be a good thing also.
Especially if it involves 1000 lbs bombs on fighter AC. No more wave after wave of fighters releasing bombs and slamming into hangers adnauseum.

What you fail to realize it will add a bit risk to part of the game that that had none.
Ohh and thats a good thing.



Bronk
Title: AH is loosing its essence
Post by: BigR on November 17, 2006, 05:00:03 PM
Quote
Originally posted by TW9
No offense but htc shouldnt have to adhear to the standards of low end systems.. it needs to move on with the times.. I know its easy for me to say since i have a new box but a radeon 1900? the pos laptop i bought last year has one of those.. HtC has to balance between low and high end pc's with that "slider" a tad closer to the high end ones than low end.. otherwise i paid $3.4k just to play a nintendo game..


The Radeon 1900 is a pretty high end video card. It wasnt even out last year.

I’m also getting stutters with my NVIDIA 7800 gtx on a system with a Pentium 930 3ghz duel core processor, 2 gigs of ram. This is a system that rarely dropped below 75fps (refresh rate synced) and NEVER stuttered before the patch at nearly full detail settings. There is obviously something wrong and im sure it will be fixed soon.

AS for the ACKs on the fields and town....FINALLY. Towns  had ack in the past and then it went away. Im glad its back. You can still easily capture a base, but its going to take teamwork. One lone fighter isnt going to be able to swoop in , kill all the acks, and the troops or Ord in 1 or 2 passes.
Title: AH is loosing its essence
Post by: roach on November 17, 2006, 05:00:50 PM
Not everyone shares your optimism.  

Suicide should be handled differently.  I suggest that people using kamikaze tactics should have to wait a specified duration before respawning.  This is not uncommon in other online games.  

If you, the player, choose to "head-on" with another player, or drop your ordinances while diving to certain death, then you should be delayed, perhaps two minutes, before you are able to respawn.  

Only a death resulting from being killed by an opponent should allow for you to respawn immediately.

Then the collision model could be fixed resulting in more realistic game play.

Kamikaze tactics are legitimate, but quickly exhaust a country's resources.  A student of history should fully understand the impact of such tactics, and adapt the game to reflect a penalty in accordance to discourage it, while recognizing the legitimacy of the practice in actual warfare.

Again, I am strictly opposed to a perk-based ordinance system.  I can only say I believe it is an absolutely dreadful idea.  I am confident that a perked ordinance system will result in disgruntled veteran players and a loss of revenue for Hi Tech Creations.


Bronk: Just to clarify this for you, no, I am not kidding.  There is no humor implied or otherwise intended.  I really do not like the impression I am getting from the planned progressive changes to game play.  So, again, "not kidding."
Title: AH is loosing its essence
Post by: moneyguy on November 17, 2006, 05:07:29 PM
i like the new ack. brings more strategy to the game. as it was before, it was getting kinda boring. a couple of wingmen could fly NOE to an undefended base and take it easily. as fun as it is, i feel it was getting boring. this new patch brings more strategy and thought to the game.  i say to HiTech and the new stuff!!   :aok
Title: AH is loosing its essence
Post by: Stang on November 17, 2006, 05:07:52 PM
Roach, you seem to know of these "progressive changes" that none of us are privy to that apparently will bring the gameplay apocalypse to Aces High.  Mind sharing some secrets with us, Nostrodamus?

:noid
Title: AH is loosing its essence
Post by: TW9 on November 17, 2006, 05:15:20 PM
Quote
Originally posted by BigR
The Radeon 1900 is a pretty high end video card. It wasnt even out last year.

I’m also getting stutters with my NVIDIA 7800 gtx on a system with a Pentium 930 3ghz duel core processor, 2 gigs of ram. This is a system that rarely dropped below 75fps (refresh rate synced) and NEVER stuttered before the patch at nearly full detail settings. There is obviously something wrong and im sure it will be fixed soon.

AS for the ACKs on the fields and town....FINALLY. Towns  had ack in the past and then it went away. Im glad its back. You can still easily capture a base, but its going to take teamwork. One lone fighter isnt going to be able to swoop in , kill all the acks, and the troops or Ord in 1 or 2 passes.


those stutters are bugs.. has nothing to do with system specs..
Title: AH is loosing its essence
Post by: Captain Virgil Hilts on November 17, 2006, 05:16:57 PM
Roach, were you here before under another name, or are you making assumptions on 3-4 months of AH?
Title: AH is loosing its essence
Post by: Monster0 on November 17, 2006, 05:17:41 PM
I love change and I'm quite excited about ah2 engine.  A 750-1000 pc can run this game very well and you should built it yourself.  

We should not change the collision model.  I believe most do not understand but I do not want to be punished for a collision that didn't happen on my end.  I fly very close within 200 yards at times and I've seen countless soandso collided with you.  I avoided him clearly on my end, why should I take damage?
Title: AH is loosing its essence
Post by: BigR on November 17, 2006, 05:19:47 PM
Quote
Originally posted by TW9
those stutters are bugs.. has nothing to do with system specs..


Did you even read what i said? I said "Theres obviously something wrong"  I was just telling you that its not because our systems are low end which is what you were emplying.
Title: AH is loosing its essence
Post by: hitech on November 17, 2006, 05:20:46 PM
Roach = Another on hook from the perk ord. thread.
Title: Re: Re: Re: Re: AH is loosing its essence
Post by: FiLtH on November 17, 2006, 05:21:01 PM
Quote
Originally posted by Zazen13
Bronk:

I guess you failed to understand that the changes are going to be progressive.  Base capture will become increasingly difficult as these progressive changes are implemented, until finally, base capture may be nearly impossible.  Although the full impact of changes is not fully understood, the agenda seems very clear to many veteran players.

So, YES base capture is still possible at this very early stage, which is just the beginning of planned progressive changes.  But how do you suppose it will be in the future well into the planned change implementation process?  I guess you did not consider this.


 


Ummm, who said that or are you ASS-uming?!? :O

Zazen



    So when people group up they will be called the horde.  BTW bases can be captured but the ack from many bases will kill your troops at the maproom. Make sure you kill the base ack town side too.
Title: AH is loosing its essence
Post by: Bronk on November 17, 2006, 05:23:15 PM
Quote
Originally posted by roach
Not everyone shares your optimism.  

Suicide should be handled differently.  I suggest that people using kamikaze tactics should have to wait a specified duration before respawning.  This is not uncommon in other online games.  

If you, the player, choose to "head-on" with another player, or drop your ordinances while diving to certain death, then you should be delayed, perhaps two minutes, before you are able to respawn.  

Not a real deterrent., big deal i go get a drink then start again.


Only a death resulting from being killed by an opponent should allow for you to respawn immediately.




Then the collision model could be fixed resulting in more realistic game play.

Collision model is fine and has been gone over adnauseum. If you don't get it you never will.


Kamikaze tactics are legitimate, but quickly exhaust a country's resources.  A student of history should fully understand the impact of such tactics, and adapt the game to reflect a penalty in accordance to discourage it, while recognizing the legitimacy of the practice in actual warfare.

What better way to burn up there resources than  burning up there perks. This wont effect anyone else but the kamikaze himself.


Again, I am strictly opposed to a perk-based ordinance system.  I can only say I believe it is an absolutely dreadful idea.  I am confident that a perked ordinance system will result in disgruntled veteran players and a loss of revenue for Hi Tech Creations.

Thats your opinion and your entitled to it. I think most will adapt and play on .

Bronk: Just to clarify this for you, no, I am not kidding.  There is no humor implied or otherwise intended.  I really do not like the impression I am getting from the planned progressive changes to game play.  So, again, "not kidding."



Sorry to hear that I have a more optimistic look for whats to come.


Just like to add I just started playing again. I was concerned about the new arena set up from reading the bbs. But I find the new set up not much different than what it was before. It's kind a refreshing actually. So I am not going to fall for the  "zOMG !!!111!!! The sky is falling" stuff, >>>>IF<<<<  a new perk system is implemented.  

Bronk
Title: AH is loosing its essence
Post by: TW9 on November 17, 2006, 05:26:59 PM
Quote
Originally posted by Captain Virgil Hilts
No offense, but exactly how many people do you think actually pay anywhere CLOSE to $3.4K for a computer?

The truth is, flight sim people do not spend much if any more  than $1K for a computer on average. And they ride that sucker like a burning airplane until it just won't fly anymore. Flight sim people are not the same as regular "gamers". And dedicated die hard flight sum people are the only customers that can be counted on to be here for the long run.

I think we've got close to 60 people spread out amongst our 3 wings that make up the squad. The vast majority of them spent well under $1K for their systems, and many are like me, and I paid $600 or so to build mine about 3 years or so ago. And I can't afford to pay $1K to build another one right now. If it comes to that, I'm done.



I did say balance didnt I?



quote:
--------------------------------------------------------------------------------
Originally posted by TW9
HtC has to balance between low and high end pc's with that "slider" a tad closer to the high end ones than low end..
--------------------------------------------------------------------------------



Ya I did.. Just has to make sure..

Besides didnt know u spoke on behalf of all flight simmers.. I mean Im a flight simmer.. Infact, aces high 1 was the 1st pc game (not counting oregons trail) ive played.. Ive only tried 2 other online games that i had to pay for since.. One i stuck with for like a year b4 i went back to playing AH.. I'd have to say roughly 85% of my online gaming since i was like 19 or 20 has been playing aces high.. Now i just play AH and America's Army (Free)..

I spent 1k 2 years ago on a pc to play AH and just last week i bought another one for 3k (deployment money sure is good)... So just because a few people dont want to keep up with the times or even upgrade a little doesnt mean alot more people dont have the systems capable of keeping up with the updates of AH.
Title: AH is loosing its essence
Post by: TW9 on November 17, 2006, 05:28:47 PM
Quote
Originally posted by BigR
Did you even read what i said? I said "Theres obviously something wrong"  I was just telling you that its not because our systems are low end which is what you were emplying.


whos this "Our" u speak of? my 1st post was a response to the original thread post inwhich he himself said he had a low-mid end system.. i didnt emply anything...
Title: AH is loosing its essence
Post by: Captain Virgil Hilts on November 17, 2006, 05:30:23 PM
I never said I spoke for ALL of anyone. No need to get all testy. Or defensive. But it's not a few, it's a lot. I've been fooling with flight sims since about 1995, a lot of these people I've known for about 8-10 years. But don't let that stop you from getting snippy.
Title: AH is loosing its essence
Post by: FBplmmr on November 17, 2006, 05:32:54 PM
my archer scout can't one shot kill a fire wizard anymore!:cry
Title: AH is loosing its essence
Post by: BigR on November 17, 2006, 05:39:25 PM
Quote
Originally posted by TW9
whos this "Our" u speak of? my 1st post was a response to the original thread post inwhich he himself said he had a low-mid end system.. i didnt emply anything...


you really dont read do u....he never said he has a low end system. He said he has a Radeon 1900 which is NOT low end at all. He didnt mention other system specs.
Title: AH is loosing its essence
Post by: TW9 on November 17, 2006, 05:40:51 PM
Quote
Originally posted by Captain Virgil Hilts
I never said I spoke for ALL of anyone. No need to get all testy. Or defensive. But it's not a few, it's a lot. I've been fooling with flight sims since about 1995, a lot of these people I've known for about 8-10 years. But don't let that stop you from getting snippy.


ur right u didnt say that and im not snippy at all :)

Quote
Originally posted by Captain Virgil Hilts


The truth is, flight sim people do not spend much if any more  than $1K for a computer on average. .


truth is im a flight simmer and ive spent more than 1k twice and theres alot others like me.. probably not spending over 3k like i did (sorry had some xtra cash to throw around) but i'd say they out number the ones that dont or cant upgrade otherwise HT would just be losing more customers than new customers coming in with each update..

