Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Black Jack on November 19, 2006, 05:20:25 PM

Title: ROE for taking a base
Post by: Black Jack on November 19, 2006, 05:20:25 PM
Hello guys, I am the kind of player who plays to win wars. I want to take bases so i can be closer to the enemy and invade him. I would like to know what is the order of actions to take over an enemy base. I know that u have to bomb the town first. Now do u have to destroy all buildings completely before u can drop troops or u can have a few left and u can still drop them? Is there specific buildings in the town that needs to be destroyed? What do u have to destroy in the airfield to take it over? Do u actually have to take out anything in the airfield to take it over?  Do u need vehicles at all to take it over? I tried to find this info somewhere and i couldn't find it so if somebody has a link to those answers that's great.  I fly or drive whatever it takes to invade the ennemy, but HOW u do it is my biggest problem. Black70 out. ...............Thanks
Title: ROE for taking a base
Post by: SlapShot on November 19, 2006, 05:24:38 PM
To capture an airbase in its most simplistic view ...

All buildings in town (except one big grayish silver building ... it can't be destroyed) must be destroyed. Once they are down, then a C-47, M3, or Jeeps can release troops (at the town ... NOT THE AIRFIELD) at the map room for the capture. It takes 10 troopers to enter the map room for a capture.

Nothing at the field need be destroyed to capture it ... just the town.

Kev will jump in here and cover GV bases and Ports ... ;)
Title: ROE for taking a base
Post by: Kev367th on November 19, 2006, 05:25:44 PM
Airfields -
All the town has to be down (is one indestructible building on the outside), including the AAA in the town.

Ports
Only the AAA HAS to be down, but its always good idea to kill the vehicle hanger also.

Vehicle Bases
Same as Ports.

[edit] Ya beat me to it Slap ;)
Title: ROE for taking a base
Post by: Black Jack on November 19, 2006, 08:15:12 PM
Thanks a lot guys, I do have a few more questions though. I did bomb a city to the ground and when i came back with a C47 with troopers. The buildings were back up again. Why? in a matter of 15 to 20 minutes. And if u drop troops in a not completely destroyed town, what happens to your guys? Thanks again.
Title: ROE for taking a base
Post by: LYNX on November 19, 2006, 09:22:26 PM
Quote
Originally posted by Black Jack
Thanks a lot guys, I do have a few more questions though. I did bomb a city to the ground and when i came back with a C47 with troopers. The buildings were back up again. Why? in a matter of 15 to 20 minutes. And if u drop troops in a not completely destroyed town, what happens to your guys? Thanks again.


Town buildings stay down for 45 minutes as do the town acks.   Nothing can bring these building up any quicker.  If some buildings were already hit they would have regained sooner.

Troops dropped on towns with even just 1 building up essentially kills the troops.  Same if acks up but you get to see them gunned down.  However if the town is flat and some troops are killed those that made the map room will stay effective for 10 minutes.  Should that time elapse without another drop a further 10 are required.

P.S  it may well be possible to get acks to regain sooner by supplying the field.
Title: ROE for taking a base
Post by: evenhaim on November 19, 2006, 09:30:26 PM
lol yah i also recomend kill the gv hangers at airfield to prevent manned acks from killing ur troops
Title: ROE for taking a base
Post by: LYNX on November 20, 2006, 04:32:58 AM
Quote
Originally posted by evenhaim
lol yah i also recommend kill the gv hangers at airfield to prevent manned acks from killing ur troops


Whats "ground vehicle" hangers to do with mannable acks ? As far as I'm aware mannables are a separate choice when going to hanger on the  CLIPBOARD. They (ack) have nothing to do with GV's.

