Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: RTGorkle on November 23, 2006, 06:17:14 AM
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I've never played Warbirds and don't intend to start. I'm curious, though, what's are the most notable differences?
Graphics, modelling, sheep, planeset, player demographics, terrain, sheep, scenarios, sheep?
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HT built WB first, HT is still building AH, that alone makes AH the clear winner, no contest.
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" I created them both. AH is better"
- Hitech
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S!
i tried wb after aw3 stopped. ah2 is by far better. imhho. :aok
they way i remember wb was you payed for how long you flew. ah2 you can fly all you want in alot of different planes for $15.
S!
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FM in WB feels a bit mushy to me.
Engine management is different also. Not a good idea to run throttle to the wall in WB.
Comparing WB to AH......AH many times better imho.
Also....not many playing WB these days and they have RPS. Which doesn't tickle my fancy .
Better view system in AH also. Aircraft respond to controls better in AH then in WB.
All in all AH much much better in many areas.
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I vaguely remember having a brief look at WB, last century I think. I remember the aircraft nose jumping all over the place. Jittery. Must have been before HT learned how to COAD :)
Fanks Haje, Dad.
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Originally posted by Hajo
FM in WB feels a bit mushy to me.
Engine management is different also. Not a good idea to run throttle to the wall in WB.
Comparing WB to AH......AH many times better imho.
Also....not many playing WB these days and they have RPS. Which doesn't tickle my fancy .
Better view system in AH also. Aircraft respond to controls better in AH then in WB.
All in all AH much much better in many areas.
My experience of WB (over a year) has been all of the above and more. Terrains that are downright bizarre, and arena scripts that quit working randomly. For example, ack that suddenly appears underground, buildings that suddenly become indestructible, aircraft carriers that don't launch planes; upgrades that can knock you out of action for weeks at a time, and so on.
Still, it can be a whole lot of fun when everything is working and you get lots of players... which means 40 or more! They now have a Main arcade arena but in my opinion it is nowhere near as good as anything that Aces High has produced over the years.
Finally, customer relations in Aces High are superb. In Warbirds, it's not very good, although they try.
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The timing seems different.
Things SEEM to happen FASTER in AH.
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"what's are the most notable differences?"
In WB's there's a whopping 10-20 people online!
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Warbirds is chit..
AcesHigh is Shineola.....simple as that :D
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Main difference is type of client.
AH subscribers are more intelligent, witty & better looking with finely honed athletic bodies.
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Originally posted by Whisky58
Main difference is type of client.
AH subscribers are more intelligent, witty & better looking with finely honed athletic bodies.
I subscribe to both at the moment!
The newest release is pretty decent by the way. (November 17th) The numbers are picking up again... At first i didnt like the software but after a few months I got it all tweaked out. The basic default settings are such low detail it looked awful... now not so bad...
Very similar in terms of gameplay... they did away with rolling planeset in the MA... AH does look better at the moment about the ONLY advantage I give warbirds is that the arena size isn't capped and at least has the POTENTIAL to be more fun for that reason... Oh yeah, and I like the Warbirds Planeset a little better, otherwise the Advantage at the moment is all AH.
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WB was great before WBIII came along, that was when I left. Both the game and community went downhill fast after that.
Originally AH didn't appeal to me, but it grew on me. I still love the way WB used to be, but AH has come a long way and now I think its the best WWII sim going as far as FM, playability, and community as whole goes.
But, as stated before, HT said "I created both, AH is better." Nuff said. :aok
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I prefer the damage difficulty in WBs over AH. Planes spontaneously combust way too easily over here.
WBs also had one arena with an RPS and one without. I prefer an RPS. It is far more challenging than Pony vs. 38L 24/7.
That being said, WB's management is completely and totally inept. The graphics engine is decades behind. The only good thing they had over there was the World War II Arena and they completey f###ed that up.
Aces High has way more airplanes and a lot more players.
It's no contest.
Aces High wins.
And I was a die hard WBs addict.
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WB is that game you purchased at walmart and played once then gave it to someone you dont like much but make it look like it was a gift... IL2 was like my cat with a strip of duct tape....
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You all mention plane set and RPS, but the biggest drawback to WB for me was the input system. The lack of trim. The need to apply rudder even in level flight (not easy to do with a twisty stick!), and the general feeling of unrealistic physics and flight modeling.
Aces High shines in the aspect of hardware setup, player control, hardware scaling and all that good stuff. It also has a much more realistic flight model and weapons model (although I couldn't tell you about the damage model -- it almost seems the same). When flying a plane in AH it feels more like real flight than WB ever did.
My $0.02
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I disagree there.
I have yet to find any sim that "feels" real. WBs felt more realistic in many aspects of the FM than AH II does...
Can't put my finger on it.....
But AH II is still a better game.
WBs has long passed its peak and is spinning into the abyss now....
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Originally posted by Krusty
You all mention plane set and RPS, but the biggest drawback to WB for me was the input system. The lack of trim. The need to apply rudder even in level flight (not easy to do with a twisty stick!), and the general feeling of unrealistic physics and flight modeling.
When flying a plane in AH it feels more like real flight than WB ever did.
Lack of trim? I wonder... My joystick setup system dates to early versions of WarBirds. And there's trims for all three axes. WB certainly had and has trim. I use same trimming methods in AH2 as I did already in WB 1.0 versions - rapidly changing my plane's trim manually depending on situation.