Similar comments were made when AH2 came out and customer base has grown since..
Title: Re: AH is loosing its essence
Post by: megadud on November 17, 2006, 05:53:16 PM
Quote
Originally posted by SELECTOR
AH ww2 game that alows you to capture bases.. i'll have some of that!
6 years later. the game has changed into a jerking screen freezing bug ridden invisable hill generating poor excuse for a game..new patch is more like a virus than a patch..whats going on?

why have you made it so hard to capture bases? whats with the new ack at towns? my system uses a raedon 1900 graphics card and it grinds to a halt when you approch towns..we all dont want just a big fighter town..

ive not played much in the last months, not because i don't like the new arena set ups(even though i dont) but i kind of was loosing interest in the game and wanted to get some spark back..
when i do try and come back things a even more hokey..
 

i feel ive have been a good and loyal customer over the years. ive supported AH and introduced new players to the game. being a customer i have only 2 options to subscribe or not to subscribe. i cant tell you how to run your business..i wouldn't even try..
all i can do is ask from the heart give us back a playable game where we can capture fields and have fun..
i'm not gonna cancel my account because i love the essence of the game and i have confidence in HTC to understand that..

i know this is gonna get flamed. but i don't care! all i care about is the essence of the game.. i love it too much


Correct me if i am wrong but didn't AH evolve from AW which from my understanding was 80 to 90% air to air combat. That is the essence of the game as you put it and through the years it has evolved into mega squads taking bases more then the actually air to air fight.

If anything the new changes makes the game more challenging and more fun.
Title: AH is loosing its essence
Post by: Mr No Name on November 17, 2006, 05:54:59 PM
I like the added Ack.  I tell you this as a dedicated "Win The War" type player.  I like the challenge, I don't think any small group should be able to steamroll a map - What fun is that??? I would say Add another 50% to that total and another VH to every base.... IF and ONLY IF we had a large arena again.

The ability to capture a base has risen and the resources necessary to do it has sharply decreased.  I believe what we have now is a furballing stalemate.  I like to go on fighter sweeps with my squad now and then but the object of the game is to win the war, that takes teamwork with the arena caps getting the resources together (Bombers who fly with alt as they should, fighters, C47s and GVs) is very difficult because unless a couple of squadrons get together and are lucky enough to be able to get in together and coordinate this effort you end up with a lot of stagnant furballs and no progress is made.  Voila!  You now have Aerial Counter-Strike where everyone spawns, races to the middle and blasts away until you're down to the last man standing.

My .02... (And I may be too generous)
Title: Re: Re: Re: AH is loosing its essence
Post by: Masherbrum on November 17, 2006, 05:59:00 PM
Quote
Originally posted by roach
Bronk:

I guess you failed to understand that the changes are going to be progressive.  Base capture will become increasingly difficult as these progressive changes are implemented, until finally, base capture may be nearly impossible.  


No, gone are the days of buff's performing 3+G dives and climbs to drop Hangers.  Gone are the days of 2 people capturing a base.  

I realize that you berieve you are the "be all, end all" but roach, unless yer a shades, I've never heard of you.   You seem to be spewing this to everyone though.
Title: AH is loosing its essence
Post by: KTM520guy on November 17, 2006, 06:00:22 PM
The sooner we put an end to base capturing, the better. So a big +1 for ack in towns.

:)
Title: AH is loosing its essence
Post by: Ball on November 17, 2006, 06:02:14 PM
it's LOSING! not LOOSING! :furious
Title: AH is loosing its essence
Post by: Mr No Name on November 17, 2006, 06:04:35 PM
Without the base capture, what is this game?  Like I said above... Aerial Counter-Strike.  The point that started this thread was that the game has lost some of its' original feel that made it a success to the longtime flight gamers such as myself.  This is starting to feel less like an MMOG and more like a box game.
Title: AH is loosing its essence
Post by: megadud on November 17, 2006, 06:11:51 PM
Quote
Originally posted by Mr No Name
Without the base capture, what is this game?  Like I said above... Aerial Counter-Strike.  The point that started this thread was that the game has lost some of its' original feel that made it a success to the longtime flight gamers such as myself.  This is starting to feel less like an MMOG and more like a box game.


well then it's time to start playing on easy mode and bump it up to medium princess! :aok

It still has base capture it is just harder to do it.

HITECH FOR PRESIDENT!!!!
Title: AH is loosing its essence
Post by: Zazen13 on November 17, 2006, 06:18:55 PM
If anything I would think making base captures truly challenging would be a boon for the base capture prone types. No longer will the elitist fighter jocks have exclusive domain on facets of the game that actually require some skill and talent to be successfull at.

Zazen
Title: AH is loosing its essence
Post by: VOR on November 17, 2006, 06:25:23 PM
Step one: kill defenses
Step two: capture base
Step three: profit
Title: AH is loosing its essence
Post by: Mr No Name on November 17, 2006, 06:29:33 PM
See Rule #4
Title: AH is loosing its essence
Post by: Donzo on November 17, 2006, 06:30:06 PM
Quote
Originally posted by KTM520guy
The sooner we put an end to base capturing, the better. So a big +1 for ack in towns.

:)



Then why not just eliminate it completely now?  

Do you think that HTC is phasing out base captures by forcing those who like them to get disgusted with the game and leave?

Base captures are a part of them game and should stay that way.

The recent changes have made them more difficult and rightly so.
Title: AH is loosing its essence
Post by: SELECTOR on November 17, 2006, 06:30:36 PM
the game still has base capture yes! but only if you have a monster hord.. if everybody joined same side in EW you would be hard pushed to capture a base from 2 defenders..i for 1 don't really like flying in a hord..

But this isn't why i started this post.. AH used to be a fast pace game with lots of things going on even all over the small maps.. it wasn't perfect but the general ambiance was a whole lot more jovial..now things have gone to the other extream ..ambience is a lot more personal and immature..

im not blowing my top or throwing my toys around, i'm just airing my views and im sure some view of other players..

also a thing to remember is AH is a 24 hour game. some player play in the quiet hour when the US is asleep.. there game play will be the most effected i think..
Title: AH is loosing its essence
Post by: megadud on November 17, 2006, 06:40:38 PM
See Rule #4
Title: AH is loosing its essence
Post by: Mr No Name on November 17, 2006, 06:42:21 PM
See Rule #4
Title: AH is loosing its essence
Post by: megadud on November 17, 2006, 06:46:28 PM
See Rule #5
Title: AH is loosing its essence
Post by: roach on November 17, 2006, 06:49:27 PM
Quote
Originally posted by hitech
Roach = Another on hook from the perk ord. thread.


I posted here first oh wise one...
Title: AH is loosing its essence
Post by: kamilyun on November 17, 2006, 06:52:57 PM
See Rule #5
Title: AH is loosing its essence
Post by: Bronk on November 17, 2006, 06:53:44 PM
Quote
Originally posted by SELECTOR

also a thing to remember is AH is a 24 hour game. some player play in the quiet hour when the US is asleep.. there game play will be the most effected i think..


Yea... I use love logging on and finding half the map milkran by the Euro squads that had numbers.




Bronk
Title: AH is loosing its essence
Post by: Mr No Name on November 17, 2006, 06:53:46 PM
LOL Kami
Title: AH is loosing its essence
Post by: Simaril on November 17, 2006, 06:55:21 PM
Quote
Originally posted by hitech
Roach = Another on hook from the perk ord. thread.




NOW do you see why grownups shouldnt mess around with baited hooks in here?

Think of the children! All those low functioning, impressionable minds! The horror, oh the horror.....
Title: Re: AH is loosing its essence
Post by: Simaril on November 17, 2006, 07:06:25 PM
Quote
Originally posted by SELECTOR
...snip...
i'm not gonna cancel my account because i love the essence of the game and i have confidence in HTC to understand that..

i know this is gonna get flamed. but i don't care! all i care about is the essence of the game.. i love it too much




Only thing I could think of when I read the thread title....

(http://furballunderground.com/gallery2/data/media/33/ripper_anim.gif)


 
Quote
Originally from "Dr. Strangelove"

General Jack D. Ripper: Nineteen hundred and forty-six. Nineteen forty-six, Mandrake. How does that coincide with your post-war Commie conspiracy, huh? It's incredibly obvious, isn't it? A foreign substance is introduced into our precious bodily fluids without the knowledge of the individual. Certainly without any choice. That's the way your hard-core Commie works....

Yes, a uh, a profound sense of fatigue... a feeling of emptiness followed. Luckily I... I was able to interpret these feelings correctly. Loss of essence.
Title: AH is loosing its essence
Post by: Rolex on November 17, 2006, 07:25:06 PM
Loosing?
Title: AH is loosing its essence
Post by: eh on November 17, 2006, 07:25:16 PM
Quote
those stutters are bugs.. has nothing to do with system specs..

Boy am I glad to hear that. They started as soon as I installed the patch last night for the first time in a couple of years.
Title: AH is loosing its essence
Post by: Tilt on November 17, 2006, 07:47:45 PM
Quote
Originally posted by roach
I am confident that a perked ordinance system will result in disgruntled veteran players and a loss of revenue for Hi Tech Creations.

 


Well not this one...............

I like the increased ack.....bases are still being taken, porking is much much less, vulching is much much less....the game is about attack and defend and not pork and counter pork.

wrong skinned drones, invisible hills, some warps (not sure if they are me or the other guy yet).......can be annoying but they are stuff that will be fixed.

My FR seems stable and check my system dxdiag its not a high end system by anymeans.

As for a perk ord system its gotta be a winner IMO. Of course if its applied "over vigorously" it could spoil game play............. but any of the arena variables HTC can modify could be used to spoil game play if used to silly excess. Fortunately HTC know better than that and will assuredly tune it till its influence achieves what HTC desires.

AS well as  generating a better survival instinct for those who would pick heavy ordinance loads it would also open the options of a much wider selection of loadouts..............

the Yak 9T could become the Yak 9M/T with either the 20 or  37mm cannon.

The 3 cannon La7 could then be perked.

4 cannon spits may be available

twin 37mm JU87's may be available.

Some interesting A20 options may appear............

Tall boys and grand slams may be available for lancasters................

4000lb cookies for B Mossies, 57mm bofors for Mossies (???)
Title: I dont think you ever had a clue....
Post by: humble on November 17, 2006, 08:07:51 PM
about the "essence" of the game. 1st and formost it was and seems like it will about air combat again. In the "original" game (Air Warrior) you had limited base capture and no ability to win the war or change maps. The secondary capture features simply allowed the ability to wage a battle. You attacked or defended or both....the game revolved aroung the fight itself.

The "essence" of the game changed when large numbers of semi-skilled players began to focus on actually "winning" the fight and found they could overwhelm the "system". The game has suffered tremendously as a result. All thats happened here is that in order to actually capture a base you'll need to actually project true air power over a specific area for a greater period of time. Poorly planned attacks will suffer greater and ongoing attrition but good planning and execution will be rewarded.....