May I suggest you test your theory above so you realise how misguided you are about accessing the mannable field guns.
Title: ROE for taking a base
Post by: Zanth on November 20, 2006, 07:17:08 AM
I am still looking forward to hand to hand/small arms  defense of towns (like in a game that sounds similar to wwoffline).  Would be a neat "something else to do".
Title: ROE for taking a base
Post by: Kev367th on November 20, 2006, 07:33:54 AM
Quote
Originally posted by LYNX
Whats "ground vehicle" hangers to do with mannable acks ? As far as I'm aware mannables are a separate choice when going to hanger on the  CLIPBOARD. They (ack) have nothing to do with GV's.

May I suggest you test your theory above so you realise how misguided you are about accessing the mannable field guns.


Think he's on about the very small number of fields were the manned ack can actually reach the town.
In that case killing them is a must, but as said, only applies to a very number of fields.

Oops - having re-read his post, I haven't a clue what he is on about.
Title: ROE for taking a base
Post by: Speed55 on November 20, 2006, 07:39:49 AM
Another good idea is to strafe, or have someone strafe  the map room before releasing troops. Allthough it's not always needed, there are times when an enemy pilot bails out and  will sneak into the map room and wait for your troops, and shoot them with his 45 as they enter.
Title: ROE for taking a base
Post by: LYNX on November 20, 2006, 07:40:02 AM
Quote
Originally posted by Kev367th
Think he's on about the very small number of fields were the manned ack can actually reach the town.
In that case killing them is a must, but as said, only applies to a very number of fields.

Oops - having re-read his post, I haven't a clue what he is on about.


Well...it seems he thinks acks are only accessed through the gv hanger.  Why he thinks that I have no clue either :confused:
Title: ROE for taking a base
Post by: Flayed1 on November 20, 2006, 07:52:23 AM
Quote
Originally posted by LYNX
Troops dropped on towns with even just 1 building up essentially kills the troops.  


  Some day HT will add an angry mob of villagers that come out of that 1 building to club your troops as they enter town. :D
Title: ROE for taking a base
Post by: Black Jack on November 20, 2006, 08:03:52 AM
All good to know, thanks. Now why sometimes our map room flashes close to our base from yellow to red. What does that mean?
Title: ROE for taking a base
Post by: lazs2 on November 20, 2006, 08:07:15 AM
I have no interest in the hamster wheel waste of time that is taking bases but...

I have one thought on the whole thing...

If you are into base taking to "win the war"....  are you into base defending as well?

I mean... to "win" you have to have bases.   Do you wish to fly high cap over contested bases in order to kill the other people who think like you do before they kill your bases?

Wouldn't you be just as valuable to the whole base capture type of gameplay if you defended your own bases?

The furballers won't bother because it is boring so you base takers who are immune to boredom should be the likely ones to do it.   Heck.. it should be even more "excieting" to kill a sorta not ai thing like the mouse weilding fluff who is only 2/3 ai rather than a bunch of total ai buildings.


lazs
Public Relations Officer for the BK's
Title: ROE for taking a base
Post by: SlapShot on November 20, 2006, 08:17:52 AM
Quote
Originally posted by Black Jack
All good to know, thanks. Now why sometimes our map room flashes close to our base from yellow to red. What does that mean?


If you right-click on the knee board (map) and choose radar, you will see each field is surrounded by a radar circle. Once an enemy crosses the radar circle, that field will start to blink.

If you see a field blinking and no aircraft dots on radar, the reasons could be ...

1) You are under attack by ground vehicles ... they do not show on radar.

2) There is a possible NOE (Nap of Earth) attack on the field. Enemy planes that fly 500 ft or lower AGL (Above Ground Level) do not show up as dots on radar.
Title: ROE for taking a base
Post by: 68Ripper on November 20, 2006, 08:37:35 AM
Quote
Originally posted by SlapShot
If you right-click on the knee board (map) and choose radar, you will see each field is surrounded by a radar circle. Once an enemy crosses the radar circle, that field will start to blink.

If you see a field blinking and no aircraft dots on radar, the reasons could be ...

1) You are under attack by ground vehicles ... they do not show on radar.

