Aces High Bulletin Board
General Forums => Wishlist => Topic started by: BlauK on November 22, 2006, 12:33:55 PM
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It would be great for many kinds of special events if the arena settings included:
1) forcing "no icons"/"friendly icons only" for all players.
2) forcing icon max distance to only 1k (in addition to current 6k and 3k).
3) forcing radar off in air... and on only when in tower.
4) include altitude data to dots in radar when in tower (e.g. varying brightness or style of dots at certain altitude intervals... 0-10, 10-20, 20-30, 30+).
All these four could be used for creating some night bombing and night fighter action.
#1 and especially #3 would be useful in just about every larger scenario.
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We desperately need some kind of altitude indicator for radar contacts. You have a perfect position indication on the contact, but you have no idea whether he is at 1K or 25K. Even a basic "Low, Medium, High" indication would at least give folks a chance to know if they need to climb to the furball or not.
Intercepting an incoming mission or bomber box is pretty much a crap shoot - you can hit the position exactly and still be 5 miles hi or low of your intercept point, and waste a lot of good gaming time getting there.
EagleDNY
$.02
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Originally Posted by: EagleDNY
We desperately need some kind of altitude indicator for radar contacts. You have a perfect position indication on the contact, but you have no idea whether he is at 1K or 25K. Even a basic "Low, Medium, High" indication would at least give folks a chance to know if they need to climb to the furball or not.
Intercepting an incoming mission or bomber box is pretty much a crap shoot - you can hit the position exactly and still be 5 miles hi or low of your intercept point, and waste a lot of good gaming time getting there.
EagleDNY
$.02
They could do it as an option for hosts but it would certainly not be realistic. WWII saw primary radars with SSR being just a concept. Altitude data was transferred over radio, using a spotter to go "eyeballing" the enemy formations.
They radar echoes only give slant ranging and its upto the radar operator's skill and experience to "best guess" their altitude (typically depends on how long they been airborne, wether they moving fast or slow etc.
They could however implement this alt indicator system (just a simple lettering system will do.... O=within 5k, L= 5k to 10k, M=10k to 20k, H=20k-30k, V=30k+) when the cons are near a friendly base.
This information should be visible (say whenever you move mouse over cons and select) simulating a radio update to your request?
Thoughts any1?
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or even just having different colours to tell what altitude they are around,
this is a great idea any who
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What Blauk says:aok
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Originally posted by EagleDNY
We desperately need some kind of altitude indicator for radar contacts. You have a perfect position indication on the contact, but you have no idea whether he is at 1K or 25K. Even a basic "Low, Medium, High" indication would at least give folks a chance to know if they need to climb to the furball or not.
Intercepting an incoming mission or bomber box is pretty much a crap shoot - you can hit the position exactly and still be 5 miles hi or low of your intercept point, and waste a lot of good gaming time getting there.
EagleDNY
$.02
I disagree with this. The only surprise advantage bombers have is coming in high... Most cant go fast and they can't manuver so that is the only chance they have of evading NME fighters.
I think that an idea such as this would kill any motivation for flying bombers at all, there arn't many over all that do anyway espetially hi alt.
What you are asking for is the bomber guys to fly for a massive amount of time to get to alt while the fighters climb to that alt in half or less of that time so the figher guys can pick off a lonly buff formation.
I can tell you that most buff drivers would say screw it if they knew that they would have to face a bunch of fighters every time they went to bomb something because the fighters would know exactally where they were. For the fighter guys this might sound good, YAY we have a big fat target at so an so alt lets kill it. but for the bomber guy it would be like.. Lets see if we even get the chance to bomb our objective now that we have this locator beacon on our planes. Bombers are not in the air to have a fire fight with other planes. they are there to bomb targets.
As far as knowing if you need to climb to a furball :rofl That is just silly. I have to ask how many furballs have you seen above 5 or maybe 10K LOL. I know in my 3 years of play that there have been very few high alt furballs that I have ever witnessed.
Anyone that has played this game long enough should be able to have some idea of the alt of an inbound raid. You just need to be vigilant and check around the map. Note how far away that big dar bar has come from, has that bar progressed fast or slow? If it moved fast it most likly is a bunch of fighters/attack planes and I have rarly seen them real high. If the dar takes a long time to shift sectors I would say it is a bunch of heavy bombers climbing to alt.
Most of the time I would say the bomber guys get a drop on people because people are not paying attention to the current map information untill it is to late. The dar is fine the way it is, if they instagated your idea I bet the # of buff formations would drop back down to the level they had befor they changed the bomb sight back to easymode. (I miss the old hard bomb callibration mode personally)
Personally if you think there is a buff formatiion coming in grab a good climber and get high quick.. If you don't find one then you are in a great position to dive on what ever came in low.
Just my $0.02 on the matter. :)
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I think both theaters of operation saw radar guided anti-aircraft artillery during the war; so Radar that could be used to calculate altitude was present.
I would like to see the 88’s (puffy ack) returned for airfield defense. Only make its radar enhanced if the radar on the field is working and much more lethal. Currently airfields can only protect from low level raiders with AAA, while high bombers go untouched.
Also the darbar should be done away with. The only targets that should be on radar should be the aircraft that are within radar range of a working radar station. if radar is down at that field, but aircraft are within visible range of a tower then the field should sound the alarm and flash.
Radar could be enhanced with additional units positioned around the fields and towns. As it actually was. That way one fighter could not knock out the only radar at a field.
The radius covered by radar should be larger. I think right now it’s only 10 miles in any one direction. If bombers are at 18K and only 10 miles away when they hit the radar ring. There is no way you can climb from sea level to 18K to intercept.
One of the main requirement of fighter aircraft at the time was to be able to take off and climb to 20 K within 6 minutes. Manufactures that couldn’t meet that requirement (just one of many) did not get the contract awarded.