So....get some skillz and you'll be fine.........
Title: AH is loosing its essence
Post by: Overlag on November 17, 2006, 08:20:34 PM
people will get used to it...... people hate change..... hell i do too.... but really it takes time to get used to it. (i still miss large arenas with large maps).

before the changes to ack, 2-4 people could take a base relatively easy, with virtually no preplanning or team work. This is what the old large MA was about. no one knowing anyone else, and flying around allone trying to vulch and capture bases.

now, with the miniature MA's and massive ack fields, people will start to learn a new way of fighting in groups.... and making friends in the progress.

today, i created 3 missions, and knits at first didn't seem keen, but some joined and came on these missions. These missions, using P38s (or F4us from CV) with rockets cleared ack from fields with "minor" losses. once done, the air was clear for the "loners" (that's a harsh word) that came to the area due to the large darbar, and the base falls soon after.

When I'm talking about missions i don't mean 30 people pork and augering... the max we had was probably 10, and it was more fun to wing up with people instead of flying on my own. after a few months, this will probably be the norm... and people will never look back.

But, the defenders also need to start using similar tactics... which leads me to another mission i created. The problem is, defence always seems limited to a few uppers, in a non organised fashion. Defenders will have to start to adapt to the new groups.... instead of relying on the ack to protect them.

IF you see a large darbar forming, or a CV coming to the coast, make a small counter mission, and get your friends up in a GROUP. Fight the group with a group... not whines that the ack needs to be strengthened AGAIN. See this is the issue.... the attackers seem to adapt faster to new things, while the defenders keep the same basic "get up as fast as possible" attitude, and not the organised defence attitude.




HOWEVER.... i can see these ack changes really really hurting the base capture types in EW arena.
Title: AH is loosing its essence
Post by: Yknurd on November 17, 2006, 08:47:35 PM
Quote
Originally posted by SELECTOR
the game still has base capture yes! but only if you have a monster hord.. if everybody joined same side in EW you would be hard pushed to capture a base from 2 defenders..i for 1 don't really like flying in a hord..


I was in EW last night and we took a port base.

It was tough between the VH's and acks popping up but finally after about 5 or 6 of us were somewhat coordinated we finally took the base.  Took a good thirty to forty-five minutes to do though.

Reminded me of the early days again.

I like the changes.  I was outside with the kids tonight having a fire.  As they went in to clean up and I started to put out the fire and thought about this.

I realized that even though most people are extremely vocal about things I hadn't seen anyone damn the changes yet.  I figured anyone who would attack an undefended base wouldn't have the balls to complain about the changes (not saying that Selector falls in that category).

I think this is the first complaint I've seen against the changes.

HTC.  Progressive IMO.
Title: AH is loosing its essence
Post by: moneyguy on November 17, 2006, 09:01:02 PM
Quote
Originally posted by megadud
See Rule #4




:rofl
Title: AH is loosing its essence
Post by: Oldman731 on November 17, 2006, 09:37:48 PM
Quote
Originally posted by Overlag
people will get used to it...... people hate change..... hell i do too.... but really it takes time to get used to it. (i still miss large arenas with large maps).

before the changes to ack, 2-4 people could take a base relatively easy, with virtually no preplanning or team work. This is what the old large MA was about. no one knowing anyone else, and flying around allone trying to vulch and capture bases.

now, with the miniature MA's and massive ack fields, people will start to learn a new way of fighting in groups.... and making friends in the progress.

Who are you?  And what have you done with Overlag?

- oldman
Title: AH is loosing its essence
Post by: Overlag on November 17, 2006, 09:40:57 PM
Quote
Originally posted by Oldman731
Who are you?  And what have you done with Overlag?

- oldman


:)

there is some sence in this head......





........im just not drunk tonight.;)
Title: AH is loosing its essence
Post by: Zazen13 on November 17, 2006, 10:26:09 PM
Quote
Originally posted by Mr No Name
Exactly Zazen... Are you the Zazen from AW? (I am thinking mid to late 90's)  

 


Yup, that's me...Started in 1990-1991. Who were you in AW?

Zazen
Title: AH is loosing its essence
Post by: Yeager on November 17, 2006, 10:29:06 PM
what!!!  no more milking? :cry
Title: AH is loosing its essence
Post by: mensa180 on November 17, 2006, 10:42:23 PM
Quote
Originally posted by Stang
You're kidding me, right?  The stutters and hills stuff will be worked out, but bases can't be captured?  Yeah, if you're flying with a bunch of suicide augertards maybe.  Ack is finally as lethal as it should be.



Not quite.   I want the bases to be as well defended as the CVs.   Then it will be defended enough.


I'm not joking either.
Title: AH is loosing its essence
Post by: Squire on November 17, 2006, 10:48:34 PM
I blame flouride.
Title: AH is loosing its essence
Post by: Overlag on November 17, 2006, 10:51:58 PM
Quote
Originally posted by mensa180
Not quite.   I want the bases to be as well defended as the CVs.   Then it will be defended enough.


I'm not joking either.


yup.... will say it again

the ATTACKERS will work out new ways of attacking the fields and within a few weeks it will be "normal" again.

the DEFENDERS however will probably be close to nonexistent or rather, posting here asking for ack to be even harder.
Title: AH is loosing its essence
Post by: stickpig on November 17, 2006, 11:07:06 PM
Quote
Originally posted by Speed55
I don't know what all the fuss is about.

I was just involved in an attempted base capture, as one of the defenders. Started out as a fairly even fight. Over time we were overwhelmed by numbers.  The attackers were coming in from two seperate airfields, and a cv that was offshore.
Some friendlies were coming in from a neighbor airfield, others upping  from the the one being attacked. Some, including myself went to the osti's and m16's to try and provide cover.
Eventually the field was de-acked, and the vulch fest began, with me being vulched about 5 times before i gave up.  When i left the field was about to change possesion.

All good fun. You win some and lose some. Oh yeah, i was in one of the late war arena's, so i'm not sure if this relevant to you.


Imagine this .... we actually have to now coordinate attacks to take bases..... two fields and a CV involved....kinda like the RL WWII.

HTC for making the game more challenging with each update
Title: loosing
Post by: jtdragon on November 17, 2006, 11:31:05 PM
I play for the fun of a gruop of people working togather to achive something, a base capture or to win a map with air ground and sea working togather. This is what I think has made AH. Some of the changes do not bother me at all. Need more ack but some of the new maps take ground play out of the game, 30+ minute drives to get to the action, before you air guys say anything I bet most of you would be gone if you had to fly that long.

Base captures are getting harder, no problem but be warned. too hard can be as bad as to easly. If this becomes a pure flight Slim. most would become bored very quickly.

I hope the game does not change to much more.
Enough for tonight.
Title: AH is loosing its essence
Post by: FrodeMk3 on November 18, 2006, 12:01:01 AM
Hey everybody...give this a week or two...and take another look at the newest change in gameplay.

     At first glance, this looks like something two make captures harder. However, If you all remember, a 10 player NOE sneak could be foiled by 2-3 guys upping when the base started flashing.

     So, what can we expect now?

How about people thinking, "All of our bases are now gaurded by uber-ack, so now we can horde/pork/furball to our hearts content."

If this happens,(hopefully not,) we could see a very detrimental effect on gameplay. Why, you ask? People will quit defending. There won't be any urgency to defend. Milkrunning will still happen, Only not as often. But I think people will prefer to up at another field, flying around trying to get alt to pick attackers from on high, relying on base ack to do the bulk of the work. Players will do anything but defend, which few were doing beforehand, anyway. I hope i'm wrong on this, really, but It looks like things might get a little stale.
Title: Not liking the way the game is changing
Post by: shamroc on November 18, 2006, 01:51:26 AM
The new changes and continuing trend towards abolishing any action but furballing is a great disappointment.  I will not continue playing a game where, I, the paying customer, is forced to play a certain way.

I like flying fighters - been doing it since 1992 (AW 1.13) - but I also like ground attack, taking bases, flying stukas etc. etc. etc.   Furballing is ok now and then, but for the most part, I'd rather do base capture type missions (with my squaddies).

The changes over the last year have been all about discouraging anything but furballing sorties - I equate this with going to Burger King, putting up money, and being told I must eat a Whopper & Apple Pie (no other choices or exceptions).

The SILENT MAJORITY does not want to fly sortie after sortie of furballing - MOST players (especially newbies) are LOW SKILLED fighter jocks - they want to slowly attain skill doing base capture/strat missions - not be virtual Punching Bags for the Rooks.

Given the learning curve of this type of game, do you really think new players will be motivated to stick it out after being slaughtered time and time again by the proverbial horde ?

Continuing with the doctrine of turning the MA into a glorified DA will only result in a mass exodus from the game.  I don't want to see this happen.

A year ago, I loved this game...  I loved everything about it - nowadays I question what I'm paying for.

Give us MORE PLANES and MORE OPTIONS - not MORE RESTRICTIONS.  DO NOT TELL US WHAT TO DO OR HOW TO PLAY JUST BECAUSE A SMALL GROUP OF SCORE potatoS WANT EASY KILLS!

This isn't meant as a whine  - it's simply an expression of what MOST PLAYERS (as opposed to the sycophantic minority that regularly posts to this forum) are thinking right now.

The game is going downhill - and given what a GREAT LEGACY this game is, it's incredibly sad.

Please reconsider...
Shamroc
Title: AH is loosing its essence
Post by: Guppy35 on November 18, 2006, 03:12:06 AM
Shamroc, what game are you playing?

All I've seen since the change is an increase in intensity in the fighting for fields and carriers.  People aren't stopping their efforts to take a field.  They just have to work at it now.

This isn't furball v Toolshedder anymore.  As one who prefers the acm part of the game, I found it fun tonite to try and cover buffs going into that ack.  Guys were able to up from the carriers and the fields more consistantly so the fights were much more ongoing and intense.

How this can be a bad thing is beyond me.    To take a base has now become a challenge and if anything makes it more appealing to the 'furballer' as you put it, to help out as he's going to know there will be a fight, not just dead hangers.

Tonite there was a carrier off a V base with two other bases involved in the fight.  It was constant and swayed back and forth between the enemy carrier and our Vbase.  Ack was a major factor over both and kept the fight alive.  I didn't hear anyone gripe about it from either side.

It was great fun.

Same thing last night over A1.  Guys having a ball and everyone seemed to enjoy it.
Title: Re: Not liking the way the game is changing
Post by: Stang on November 18, 2006, 03:29:37 AM
Quote
Originally posted by shamroc
Waaaahhhhhhh...  I equate this with going to Burger King
Woowoo!!

 :noid
Title: AH is loosing its essence
Post by: MrRiplEy[H] on November 18, 2006, 04:33:53 AM
Huh? Is the milkrunning finally dealt with?

That can't be bad. Not bad at all.
Title: Re: Re: AH is loosing its essence
Post by: LYNX on November 18, 2006, 04:52:04 AM
Quote
Originally posted by megadud
Correct me if i am wrong but didn't AH evolve from AW which from my understanding was 80 to 90% air to air combat. That is the essence of the game as you put it and through the years it has evolved into mega squads taking bases more then the actually air to air fight.

If anything the new changes makes the game more challenging and more fun.