2) There is a possible NOE (Nap of Earth) attack on the field. Enemy planes that fly 500 ft or lower AGL (Above Ground Level) do not show up as dots on radar.


or

3) If your radar is down (the ring around the airbase is red) there could be aircraft inbound and you cant see them on map. Bottom line it means there is enemy near that field in the air or on the ground.
Title: ROE for taking a base
Post by: Kev367th on November 20, 2006, 09:08:42 AM
Quote
Originally posted by lazs2
I have no interest in the hamster wheel waste of time that is taking bases but...

I have one thought on the whole thing...

If you are into base taking to "win the war"....  are you into base defending as well?

I mean... to "win" you have to have bases.   Do you wish to fly high cap over contested bases in order to kill the other people who think like you do before they kill your bases?

Wouldn't you be just as valuable to the whole base capture type of gameplay if you defended your own bases?

The furballers won't bother because it is boring so you base takers who are immune to boredom should be the likely ones to do it.   Heck.. it should be even more "excieting" to kill a sorta not ai thing like the mouse weilding fluff who is only 2/3 ai rather than a bunch of total ai buildings.


lazs
Public Relations Officer for the BK's


Just what has this to do with what the guy was asking about?

ABSOLUTELY NOTHING.

But I guess this is your rant for the day looking at other threads.

"Hamster Wheel"
Thats rich, coming from -
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed

That isn't a hamster wheel?
Title: ROE for taking a base
Post by: Flayed1 on November 20, 2006, 09:11:50 AM
Quote
Originally posted by Kev367th
Just what has this to do with what the guy was asking about?

ABSOLUTELY NOTHING.

But I guess this is your rant for the day looking at other threads.

"Hamster Wheel"
Thats rich, coming from -
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed

That isn't a hamster wheel?



 LOL well said KEV!!     :rofl
Title: ROE for taking a base
Post by: lazs2 on November 20, 2006, 09:16:24 AM
yeah but... they fight back and they are real people in em.  people by nature are different.... every outhouse in the game is the same.   I can see kevs point tho...  every fight seems the same to him... seconds after the other guys gets close to him... kev dies.  It's not like that for everyone tho.

lazs
Public Relations Officer for the BK's
Title: ROE for taking a base
Post by: LYNX on November 20, 2006, 09:18:24 AM
Quote
Originally posted by lazs2
I have no interest in the hamster wheel waste of time that is taking bases but...

I have one thought on the whole thing...

If you are into base taking to "win the war"....  are you into base defending as well?

I mean... to "win" you have to have bases.   Do you wish to fly high cap over contested bases in order to kill the other people who think like you do before they kill your bases?

Wouldn't you be just as valuable to the whole base capture type of gameplay if you defended your own bases?

The furballers won't bother because it is boring so you base takers who are immune to boredom should be the likely ones to do it.   Heck.. it should be even more "excieting" to kill a sorta not ai thing like the mouse weilding fluff who is only 2/3 ai rather than a bunch of total ai buildings.


lazs
Public Relations Officer for the BK's


Jesus man...don't you give up ?  Look at the guys question then look how new he is then look how many posts he's made.

I know you gotta get your world record for number of post per day (9.75) and your world record for same topic posts and world record for talking it more than playing it BUT ffs ......some kinda context man :rolleyes:
Title: ROE for taking a base
Post by: lazs2 on November 20, 2006, 09:25:51 AM
I will strive to put as much variety into my posts as you do.

