Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Solar10 on November 27, 2006, 07:01:53 PM
-
If Hitech offered 2 free months to the author of every published/playable Map from the community we would have much better variation in the game.
I really like the new setup but bad maps ruin it. We need more maps and this may be the incentive required.
-
Maybe, or maybe the quality of maps in rotation would decrease?
-
Maps would have to pass quality inspection- of course.
Otherwise, a GREAT idea, why didnt i think of it?:huh
-
Originally posted by Atoon
Maps would have to pass quality inspection- of course.
Otherwise, a GREAT idea, why didnt i think of it?:huh
Agreed.
- oldman
-
Originally posted by Solar10
If Hitech offered 2 free months to the author of every published/playable Map from the community we would have much better variation in the game.
Read back through the old posts in response to new maps when they were introduced into the MA in AH1 and AH2 and then tell me why anyone would want to.
asw
-
Chck out how to make maps.
That's a lotta work for under $30.
-
wierd since most of the old maps are better than any of the new ones that came out around AH2.. of course not counting the best map of them all PIZZA! which was introduced around the time the rocket, bomber formations, and the calibrated bombsite came out.. i believe they came out the smae day during a con.. but i could be wrong.. foggy memories :D
-
I posted this on here, "O"Club, and Terrain Editors, last month with not much feed back...but here we go....sorry mods for the repost, but it's applicable....
Many players would LOVE to see a a situation where any given map may only show up one week a month.
From what we hear from HTC, they are working on it.
I've done marketing all my life, and have an idea that would give HTC many more NEW maps, and basically cost them jack...
A) Contest. Publish the requirements, specifications, and criteria in advance and give players a 2 to 3 month deadline. Allow players to submit a maximum of three maps. Provide a big enough "carrot" of 4 months free play for the grand prize winner, three months for second place, two months for third place, and runners up who get their maps used by HTC get one month free, and all get nice kudos on the AH website.
B) University Programmers. Pretty much the same "carrot" as above but turn the project over to a trusted university computer programming department. Make sure your Director of Marketing throws in an off campus pizza and beer party when he's making the pitch. Same prizes....AND....just maybe some gifted soul just might find a career with HTC after graduation!
This makes sure there are an influx of maps, yet, doesn't tie up HiTech's programmers to have to do it. The "carrots" are pretty inexpensive, considering.
With all the new members expected over the coming months, RETENTION will be the key to HTC's success....and fresh maps will be instrumental in getting those new arrivals to stay...and play.
HiTech--If I can help with the marketing, just drop me a line!
ROX
-
Originally posted by detch01
Read back through the old posts in response to new maps when they were introduced into the MA in AH1 and AH2 and then tell me why anyone would want to.
asw
Funny, I didn't read the 'asw' at the bottom at first. Now, I know where you are coming from....been there, done that. :)
A bit of advice to anyone deciding to work on an MA map. No matter what you do, just like anything else in Whiner's High, someone will complain about it. So, do it for yourself and make damned sure you are ready for the fecal storm that will appear here right after its release. :D
-
No offense to anybody, but I dont log in to Aces High for the maps.
A map is so inconsequential as it relates to to Air combat. I dont see that having 50 more maps is going to make one "interested " in air combat, or even ground for that matter.
When it comes down to it, the fun revolves looking through the gunsite, not staring at the nice map on the clipboard.
Balsy
-
Originally posted by Balsy
I dont see that having 50 more maps is going to make one "interested " in air combat, or even ground for that matter.
Especially in ground combat, the design of a map is very important.
Location and number of VFields and especially the layout of vehicle spawns make big of a difference in GV combat possibilities. The current maps do certainly lack a lot of GV options some old bigger ones had.
-
Need a change in strat.
-
My advise Dont work for free
We all know HTC poor but dont let them take advantage of your hard work to line there pockets and further there product for nothing
Id say a map Is worth 2 year sub. Thats just 360USD Not even a weeks pay
2 free months to the author of every published/playable Map
Gee what a rip off :O
-
Originally posted by NoBaddy
A bit of advice to anyone deciding to work on an MA map. No matter what you do, just like anything else in Whiner's High, someone will complain about it. So, do it for yourself and make damned sure you are ready for the fecal storm that will appear here right after its release. :D
True words and better spoke than mine NB :D.