HTC left.....>>> Warbirds <<<....and made Aces High.  I believe you have been corrected:D
Title: AH is loosing its essence
Post by: megadud on November 18, 2006, 07:25:56 AM
tooshay but the people came from AW and was warbirds not about the fight?

nice one though@! :aok
Title: AH is loosing its essence
Post by: Captain Virgil Hilts on November 18, 2006, 07:36:07 AM
However, HiTech flew Air Warrior BEFORE he wrote Warbirds. So the truth is, Air Warrior is the genesis for online combat flight sims, and HiTech was there real early on. I think some of the originals told me how early he was there, and it was pretty early.
Title: AH is loosing its essence
Post by: Simaril on November 18, 2006, 10:05:48 AM
Quote
Originally posted by Squire
I blame flouride.



.... and thanks for the reference!


BTW, have always enjoyed running into you Warloc. What era do you hang out in nowadays?
Title: AH is loosing its essence
Post by: Clifra Jones on November 18, 2006, 10:11:45 AM
Quote
Originally posted by hitech
Roach = Another on hook from the perk ord. thread.


 :rofl
Title: AH is loosing its essence
Post by: Clifra Jones on November 18, 2006, 10:13:40 AM
Quote
Originally posted by eh
Quote
those stutters are bugs.. has nothing to do with system specs..

Boy am I glad to hear that. They started as soon as I installed the patch last night for the first time in a couple of years. [/B]


See Kev's post on the subject. He nailed it.
Title: AH is loosing its essence
Post by: Simaril on November 18, 2006, 10:17:09 AM
Hit wrong button. Nothing to say. Move along.
Title: AH is loosing its essence
Post by: Masherbrum on November 18, 2006, 10:41:25 AM
Quote
Originally posted by VOR
Step one: kill defenses
Step two: capture base
Step three: profit


God forbid if Fighters fight!
Title: AH is loosing its essence
Post by: roach on November 18, 2006, 11:30:28 AM
Might I suggest a Baskin Robbins approach, the company that offers a flavor of icecream for practically everyone...

A traditional war arena, with the older large maps, and traditional game dynamics and these new war arenas with all of the new perk systems and so forth.

Then, and only then, will Hi Tech be able to witness what arena players populate the most.  This will clearly demonstrate what the customer desires!  

Ideally, all arenas will be populated as both the traditionalists and the progressives will be satisfied.
Title: AH is loosing its essence
Post by: Bronk on November 18, 2006, 11:34:50 AM
Quote
Originally posted by roach
Might I suggest a Baskin Robbins approach, the company that offers a flavor of icecream for practically everyone...

A traditional war arena, with the older large maps, and traditional game dynamics and these new war arenas with all of the new perk systems and so forth.

Then, and only then, will Hi Tech be able to witness what arena players populate the most.  This will clearly demonstrate what the customer desires!  

Ideally, all arenas will be populated as both the traditionalists and the progressives will be satisfied.



[SIZE=10]NO[/SIZE]


All the little milkrunning/horde monkeys will gravitate there.
I need the ez targets .

:p

Bronk
Title: AH is loosing its essence
Post by: belethch on November 18, 2006, 12:30:57 PM
selector i agree 100% and to u2 roach. it comes down to 1 thing. if you dont like the products you are paying for then quite. no amount of posting in here to be flamed will have any impact on HT. so its up to the paying customers to make there own decision. do you simpley keep paying for what you dont like or  cancel youre accounts. simple enough problems solved.







P.S yes i did quite the CM Team and after the pearl harbor scenario will be leaving AH.
Title: AH is loosing its essence
Post by: Flayed1 on November 18, 2006, 12:52:27 PM
LOL I LOVE this new ACK!!!!  It gives new life to my bombers!! :D

  Befor my hi alt bombing runs seemed pointless because theere were always 10 on the deck lank dweebs hiting fields befor I could ever get there....  Now though the high alt aproach is almost all that works well. :)

 The fighter guys will not like me much ummm, again because I find taking out the FH's is a good way to give our side time to work that killer ACK.:p



 Edit:  as long as the screen freezes and funky view detail range problems are solved. :)
Title: AH is loosing its essence
Post by: Tumor on November 18, 2006, 01:06:17 PM
The path of least resistance has become a little less least :)
Title: AH is loosing its essence
Post by: VERTEX on November 18, 2006, 01:59:44 PM
I have heard a lot of complaints in the past that there is no cooperation or strategy in this game. Why is it then that a group of players playing together in a coordinated way with some strategy to capture bases gets the negative label "horde" ? The recent changes which make base capture more difficult simply forces the need for more cooperation, why is this seen by some as a negative thing? Base captures are either too easy or too difficult, you cant please everyone.
Title: AH is loosing its essence
Post by: Hawco on November 18, 2006, 02:07:07 PM
Get rid of all perk points and stuff like that, get rid of who landed what and scoring, Game play would be better than having 6% of the community cutting each others throat for that "Coveted" #1 spot that brings you...what?
Title: AH is loosing its essence
Post by: WMLute on November 18, 2006, 02:13:08 PM
Quote
Originally posted by VERTEX
I have heard a lot of complaints in the past that there is no cooperation or strategy in this game. Why is it then that a group of players playing together in a coordinated way with some strategy to capture bases gets the negative label "horde" ? The recent changes which make base capture more difficult simply forces the need for more cooperation, why is this seen by some as a negative thing? Base captures are either too easy or too difficult, you cant please everyone.


STRATEGY, to me, isn't 20-30 pilots attacking an undefended field.

There is no strategy in the what so ever.

Now, if those same 20-30 put together a mission and hit a field that had 10-20 defenders...........
Title: AH is loosing its essence
Post by: roach on November 18, 2006, 02:15:43 PM
Just so long as no one grumbles and sods off over what might be a big myth.   Losing customers due to a rumor is no good for anyone.

Besides, many companies do listen to their customers, which is why they are saying "Merry Christmas" this year at Wal-Mart.


Quote
Originally posted by belethch
selector i agree 100% and to u2 roach. it comes down to 1 thing. if you dont like the products you are paying for then quite. no amount of posting in here to be flamed will have any impact on HT. so its up to the paying customers to make there own decision. do you simpley keep paying for what you dont like or  cancel youre accounts. simple enough problems solved.







P.S yes i did quite the CM Team and after the pearl harbor scenario will be leaving AH.
Title: Re: AH is loosing its essence
Post by: Hap on November 18, 2006, 03:39:27 PM
Quote
Originally posted by SELECTOR
the game has changed into a jerking screen freezing bug ridden invisable hill generating poor excuse for a game


That's just plain false SELECTOR.  

Regards,

hap
Title: AH is loosing its essence
Post by: Skuzzy on November 18, 2006, 03:41:58 PM
Ok, Merry Christmas roach.  Better?
Title: AH is loosing its essence
Post by: Simaril on November 18, 2006, 03:46:45 PM
Quote
Originally posted by VERTEX
...snip...
The recent changes which make base capture more difficult simply forces the need for more cooperation, why is this seen by some as a negative thing? Base captures are either too easy or too difficult, you cant please everyone.


From the mouths of new guys....
Title: AH is loosing its essence
Post by: LYNX on November 18, 2006, 03:58:15 PM
Today is my first day of the new patch.  Your all posting about acks like it's a big deal.  Err it ain't.  Towns has 2 extra acks and the fields have more mannables......big deal.  There is NO extra auto acks on the fields.  There is NO puffy acks .  There is no problem here because we'll get to know where all the mannables are.  Just as we did with fields prior to this patch.  Use rockets a little more often is my advise.  Now...  mannable 5 Inch woulda been summut to moan about   :D

F4U1A is kinda groovy
New tracer is groovy to
Title: AH is loosing its essence
Post by: Hammy on November 18, 2006, 05:35:14 PM
the changes will just encourage an even bigger horde.
Exactly the thing HTC implemented all the changes to get rid of. :noid
Title: AH is loosing its essence
Post by: Overlag on November 18, 2006, 09:07:37 PM
thats what im thinking too hammy...

but its the reasoning why.

people dont defend, but whine about it... so hitech had to put more AI defence in. do you blame them though? its not HTC's fault.. its the people. Maybe its the "wrong way" to go.... i dunno. i think the Ack is probably just about right now.... but its giving people reasons NOT to defend (ie FIGHT). If the fields had only manables, and very few of them, people would up defencive flights BEFORE any attack even reached dar range. VMF323 used to go out on these sort of defencive caps. we would wing up, and fly along the front line killing anything that moved (i died mostly, but its still fun). I RARELY see anything like that these days. If it isnt attacking a base, it doesnt happen.


if this was a massive large friendly gameing arena do you think we would have ever needed the cut to 200 people?

my only gripe now is:

1: same small maps over and over again....and the new one is terrible (the way i see it). I miss trinity. i miss festama (although the strat layout was bad on festa)

2: if LW1 is at cap during the day (UK DAY) then theres no game to play. 10 EW, 20MW, 200LW1 (full) and 10LW2 is NOT fun. Which is why, i log on early in the morning, and keep it AFK all day flying buffs and coming back every 30minutes or so. Kinda like reserveing my slot in the arena.
Title: AH is loosing its essence
Post by: Swager on November 18, 2006, 10:03:44 PM
Yes.
Title: AH is loosing its essence
Post by: RDSaustinTX on November 18, 2006, 11:37:46 PM
This is seriously screwed-up and getting worse. It makes anything but horde war pointless. As if furballers didn't have enough opportunities.
 
Can't stop the horde, so they make it worse.  :rolleyes:
 
I have known HT since he was a noob in AW DOS. He's a true enthusiast and a great programmer, but his gameplay intuition is on par with his spelling. We need somebody like Jon Barron to fix this.
 
Fuel got unporkable (hey that's realistic). Horde keeps fuel. Sneak attacks got impossible with base flashing (they that's realistic), so horde doesn't need to pay attention to other bases. ENY manipulation is fuggin insane and doesn't work, but we still got it. Now the field can't be attacked unless you're a horde. Can't stop the horde from taking fields unless you want to goon hunt under a horde. Boy that's fun.
 
IMO the arena split was not a bad idea (EW and MW have been a blast), but now try making a difference in any way with a EW plane. Pointless.
 
Graphics engine is a dog. Maps have been stale for years. GV model has never been good. Strat system is completely irrelevant. So HTC spends time doing this. Sheesh.
 
Tired of being engineered to fly the way a vocal group of furballers want me to. Some of us are here just to achieve some modest tactical success with a small group of good friends. Most of my squad (4-5 year vets) are ready to quit.
 
I have been enamored with online flight sims 18 years now, but this is getting too deep. Ridiculous amount of arbitrary klooge, stacked upon klooge, nicely frosted with klooge.
 
Was looking forward to a nice night w/ buds after a tough week. They all logged. Hope something good is on history channel.
 
Will start shopping the other sims tomorrow.  :(
Title: AH is loosing its essence
Post by: Flayed1 on November 19, 2006, 03:01:55 AM
This is looking good for us BOPs. :)   Tonight we uped 6 flights of 17's and smacked a base (don't recall the #) killing town and FH's. 2 of our group broke off and sunk the CV hiting A48 I think it was, while the rest of us turned around to finish off the town... We went and landed, uped some fighters, came back, cleared out the resistance and took the base.. :D  

  I love this ack! Made me realize how important my bombing runs are.  Just wish I had something to spend these 7100 bomber perks on...:confused:
Title: AH is loosing its essence
Post by: Bruv119 on November 19, 2006, 03:13:50 AM
Changes are for the better.

