Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: bustr on December 04, 2006, 10:46:01 PM

Title: GamePlay LW Orange TEST
Post by: bustr on December 04, 2006, 10:46:01 PM
Due to my CO's decision the 56th is still flying Knights this month. So my squad has been in the thick of it with the new base capture test. Some observations.

1. Currently it sucks slightly  to be a knight. But my CO said knights this month and I'm flying knight. Aside from that the Rooks seem to have reinstated the Rooks JSO that was the catalyst for the ENY and other hard feelings.

2. Bishops seem to have initiated their own version of the JSO. Good for them. It's about time they are no longer the under dogs.:aok

3. As a knight in the Orange LW arena I have been upping for a few days to no radar and HOARDS of Rooks from 25K+ to the deck. Just like the good old JSO. If the tweeks taking place are suppose to improve game play and the fun factor; give me back the bad old days.

4. It's obvious enough in respect to the imbalance that Boop jumped from Rook to Knights because of it.

5. I cannot read minds nor am I privy to the conversations of Rook and Bishop squads. I can only observe an imbalance in the sides numbers that makes flying Knights an act of heroics or "stoopitidy" and being a Rook or Bishop a cherry picking dream.

So how do the COAD'ers intend to account for the human tendancy to gang and hoard in this situation? How do you ask people to jump sides when they are having "SO" much fun WINing? AH history shows that the Bish never could answer this question and suffered for some time in the past.

This being a war game, then the Rooks and Bishop have to be congratulated for taking advantage of the environment. I Salute them.  :aok  But if HiTech is attempting to improve the game????  Ok I'm simply curious to understand the master plan. Just call me "STOOPID". I will continue flying Knights until Nomde issues new marching orders.
Title: GamePlay LW Orange TEST
Post by: hubsonfire on December 05, 2006, 01:12:13 AM
To be fair, this is the first night I've flown where the bish numbers were anywhere near the rook numbers in the orange arena. During my usual hours, bish numbers have been roughly equal to knit numbers, but nowhere near the rook numbers.
Title: GamePlay LW Orange TEST
Post by: Bronk on December 05, 2006, 09:20:13 AM
This will be flamed hard but here goes.

It  is time for HT to start side caps for each arena.

There i said it.

You want to keep flying on the numbers side? NP you just have to do it in another arena or wait till the numbers balance out.

I'm not talking just 10 to 20 more mind you but a % based on numbers of the lowest side.

With this you might not get into the arena you want (well as you fav chess piece) but no more eny whines.

*ducks* Runs out the room .

Bronk
Title: GamePlay LW Orange TEST
Post by: TexMurphy on December 05, 2006, 09:27:40 AM
Thought there was a thread about this... http://www.hitechcreations.com/forums/showthread.php?s=&threadid=193413

Tex
Title: GamePlay LW Orange TEST
Post by: humble on December 05, 2006, 09:38:23 AM
It's certainly been a meat grinder since sometime over the weekend. One problem is that the way base capture is channeled the side "under siege" can only fly to the eny's strength. In effect your forced to meet the enemy "horde" nose to nose. I flew 3 hops last night....1st one I dropped my hog to help the only other knight anywhere near. pinged up the la-7 that had bounced him and within 30 seconds had literally a dozen cons rolling in....avoiding some I pulled up into Dmon slayer who lit me up like a clay pidgion:cry .....

Next two were in 109k's, picked some inbound 38's and and fell to Yukon in the mist of a 1 on 1 with a hog that had bounced me (had him 400 in front of me when I got nailed)....no clue if Yukon was the hog (he peppered me a couple times) or the guy who nailed me....but again was at the bottom of a red cloud....

I think the big issue will be the inability to create a "second front" once your getting rolled....overall I do like it but it seems to leave the undermanned side with the choice of fighting and dieing or picking and landing...
Title: GamePlay LW Orange TEST
Post by: Quah! on December 05, 2006, 10:34:56 AM
Or maybe you should go on the offensive.  Someone should have posted a mission to go hit them.  A little organization in Orange goes a long way.
Title: GamePlay LW Orange TEST
Post by: Killjoy2 on December 05, 2006, 10:40:33 AM
Rooks by nature are un-leadable.  That's why missions are at best an anomaly in Rookland.    The unintended consequences of the Orange arena is that it organizes Rooks into just a couple of fighting points.  Otherwise, Rooks tend to wander all over the place.
Title: GamePlay LW Orange TEST
Post by: hitech on December 05, 2006, 10:52:39 AM
Please do not make duplicate topics.