Even the trim keys in AH2 are same as in WB.
Flying realism seems to depend on person. One real life aviator prefers WB feeling, another AH2.
I had no trouble with the general flying feeling and physics of WB3 when I last flew it, but I was finally turned away by the terribly laser like gunnery models. While AH1 was released it had Star Wars lasers and WB2 had quite ok gunnery. As time progressed WB3 took the original AH1's approach while AH1/AH2 took steps towards WB2/harder gunnery. Funny thing.
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I remeber the WB gunnery as being harder than in here, but most of the MGs and Cannons doing more damage (except the 30mm, noone seems to have gotten that one right)
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Originally posted by RTGorkle
I've never played Warbirds and don't intend to start. I'm curious, though, what's are the most notable differences?
Graphics, modelling, sheep, planeset, player demographics, terrain, sheep, scenarios, sheep?
The new version of Warbirds kicks much arse.There is a game that was just re leased called Flyboy's (warbirds 2006 ) that is centered around WW1 Aircraft.From the Sopwith Camel to the Albatross.The Demo for the game was 189 Megs,and on-line play is available.It has the flight modeling of AH but way better graphix.
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warbirds sucks
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I agree that a kill in WBs is much harder than a kill in AH II.
Planes in AH II spontaneously combust with the slightest hit. I think that is not particularly challenging. A kill in WBs was WELL EARNED. You had to knock the thing out of the air.
WBs still sucks, though.
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The flight model in WB was more exact. You had to fly the plane and fight the fight.
AH is an easier flight model.
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Originally posted by Swager
The flight model in WB was more exact. You had to fly the plane and fight the fight.
AH is an easier flight model.
lol, yeah... and the nose wobbles at 300+ IAS. Yep, it's more accurate. :rolleyes:
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The main reason for many to stay in Warbirds is the community ( 11 years) -
and scenarios - without S3 and EMC scenarios WB would not exist.
I havent tried AH's trainers but many I have spoken with say Training arenas in WB is a big reason why they like it and get better fast.
I fly WB because I can kill good old friends ;) , scenarios and a good bunch of early WW2 aeroplanes as well as WW1 planeset.
You should really try WW1 fighting - d.5 hitting your con 2-3 seconds until things fly off them :)
Things change slow in WB compared with AH - I give credit for that to
HT and gang.
When I download and run AH i feel its a 1944+ game ( admittely I havent flown the latest arena updates in AH).
Still feel killing and hitting targets is way too easy in AH ( hitting also apply to WB but not killing)
to all old WB'ers in here and HT and Pyro.
save
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I was SO into Warbirds that in 2002 and 2003, when the dopes at IEN didn't/wouldn't pony up the money/effort to run a convention, Worr and myself (and 6 others) put up our own dough and put together the Warbirds Players Convention in Pensacola and Dayton.
That's what I call *total commitment* to a game. (BTW, we earned all our money back.) But the writing was on the wall. We barely got 100 players at the last Con.
I really had no problem with WarBirds, the game, but I did have a problem with IEN, the inept company who cared little for its players. It showed every time you interacted with them.
I don't know how the company is these days, but this genre of game is *supposed* to be a MASSIVELY online simulation, and at 5:30pm Pacific Time on a Saturday, they can only muster 59 people in their "main arena." Aces High has a little more than 650 in 4 arenas at the same time.
I'm into these games to fly with a sky full of hundreds of other humans trying to get me themselves. That means Aces High is better by definition. At least by my definition...
-Llama
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Originally posted by Swager
The flight model in WB was more exact. You had to fly the plane and fight the fight.
AH is an easier flight model.
Nope. In WB you can fly in a straight line and flop around like a fish out of water. Even newbies learned how to do sustained fish flopping. It's impossible to do it like that in AH and it's hardly the characteristic of a good flight model... and it is certainly not more exact if you mean "closer to real life". And the FM of the early Axis planes was/is so bad relative to their historical counterparts that they lost entire Axis squadrons over it. It STILL isn't fixed!
The easier flight model is always the second one you learn because experience always makes it easier to learn your way around the differences and difficulties. AH is just different, not easier.
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Im impressed that WBs is still in business. Who woulda thunkt....
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I perosnally can't wait until IEN goes bankrupt. Perhaps then someone with some brains will buy it and fix the mess... It has a lot of potential...mostly squandered...but there nonetheless...
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Originally posted by Skull-1
I perosnally can't wait until IEN goes bankrupt. Perhaps then someone with some brains will buy it and fix the mess... It has a lot of potential...mostly squandered...but there nonetheless...
I hear EA is looking at it.
GL :p
Bronk
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You really see the biggest difference in planeset. WB's doesn't have an N1K, But AHII doesn't have:
A-36.
J2M2,or 3
Ki-43
B-25 of any model...
HE-111
Do-17
Well, I know WB doesn't have the LA-7, (But Alot of people wish we did'nt have it here.)
Oh, and the Sherman's, early Pnz IV, Panther....
This is probably the one area the AH still has to catch up on.
[Edit:] I missed the Ki-44, Ju-87G, G4M, Ju-52, Yak-3, P39Q, and a few others...
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I think WBs had the N1K. No, I'm sorry. J2M. It was unflyable.
LOL.