Hammy dont be sitting out in the cold and casting negative assumptions.

The water is still warm and cosy time to jump back in and take a look.  After the cache/freeze frame issue is resolved.

What we have now is proper fights for bases.  Vulching the runway and porking is MUCH harder.  No puffy ack but 8 auto guns in town with double the amount of soft guns on field.  If you havent got guys on your side that are prepared to go in with rockets and cannon.  The base will never be captured.  

We had some great fun last night.  Players are way more confident to up from a capped field leading to a target rich environment.  Rather than jumping into gvs because all their ack is down or moving base.  

Bases are changing hands less which means prolonged fights and a war with some sort of achievement if a country does win.  

Bruv
~S~
Title: AH is loosing its essence
Post by: stantond on November 19, 2006, 07:07:15 AM
Quote
Originally posted by RDSaustinTX
This is seriously screwed-up and getting worse. It makes anything but horde war pointless. As if furballers didn't have enough opportunities.
 
Can't stop the horde, so they make it worse.  :rolleyes:
 
I have known HT since he was a noob in AW DOS. He's a true enthusiast and a great programmer, but his gameplay intuition is on par with his spelling. We need somebody like Jon Barron to fix this.
 
Fuel got unporkable (hey that's realistic). Horde keeps fuel. Sneak attacks got impossible with base flashing (they that's realistic), so horde doesn't need to pay attention to other bases. ENY manipulation is fuggin insane and doesn't work, but we still got it. Now the field can't be attacked unless you're a horde. Can't stop the horde from taking fields unless you want to goon hunt under a horde. Boy that's fun.
 
IMO the arena split was not a bad idea (EW and MW have been a blast), but now try making a difference in any way with a EW plane. Pointless.
 
Graphics engine is a dog. Maps have been stale for years. GV model has never been good. Strat system is completely irrelevant. So HTC spends time doing this. Sheesh.
 
Tired of being engineered to fly the way a vocal group of furballers want me to. Some of us are here just to achieve some modest tactical success with a small group of good friends. Most of my squad (4-5 year vets) are ready to quit.
 
I have been enamored with online flight sims 18 years now, but this is getting too deep. Ridiculous amount of arbitrary klooge, stacked upon klooge, nicely frosted with klooge.
 
Was looking forward to a nice night w/ buds after a tough week. They all logged. Hope something good is on history channel.
 
Will start shopping the other sims tomorrow.  :(


Ok.  Are you done moaning?  What do you see that would 'help' make the game 'fun'?

Got any ideas?  I think this is the place to express them.  Whining and moaning about 'how I don't like this' doesn't really help.  

Don't like the game?  Wait awhile, it will change.  What to be part of that change, or just sit in the peanut gallery throwing peants?   The choice is yours.

Before, it was easy for two people to take a base.  Now it takes four or five.  Maybe the problem isn't with AH, but in the way you all attack a base?  For eight players, you can go H2H and all practice on any map in the set.  Good luck finding another Sim.





Regards,

Malta
Title: AH is loosing its essence
Post by: Overlag on November 19, 2006, 08:35:01 AM
Quote
Originally posted by RDSaustinTX
This is seriously screwed-up and getting worse. It makes anything but horde war pointless. As if furballers didn't have enough opportunities.

true
Quote

 
Can't stop the horde, so they make it worse.  :rolleyes:

true (maybe)
Quote

 
I have known HT since he was a noob in AW DOS. He's a true enthusiast and a great programmer, but his gameplay intuition is on par with his spelling. We need somebody like Jon Barron to fix this.
 
Fuel got unporkable (hey that's realistic). Horde keeps fuel.

yup, bad change. people whined it stopped the fights, the only thing it stopped was the horde.
Quote


Sneak attacks got impossible with base flashing (they that's realistic), so horde doesn't need to pay attention to other bases.

bases need to flash to give you warning. How else would you know?
Quote


 ENY manipulation is fuggin insane and doesn't work, but we still got it. Now the field can't be attacked unless you're a horde. Can't stop the horde from taking fields unless you want to goon hunt under a horde. Boy that's fun.
 
ENY was needed to stop countries out numbering others, and it WORKED for the old MA but now it doesn't do **** if people don't like whats happening in one arena, they go to another meaning side A will have very few in LWO, but will have double the numbers of the other teams in LWB. So far nothing has been done. However i don't know how long programming some of the ideas me, slapshot and kev came up with would take
Quote


IMO the arena split was not a bad idea (EW and MW have been a blast), but now try making a difference in any way with a EW plane. Pointless.

I have not gone to EW/MW since the changes but i should imagine that base captures are almost impossible in there, unless you are a rook with double the numbers (as they often do in EW). So the minority got what they want a furball arena. It would be cool if the fields matched there era. IE EW had few hangers, and very few guns, defence lacking... then it builds up to the current setup in just LW. That would be slightly more realistic
Quote

 
Graphics engine is a dog. Maps have been stale for years. GV model has never been good.

absolute rubbish, i used to agree but AHII *CAN* have much better skin resolution than any game. And its not JUST about graphics. HL1 mods are still more popular than the same mods on the HL2 engine.... you know why? its about game play, not about pretty explosions etc
Quote


Strat system is completely irrelevant. So HTC spends time doing this. Sheesh.


I agree and disagree with this. Yes, the strat system is old, and not the greatest system, HOWEVER. AAA just got really strong right? So what have i been hitting all day long? Cities (they resupply factories) then the AAA factory. now the AAA stays down ALOT longer with the factory dead. Yes its too simple, but it DOES have some effect.
Quote


 
Tired of being engineered to fly the way a vocal group of furballers want me to. Some of us are here just to achieve some modest tactical success with a small group of good friends. Most of my squad (4-5 year vets) are ready to quit.
 
have you tried? Now to take a field you need probably 2 waves. one load of, lets say p38s or p47s with rockets... then the 2nd wave to clear the skies and kill town. Yes i agree that the minority have "won" again maybe... but errm all they want is more fights and that IS what this is about
Quote


I have been enamored with online flight sims 18 years now, but this is getting too deep. Ridiculous amount of arbitrary klooge, stacked upon klooge, nicely frosted with klooge.
 
Was looking forward to a nice night w/ buds after a tough week. They all logged. Hope something good is on history channel.
 
Will start shopping the other sims tomorrow.  :(

cya :(
Title: AH is loosing its essence
Post by: lazs2 on November 19, 2006, 09:23:39 AM
I thought only skunks loosed their essence?  

lazs
Public Relations Officer for the BK's
Title: AH is loosing its essence
Post by: bozon on November 19, 2006, 09:25:04 AM
Quote
Originally posted by Flayed1
I love this ack! Made me realize how important my bombing runs are.  Just wish I had something to spend these 7100 bomber perks on...:confused:

Bingo!
Towns are not to be taken down by a hoard of strafing niks, but with carpet bombing from over 7k AGL. Kill the buildings and the acks from safe alt, lets the jabos finish the scraps. Now bomber guys have a role. Not to mention killing the AAA factories can really help.

keep your 7100 perks for perked ordnance... :aok
Title: AH is loosing its essence
Post by: RDSaustinTX on November 19, 2006, 11:45:24 AM
Quote
Originally posted by stantond
Ok.  Are you done moaning?  What do you see that would 'help' make the game 'fun'?

Got any ideas?  I think this is the place to express them.  Whining and moaning about 'how I don't like this' doesn't really help.  


 
The game has been plenty of fun over the years, but the cumulative effects of trying to artificially engineer the gameplay are making small squad operations pointless. That reduces my enjoyment and I just said so.
 
The rest of your response implies that HT cares what the non-furballing players think. That appears to be seriously misinformed.
Title: AH is loosing its essence
Post by: RDSaustinTX on November 19, 2006, 11:56:51 AM
Quote
Originally posted by Overlag
I have not gone to EW/MW since the changes but i should imagine that base captures are almost impossible in there, unless you are a rook with double the numbers (as they often do in EW). So the minority got what they want a furball arena. It would be cool if the fields matched there era. IE EW had few hangers, and very few guns, defence lacking... then it builds up to the current setup in just LW. That would be slightly more realistic

 
Very good idea. Let the uber planes deal with uber ack.

Quote
absolute rubbish, i used to agree but AHII *CAN* have much better skin resolution than any game. And its not JUST about graphics. HL1 mods are still more popular than the same mods on the HL2 engine.... you know why? its about game play, not about pretty explosions etc

 
I could care less about pretty explosions, esp. when it becomes a resource pig. I see pretty fires and animated water but trees and hills magically appear 20' away. What about the other points? You think the maps are adequate? You think the GV model works? LOT of work needed there.

Quote
I agree and disagree with this. Yes, the strat system is old, and not the greatest system, HOWEVER. AAA just got really strong right? So what have i been hitting all day long? Cities (they resupply factories) then the AAA factory. now the AAA stays down ALOT longer with the factory dead. Yes its too simple, but it DOES have some effect.

 
The strat system should be at least as elaborate as the ENY system. And a buttload more intuitive.
 
Quote
have you tried? Now to take a field you need probably 2 waves. one load of, lets say p38s or p47s with rockets... then the 2nd wave to clear the skies and kill town. Yes i agree that the minority have "won" again maybe... but errm all they want is more fights and that IS what this is about

 
I predict this will not really mean more "fights", unless you mean clouds of cherry pickers.
 
Yours was a reasoned and thoughtful response. Thanks
Title: AH is loosing its essence
Post by: Thrawn on November 19, 2006, 12:05:09 PM
I miss the days when I could up in a Spit, de-ack a base, auger, up a goon and capture the base all by myself.
Title: AH is loosing its essence
Post by: SlapShot on November 19, 2006, 12:12:15 PM
I have not gone to EW/MW since the changes but i should imagine that base captures are almost impossible in there, unless you are a rook with double the numbers (as they often do in EW).

Not true ... In the last 2 days in MW, I have participated in at least 4 base captures that were successful ... they did require coordination and persistance and we did it without 30-40 people ... the most I saw on any of these captures was about 8-10 in the air and 4 or 5 on the ground.

These new ack changes have given a role to the GVs ... especially the Ostwind. I took one to two bases and completely de-acked the base from a safe distance, which helped when the air cover arrived.
Title: AH is loosing its essence
Post by: SkyRock on November 19, 2006, 12:26:57 PM
Blah blah wah wah blah blah wah!  I haven't been able to log into the game for almost a month now because my computer was stolen in a burgulary of my home.  
To hear all this moaning seems a bit twittish(twit like, twit esque, of twit in caliber) at the moment! :aok :D
Title: AH is loosing its essence
Post by: Spiffing on November 19, 2006, 12:46:33 PM
Quote
Originally posted by Thrawn
I miss the days when I could up in a Spit, de-ack a base, auger, up a goon and capture the base all by myself.



While this is fun, this obviously isn't realistic hence the changes will encourage more realistic play, etc.

