Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: DREDIOCK on December 03, 2006, 03:26:22 PM

Title: Suggestion for the new capture system
Post by: DREDIOCK on December 03, 2006, 03:26:22 PM
As opposed to only 1 feild per front per country being available for capture I propose this

3 country  feilds captureable to the opposing side per front at all times. 2 Airfeilds 1 GV feild

ANY feild captured by an opposing side is recaptureable to the side that feild originally belinged to at the beginning of the reset.

Example

Red side captures 6 feilds that originally belonged to Blue side.

All 6 feilds would remain capturable to Blue side because those 6 feild originally belinged to the Blue country while Red side would still only have 3 Blue feilds available for capture.


What you would have is this

Blue would have 9 feilds to choose from to capture. The 6 that originally belonged to them. Plus the 3 country feilds that belong to red.

While Red would only have the 3 choices of feilds to go after.

This would force the attacking force to also defend the bases they took

In a nutshell. Any and all home feilds once captured always remain recaptureable to the home country. While only 6 feilds(3 per front) of an opposing country are captureable at any given time

this would provide for some interesting gameplay.

1 by upping the nuber from 1 to 3 per front it provides a larger choice of feilds to go after initially. It also makes it possible for a country to attack rear areas.

Another example.

Lets say Blue country has driven 10 feilds deep into Red country.

Members from Red country would still be able to do some sort of NOE mission to attack and capture feilds on Blue counties home turf because there will always be 3 avalable
Title: Suggestion for the new capture system
Post by: mensa180 on December 03, 2006, 03:36:03 PM
I agree.  I was thinking of more fields and how to put it into effect when I first flew in the new set up, but you put it into words better than I would.
Title: Suggestion for the new capture system
Post by: SlapShot on December 03, 2006, 03:39:14 PM
You really need to read this thread ... "Flayed1 Can you do me a favor?"

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=193580

This is the direction that HT is going with the new system ... read it and then see if your thoughts can be applied.
Title: Suggestion for the new capture system
Post by: CAV on December 03, 2006, 05:16:47 PM
I think a system based on strategy targets zones would be better. The zones would have to be reworked but....

Think of the game going this way. After a map reset, no bases are captureable...

1. Buff missions are needed to kill strat targets in a zone.

2. The more strat zones you kill, the more bases open up for capture... Where and the number of bases open for capture is back in the players hands and not following a "Blue line" .

3. If the strategy targets rebuilted the bases becomes uncaptureable again, so the bomber have to keep hitting them.

4. The HQ mission become useful again to drop the dar so the other side can't see the buff missions.

5.  Trains, convoys, or barges becomes good targets to go hunt for to keep them from attempting to resupply zone strat targets.

6. The CV's are back in the game.

But most of all where we fight is back under the control of the players.

CAVALRY
Title: Suggestion for the new capture system
Post by: hitech on December 03, 2006, 06:49:25 PM
Duplicate topic. Please post thoughts in 1 of the other 2 threads.