lazs
Public Relations Officer for the BK's
Title: ROE for taking a base
Post by: Flayed1 on November 20, 2006, 09:30:43 AM
Black Jack just ignore Lazs, he just likes to argue in the forums..  Spend a little more time in here and you will see what I'm talking about. :)
Title: ROE for taking a base
Post by: Black Jack on November 20, 2006, 11:48:11 AM
Well to answer  Lazs2 comment I will give u an example coming from the point of view of a guy who just spent the last month playing compare to your "years" of expertise. The other night i was doing just that, defending my base of incoming bogeys. At one point we were 25 little green dots over that particular airfield. About 15 aircraft tried to come to our base in an hour. With the number of us after them because they did not come together but as squads of 3 and 4, I'm sorry man but they did not have a hope in hell to be able to go back to their base alive.  So I thought, hey it would be great if we could spare 10 or 15 of our guys to be able to go and get this ennemy  base witch is only 25 miles away. But most of the guys just wanted to stay there and defend. So basically what i was thinking is, whoa, these guys are playing a Combat flight simulator but they are only flying around waiting for an ennemy to come by so they can go or we can go 3 or 4 of us after this one guy. Now maybe this is the way they want to play and that's fine with me but i was trying to get some people to try something different. Maybe trying something different is "wrong" for a real ace who plays for points. For myself, forget the points. I'm into trying and learning everything i can because i don't come back half the time i leave with a plane. The same guy can kill me 10 times in a row. But i try to learn 1 thing, everytime he shoots me full of holes. And that is why i play. Thanks

Black 70.
Title: ROE for taking a base
Post by: Dead Man Flying on November 20, 2006, 12:10:13 PM
Quote
Originally posted by Kev367th
That isn't a hamster wheel?


No, actually, it's about the farthest thing from it.  

-- Todd/Leviathn
Title: ROE for taking a base
Post by: Virage on November 20, 2006, 12:11:00 PM
3 BBS points to Laz for flamebait, hijack and insult.  Way to go!  :aok
Title: ROE for taking a base
Post by: evenhaim on November 20, 2006, 02:37:53 PM
i meant to keep ostis and m16s from getting to town and panzers from killing troops etc
Title: ROE for taking a base
Post by: Quah! on November 20, 2006, 02:54:21 PM
Did anyone see Dogfights 2 weeks ago.  In that episode the pilot and creator of the Top Gun program said himself, no two dogfights are the same.  So much for the hamster wheel thing huh.
Title: ROE for taking a base
Post by: plank on November 20, 2006, 05:21:32 PM
Quote
Originally posted by Quah!
Did anyone see Dogfights 2 weeks ago.  In that episode the pilot and creator of the Top Gun program said himself, no two dogfights are the same.  So much for the hamster wheel thing huh.


No two hamsters are the same, ask my proctologist. Wait... forget I said that.
Title: ROE for taking a base
Post by: MOIL on November 20, 2006, 10:13:19 PM
Quote
Originally posted by Kev367th
Just what has this to do with what the guy was asking about?

ABSOLUTELY NOTHING.

But I guess this is your rant for the day looking at other threads.

"Hamster Wheel"
Thats rich, coming from -
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed
Takeoff, fly to the middle, kill or get killed

That isn't a hamster wheel?


:rofl :lol :rofl :rofl :lol :p
Title: ROE for taking a base
Post by: Traveler on November 21, 2006, 08:25:54 AM
Quote
Originally posted by lazs2
I have no interest in the hamster wheel waste of time that is taking bases but...

I have one thought on the whole thing...

If you are into base taking to "win the war"....  are you into base defending as well?

I mean... to "win" you have to have bases.   Do you wish to fly high cap over contested bases in order to kill the other people who think like you do before they kill your bases?

Wouldn't you be just as valuable to the whole base capture type of gameplay if you defended your own bases?

The furballers won't bother because it is boring so you base takers who are immune to boredom should be the likely ones to do it.   Heck.. it should be even more "excieting" to kill a sorta not ai thing like the mouse weilding fluff who is only 2/3 ai rather than a bunch of total ai buildings.


lazs
Public Relations Officer for the BK's


Lazs, it's a game with rules, the following is from the official Aces II High documentation on the game:

"Capturing territory through the use of air, land and sea power is the objective of Aces High. "

The object of the game is to capture and hold territory.