Thumbs up for the patch :aok
Title: GV play
Post by: jtdragon on November 19, 2006, 01:49:37 PM
Slapshot, only a couple of maps will have a place for GV play, the new map with spawn points so far way that it takes 30+ minutes to get in the game or just afew bases that spawn GV's are taking GV play out of the game just when there is a place for it now. Todays map only has a few areas that GV's can help in and in thoses they have been a big help.
Title: AH is loosing its essence
Post by: RDSaustinTX on November 19, 2006, 03:12:55 PM
Ok this morning in MW:
 
I upped an f4-1 off cv and cherry-picked the nit horde taking P14. Landed 9 kills.
 
Then upped 24's and killed the nit cv off P14. Landed all three.
 
Then upped a stuka, kilt 2 gvs and nicked 4 planes as they attempted to de-ack. Landed 6 kills.
 
While I'm confident this is 'flying right' to some people, only 1 of my squad stayed on and I didn't have much fun.
Title: Re: GV play
Post by: SlapShot on November 19, 2006, 04:25:49 PM
Quote
Originally posted by jtdragon
Slapshot, only a couple of maps will have a place for GV play, the new map with spawn points so far way that it takes 30+ minutes to get in the game or just afew bases that spawn GV's are taking GV play out of the game just when there is a place for it now. Todays map only has a few areas that GV's can help in and in thoses they have been a big help.


Its only 1 map ... all the rest of the maps still have the same GV spawn points since they were released ... so GV spawns, for all intents and purposes ,really hasn't changed and should not present itself as a problem for the GVers.
Title: AH is loosing its essence
Post by: SlapShot on November 19, 2006, 04:26:23 PM
Quote
Originally posted by RDSaustinTX
Ok this morning in MW:
 
I upped an f4-1 off cv and cherry-picked the nit horde taking P14. Landed 9 kills.
 
Then upped 24's and killed the nit cv off P14. Landed all three.
 
Then upped a stuka, kilt 2 gvs and nicked 4 planes as they attempted to de-ack. Landed 6 kills.
 
While I'm confident this is 'flying right' to some people, only 1 of my squad stayed on and I didn't have much fun.


Switch squads ?
Title: AH is loosing its essence
Post by: Noir on November 19, 2006, 04:31:29 PM
my squad dindn't have number problems this morning on MWA :aok

Good playin btw Slapshot it was fun
Title: AH is loosing its essence
Post by: SlapShot on November 19, 2006, 04:48:53 PM
Quote
Originally posted by Noir
my squad dindn't have number problems this morning on MWA :aok

Good playin btw Slapshot it was fun


Yes it was !!! ... <>
Title: AH is loosing its essence
Post by: megadud on November 19, 2006, 07:42:03 PM
Quote
Originally posted by Overlag
:cry  


If you spent more time adapting and less time whining you would be teh best player eva~!
Title: AH is loosing its essence
Post by: Overlag on November 19, 2006, 08:48:46 PM
Quote
Originally posted by SlapShot
I have not gone to EW/MW since the changes but i should imagine that base captures are almost impossible in there, unless you are a rook with double the numbers (as they often do in EW).

Not true ... In the last 2 days in MW, I have participated in at least 4 base captures that were successful ... they did require coordination and persistance and we did it without 30-40 people ... the most I saw on any of these captures was about 8-10 in the air and 4 or 5 on the ground.

These new ack changes have given a role to the GVs ... especially the Ostwind. I took one to two bases and completely de-acked the base from a safe distance, which helped when the air cover arrived.


yup, went there today when LW was either full or empty..

70 people on MW rooks(30) took 3 bases, and bish(27)took 4 within the 2hours i was there.. Couldnt really find any fights tho (i think most people was at TT), some guy was hugging his CV ack, and as soon as i got damaged by puffy he came out.... and i still nearly got the silly little idiot... as soon as i turned around he ho'ed and then run back to the cv. it was classic AH gameplay. no difference from before.

and you say about the GV war.... yeah its good when theres spawn points. but half of these AHI maps dont have GV spawns, except a select few bases. only SFMA seems to have a good all round setup for all types (fighter, bomber and gv). I love a good fight where all 3 parts of the game are in one place. Bombers hitting town, GV's clearing town, fighters clearing air... those sort of missions are great.

thats why i dont want TT's or FT's. Tanks should have maps that ALLOW them to be included in the fight. the reason we needed TT's is because of the poor design of some maps that basicaly come from a time when there wasnt GVS and spawn points wasnt thought of.

 and well fighters can find fights anywhere on the map as long as the arena is populated.
Title: AH is loosing its essence
Post by: Overlag on November 19, 2006, 08:53:47 PM
Quote
Originally posted by megadud
If you spent more time adapting and less time whining you would be teh best player eva~!


where was i whining? did you miss the posts where i said how most of us have already learnt how to counter it? ive not whined ONCE about these changes.... i just have concerns that its only going to make the horde bigger... and thats a perfectly valid concern.



anyway maybe you should try posting something constructive. Of corse just editing posts like this:

Quote
Originally posted by megadud
:cry


then posting silly remarks makes you a right smart arse.
Title: AH is loosing its essence
Post by: Overlag on November 19, 2006, 09:00:43 PM
Quote
Originally posted by RDSaustinTX
Ok this morning in MW:
 
I upped an f4-1 off cv and cherry-picked the nit horde taking P14. Landed 9 kills.
 
Then upped 24's and killed the nit cv off P14. Landed all three.
 
Then upped a stuka, kilt 2 gvs and nicked 4 planes as they attempted to de-ack. Landed 6 kills.
 
While I'm confident this is 'flying right' to some people, only 1 of my squad stayed on and I didn't have much fun.


lol you musta been the same person flying a f6f hiding within the ack sheild.... then only got happy to enguage and HO as i got damaged by puffy flaks and started limping back to base.... or was that your mate or something?

knit horde.... LOL there was 12 knits on vs 27bish and 33rooks when i came on and thats when our cv had just gone down....hah
Title: AH is loosing its essence
Post by: Bayonett on November 19, 2006, 10:03:41 PM
Hello to all my fellow beta testers who pay to do so.
Title: AH is loosing its essence
Post by: Sloehand on November 19, 2006, 10:24:04 PM
Quote
Originally posted by RDSaustinTX
This is seriously screwed-up and getting worse. It makes anything but horde war pointless. As if furballers didn't have enough opportunities.
 
Can't stop the horde, so they make it worse.  :rolleyes:
 
I have known HT since he was a noob in AW DOS. He's a true enthusiast and a great programmer, but his gameplay intuition is on par with his spelling. We need somebody like Jon Barron to fix this.
 
Fuel got unporkable (hey that's realistic). Horde keeps fuel. Sneak attacks got impossible with base flashing (they that's realistic), so horde doesn't need to pay attention to other bases. ENY manipulation is fuggin insane and doesn't work, but we still got it. Now the field can't be attacked unless you're a horde. Can't stop the horde from taking fields unless you want to goon hunt under a horde. Boy that's fun.
 
IMO the arena split was not a bad idea (EW and MW have been a blast), but now try making a difference in any way with a EW plane. Pointless.
 
Graphics engine is a dog. Maps have been stale for years. GV model has never been good. Strat system is completely irrelevant. So HTC spends time doing this. Sheesh.
 
Tired of being engineered to fly the way a vocal group of furballers want me to. Some of us are here just to achieve some modest tactical success with a small group of good friends. Most of my squad (4-5 year vets) are ready to quit.
 
I have been enamored with online flight sims 18 years now, but this is getting too deep. Ridiculous amount of arbitrary klooge, stacked upon klooge, nicely frosted with klooge.
 
Was looking forward to a nice night w/ buds after a tough week. They all logged. Hope something good is on history channel.
 
Will start shopping the other sims tomorrow.  :(


RDS, you covered all the salient points exactly. Even though I've only been on AH for a little over 1 1/2 years, I've seen the overall game experience change dramitically, and not for the best IMO.

Much ot my dissatisfaction is not so much about what they change, but to what degree and/or how little they consider how the change interats overall.  I actually thought the multiple arenas a good idea, but they implemented too many, the ENY had a bad effect as they drastically limited the caps.  They were told this stuff early on, but ridiculed most of us (thumbed they're noses at us, more accurately), then later started raising the caps as we suggested as if it was their idea.

I do understand that some of things can oly be determined by experimentation, but HiTech is not good at listening to constructive critisism or managing that with it's customers.

As for the current update and change, I really don't mind the additional ack.  My squad looks at it as a challenge.  Seems kind of funny though, considering the previous round of changes actually limits squads and large numbers from getting together to take a base.  I've seen caps as low as 120 (for at least a short while) on the LW's.  With the new ack it will take all 40 players on a side to take a single base now (well almost).  

So WHAT is their overall strategy for the game?  Where the heck ARE they going, and do they even know?
Title: AH is loosing its essence
Post by: Hammy on November 20, 2006, 05:18:55 AM
Quote
Where the heck ARE they going, and do they even know?


No comment, it will just get deleted anyway  :noid
Title: AH is loosing its essence
Post by: Zanth on November 20, 2006, 07:04:52 AM
interats?  lol
Title: AH is loosing its essence
Post by: Kev367th on November 20, 2006, 07:49:23 AM
Quote
Originally posted by megadud
If you spent more time adapting and less time whining you would be teh best player eva~!


Well at least lets get it right -

Non furballers - Have adapted to game changes and to the 'new' type of gameplay.

Furballers - Wont adapt, want their own FT or arena, etc, etc ,etc. Certain ones have gone out of their way to ridicule and deride any other style of gameplay.

So who really is the problem, huh.

Current changes - Well jury is out.
More bugs than a backstreet Chinese restaurant.
How the hell some of them were not caught (skin cache/invis hills) before the patch was released is beyond belief.
Was expecting a lot more considering it's been over 5 months since the last one.

What is annoying -
No-one from HT staff posted about how to tempoarirly fix the screen freeze issue until a patch came out, instead it was left to us to figure it out.
Title: AH is loosing its essence
Post by: lazs2 on November 20, 2006, 08:00:19 AM
This seems very odd to me...

Very good furball in the MW last night... dozens of players.   Now, there were fluffer toolshedder win the war types doing everything they could to kill the FH's..  

Ok.. so they want to "win the war" and be part of the extremely complex brain surgery complex strat that is AH...  

Ok... I am getting that part...  

The grasshopper like furballers.. well, we were killing red planes.. that meant that we were down on the deck most of the time.. the new ack kept most from runway diving so it was lots of good low and mid alt fights.

That part I can understand too.  We like to furball.

What I can't understand was....  

Where were the toolshedders on our side that should be flying cap?

I know that the "strat" is perhaps too complex for me to grasp but that part seems pretty simple.. if you want to keep your bases then you need to fly cap right?   I mean... you can't "win the war" and the hawiian vacation unless you keep your bases right?

Anyone capping at 10k would have been in perfect position to kill the boring mouse wielding fluffers...  furballlers want to kill real opponents not the allmost all ai fluffs...  that should be left to the "strat" players right?

Or is strat in the game only suicide porking and milkrunning?

lazs
Public Relations Officer for the BK's
Title: AH is loosing its essence
Post by: Zanth on November 20, 2006, 08:04:39 AM
I guess some guys don't want to fly fighters is all.   Nothing wrong with that either I guess.
Title: AH is loosing its essence
Post by: lazs2 on November 20, 2006, 08:11:39 AM
They could defend with other bombers.  A20's for instance.  But...

there were plenty flying fighters before... they just never defended... they straffed runways and radar.  Allways in the fastest and most powerfull planes... perfect for fluff hunting.