Keeler:
Having built a few terrains for AH I have a fair handle on how much effort and time a contributor puts in to build one and even a free two-year subscription doesn't come anywhere close to covering the real costs. Once a terrain builder starts looking at it from a commercial point of view building terrains ceases to make any sense whatsoever. I wouldn't even consider building one for a two-year subscription to AH from that POV. And from HTC's point of view, the positive effect a new terrain can have on the bottom line doesn't add up to a business case for buying them.
Players who build terrains do so for their own reasons and financial rewards aren't generally even a consideration.
asw
-
Originally posted by detch01
T...and financial rewards aren't generally even a consideration.
asw
SHOW ME DA MONEY!!!! :)
-
Originally posted by Balsy
A map is so inconsequential as it relates to to Air combat.
That is not true. The distance between the airfields directly affects the type of gameplay that develops.
-
Originally posted by Keeler101
My advise Dont work for free
We all know HTC poor but dont let them take advantage of your hard work to line there pockets and further there product for nothing
Id say a map Is worth 2 year sub. Thats just 360USD Not even a weeks pay
Gee what a rip off :O
At my normal billing rate, a 2yr sub is only about 3 hrs of my time. I can't complete a map in that time.
Seriously, those of us who are working on maps are not doing it for $$$ we are doing it because of a love for this game. Everyone needs to be patient, HTC is a small outfit and it will take time for maps to be approved.
I think a contect would only produce a large number of maps that HTC would just have to throw out right away and waste thier time getting seruous contenders approved.
-
Originally posted by NoBaddy
Funny, I didn't read the 'asw' at the bottom at first. Now, I know where you are coming from....been there, done that. :)
A bit of advice to anyone deciding to work on an MA map. No matter what you do, just like anything else in Whiner's High, someone will complain about it. So, do it for yourself and make damned sure you are ready for the fecal storm that will appear here right after its release. :D
As HiTech has stated, the key is giving them what they want, not what they ask for!
-
Originally posted by Clifra Jones
As HiTech has stated, the key is giving them what they want, not what they ask for!
For me, the key is doing what I want. If what I want pisses off more than it pleases, HTC will pull the map. If not, I was successful. The point is, please yourself first, the rest will take care of itself. :)
-
Once a terrain builder starts looking at it from a commercial point of view
I didnt Mean looking at it like that from the builders standpoint That is passion and something i would never attempt
Only that now with 4Ma and the work it takes to build one HTC should offer those that due some incentive for doing so no so much as to compensate for ther time , But A Hey thanks here you go You give to the game it gives to you Like a one time only thing I think it would get some new maps on the table
But uh please dont stop making maps even if you get nothing I will enjoy them :D
-
Originally posted by Gryffin
That is not true. The distance between the airfields directly affects the type of gameplay that develops.
You are so WRONG! Gimme a break Gryffin. Regardless of what map is up now. Whoever is "on the short stack", will be getting gangbanged (Knight, Bish or Rook). The other two countries will "sell the opposite buy attacking a field and getting a 1/2 sector to full darbar". Meanwhile, the country with 50-60 is fighting a two front war against 50-60 on each front. Map "quality" plays no part in this. This comes down to "I want the free perks that I could easily get with 2-3 hops."
Also, maps cannot help how timid the pile-its are nowadays. The last 6 months I've watched the MA's, and new arenas wind up suffering in the quality of the fights. In AH1, and up to last summer (05), you could ALWAYS find a good fight somewhere. Now, this is no longer the case.
As for whining about more maps, make em yerself or get in line.
-
Originally posted by Masherbrum
In AH1, and up to last summer (05), you could ALWAYS find a good fight somewhere.
just b4 the end of AH1 was AH's prime :cry miss them days :cry
-
Originally posted by TW9
just b4 the end of AH1 was AH's prime :cry miss them days :cry
You out of Jump School yet Steve?
-
Originally posted by NoBaddy
SHOW ME DA MONEY!!!! :)
:rofl
-
Originally posted by Masherbrum
You are so WRONG! Gimme a break Gryffin.
You are entitled to your opinion. I am just saying what I have observed. The closer the fields the better the action.
Originally posted by Masherbrum
As for whining about more maps, make em yerself or get in line.
I am assuming this isn't directed at me, I am not whining about more maps.