If there were as many real "strat" players as they all claim then it would be allmost impossible for a suicide fluff to get through.

I don't believe they care about the strat at all.

lazs
Public Relations Officer for the BK's
Title: AH is loosing its essence
Post by: Simaril on November 20, 2006, 08:20:26 AM
Quote
Originally posted by Sloehand
...snip...

 but HiTech is not good at listening to constructive critisism or managing that with it's customers.



With all due respect, this is unmitigated horsehockey.

Name one other gaming company that lets you call up the programmer/designer, and talk with him one on one. I've only been here a few years, but I know of several changes that are direct results of player suggestions. (ENY, hardened CV 5", the dynamic cap in LW1/LW2 come immediately to mind.)


Some here confuse "flame rants" with constructive criticism. Some think that "this is BS" or "change it back" should be taken seriously, as if those whines actually had substance or meaning. Many here act like the verbal equivalent of a two year old kicking and screaming on the floor.

In other words, if I cant have my way, you all suck.


 
Quote
Originally posted by Sloehand
...snip... My squad looks at it as a challenge.  Seems kind of funny though, considering the previous round of changes actually limits squads and large numbers from getting together to take a base.  I've seen caps as low as 120 (for at least a short while) on the LW's.  With the new ack it will take all 40 players on a side to take a single base now (well almost).  


Also horse manure. Last Friday our squad put up about 25 guys without impacting ENY...and we all got in just fine. Squads have never been the target of these changes -- smaller arenas were the stated plan, and that's what's been implemented. Once the ripples settled, refinements came.

One has to wonder if those refinements would have been faster had HTC not had to do so much handholding for the "adults" having breakdowns.
Title: AH is loosing its essence
Post by: hitech on November 20, 2006, 09:41:36 AM
Kev367th:
Quote

What is annoying -
No-one from HT staff posted about how to temporarily fix the screen freeze issue until a patch came out, instead it was left to us to figure it out.


Kev you want to know what really is annoying as hell. Having a player complain about me not posting about something that I knew nothing about.

This gets under my skin like you can not believe. After I saw your post,and the fix, Is when I took a look at the skin system. I worked all Saturday & a few hours on Sunday to fix the problem, so we can hopefully get a patch out today.

I confirmed in your thread that there was a bug, only after I had researched it, which was do to your post.

By the time I found out about the problem. You had already posted a work around for it.

Kev do me a favor and stop criticizing things which you a totally clueless about.

HiTech
Title: AH is loosing its essence
Post by: SlapShot on November 20, 2006, 10:21:29 AM
WOW .. HT works all day Saturday and part of Sunday and some have the cajones to say that he doesn't care ... :rolleyes:
Title: AH is loosing its essence
Post by: Kev367th on November 20, 2006, 10:48:56 AM
Well I for one never said he cares.

Hard to reply to his post without risking the dreaded PNG, but I'll give a go.

"I'm clueless"

1) Freezes / Skin cache - Clue to the problem was the game load time, it was substantially less due to the skins not getting precached. Also the lack of the cache files showing up during the load process was a BIG hint/clue.
So I guess I'm not that clueless as I noticed it.

Can't comprehend how this wasn't noticed prior to the patch being released, especially with resulting game freezes it causes.

2) Invisible hills - Not exactly hard to find if you take the time to spawn a GV and drive for a short time.

3) Detail levels - Little harder to notice/find even if you take the time to check things in-game.

4) Skins on buff drones - Again all you have to do is up a formation of buffs and the bug is staring you in the face. Not hard to notice.

Number 3 I'll admit would be a little more difficult to notice, but 1,2 and 4 are obvious to even a blind man (metaphorically speaking).
At least 1,2 and 4 should have easily been caught during a test phase.

Another example from way back -
The patch that caused all GV's to spawn on VH roofs, funny yes, but seriously, it should have been caught prior to the patch release.

I am not questioning your hard work over the weekend (in fact never even alluded to anything like that), or any other time.

Just wonder why/how some of the blatently obvious bugs are missed?

[edit]
The constructive part.
I am sure that many (myself included) would be more than willing to participate in some kind of "patch test" program.
At least to iron out the major problems prior to a patch release.
The offer is there, what you decide to do with it is up to you.
Title: AH is loosing its essence
Post by: Mr No Name on November 20, 2006, 10:54:44 AM
Quote
Originally posted by Overlag
where was i whining? did you miss the posts where i said how most of us have already learnt how to counter it? ive not whined ONCE about these changes.... i just have concerns that its only going to make the horde bigger... and thats a perfectly valid concern.



anyway maybe you should try posting something constructive. Of corse just editing posts like this:

 

then posting silly remarks makes you a right smart arse.


Overlag... Consider the source, he is 10 years old.
Title: AH is loosing its essence
Post by: Mr No Name on November 20, 2006, 10:55:50 AM
Quote
Originally posted by Hammy
No comment, it will just get deleted anyway  :noid


Ditto :-X
Title: AH is loosing its essence
Post by: Laurie on November 20, 2006, 11:00:27 AM
Quote
Originally posted by hitech
Kev367th:


Kev do me a favor and stop criticizing things which you a totally clueless about.

HiTech

just wondering, hows he clueless when he solved the problem for all other players by taking up personal time, to solve mini freeze problem :huh ;)

not a criticism just a question

We know you work hard and use personal time. and i for one respect that.
Title: AH is loosing its essence
Post by: VERTEX on November 20, 2006, 11:34:07 AM
To Simaril,

Just so you know I have been playing since AH1, I am not new. I have seen a lot of changes in this game and they all get gripes. In my opinion the principles of the game are the same as they always have been. My major point was change will always bring complaints. Hitech will always come across oposition to change. Some of my own squaddies have threatened to leave after a new change is implemented, but they are still here.
Why, because the game is basically the same. The only thing that I have noticed over the years is an increase in people in tank town. TT has certainly become popular.

Also, strategy does not neccessarily mean events have to be preplanned in a mission. I have been apart of a few really good base captures that develop as people show up. When a few expirienced guys get together in an unplanned way, often they know what to do without being told. Or, will ask what is needed and act accordingly.

Anyway, why would you seek to belittle my earlier statement by assuming I was new?
Title: AH is loosing its essence
Post by: MotorOil1 on November 20, 2006, 12:34:02 PM
I think the changes add a little more realism to the game and will force gamers to change tactics a bit.  Finally a use for the small bombs and rockets.  No more single plane rolling in to de-ack a field.

Anyone ever read a WWII story where field were made completely defenceless by a single plane and his MGs?  Probably was pretty rare to take out an 88 by strafing it.

With the smaller maps in the new arenas the fields should be a little tougher to take, will combat the hoarders a bit and promote some missions.
Title: AH is loosing its essence
Post by: SlapShot on November 20, 2006, 12:41:37 PM
Quote
Originally posted by Kev367th
Well I for one never said he cares.

...


I don't think that is what you were trying to say ... at least I hope not.

My post was not directed at you personally ... I have seen many posts that insinuate the HT doesn't care about his users and his game.
Title: AH is loosing its essence
Post by: Zazen13 on November 20, 2006, 12:43:36 PM
Quote
Originally posted by MotorOil1
I think the changes add a little more realism to the game and will force gamers to change tactics a bit.  Finally a use for the small bombs and rockets.  No more single plane rolling in to de-ack a field.

Anyone ever read a WWII story where field were made completely defenceless by a single plane and his MGs?  Probably was pretty rare to take out an 88 by strafing it.

With the smaller maps in the new arenas the fields should be a little tougher to take, will combat the hoarders a bit and promote some missions.


I have noticed that as well. Almost every fighter comes with rockets now. Adds alot to the game to see the full breadth of options utilized as standard practice. With minimal ack before people usually didn't bother with rockets or small eggs unless they were in dedicated ground attack mode, they would just strafe it down. Now any fighter jock who plans to go near a field has a few rockets or small eggs under his wing, just in case.

Zazen
Title: AH is loosing its essence
Post by: Simaril on November 20, 2006, 01:21:30 PM
Quote
Originally posted by VERTEX
To Simaril,

Just so you know I have been playing since AH1, I am not new. I have seen a lot of changes in this game and they all get gripes. In my opinion the principles of the game are the same as they always have been. My major point was change will always bring complaints. Hitech will always come across oposition to change. Some of my own squaddies have threatened to leave after a new change is implemented, but they are still here.
Why, because the game is basically the same. The only thing that I have noticed over the years is an increase in people in tank town. TT has certainly become popular.

Also, strategy does not neccessarily mean events have to be preplanned in a mission. I have been apart of a few really good base captures that develop as people show up. When a few expirienced guys get together in an unplanned way, often they know what to do without being told. Or, will ask what is needed and act accordingly.

Anyway, why would you seek to belittle my earlier statement by assuming I was new?




Vertex:


I'm befuddled....and I wonder if you might be also.

To answer your last question first: Most guys whose BBS account started in "Jan 2006" and who have a total of 7 posts are new. Not much of a reach. In fact, one might ask why you ever expected someone to think you were anything BUT new with the BBS data at hand!


And about belittling....Well, you must not be familiar with the saying I referenced. It goes something like "From the mouths of babes may come great wisdom" The idea is simply that sometimes new guys see things more clearly than the vets.

In other words --
Chill out! I was agreeing with you, dude!

:aok
Title: AH is loosing its essence
Post by: Kev367th on November 20, 2006, 01:27:27 PM
Quote
Originally posted by SlapShot
I don't think that is what you were trying to say ... at least I hope not.

My post was not directed at you personally ... I have seen many posts that insinuate the HT doesn't care about his users and his game.


CC Slap.

Upshot is - Next time me (Mr clueless), finds out whats causing a bug and a temp fix to carry the community over till a patch is ready, I'll just not mention it.


Oh I was also the one who found out what was causing one of the Skinviewer updates to crash out on startup (and the fix for it), not bad for a Mr clueless, huh.
Title: AH is loosing its essence
Post by: hitech on November 20, 2006, 01:36:00 PM
Quote
I am sure that many (myself included) would be more than willing to participate in some kind of "patch test" program.


We had about 70 of the CT alpha testers do testing of this one a few days before release.

So once again you are  criticizing stuff what you really are clueless.

And I'm not saying you are clueless about that there were bugs and and you dug into those bugs. But criticizing our software business as you have, with out any knowledge of the facts is what you are clue less about lots of stuff that you slam us for, and have no knowledge of what really occurred.

Do I wish there were less bug, always do.

But the fact of software development is they will always occur, you can not find them all.

So here is the real question, would you prefer waiting an extra 2 months for a release to prevent more small bugs like in this last version. Or would you prefer getting the new release sooner, and have the bugs squished in less than a week.

HiTech
Title: AH is loosing its essence
Post by: Boomer49 on November 20, 2006, 01:37:12 PM
Gentlemen......

Regarding all the moaning about increased Ack, vulching, etc......

Maybe a visit to the History Channel and the Military Channel when they run the episodes containing WWII footage, will show that AH is getting close to the "Real" way it was. I never saw a P51 or a 190 pass up the chance to get them on the ground and I definately remember footage of flak so thick you could walk on it. The solution is simple.......

Observe....Adapt....Overcome and Kill!

Personally, if your into this game for the points, your missing half the fun.

Fly it like you stole it and kill it like you own it. Oh, one more thing, all you point hounds.......Your welcome!:)
Title: AH is loosing its essence
Post by: Platano on November 20, 2006, 01:49:12 PM
<------One happy customer  :D



Two thumbs Up for the New patch! :aok

Good work HT and Staff :aok




And for all those complaining about ack...Well its just That...acK...its supposed to protect an airfield its supposed to Rip your wings Off, and it supposed to discourage all the 15k Runways Divers...


one again its SUPPOSED to make things harder for you... get over it..
Title: AH is loosing its essence
Post by: Noir on November 20, 2006, 01:55:27 PM
thanks for your work Kev, it allowed me to play almost as usual with my squad this week end. I count on you for the next patch  :aok

BTW those CT testers obviously didn't up bombers (same bug on first version with drones) or aimed at the 2D cv with the SB. The skin problem jumped to my eyes when I saw a B17 changin skin in mid air with the zoom, with the freeze that goes with it.

Some beta testers choosed at random can't compete with a real "Quality" department.
Title: AH is loosing its essence
Post by: Kev367th on November 20, 2006, 02:01:58 PM
Ask all the people who were getting the screen freezes if they consider it a "small" bug?
Was almost nothing but complaints on CH200 and country channel Fri/Sat/Sun, about it.

Invis hills - Is there a GV aspect to CT, if not if wouldn't show up.

Skins on buff drones - Yet again should have shown up unless something is different.

Maybe there is something different in CT from "Classic AH" that prevented the bugs from showing up?

It may point to needing seperate testers for "Classic AH", more than likely seeing the CT testers reported neither of the big two bugs.

As I said the offer is there, and I'm sure many more would volunteer also, it helps you, it benefits all.
Title: AH is loosing its essence
Post by: Major Biggles on November 20, 2006, 02:08:02 PM
well if HT has been adding groups to a closed alpha testing thing for CT, then they probably aren't testing all that stuff. didn't HT say they were testing the parts and systems of CT?

and if it is a small group, i'm sure it's much harder to come across bugs. the 6000 strong community works better and faster at finding bugs than a group of what, 5 - 20 guys?

why everyone's so mad at there being a bug a few days after release is beyond me, they should all know that it's likely in the first few days of a new version
Title: AH is loosing its essence
Post by: Simaril on November 20, 2006, 02:29:57 PM
Quote
Originally posted by Major Biggles
...snip
why everyone's so mad at there being a bug a few days after release is beyond me, they should all know that it's likely in the first few days of a new version



I think s few are MAD because they havent been getting their way lately -- so they're shooting off at every possible opportunity.


And they ought to remember that things here are better than with jsut about any game you can think of. When one of my son's shooters gets a patch, they count on weeks to months of problems until there's a patch to fix the bugs they see in the first few days.
Title: AH is loosing its essence
Post by: Kev367th on November 20, 2006, 02:31:20 PM
Quote
Originally posted by Major Biggles
well if HT has been adding groups to a closed alpha testing thing for CT, then they probably aren't testing all that stuff. didn't HT say they were testing the parts and systems of CT?

and if it is a small group, i'm sure it's much harder to come across bugs. the 6000 strong community works better and faster at finding bugs than a group of what, 5 - 20 guys?

why everyone's so mad at there being a bug a few days after release is beyond me, they should all know that it's likely in the first few days of a new version


Well if in HT opinion I am clueless, then you are both clueless and blinkered and obviously didn't bother reading his response.

Wasn't 5-20 guys, he clearly states 70.

Shows up the pitfall of writing a patch and testing it in one part of a game, not all of them.

I have offered to help, many others would also, not much else I can do.
Title: AH is loosing its essence
Post by: hitech on November 20, 2006, 02:42:34 PM
Kev you are still arguing what you really are clue less about,your guess about totally untrue items, the bug where there in the test. We  asked the tester to test the upcoming release of AH. And not CT.

My point is you have no idea about what you are trying to argue , have you considered scheduling, have you considered  the financial consequences of what you are arguing for? Have you considered how to actually release such a thing?
Have you considered that not a lot of people would  participate in the test.

And yes I do consider these very small bugs. For instance the freezes would fix them selfs just by playing. No need to go threw your hole method.

Put it this way, Sunday night was the 2nd highest night ever of people online playing AH. If the bugs were really that bad do you think that would be the case?

My point is, it would neither help me nor benefit anyone.

And your continued attempts at trying to be write, about stuff you seem to know nothing about , gets under my skin big time.

Add to that your moving target of argument, trying to do nothing but either  slamming us, or wanting to win the argument because your first statment was completely incorrect is getting very tiresome.
Title: AH is loosing its essence
Post by: Hap on November 20, 2006, 02:46:43 PM
Quote
Originally posted by RDSaustinTX
his gameplay intuition is on par with his spelling.
[/B]

Austin, your statment is false.  1) hitech's spelling is worse.  2) the game is too good to be created and developed over the years by someone who lacks intuition.

 
Quote
Sneak attacks got impossible with base flashing
[/B] This statement is also false.  We sneak bases.  

Quote
Now the field can't be attacked unless you're a horde.
[/B]  Also false.  Today, I took out ord in a jabo at a field by myself.  Nothing special either.  Anyone with the will and very little skill can do the same.

Quote
Can't stop the horde from taking fields unless you want to goon hunt under a horde.
[/B] Not true.  2 to 5 guys can pork barracks at any size field.  Retards/Stops advance.

By the way, what is "klooge?"

Regards,

hap
Title: AH is loosing its essence
Post by: VERTEX on November 20, 2006, 02:47:47 PM
Simaril,

My apologies for misinterpreting your first reply post, I re read it and see it in a different light now, thanks.

Also, I am new to the forum, and did not even relalise my start date was shown, your assumption would then not be a stretch. I thought you were assuming I was new because of what I said. Sorry for the misunderstanding.

General question, I have been playing the game for years but only started participating in the forum for a few months. Is it always this negative???
And if so why, we have had changes and bugs before, they always get fixed or minimized, the game has not really changed. Just play and have fun. There is enough diversity to do many things, furball, bomb, GV, take bases, squad missions, fly alone, or with a wingman etc etc. Adding some base ack has a minimal change overall.
Title: AH is loosing its essence
Post by: Simaril on November 20, 2006, 03:31:47 PM
Quote
Originally posted by VERTEX
Simaril,

My apologies for misinterpreting your first reply post, I re read it and see it in a different light now, thanks.

Also, I am new to the forum, and did not even relalise my start date was shown, your assumption would then not be a stretch. I thought you were assuming I was new because of what I said. Sorry for the misunderstanding.

General question, I have been playing the game for years but only started participating in the forum for a few months. Is it always this negative???
And if so why, we have had changes and bugs before, they always get fixed or minimized, the game has not really changed. Just play and have fun. There is enough diversity to do many things, furball, bomb, GV, take bases, squad missions, fly alone, or with a wingman etc etc. Adding some base ack has a minimal change overall.



No problem on the misreading. I've done it before myself...its too easy when whipping through stuff!


As for the negativity....well, this has been a particularly negative stretch, no doubt about it. There are a LOT regular guys who just come in to banter about this and that part of the game, but the recent changes have cranked up emotions. Add in the guys who like to just keep the pot stirred, and, well, it seems that someone's always PO'd about something.

Its also the nature of the beast on a BBS. Remember that anybody who's cranked up over something is more likely to post about it -- but if you think things are going great, you may not even stop by to see what everybody's talking about.  There's a built in slant towards the negative, no fault of the game. And yeah, I think its a great game overall....maybe some who are upset let small troubles blind them to the positive, dunno.

Check out the Aircraft and Vehicles forum, or the Help and Training, or the Skinniers forum. You'll see a very different attitude -- sometimes from the same people who complain loudly in here!
Title: AH is loosing its essence
Post by: hubsonfire on November 20, 2006, 03:34:24 PM
Quote
Originally posted by VERTEX
General question, I have been playing the game for years but only started participating in the forum for a few months. Is it always this negative???


No, only when there are changes. You can pretty much count on the sky falling everytime there's an update or a patch. Once the initial panic subsides, things return to what passes as "normal" around here. ;)
Title: AH is loosing its essence
Post by: hitech on November 20, 2006, 03:35:33 PM
Vertex: Not exactly sure of the why, but it is the norm for all bbs's. Ours is fairly tame as compared to some.

Anyway read the link see who fits into what category.

http://www.wired.com/news/columns/0,72119-0.html

HiTech
Title: AH is loosing its essence
Post by: Murdr on November 20, 2006, 03:39:08 PM
Quote
Originally posted by hitech
Any read the link see who fits into what category.

http://www.wired.com/news/columns/0,72119-0.html

HiTech

lol, that's pretty good.
Title: AH is loosing its essence
Post by: BansheCH on November 20, 2006, 03:48:41 PM
The Eternal Quitter

Just comes on the forum to let everyone know he's quitting for good and to spend a dozen paragraphs explaining why. Then does it again three months later.

Sample Quote: "For real, this time."

Punishment: Forced to actually quit.

:rofl
Title: AH is loosing its essence
Post by: shawnfain on November 20, 2006, 04:59:51 PM
I agree the changes are for the better. Ack making it hard to vulch is good, more realistic. You should have to fight to capture bases.

Now that the ack is so effective. And bombers are the best way to hit a base and live....

It's time for B-29's and nukes!

SINNER
Title: AH is loosing its essence
Post by: Overlag on November 20, 2006, 06:31:02 PM
Quote
Originally posted by hitech
.

Put it this way, Sunday night was the 2nd highest night ever of people online playing AH. If the bugs were really that bad do you think that would be the case?
.


aye, i couldnt believe it

270 in MW
260ish and 320ish in LW..... was a cool night.. infact i forgot to sleep LOL (i only noticed it was late when the sun started rising.
Title: AH is loosing its essence
Post by: Flayed1 on November 20, 2006, 06:53:31 PM
Quote
Originally posted by Overlag
aye, i couldnt believe it

270 in MW
260ish and 320ish in LW..... was a cool night.. infact i forgot to sleep LOL (i only noticed it was late when the sun started rising.



Heh maybe HT should install an in game time like Guild Wars has.  Every hour text scrolls up saying. "You have been playing for 1 hour"  "You have been playing for 2 hours" and so on.  

 AH timer would go something like "You have been playing for 23 hours! Log off damn it befor you die of sleep deprivation and HiTech gets hit with a law suit."   at least for for some people lol.
Title: AH is loosing its essence
Post by: Platano on November 20, 2006, 07:08:10 PM
This is For all you naggers complaing about how ya'll paying customers and HT should change this and that and blah blah blah.....


Quote

THE MAJORITY STOCKHOLDER
Seems to believe that $15 a month buys you a seat on the board of directors. Doesn't realize that a hundred thousand other people are ponying up the same amount.

Sample Quote: "I've e-mailed the developers several times telling them that Fire Paladins should have the axe-throwing skill. They haven't changed it, but they're still taking my money!."



This is Priceless  

 sigged...:rofl
Title: AH is loosing its essence
Post by: Bayonett on November 21, 2006, 01:01:55 AM
Sweet!!!!!! I can't wait to throw an axe with my fire paladin!!!!!!!
I was gonna quit again, well almost, but this fire paladin thing will make it better I'm sure.